Apple Game Frameworks and Technologies

Apple Game Frameworks and Technologies PDF Author: Tammy Coron
Publisher: Pragmatic Bookshelf
ISBN: 1680508539
Category : Computers
Languages : en
Pages : 719

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Book Description
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob ™. Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newerXcode 11.3 or newerBasic knowledge of Swift 5.1.4 or newer

Apple Game Frameworks and Technologies

Apple Game Frameworks and Technologies PDF Author: Tammy Coron
Publisher: Pragmatic Bookshelf
ISBN: 1680508539
Category : Computers
Languages : en
Pages : 719

Get Book Here

Book Description
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob ™. Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newerXcode 11.3 or newerBasic knowledge of Swift 5.1.4 or newer

Apple Game Frameworks and Technologies

Apple Game Frameworks and Technologies PDF Author: Tammy Coron
Publisher: Pragmatic Bookshelf
ISBN: 9781680507843
Category : Computers
Languages : en
Pages : 500

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Book Description
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

Beginning IOS Game Center and GameKit

Beginning IOS Game Center and GameKit PDF Author: Kyle Richter
Publisher:
ISBN: 9781484277577
Category :
Languages : en
Pages : 0

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Book Description
Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! You will: Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system.

Hands-on Rust

Hands-on Rust PDF Author: Herbert Wolverson
Publisher: Pragmatic Bookshelf
ISBN: 1680508806
Category : Computers
Languages : en
Pages : 460

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Book Description
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X. A text editor, such as Visual Studio Code. A video card and drivers capable of running OpenGL 3.2.

Kotlin and Android Development featuring Jetpack

Kotlin and Android Development featuring Jetpack PDF Author: Michael Fazio
Publisher: Pragmatic Bookshelf
ISBN: 1680508687
Category : Computers
Languages : en
Pages : 562

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Book Description
Start building native Android apps the modern way in Kotlin with Jetpack's expansive set of tools, libraries, and best practices. Learn how to create efficient, resilient views with Fragments and share data between the views with ViewModels. Use Room to persist valuable data quickly, and avoid NullPointerExceptions and Java's verbose expressions with Kotlin. You can even handle asynchronous web service calls elegantly with Kotlin coroutines. Achieve all of this and much more while building two full-featured apps, following detailed, step-by-step instructions.With Kotlin and Jetpack, Android development is now smoother and more enjoyable than ever before. Dive right in by developing two complete Android apps. With the first app, Penny Drop, you create a full game complete with random die rolls, customizable rules, and AI opponents. Build lightweight Fragment views with data binding, quickly and safely update data with ViewModel classes, and handle all app navigation in a single location. Use Kotlin with Android-specific Kotlin extensions to efficiently write null-safe code without all the normal boilerplate required for pre-Jetpack + Kotlin apps. Persist and retrieve data as full objects with the Room library, then display that data with ViewModels and list records in a RecyclerView. Next, you create the official app for the Android Baseball League. It's a fake league but a real app, where you use what you learn in Penny Drop and build up from there. Navigate all over the app via a Navigation Drawer, including specific locations via Android App Links. Handle asynchronous and web service calls with Kotlin Coroutines, display that data smoothly with the Paging library, and send notifications to a user's phone from your app. Come build Android apps the modern way with Kotlin and Jetpack! What You Need: You'll need the Android SDK, a text editor, and either a real Android device or emulator for testing. While not strictly required, it's assumed you're using Android Studio, which comes with the Android SDK and simplifies creating an emulator. Also, a few examples require JDK 1.8 or later, though all of these pieces can be completed in other ways when using JDK 1.6.

Concurrent Data Processing in Elixir

Concurrent Data Processing in Elixir PDF Author: Svilen Gospodinov
Publisher: Pragmatic Bookshelf
ISBN: 1680508962
Category : Computers
Languages : en
Pages : 231

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Book Description
Learn different ways of writing concurrent code in Elixir and increase your application's performance, without sacrificing scalability or fault-tolerance. Most projects benefit from running background tasks and processing data concurrently, but the world of OTP and various libraries can be challenging. Which Supervisor and what strategy to use? What about GenServer? Maybe you need back-pressure, but is GenStage, Flow, or Broadway a better choice? You will learn everything you need to know to answer these questions, start building highly concurrent applications in no time, and write code that's not only fast, but also resilient to errors and easy to scale. Whether you are building a high-frequency stock trading application or a consumer web app, you need to know how to leverage concurrency to build applications that are fast and efficient. Elixir and the OTP offer a range of powerful tools, and this guide will show you how to choose the best tool for each job, and use it effectively to quickly start building highly concurrent applications. Learn about Tasks, supervision trees, and the different types of Supervisors available to you. Understand why processes and process linking are the building blocks of concurrency in Elixir. Get comfortable with the OTP and use the GenServer behaviour to maintain process state for long-running jobs. Easily scale the number of running processes using the Registry. Handle large volumes of data and traffic spikes with GenStage, using back-pressure to your advantage. Create your first multi-stage data processing pipeline using producer, consumer, and producer-consumer stages. Process large collections with Flow, using MapReduce and more in parallel. Thanks to Broadway, you will see how easy it is to integrate with popular message broker systems, or even existing GenStage producers. Start building the high-performance and fault-tolerant applications Elixir is famous for today. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.

