Author: Stefan Riekele
Publisher: National Geographic Books
ISBN: 0500294526
Category : Architecture
Languages : en
Pages : 0
Book Description
An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.
Anime Architecture
Author: Stefan Riekele
Publisher: National Geographic Books
ISBN: 0500294526
Category : Architecture
Languages : en
Pages : 0
Book Description
An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.
Publisher: National Geographic Books
ISBN: 0500294526
Category : Architecture
Languages : en
Pages : 0
Book Description
An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.
The Metabolist Imagination
Author: William O. Gardner
Publisher: U of Minnesota Press
ISBN: 1452963126
Category : Architecture
Languages : en
Pages : 285
Book Description
Japan’s postwar urban imagination through the Metabolism architecture movement and visionary science fiction authors The devastation of the Second World War gave rise to imaginations both utopian and apocalyptic. In Japan, a fascinating confluence of architects and science fiction writers took advantage of this space to begin remaking urban design. In The Metabolist Imagination, William O. Gardner explores the unique Metabolism movement, which allied with science fiction authors to foresee the global cities that would emerge in the postwar era. This first comparative study of postwar Japanese architecture and science fiction builds on the resurgence of interest in Metabolist architecture while establishing new directions for exploration. Gardner focuses on how these innovators created unique versions of shared concepts—including futurity, megastructures, capsules, and cybercities—making lasting contributions that resonate with contemporary conversations around cyberpunk, climate change, anime, and more. The Metabolist Imagination features original documentation of collaborations between giants of postwar Japanese art and architecture, such as the landmark 1970 Osaka Expo. It also provides the most sustained English-language discussion to date of the work of Komatsu Sakyō, considered one of the “big three” authors of postwar Japanese science fiction. These studies are underscored by Gardner’s insightful approach—treating architecture as a form of speculative fiction while positioning science fiction as an intervention into urban design—making it a necessary read for today’s visionaries.
Publisher: U of Minnesota Press
ISBN: 1452963126
Category : Architecture
Languages : en
Pages : 285
Book Description
Japan’s postwar urban imagination through the Metabolism architecture movement and visionary science fiction authors The devastation of the Second World War gave rise to imaginations both utopian and apocalyptic. In Japan, a fascinating confluence of architects and science fiction writers took advantage of this space to begin remaking urban design. In The Metabolist Imagination, William O. Gardner explores the unique Metabolism movement, which allied with science fiction authors to foresee the global cities that would emerge in the postwar era. This first comparative study of postwar Japanese architecture and science fiction builds on the resurgence of interest in Metabolist architecture while establishing new directions for exploration. Gardner focuses on how these innovators created unique versions of shared concepts—including futurity, megastructures, capsules, and cybercities—making lasting contributions that resonate with contemporary conversations around cyberpunk, climate change, anime, and more. The Metabolist Imagination features original documentation of collaborations between giants of postwar Japanese art and architecture, such as the landmark 1970 Osaka Expo. It also provides the most sustained English-language discussion to date of the work of Komatsu Sakyō, considered one of the “big three” authors of postwar Japanese science fiction. These studies are underscored by Gardner’s insightful approach—treating architecture as a form of speculative fiction while positioning science fiction as an intervention into urban design—making it a necessary read for today’s visionaries.
Phantom Architecture
Author: Philip Wilkinson
Publisher: Simon and Schuster
ISBN: 1471166422
Category : Architecture
Languages : en
Pages : 389
Book Description
A skyscraper one mile high, a dome covering most of downtown Manhattan, a triumphal arch in the form of an elephant: some of the most exciting buildings in the history of architecture are the ones that never got built. These are the projects in which architects took materials to the limits, explored challenging new ideas, defied conventions, and pointed the way towards the future. Some of them are architectural masterpieces, some simply delightful flights of fancy. It was not usually poor design that stymied them – politics, inadequate funding, or a client who chose a ‘safe’ option rather than a daring vision were all things that could stop a project leaving the drawing board. These unbuilt buildings include the grand projects that acted as architectural calling cards, experimental designs that stretch technology, visions for the future of the city, and articles of architectural faith. Structures likeBuckminster Fuller’s dome over New York or Frank Lloyd Wright’s mile-high tower can seem impossibly daring. But they also point to buildings that came decades later, to the Eden Project and the Shard. Some of those unbuilt wonders are buildings of great beauty and individual form like Etienne-Louis Boullée’s enormous spherical monument to Isaac Newton; some, such as the city plans of Le Corbusier, seem to want to teach us how to live; some, like El Lissitsky’s ‘horizontal skyscrapers’ and Gaudí’s curvaceous New York hotel, turn architectural convention upside-down; some, such as Archigram’s Walking City and Plug-in City, are bizarre and inspiring by turns. All are captured in this magnificently illustrated book.
