Author: Mark Beams
Publisher: Conceptual Kings
ISBN: 1505285852
Category : Computers
Languages : en
Pages : 11
Book Description
Android Lollipop
Author: Mark Beams
Publisher: Conceptual Kings
ISBN: 1505285852
Category : Computers
Languages : en
Pages : 11
Book Description
Publisher: Conceptual Kings
ISBN: 1505285852
Category : Computers
Languages : en
Pages : 11
Book Description
Android Quickstart Guide, Lollipop Android 5.0
Author: Google Inc.
Publisher: Google, Inc.
ISBN:
Category :
Languages : en
Pages : 50
Book Description
Publisher: Google, Inc.
ISBN:
Category :
Languages : en
Pages : 50
Book Description
Android Quick Start Guide, Android 5.0, Lollipop
Author: Google
Publisher: Google, Inc.
ISBN:
Category :
Languages : en
Pages : 62
Book Description
Introduces Android 5.0™ (Lollipop®) for Nexus and Google Play edition devices. Available globally. For complete online help, see http://goo.gl/Sn5RG8
Publisher: Google, Inc.
ISBN:
Category :
Languages : en
Pages : 62
Book Description
Introduces Android 5.0™ (Lollipop®) for Nexus and Google Play edition devices. Available globally. For complete online help, see http://goo.gl/Sn5RG8
Pro Android 5
Author: Dave MacLean
Publisher: Apress
ISBN: 1430246812
Category : Computers
Languages : en
Pages : 728
Book Description
Pro Android 5 shows you how to build real-world and fun mobile apps using the Android 5 SDK. This book updates the best-selling Pro Android and covers everything from the fundamentals of building apps for smartphones, tablets, and embedded devices to advanced concepts such as custom components, multi-tasking, sensors/augmented reality, better accessories support and much more. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors. And you'll check out what's new in Android, including the improved user interface across all Android platforms, integration with services, and more. By reading this definitive tutorial and reference, you'll gain the knowledge and experience to create stunning, cutting-edge Android apps that can make you money, while keeping you agile enough to respond to changes in the future.
Publisher: Apress
ISBN: 1430246812
Category : Computers
Languages : en
Pages : 728
Book Description
Pro Android 5 shows you how to build real-world and fun mobile apps using the Android 5 SDK. This book updates the best-selling Pro Android and covers everything from the fundamentals of building apps for smartphones, tablets, and embedded devices to advanced concepts such as custom components, multi-tasking, sensors/augmented reality, better accessories support and much more. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors. And you'll check out what's new in Android, including the improved user interface across all Android platforms, integration with services, and more. By reading this definitive tutorial and reference, you'll gain the knowledge and experience to create stunning, cutting-edge Android apps that can make you money, while keeping you agile enough to respond to changes in the future.
Android App Development For Dummies
Author: Michael Burton
Publisher: John Wiley & Sons
ISBN: 1119017920
Category : Computers
Languages : en
Pages : 438
Book Description
The updated edition of the bestselling guide to Android app development If you have ambitions to build an Android app, this hands-on guide gives you everything you need to dig into the development process and turn your great idea into a reality! In this new edition of Android App Development For Dummies, you'll find easy-to-follow access to the latest programming techniques that take advantage of the new features of the Android operating system. Plus, two programs are provided: a simple program to get you started and an intermediate program that uses more advanced aspects of the Android platform. Android mobile devices currently account for nearly 80% of mobile phone market share worldwide, making it the best platform to reach the widest possible audience. With the help of this friendly guide, developers of all stripes will quickly find out how to install the tools they need, design a good user interface, grasp the design differences between phone and tablet applications, handle user input, avoid common pitfalls, and turn a "meh" app into one that garners applause. Create seriously cool apps for the latest Android smartphones and tablets Adapt your existing apps for use on an Android device Start working with programs and tools to create Android apps Publish your apps to the Google Play Store Whether you're a new or veteran programmer, Android App Development For Dummies will have you up and running with the ins and outs of the Android platform in no time.
Publisher: John Wiley & Sons
ISBN: 1119017920
Category : Computers
Languages : en
Pages : 438
Book Description
The updated edition of the bestselling guide to Android app development If you have ambitions to build an Android app, this hands-on guide gives you everything you need to dig into the development process and turn your great idea into a reality! In this new edition of Android App Development For Dummies, you'll find easy-to-follow access to the latest programming techniques that take advantage of the new features of the Android operating system. Plus, two programs are provided: a simple program to get you started and an intermediate program that uses more advanced aspects of the Android platform. Android mobile devices currently account for nearly 80% of mobile phone market share worldwide, making it the best platform to reach the widest possible audience. With the help of this friendly guide, developers of all stripes will quickly find out how to install the tools they need, design a good user interface, grasp the design differences between phone and tablet applications, handle user input, avoid common pitfalls, and turn a "meh" app into one that garners applause. Create seriously cool apps for the latest Android smartphones and tablets Adapt your existing apps for use on an Android device Start working with programs and tools to create Android apps Publish your apps to the Google Play Store Whether you're a new or veteran programmer, Android App Development For Dummies will have you up and running with the ins and outs of the Android platform in no time.