Web Development with Clojure

Web Development with Clojure PDF Author: Dmitri Sotnikov
Publisher: Pragmatic Bookshelf
ISBN: 1680508849
Category : Computers
Languages : en
Pages : 604

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Book Description
Today, developers are increasingly adopting Clojure as a web-development platform. See for yourself what makes Clojure so desirable, as you create a series of web apps of growing complexity, exploring the full process of web development using a modern functional language. This fully updated third edition reveals the changes in the rapidly evolving Clojure ecosystem and provides a practical, complete walkthrough of the Clojure web-stack. Stop developing web apps with yesterday's tools. Today, developers are increasingly adopting Clojure as a web-development platform. See for yourself what makes Clojure so desirable, as you work hands-on with Clojure and build a series of web apps of increasing size and scope, culminating in a professional grade web app using all the techniques you've learned along the way. This fully updated third edition will get you up to speed on the changes in the rapidly evolving Clojure ecosystem - the many new libraries, tools, and best practices. Build a fully featured SPA app with re-frame, a popular front-end framework for ClojureScript supporting a functional style MVC approach for managing the UI state in Single-Page Application-style applications. Gain expertise in the powerful Ring stack using the Luminus framework. Learn how Clojure works with databases and speeds development of RESTful services. See why ClojureScript is rapidly becoming a popular front-end platform, and use ClojureScript with the popular re-frame library to build single-page applications. Whether you're already familiar with Clojure or completely new to the language, you'll be able to write web applications with Clojure at a professional level.

Help Your Boss Help You

Help Your Boss Help You PDF Author: Ken Kousen
Publisher: Pragmatic Bookshelf
ISBN: 1680508881
Category : Business & Economics
Languages : en
Pages : 208

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Book Description
Develop more productive habits in dealing with your manager. As a professional in the business world, you care about doing your job the right way. The quality of your work matters to you, both as a professional and as a person. The company you work for cares about making money and your boss is evaluated on that basis. Sometimes those goals overlap, but the different priorities mean conflict is inevitable. Take concrete steps to build a relationship with your manager that helps both sides succeed. Guide your manager to treat you as a vital member of the team who should be kept as happy and productive as possible. When your manager insists on a course of action you don't like, most employees feel they have only two options: you can swallow your objections, or you can leave. Neither option gets you what you want, which is for your manager to consider your interests when making decisions. Challenging your boss directly is risky, but if you understand what really matters to your manager, you can build a balanced relationship that works for both sides. Provide timely "good enough" answers that satisfy the immediate need of the boss to move forward. Use a productive solution to the Iterated Prisoner's Dilemma to structure your interactions with management, going along when necessary and pushing back where appropriate, without threatening the loyalty relationship. Send the two most important messages to your boss: "I got this" and "I got your back," to prove your value to the boss and the organization. Analyze your manager's communication preferences so you can express your arguments in a way most likely to be heard and understood. Avoid key traps, like thinking of the boss as your friend or violating the chain of command unnecessarily.

Modern Front-End Development for Rails

Modern Front-End Development for Rails PDF Author: Noel Rappin
Publisher: Pragmatic Bookshelf
ISBN: 1680508768
Category : Computers
Languages : en
Pages : 513

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Book Description
Improve the user experience for your Rails app with rich, engaging client-side interactions. Learn to use the Rails 6 tools and simplify the complex JavaScript ecosystem. It's easier than ever to build user interactions with the Webpacker gem and Stimulus. You can add great front-end flair without much extra complication. Add React to build an even more extensive set of client-side features. Structure your code for different levels of client-side needs with these powerful options. Add to your toolkit today! It's hard to have a Rails application without integrating some client-side logic. But client-side coding tools, and the Rails tools for integrating with them, all change continuously. Rails 6 simplifies client-side integration with the Webpacker gem. It's the default tool for building client-side assets for use by web browsers. Learn how to use Rails 6 and Webpacker to build rich front-end logic into your Rails applications. The job is even easier with Stimulus, a library that brings Rails conventions to JavaScript tools. Add in some React, a popular framework that automatically updates the browser when your data changes. Learn the basics of webpack, Webpacker, and TypeScript, and add pizazz to your application. Structure your web application to best manage your state. Learn how to interact with data on the server while still keeping the user experience interactive. Use the type system in TypeScript to expand on JavaScript and help prevent error conditions. Debug and test your front-end application with tools specific to each framework. There are a lot of ways to do client-side coding, and Rails is here to help. What You Need: This book requires Ruby on Rails 6.0+, React 16.8.0+. Other dependencies will be added by Rails.

Apple Augmented Reality by Tutorials (Second Edition)

Apple Augmented Reality by Tutorials (Second Edition) PDF Author: raywenderlich Tutorial Team
Publisher:
ISBN: 9781950325580
Category :
Languages : en
Pages :

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Book Description
Learn Augmented Reality!Augmented reality is going to be the next big thing - there's absolutely no doubt about it. If you want to build realistic and immersive AR experiences for the Apple platform, this book is your golden ticket.Apple Augmented Reality by Tutorials is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKitWho This Book Is ForThis book is for beginner to intermediate iOS developers who already know the basics of Swift development and are looking to build immersive AR experiences for the Apple platform.Topics Covered in Apple AR by TutorialsAR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how to use Reality Converter to convert, view, customize and create USDZ content.RealityKit: Learn to set up and use RealityKit to build a face-based augmented reality app.Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.ARKit: Get a complete introduction to ARKit, Apple's framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.Object Capture: Learn how to create realistic 3D models from real-life objects with photogrammetry.After reading this book, you'll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.