Author: Peter Gloor
Publisher: MIT Press (MA)
ISBN: 9780262570961
Category : Computers
Languages : en
Pages : 250
Book Description
This hypermedia CD-ROM provides an ideal format for the visual explanation of complex algorithms contained in the text Introduction to Algorithms, by Thomas H. Cormen, Charles E. Leiserson, and Ronald L. Rivest. It contains three complementary components: a hypertext version of the book itself, interactive animations of the most important algorithms, and movies explaining the use of the hypertext interface and the animations. The hypertext, including the figures, is stored in HyperCard stacks. It contains tools for navigation, text annotation, tracking of preexisting links, full-text search, and the adding of links and paths through the document. This enables instructors and students to customize the hypertext easily for classroom and personal use. The animations that are implemented in HyperCard are linked with the hypertext and can be controlled interactively by the user. They also include extensive on-line help, making them self-contained. Some animations include scripting facilities allowing users to program animations of specific data structures. The movies ("talking heads" and demonstrations) provide a way to view noninteractive versions of the algorithm animations. These are stored on the CD in QuickTime format. Peter Gloor is Research Associate in the Laboratory for Computer Science, and Scott Dynes is a Ph.D candidate in the Eaton Peabody Laboratory, both at the Massachusetts Institute of Technology. Irene Lee was formerly a graduate student at Harvard University. Animated algorithms: Asymptotic Notation. Recursion. Simple Data Structures. Sorting Algorithms and Analysis. Hashing. Binary Trees. Red-Black Trees. Minimum Spanning Trees. Single-Source Shortest Paths. Fibonacci Heaps. Huffman Encoding. Dynamic Programming. Matrix Multiplication. Matrix Inverse. Convex Hull. Genetic Algorithms. Neural Networks.
Computer Animation
Author: Rick Parent
Publisher: Elsevier
ISBN: 0080553850
Category : Computers
Languages : en
Pages : 626
Book Description
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Publisher: Elsevier
ISBN: 0080553850
Category : Computers
Languages : en
Pages : 626
Book Description
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Animation of Geometric Algorithms
Author:
Publisher:
ISBN:
Category : Computational complexity
Languages : en
Pages : 42
Book Description
Abstract: "Geometric algorithms and data structures are often easiest to understand visually, in terms of the geometric objects they manipulate. Indeed, most papers in computational geometry rely on diagrams to communicate the intuition behind the results. Algorithm animation uses dynamic visual images to explain algorithms. Thus it is natural to present geometric algorithms, which are inherently dynamic, via algorithm animation. The accompanying videotape presents a video review of geometric animations; the review was premiered at the 1992 ACM Symposium on Computational Geometry. The video review includes single-algorithm animations and sample graphic displays from 'workbench' systems for implementing multiple geometric algorithms. This report contains short descriptions of each video segment."
Publisher:
ISBN:
Category : Computational complexity
Languages : en
Pages : 42
Book Description
Abstract: "Geometric algorithms and data structures are often easiest to understand visually, in terms of the geometric objects they manipulate. Indeed, most papers in computational geometry rely on diagrams to communicate the intuition behind the results. Algorithm animation uses dynamic visual images to explain algorithms. Thus it is natural to present geometric algorithms, which are inherently dynamic, via algorithm animation. The accompanying videotape presents a video review of geometric animations; the review was premiered at the 1992 ACM Symposium on Computational Geometry. The video review includes single-algorithm animations and sample graphic displays from 'workbench' systems for implementing multiple geometric algorithms. This report contains short descriptions of each video segment."
Software Visualization
Author: John Stasko
Publisher: MIT Press
ISBN: 9780262193955
Category : Computers
Languages : en
Pages : 602
Book Description
Content Description #Includes bibliographical references and index.
Publisher: MIT Press
ISBN: 9780262193955
Category : Computers
Languages : en
Pages : 602
Book Description
Content Description #Includes bibliographical references and index.
Computational Support for Discrete Mathematics
Author: Nathaniel Dean
Publisher: American Mathematical Soc.
ISBN: 9780821870617
Category : Mathematics
Languages : en
Pages : 416
Book Description
With recent technological advances in workstations, graphics, graphical user interfaces, and object oriented programming languages, a significant number of researchers are developing general-purpose software and integrated software systems for domains in discrete mathematics, including graph theory, combinatorics, combinatorial optimization, and sets. This software aims to provide effective computational tools for research, applications prototyping, and teaching. In March 1992, DIMACS sponsored a workshop on Computational Support for Discrete Mathematics in order to facilitate interactions between the researchers, developers, and educators who work in these areas. Containing refereed papers based on talks presented at the workshop, this volume documents current and past research in these areas and should provide impetus for new interactions.
