Author: Asari Endou
Publisher: Yen Press LLC
ISBN: 1975386655
Category : Fiction
Languages : en
Pages : 206
Book Description
REVISIT THE ORIGINAL SIXTEEN!Learn more about the sixteen magical girls from the very first Magical Girl Raising Project in this short story collection that perfectly complements the hit anime series. You'll read about the girls' normal, everyday lives, some surprising interactions, and even events that took place before the game's start! These sweet vignettes are positively bursting with magical-girl charm!
Magical Girl Raising Project, Vol. 10 (light novel)
Author: Asari Endou
Publisher: Yen Press LLC
ISBN: 1975386655
Category : Fiction
Languages : en
Pages : 206
Book Description
REVISIT THE ORIGINAL SIXTEEN!Learn more about the sixteen magical girls from the very first Magical Girl Raising Project in this short story collection that perfectly complements the hit anime series. You'll read about the girls' normal, everyday lives, some surprising interactions, and even events that took place before the game's start! These sweet vignettes are positively bursting with magical-girl charm!
Publisher: Yen Press LLC
ISBN: 1975386655
Category : Fiction
Languages : en
Pages : 206
Book Description
REVISIT THE ORIGINAL SIXTEEN!Learn more about the sixteen magical girls from the very first Magical Girl Raising Project in this short story collection that perfectly complements the hit anime series. You'll read about the girls' normal, everyday lives, some surprising interactions, and even events that took place before the game's start! These sweet vignettes are positively bursting with magical-girl charm!
Journals: Volume I
Author: Joseph Alberts
Publisher: Lulu.com
ISBN: 1304718077
Category :
Languages : en
Pages : 404
Book Description
Publisher: Lulu.com
ISBN: 1304718077
Category :
Languages : en
Pages : 404
Book Description
Anime
Author: Jonathan Clements
Publisher: Bloomsbury Publishing
ISBN: 183902514X
Category : Performing Arts
Languages : en
Pages : 457
Book Description
Japanese animation is at the nexus of an international multimedia industry worth over $23.6 billion a year, linked to everything from manga to computer games, Pokémon and plushies. In this comprehensive guide, Jonathan Clements chronicles the production and reception history of the entire medium, from a handful of hobbyists in the 1910s to the Oscar-winning Spirited Away and beyond. Exploring the cultural and technological developments of the past century, Clements addresses how anime's history has been written by Japanese scholars, and covers previously neglected topics such as wartime instructional animation and work-for-hire for American clients. Founded on the testimonies of industry professionals, and drawing on a myriad of Japanese-language documents, memoirs and books, Anime: A History illuminates the anime business from the inside – investigating its innovators, its unsung heroes and its controversies. This new edition has been updated and revised throughout, with full colour illustrations and three new chapters on anime's fortunes among Chinese audiences and subcontractors, 21st century trends in 'otaku economics', and the huge transformations brought about by the rise of global streaming technology.
Publisher: Bloomsbury Publishing
ISBN: 183902514X
Category : Performing Arts
Languages : en
Pages : 457
Book Description
Japanese animation is at the nexus of an international multimedia industry worth over $23.6 billion a year, linked to everything from manga to computer games, Pokémon and plushies. In this comprehensive guide, Jonathan Clements chronicles the production and reception history of the entire medium, from a handful of hobbyists in the 1910s to the Oscar-winning Spirited Away and beyond. Exploring the cultural and technological developments of the past century, Clements addresses how anime's history has been written by Japanese scholars, and covers previously neglected topics such as wartime instructional animation and work-for-hire for American clients. Founded on the testimonies of industry professionals, and drawing on a myriad of Japanese-language documents, memoirs and books, Anime: A History illuminates the anime business from the inside – investigating its innovators, its unsung heroes and its controversies. This new edition has been updated and revised throughout, with full colour illustrations and three new chapters on anime's fortunes among Chinese audiences and subcontractors, 21st century trends in 'otaku economics', and the huge transformations brought about by the rise of global streaming technology.
Cinema Anime
Author: Steven T. Brown
Publisher: Springer
ISBN: 1403983089
Category : Social Science
Languages : en
Pages : 246
Book Description
This collection charts the terrain of contemporary Japanese animation, one of the most explosive forms of visual culture to emerge at the crossroads of transnational cultural production in the last twenty-five years. The essays offer bold and insightful engagement with animé's concerns with gender identity, anxieties about body mutation and technological monstrosity, and apocalyptic fantasies of the end of history. The contributors dismantle the distinction between 'high' and 'low' culture and offer compelling arguments for the value and importance of the study of animé and popular culture as a key link in the translation from the local to the global.
Publisher: Springer
ISBN: 1403983089
Category : Social Science
Languages : en
Pages : 246
Book Description
This collection charts the terrain of contemporary Japanese animation, one of the most explosive forms of visual culture to emerge at the crossroads of transnational cultural production in the last twenty-five years. The essays offer bold and insightful engagement with animé's concerns with gender identity, anxieties about body mutation and technological monstrosity, and apocalyptic fantasies of the end of history. The contributors dismantle the distinction between 'high' and 'low' culture and offer compelling arguments for the value and importance of the study of animé and popular culture as a key link in the translation from the local to the global.
