Animation Magic with Visual Basic 5

Animation Magic with Visual Basic 5 PDF Author: Nik Lever
Publisher: Prentice Hall PTR
ISBN: 9780138422967
Category : Computers
Languages : en
Pages : 482

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Book Description
Most software developers have no animation skills at all, yet increasingly they are called upon to deliver animation on Web sites and in other interactive media. Starting with the simplest aspects of animations, the book moves on to cover animation art and Visual Basic animation tools, simple platform and puzzle games, screen savers, and simple 3D raycasting techniques.

Animation Magic with Visual Basic 5

Animation Magic with Visual Basic 5 PDF Author: Nik Lever
Publisher: Prentice Hall PTR
ISBN: 9780138422967
Category : Computers
Languages : en
Pages : 482

Get Book Here

Book Description
Most software developers have no animation skills at all, yet increasingly they are called upon to deliver animation on Web sites and in other interactive media. Starting with the simplest aspects of animations, the book moves on to cover animation art and Visual Basic animation tools, simple platform and puzzle games, screen savers, and simple 3D raycasting techniques.

Animation Magic with Visual Basic 5

Animation Magic with Visual Basic 5 PDF Author: Nik Lever
Publisher: Prentice Hall PTR
ISBN: 9780138422967
Category : Computers
Languages : en
Pages : 482

Get Book Here

Book Description
Most software developers have no animation skills at all, yet increasingly they are called upon to deliver animation on Web sites and in other interactive media. Starting with the simplest aspects of animations, the book moves on to cover animation art and Visual Basic animation tools, simple platform and puzzle games, screen savers, and simple 3D raycasting techniques.

Learning Maya 5

Learning Maya 5 PDF Author: Alias Wavefront
Publisher: Sybex
ISBN: 9781894893411
Category : Computers
Languages : en
Pages : 352

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Book Description
"...the best book out there for learning how to do MAYA rigging and animation." --Ian Cairns, Editor, MAYA Association Learning Maya 5: Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master! New for Maya 5! Updated from the popular Learning Maya: Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with. Features: This book will allow you to explore character rigging that is based on a human character - walking you through the process as you rig arms, legs, a face, and more. Learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Starting from an introductory level, this book covers advanced concepts in a comfortable format. Each topics is explored in both theory and practice so that you'll be able to complete easy-to-follow, step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime format on DVD-ROM. Offered by one of the book's authors, Bill Dwelly, an Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this book you will: * Create Skeleton Chains and edit Joint Orientation. * Render particles with hardware graphics and software techniques. * Set up Single Chain, Rotation Plane, and Spline IK Solvers. * Use Set Driven Key to create powerful control systems. * Use of both Forward and Inverse Kinematics. * Simulated the deformation of clothing using Wire Deformers and Set Drivin Key. * Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows. * Understand the difference between Smooth and Rigid Binding. * Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. * Create a complex and subtle character deformations.

Visual Basic 5 from the Ground Up

Visual Basic 5 from the Ground Up PDF Author: Gary Cornell
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 804

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Book Description
"Visual Basic From The Ground Up" provides a complete overview of the Visual Basic environment, from the fundamentals to graphic programming, DDE, and ActiveX. It also contains a list of frequently asked questions with answers direct from Microsoft. This provides a useful reference for readers.

Windows Developer's Journal

Windows Developer's Journal PDF Author:
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 518

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Book Description


Flash 4 Magic

Flash 4 Magic PDF Author: David J. Emberton
Publisher: New Riders Pub
ISBN: 0735709491
Category : Computers
Languages : en
Pages : 324

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Book Description
21 Flash 4 projects. Professional. Inspirational. Fully customizable. And brought to you by a team of 7 developers and designers who are among today's best Flash designers. Flash 4 Magic offers games (do the names Dodge and Concentration mean anything to you?) and utilities (such as a clock that uses external JavaScript and a poll application that uses external PHP scripting). And more. Just follow the steps. Take a look at the graphics. Check out the CD that includes all the project code. Each New Riders Magic book has been created with you, the computer graphics professional, in mind. Complete effects, adaptable solutions, time-saving techniques, and practical applications. Because computer technology books-like the souls who use them-aren't all alike. So whether you design chops, looking for a new way of doing an effect, or simply seeking creative advice, crack open a Magic book and get started...

The Art and Science of Digital Compositing

The Art and Science of Digital Compositing PDF Author: Ron Brinkmann
Publisher: Morgan Kaufmann
ISBN: 9780121339609
Category : Computers
Languages : en
Pages : 428

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Book Description
The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software.

Elemental Magic

Elemental Magic PDF Author: Joseph Gilland
Publisher: CRC Press
ISBN: 1136137262
Category : Animation (Cinematography)
Languages : en
Pages : 324

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Book Description
Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen. 'Elemental Magic' is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects.

Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques

Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques PDF Author: Mark Christiansen
Publisher: Pearson Education
ISBN: 0131390554
Category : Computers
Languages : en
Pages : 859

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Book Description
This is the only book on the market to focus exclusively on the creation of visual effects for After Effects users, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals - managing footage, viewing and editing layers, animating type, and more - so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects, written by contributor and expert Dan Ebberts. An incredibly useful appendix on scripting in After Effects is included as well, written by Adobe engineer Jeff Almasol. The final section of the book delves into creative explorations, demonstrating professional effects that are commonly seen in films and games which readers can re-create. Readers will also find comprehensive coverage of all that's new and makes this version of Adobe's effects programa must-have update, including the revolutionary new Roto Brush, all new effects such as the New Refine Matte effect, new support for Color Look-Up Tables, workflows that take advantage of the all-new 64-bit support, inclusion of third-party tools for additional creativity, and much more. Note from the publisher: FREE Adobe After Effects CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.

Sams Teach Yourself Game Programming with Visual Basic in 21 Days

Sams Teach Yourself Game Programming with Visual Basic in 21 Days PDF Author: Clayton Walnum
Publisher: Sams Publishing
ISBN: 9780672319877
Category : Computer games
Languages : en
Pages : 0

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Book Description
"Sams Teach Yourself Game Programming with Visual Basic in 21 Days" teaches the reader the art of game programming from the ground up. The reader is assumed to have basic programming knowledge that he wishes to apply to the creation of basic games. Upon completion of the book readers will have learned to build eight games including card games, puzzles, and strategy games, each focusing on a specific task and building the reader's knowledge and skill level. The final week is a culmination of the skills learned in the first two weeks where the reader builds a complete game incorporating sound, animation, etc.