Publisher: American Mathematical Soc.
ISBN: 9780821870617
Category : Mathematics
Languages : en
Pages : 416
Book Description
With recent technological advances in workstations, graphics, graphical user interfaces, and object oriented programming languages, a significant number of researchers are developing general-purpose software and integrated software systems for domains in discrete mathematics, including graph theory, combinatorics, combinatorial optimization, and sets. This software aims to provide effective computational tools for research, applications prototyping, and teaching. In March 1992, DIMACS sponsored a workshop on Computational Support for Discrete Mathematics in order to facilitate interactions between the researchers, developers, and educators who work in these areas. Containing refereed papers based on talks presented at the workshop, this volume documents current and past research in these areas and should provide impetus for new interactions.
Experimental and Efficient Algorithms
Author: Klaus Jansen
Publisher: Springer
ISBN: 3540448675
Category : Mathematics
Languages : en
Pages : 277
Book Description
This book constitutes the refereed proceedings of the Second International Workshop on Experimental and Efficient Algorithms, WEA 2003, held in Ascona, Switzerland in May 2003. The 19 revised full papers presented together with 3 invited contributions were carefully reviewed and selected from 40 submissions. The focus of the volume is on applications of efficient algorithms for combinatorial problems.
Publisher: Springer
ISBN: 3540448675
Category : Mathematics
Languages : en
Pages : 277
Book Description
This book constitutes the refereed proceedings of the Second International Workshop on Experimental and Efficient Algorithms, WEA 2003, held in Ascona, Switzerland in May 2003. The 19 revised full papers presented together with 3 invited contributions were carefully reviewed and selected from 40 submissions. The focus of the volume is on applications of efficient algorithms for combinatorial problems.
Software Visualization
Author: Stephan Diehl
Publisher: Springer
ISBN: 3540458751
Category : Computers
Languages : en
Pages : 411
Book Description
This book presents the state of the art in software visualization and thus attempts to establish it as a field on its own. Based on a seminar held at Dagstuhl Castle in May 2001, the book offers topical sections on: - algorithm animation - software visualization and software engineering - software visualization and education - graphs in software visualization - and perspectives of software visualization. Each section starts with an introduction surveying previous and current work and providing extensive bibliographies.
Publisher: Springer
ISBN: 3540458751
Category : Computers
Languages : en
Pages : 411
Book Description
This book presents the state of the art in software visualization and thus attempts to establish it as a field on its own. Based on a seminar held at Dagstuhl Castle in May 2001, the book offers topical sections on: - algorithm animation - software visualization and software engineering - software visualization and education - graphs in software visualization - and perspectives of software visualization. Each section starts with an introduction surveying previous and current work and providing extensive bibliographies.
Grokking Algorithms
Author: Aditya Bhargava
Publisher: Simon and Schuster
ISBN: 1638353344
Category : Computers
Languages : en
Pages : 354
Book Description
"This book does the impossible: it makes math fun and easy!" - Sander Rossel, COAS Software Systems Grokking Algorithms is a fully illustrated, friendly guide that teaches you how to apply common algorithms to the practical problems you face every day as a programmer. You'll start with sorting and searching and, as you build up your skills in thinking algorithmically, you'll tackle more complex concerns such as data compression and artificial intelligence. Each carefully presented example includes helpful diagrams and fully annotated code samples in Python. Learning about algorithms doesn't have to be boring! Get a sneak peek at the fun, illustrated, and friendly examples you'll find in Grokking Algorithms on Manning Publications' YouTube channel. Continue your journey into the world of algorithms with Algorithms in Motion, a practical, hands-on video course available exclusively at Manning.com (www.manning.com/livevideo/algorithms-?in-motion). Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology An algorithm is nothing more than a step-by-step procedure for solving a problem. The algorithms you'll use most often as a programmer have already been discovered, tested, and proven. If you want to understand them but refuse to slog through dense multipage proofs, this is the book for you. This fully illustrated and engaging guide makes it easy to learn how to use the most important algorithms effectively in your own programs. About the Book Grokking Algorithms is a friendly take on this core computer science topic. In it, you'll learn how to apply common algorithms to the practical programming problems you face every day. You'll start with tasks like sorting and searching. As you build up your skills, you'll tackle more complex problems like data compression and artificial intelligence. Each carefully presented example includes helpful diagrams and fully annotated code samples in Python. By the end of this book, you will have mastered widely applicable algorithms as well as how and when to use them. What's Inside Covers search, sort, and graph algorithms Over 400 pictures with detailed walkthroughs Performance trade-offs between algorithms Python-based code samples About the Reader This easy-to-read, picture-heavy introduction is suitable for self-taught programmers, engineers, or anyone who wants to brush up on algorithms. About the Author Aditya Bhargava is a Software Engineer with a dual background in Computer Science and Fine Arts. He blogs on programming at adit.io. Table of Contents Introduction to algorithms Selection sort Recursion Quicksort Hash tables Breadth-first search Dijkstra's algorithm Greedy algorithms Dynamic programming K-nearest neighbors