Publisher: Simon and Schuster
ISBN: 1471166422
Category : Architecture
Languages : en
Pages : 389
Book Description
A skyscraper one mile high, a dome covering most of downtown Manhattan, a triumphal arch in the form of an elephant: some of the most exciting buildings in the history of architecture are the ones that never got built. These are the projects in which architects took materials to the limits, explored challenging new ideas, defied conventions, and pointed the way towards the future. Some of them are architectural masterpieces, some simply delightful flights of fancy. It was not usually poor design that stymied them – politics, inadequate funding, or a client who chose a ‘safe’ option rather than a daring vision were all things that could stop a project leaving the drawing board. These unbuilt buildings include the grand projects that acted as architectural calling cards, experimental designs that stretch technology, visions for the future of the city, and articles of architectural faith. Structures likeBuckminster Fuller’s dome over New York or Frank Lloyd Wright’s mile-high tower can seem impossibly daring. But they also point to buildings that came decades later, to the Eden Project and the Shard. Some of those unbuilt wonders are buildings of great beauty and individual form like Etienne-Louis Boullée’s enormous spherical monument to Isaac Newton; some, such as the city plans of Le Corbusier, seem to want to teach us how to live; some, like El Lissitsky’s ‘horizontal skyscrapers’ and Gaudí’s curvaceous New York hotel, turn architectural convention upside-down; some, such as Archigram’s Walking City and Plug-in City, are bizarre and inspiring by turns. All are captured in this magnificently illustrated book.
Anime and Memory
Author: Dani Cavallaro
Publisher: McFarland
ISBN: 0786453478
Category : Performing Arts
Languages : en
Pages : 204
Book Description
The theme of memory has played a significant role in anime throughout its evolution as an art form and as popular entertainment. Anime's handling of memory is multifaceted, weaving it into diverse symbolic motifs, narratives and aesthetic issues. This study aims to provide a detailed analysis of a range of anime titles wherein different aspects of this cultural phenomenon are articulated. It explores anime films and series that exemplify the distinctive signatures placed by particular directors or studios on the treatment of memory, while also highlighting the prominence of memory in anime with reference to specific philosophical, artistic, and historical contexts.
Publisher: McFarland
ISBN: 0786453478
Category : Performing Arts
Languages : en
Pages : 204
Book Description
The theme of memory has played a significant role in anime throughout its evolution as an art form and as popular entertainment. Anime's handling of memory is multifaceted, weaving it into diverse symbolic motifs, narratives and aesthetic issues. This study aims to provide a detailed analysis of a range of anime titles wherein different aspects of this cultural phenomenon are articulated. It explores anime films and series that exemplify the distinctive signatures placed by particular directors or studios on the treatment of memory, while also highlighting the prominence of memory in anime with reference to specific philosophical, artistic, and historical contexts.
The Architecture of Happiness
Author: Alain De Botton
Publisher: McClelland & Stewart
ISBN: 1551993872
Category : Architecture
Languages : en
Pages : 289
Book Description
Bestselling author Alain de Botton considers how our private homes and public edifices influence how we feel, and how we could build dwellings in which we would stand a better chance of happiness. In this witty, erudite look at how we shape, and are shaped by, our surroundings, Alain de Botton applies Stendhal’s motto that “Beauty is the promise of happiness” to the spaces we inhabit daily. Why should we pay attention to what architecture has to say to us? de Botton asks provocatively. With his trademark lucidity and humour, de Botton traces how human needs and desires have been served by styles of architecture, from stately Classical to minimalist Modern, arguing that the stylistic choices of a society can represent both its cherished ideals and the qualities it desperately lacks. On an individual level, de Botton has deep sympathy for our need to see our selves reflected in our surroundings; he demonstrates with great wisdom how buildings — just like friends — can serve as guardians of our identity. Worrying about the shape of our sofa or the colour of our walls might seem self-indulgent, but de Botton considers the hopes and fears we have for our homes at a new level of depth and insight. When shopping for furniture or remodelling the kitchen, we don’t just consider functionality but also the major questions of aesthetics and the philosophy of art: What is beauty? Can beautiful surroundings make us good? Can beauty bring happiness? The buildings we find beautiful, de Botton concludes, are those that represent our ideas of a meaningful life. The Architecture of Happiness marks a return to what Alain does best — taking on a subject whose allure is at once tantalizing and a little forbidding and offering to readers a completely beguiling and original exploration of the subject. As he did with Proust, philosophy, and travel, now he does with architecture.