My Youth Romantic Comedy Is Wrong, As I Expected, Vol. 5 (light novel)
Author: Wataru Watari
Publisher: Yen Press LLC
ISBN: 1975359844
Category : Comics & Graphic Novels
Languages : en
Pages : 171
Book Description
Hachiman's summer break is coming to a close, when Yui suddenly comes to visit his house. Not only that, but Totsuka has an invitation for him, as well as a request from a classmate--he even runs into Yukino's sister at the fireworks festival! Hachiman is determined not to get close to anyone or have any expectations, but even this stubborn loner can't ignore the changes occurring in his relationships with Yukino and Yui...
Publisher: Yen Press LLC
ISBN: 1975359844
Category : Comics & Graphic Novels
Languages : en
Pages : 171
Book Description
Hachiman's summer break is coming to a close, when Yui suddenly comes to visit his house. Not only that, but Totsuka has an invitation for him, as well as a request from a classmate--he even runs into Yukino's sister at the fireworks festival! Hachiman is determined not to get close to anyone or have any expectations, but even this stubborn loner can't ignore the changes occurring in his relationships with Yukino and Yui...
Anime
Author: Rayna Denison
Publisher: Bloomsbury Publishing
ISBN: 1472576764
Category : Performing Arts
Languages : en
Pages : 201
Book Description
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
Publisher: Bloomsbury Publishing
ISBN: 1472576764
Category : Performing Arts
Languages : en
Pages : 201
Book Description
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
Anime and the Visual Novel
Author: Dani Cavallaro
Publisher: McFarland
ISBN: 0786458186
Category : Performing Arts
Languages : en
Pages : 269
Book Description
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.
Publisher: McFarland
ISBN: 0786458186
Category : Performing Arts
Languages : en
Pages : 269
Book Description
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.
Anime Classics Zettai!
Author: Brian Camp
Publisher: Stone Bridge Press
ISBN: 1611725194
Category : Performing Arts
Languages : en
Pages : 338
Book Description
For anime connoisseurs, beginners, and the curious, the best of the best!
Publisher: Stone Bridge Press
ISBN: 1611725194
Category : Performing Arts
Languages : en
Pages : 338
Book Description
For anime connoisseurs, beginners, and the curious, the best of the best!
Happy Holidays--Animated!
Author: William D. Crump
Publisher: McFarland
ISBN: 1476672938
Category : Performing Arts
Languages : en
Pages : 419
Book Description
Since the early 20th century, animated Christmas cartoons have brightened the holiday season around the world--first in theaters, then on television. From devotional portrayals of the Nativity to Santa battling villains and monsters, this encyclopedia catalogs more than 1,800 international Christmas-themed cartoons and others with year-end themes of Hanukkah, Kwanzaa and the New Year. Explore beloved television specials such as A Charlie Brown Christmas, theatrical shorts such as Santa's Workshop, holiday episodes from animated television series like American Dad! and The Simpsons, feature films like The Nutcracker Prince and obscure productions such as The Insects' Christmas, along with numerous adaptations and parodies of such classics as A Christmas Carol and Twas the Night before Christmas.
Publisher: McFarland
ISBN: 1476672938
Category : Performing Arts
Languages : en
Pages : 419
Book Description
Since the early 20th century, animated Christmas cartoons have brightened the holiday season around the world--first in theaters, then on television. From devotional portrayals of the Nativity to Santa battling villains and monsters, this encyclopedia catalogs more than 1,800 international Christmas-themed cartoons and others with year-end themes of Hanukkah, Kwanzaa and the New Year. Explore beloved television specials such as A Charlie Brown Christmas, theatrical shorts such as Santa's Workshop, holiday episodes from animated television series like American Dad! and The Simpsons, feature films like The Nutcracker Prince and obscure productions such as The Insects' Christmas, along with numerous adaptations and parodies of such classics as A Christmas Carol and Twas the Night before Christmas.
Hanna-Barbera
Author: Jared Bahir Browsh
Publisher: McFarland
ISBN: 1476675791
Category : Performing Arts
Languages : en
Pages : 308
Book Description
With careers spanning eight decades, William Hanna and Joseph Barbera were two of the most prolific animation producers in American history. In 1940, the two met at MGM and created Tom and Jerry, who would earn 14 Academy Award nominations and seven wins. The growth of television led to the founding of Hanna-Barbera's legendary studio that produced countless hours of cartoons, with beloved characters from Fred Flintstone, George Jetson and Scooby-Doo to the Super Friends and the Smurfs. Prime-time animated sitcoms, Saturday morning cartoons, and Cartoon Network's cable animation are some of the many areas of television revolutionized by the team. Their productions are critical to our cultural history, reflecting ideologies and trends in both media and society. This book offers a complete company history and examines its productions' influences, changing technologies, and enduring cultural legacy, with careful attention to Hanna-Barbera's problematic record of racial and gender representation.
Publisher: McFarland
ISBN: 1476675791
Category : Performing Arts
Languages : en
Pages : 308
Book Description
With careers spanning eight decades, William Hanna and Joseph Barbera were two of the most prolific animation producers in American history. In 1940, the two met at MGM and created Tom and Jerry, who would earn 14 Academy Award nominations and seven wins. The growth of television led to the founding of Hanna-Barbera's legendary studio that produced countless hours of cartoons, with beloved characters from Fred Flintstone, George Jetson and Scooby-Doo to the Super Friends and the Smurfs. Prime-time animated sitcoms, Saturday morning cartoons, and Cartoon Network's cable animation are some of the many areas of television revolutionized by the team. Their productions are critical to our cultural history, reflecting ideologies and trends in both media and society. This book offers a complete company history and examines its productions' influences, changing technologies, and enduring cultural legacy, with careful attention to Hanna-Barbera's problematic record of racial and gender representation.