Publisher: Simon and Schuster
ISBN: 1638353344
Category : Computers
Languages : en
Pages : 354
Book Description
"This book does the impossible: it makes math fun and easy!" - Sander Rossel, COAS Software Systems Grokking Algorithms is a fully illustrated, friendly guide that teaches you how to apply common algorithms to the practical problems you face every day as a programmer. You'll start with sorting and searching and, as you build up your skills in thinking algorithmically, you'll tackle more complex concerns such as data compression and artificial intelligence. Each carefully presented example includes helpful diagrams and fully annotated code samples in Python. Learning about algorithms doesn't have to be boring! Get a sneak peek at the fun, illustrated, and friendly examples you'll find in Grokking Algorithms on Manning Publications' YouTube channel. Continue your journey into the world of algorithms with Algorithms in Motion, a practical, hands-on video course available exclusively at Manning.com (www.manning.com/livevideo/algorithms-?in-motion). Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology An algorithm is nothing more than a step-by-step procedure for solving a problem. The algorithms you'll use most often as a programmer have already been discovered, tested, and proven. If you want to understand them but refuse to slog through dense multipage proofs, this is the book for you. This fully illustrated and engaging guide makes it easy to learn how to use the most important algorithms effectively in your own programs. About the Book Grokking Algorithms is a friendly take on this core computer science topic. In it, you'll learn how to apply common algorithms to the practical programming problems you face every day. You'll start with tasks like sorting and searching. As you build up your skills, you'll tackle more complex problems like data compression and artificial intelligence. Each carefully presented example includes helpful diagrams and fully annotated code samples in Python. By the end of this book, you will have mastered widely applicable algorithms as well as how and when to use them. What's Inside Covers search, sort, and graph algorithms Over 400 pictures with detailed walkthroughs Performance trade-offs between algorithms Python-based code samples About the Reader This easy-to-read, picture-heavy introduction is suitable for self-taught programmers, engineers, or anyone who wants to brush up on algorithms. About the Author Aditya Bhargava is a Software Engineer with a dual background in Computer Science and Fine Arts. He blogs on programming at adit.io. Table of Contents Introduction to algorithms Selection sort Recursion Quicksort Hash tables Breadth-first search Dijkstra's algorithm Greedy algorithms Dynamic programming K-nearest neighbors
Computer Animation ’90
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431682961
Category : Computers
Languages : en
Pages : 235
Book Description
Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.
Publisher: Springer Science & Business Media
ISBN: 4431682961
Category : Computers
Languages : en
Pages : 235
Book Description
Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.
Learning with Animation
Author: Richard Lowe
Publisher: Cambridge University Press
ISBN: 0521851890
Category : Business & Economics
Languages : en
Pages : 403
Book Description
This book explores the effectiveness of electronic-based learning materials by a team of international experts.
Publisher: Cambridge University Press
ISBN: 0521851890
Category : Business & Economics
Languages : en
Pages : 403
Book Description
This book explores the effectiveness of electronic-based learning materials by a team of international experts.
Computer Science and Operations Research: New Developments in their Interfaces
Author: Osman Balci
Publisher: Elsevier
ISBN: 1483297861
Category : Business & Economics
Languages : en
Pages : 549
Book Description
The interface of Operation Research and Computer Science - although elusive to a precise definition - has been a fertile area of both methodological and applied research. The papers in this book, written by experts in their respective fields, convey the current state-of-the-art in this interface across a broad spectrum of research domains which include optimization techniques, linear programming, interior point algorithms, networks, computer graphics in operations research, parallel algorithms and implementations, planning and scheduling, genetic algorithms, heuristic search techniques and data retrieval.
Publisher: Elsevier
ISBN: 1483297861
Category : Business & Economics
Languages : en
Pages : 549
Book Description
The interface of Operation Research and Computer Science - although elusive to a precise definition - has been a fertile area of both methodological and applied research. The papers in this book, written by experts in their respective fields, convey the current state-of-the-art in this interface across a broad spectrum of research domains which include optimization techniques, linear programming, interior point algorithms, networks, computer graphics in operations research, parallel algorithms and implementations, planning and scheduling, genetic algorithms, heuristic search techniques and data retrieval.