Publisher: McClelland & Stewart
ISBN: 1551993872
Category : Architecture
Languages : en
Pages : 289
Book Description
Bestselling author Alain de Botton considers how our private homes and public edifices influence how we feel, and how we could build dwellings in which we would stand a better chance of happiness. In this witty, erudite look at how we shape, and are shaped by, our surroundings, Alain de Botton applies Stendhal’s motto that “Beauty is the promise of happiness” to the spaces we inhabit daily. Why should we pay attention to what architecture has to say to us? de Botton asks provocatively. With his trademark lucidity and humour, de Botton traces how human needs and desires have been served by styles of architecture, from stately Classical to minimalist Modern, arguing that the stylistic choices of a society can represent both its cherished ideals and the qualities it desperately lacks. On an individual level, de Botton has deep sympathy for our need to see our selves reflected in our surroundings; he demonstrates with great wisdom how buildings — just like friends — can serve as guardians of our identity. Worrying about the shape of our sofa or the colour of our walls might seem self-indulgent, but de Botton considers the hopes and fears we have for our homes at a new level of depth and insight. When shopping for furniture or remodelling the kitchen, we don’t just consider functionality but also the major questions of aesthetics and the philosophy of art: What is beauty? Can beautiful surroundings make us good? Can beauty bring happiness? The buildings we find beautiful, de Botton concludes, are those that represent our ideas of a meaningful life. The Architecture of Happiness marks a return to what Alain does best — taking on a subject whose allure is at once tantalizing and a little forbidding and offering to readers a completely beguiling and original exploration of the subject. As he did with Proust, philosophy, and travel, now he does with architecture.
Understanding Manga and Anime
Author: Robin E. Brenner
Publisher: Bloomsbury Publishing USA
ISBN: 0313094489
Category : Language Arts & Disciplines
Languages : en
Pages : 356
Book Description
Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.
Publisher: Bloomsbury Publishing USA
ISBN: 0313094489
Category : Language Arts & Disciplines
Languages : en
Pages : 356
Book Description
Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.
Architectural Graphics
Author: Frank Ching
Publisher: Elsevier
ISBN: 1483142043
Category : Architecture
Languages : en
Pages : 129
Book Description
Architectural Graphics focuses on the techniques, methodologies, and graphic tools used in conveying architectural ideas. The book takes a look at equipment and materials, architectural drafting, and architectural drawing conventions. Discussions focus on drawing pencils, technical drawing pens, set squares/templates, circle templates/compasses, line weight/line types, drafting technique, drawing circular elements, floor plan, doors and windows in plan, stairs, wall indications, plan grids, and site boundaries. The manuscript examines rendition of value and context and graphic symbols and lettering. Topics include tonal values, media and techniques, value/texture rendition, material rendition, shades and shadows, people, furniture, graphic representation symbols, and hand lettering. The text explores freehand drawing and architectural presentations, including freehand sketching, graphic diagraming, and sketching equipment. The publication is a valuable reference for architects interested in doing further studies in architectural graphics.
Publisher: Elsevier
ISBN: 1483142043
Category : Architecture
Languages : en
Pages : 129
Book Description
Architectural Graphics focuses on the techniques, methodologies, and graphic tools used in conveying architectural ideas. The book takes a look at equipment and materials, architectural drafting, and architectural drawing conventions. Discussions focus on drawing pencils, technical drawing pens, set squares/templates, circle templates/compasses, line weight/line types, drafting technique, drawing circular elements, floor plan, doors and windows in plan, stairs, wall indications, plan grids, and site boundaries. The manuscript examines rendition of value and context and graphic symbols and lettering. Topics include tonal values, media and techniques, value/texture rendition, material rendition, shades and shadows, people, furniture, graphic representation symbols, and hand lettering. The text explores freehand drawing and architectural presentations, including freehand sketching, graphic diagraming, and sketching equipment. The publication is a valuable reference for architects interested in doing further studies in architectural graphics.
Things From the Flood
Author: Simon Stålenhag
Publisher: Skybound Books
ISBN: 1982150718
Category : Fiction
Languages : en
Pages : 132
Book Description
The basis for the new Amazon Prime Original Series! From the author of the imaginative and “awe-inspiring” (New York Journal of Books) narrative art book The Electric State comes the haunting sequel to his remarkable Tales from the Loop. Welcome back to the Loop. In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator in the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop and celebrated its completion. But Mälaröarna and the world would never be the same. Infused with strange machines and unfathomable creatures, Things from the Flood is transcendent look at technology that will stay with you long after you turn the final page.
Publisher: Skybound Books
ISBN: 1982150718
Category : Fiction
Languages : en
Pages : 132
Book Description
The basis for the new Amazon Prime Original Series! From the author of the imaginative and “awe-inspiring” (New York Journal of Books) narrative art book The Electric State comes the haunting sequel to his remarkable Tales from the Loop. Welcome back to the Loop. In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator in the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop and celebrated its completion. But Mälaröarna and the world would never be the same. Infused with strange machines and unfathomable creatures, Things from the Flood is transcendent look at technology that will stay with you long after you turn the final page.
The Fairy Tale and Anime
Author: Dani Cavallaro
Publisher: McFarland
ISBN: 0786485361
Category : Performing Arts
Languages : en
Pages : 217
Book Description
Over the last few decades, anime has consistently come into fruitful contact with themes, images and symbols associated with the fairy tale tradition. This critical text focuses on the ways in which fundamental principles of the fairy tale tradition are deployed, and hence come to manifest themselves narratively and cinematographically, in anime. Topics covered include modes of storytelling, aesthetics, as well as dramatic, ethical, psychological and social considerations. Of particular interest is the way in which allegorical commentaries on cultural and historical issues are illustrated in anime.
Publisher: McFarland
ISBN: 0786485361
Category : Performing Arts
Languages : en
Pages : 217
Book Description
Over the last few decades, anime has consistently come into fruitful contact with themes, images and symbols associated with the fairy tale tradition. This critical text focuses on the ways in which fundamental principles of the fairy tale tradition are deployed, and hence come to manifest themselves narratively and cinematographically, in anime. Topics covered include modes of storytelling, aesthetics, as well as dramatic, ethical, psychological and social considerations. Of particular interest is the way in which allegorical commentaries on cultural and historical issues are illustrated in anime.
The Architecture of Fumihiko Maki
Author:
Publisher: Birkhauser
ISBN: 3764366974
Category : Architecture
Languages : en
Pages : 199
Book Description
Fumihiko Maki was born in 1928 in Tokyo and is regarded as a doyen of modern Japanese architecture. After completing his first degree at the University of Tokyo he studied at Harvard University and Cranbrook Academy, and worked with SOM and Sert, before going on to open his own office in Tokyo in 1965; a highpoint in his career was surely in 1993 when he was awarded the Pritzker Prize. Maki is one of the founders of Metabolism and continues to lead in the global architectural arena today. His architectural language is defined by meticulous detailing with rational, precise yet strongly plastic forms. Of particular importance to Maki is the complimentary relationship of his designs with the context, notably the city. In this book Jennifer Taylor places Maki's work within the context of modern architecture and the evolving circumstances and perspectives of Japan. Within this framework the author presents a number of selected buildings and projects, including the Yokohama Bayside Tower (2003), Triad (2002), the Kaze-no-Oka Crematorium in Tokyo (1997) and the Church of Christ in Tokyo (1995). In addition she assesses Maki's contribution as a teacher of architecture and as a theoretician. This book is the first comprehensive and critical history on Maki's work.
Publisher: Birkhauser
ISBN: 3764366974
Category : Architecture
Languages : en
Pages : 199
Book Description
Fumihiko Maki was born in 1928 in Tokyo and is regarded as a doyen of modern Japanese architecture. After completing his first degree at the University of Tokyo he studied at Harvard University and Cranbrook Academy, and worked with SOM and Sert, before going on to open his own office in Tokyo in 1965; a highpoint in his career was surely in 1993 when he was awarded the Pritzker Prize. Maki is one of the founders of Metabolism and continues to lead in the global architectural arena today. His architectural language is defined by meticulous detailing with rational, precise yet strongly plastic forms. Of particular importance to Maki is the complimentary relationship of his designs with the context, notably the city. In this book Jennifer Taylor places Maki's work within the context of modern architecture and the evolving circumstances and perspectives of Japan. Within this framework the author presents a number of selected buildings and projects, including the Yokohama Bayside Tower (2003), Triad (2002), the Kaze-no-Oka Crematorium in Tokyo (1997) and the Church of Christ in Tokyo (1995). In addition she assesses Maki's contribution as a teacher of architecture and as a theoretician. This book is the first comprehensive and critical history on Maki's work.