Advances in Digital Forensics XII
Author: Gilbert Peterson
Publisher: Springer
ISBN: 3319462792
Category : Computers
Languages : en
Pages : 395
Book Description
Digital forensics deals with the acquisition, preservation, examination, analysis and presentation of electronic evidence. Networked computing, wireless communications and portable electronic devices have expanded the role of digital forensics beyond traditional computer crime investigations. Practically every crime now involves some aspect of digital evidence; digital forensics provides the techniques and tools to articulate this evidence. Digital forensics also has myriad intelligence applications. Furthermore, it has a vital role in information assurance -- investigations of security breaches yield valuable information that can be used to design more secure systems. Advances in Digital Forensics XII describes original research results and innovative applications in the discipline of digital forensics. In addition, it highlights some of the major technical and legal issues related to digital evidence and electronic crime investigations. The areas of coverage include: Themes and Issues, Mobile Device Forensics, Network Forensics, Cloud Forensics, Social Media Forensics, Image Forensics, Forensic Techniques, and Forensic Tools. This book is the twelfth volume in the annual series produced by the International Federation for Information Processing (IFIP) Working Group 11.9 on Digital Forensics, an international community of scientists, engineers and practitioners dedicated to advancing the state of the art of research and practice in digital forensics. The book contains a selection of twenty edited papers from the Twelfth Annual IFIP WG 11.9 International Conference on Digital Forensics, held in New Delhi, India in the winter of 2016. Advances in Digital Forensics XII is an important resource for researchers, faculty members and graduate students, as well as for practitioners and individuals engaged in research and development efforts for the law enforcement and intelligence communities. Gilbert Peterson, Chair, IFIP WG 11.9 on Digital Forensics, is a Professor of Computer Engineering at the Air Force Institute of Technology, Wright-Patterson Air Force Base, Ohio, USA. Sujeet Shenoi is the F.P. Walter Professor of Computer Science and a Professor of Chemical Engineering at the University of Tulsa, Tulsa, Oklahoma, USA.
Publisher: Springer
ISBN: 3319462792
Category : Computers
Languages : en
Pages : 395
Book Description
Digital forensics deals with the acquisition, preservation, examination, analysis and presentation of electronic evidence. Networked computing, wireless communications and portable electronic devices have expanded the role of digital forensics beyond traditional computer crime investigations. Practically every crime now involves some aspect of digital evidence; digital forensics provides the techniques and tools to articulate this evidence. Digital forensics also has myriad intelligence applications. Furthermore, it has a vital role in information assurance -- investigations of security breaches yield valuable information that can be used to design more secure systems. Advances in Digital Forensics XII describes original research results and innovative applications in the discipline of digital forensics. In addition, it highlights some of the major technical and legal issues related to digital evidence and electronic crime investigations. The areas of coverage include: Themes and Issues, Mobile Device Forensics, Network Forensics, Cloud Forensics, Social Media Forensics, Image Forensics, Forensic Techniques, and Forensic Tools. This book is the twelfth volume in the annual series produced by the International Federation for Information Processing (IFIP) Working Group 11.9 on Digital Forensics, an international community of scientists, engineers and practitioners dedicated to advancing the state of the art of research and practice in digital forensics. The book contains a selection of twenty edited papers from the Twelfth Annual IFIP WG 11.9 International Conference on Digital Forensics, held in New Delhi, India in the winter of 2016. Advances in Digital Forensics XII is an important resource for researchers, faculty members and graduate students, as well as for practitioners and individuals engaged in research and development efforts for the law enforcement and intelligence communities. Gilbert Peterson, Chair, IFIP WG 11.9 on Digital Forensics, is a Professor of Computer Engineering at the Air Force Institute of Technology, Wright-Patterson Air Force Base, Ohio, USA. Sujeet Shenoi is the F.P. Walter Professor of Computer Science and a Professor of Chemical Engineering at the University of Tulsa, Tulsa, Oklahoma, USA.
Unity 5 for Android Essentials
Author: Valera Cogut
Publisher: Packt Publishing Ltd
ISBN: 1784391212
Category : Computers
Languages : en
Pages : 200
Book Description
A fast-paced guide to building impressive games and applications for Android devices with Unity 5 About This Book Design beautiful effects, animations, physical behaviors, and other different real-world features for your Android games and applications Optimize your project and any other real-world projects for Android devices Follows a tutorial-based approach to learning the best practices for accessing Android functionality, rendering high-end graphics, and expanding your project using Asset Bundles Who This Book Is For This book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker. What You Will Learn Discover tips and tricks to optimize Unity scripts Create Java and native C plugins for the Android platform Access Android features and sensors inside the Unity 5 engine Render high quality graphics and optimize Cg shaders Play Legacy and Mecanim animations in Unity 5 Download new assets and code behavior while your game is running on an Android device in order to expand your game in real time Debug your games and applications on Android devices using the Unity Profiler tool In Detail Unity is a very popular and effective technology for creating 2D and 3D games and applications. The Unity rendering engine provides great real-time rendering of high quality graphics without too much cost and effort. It boasts industry leading multi-platform support and world class monetization and retention services for mobile games, making it the first choice for many game developers across the world. Unity 5 is a great starting point for game developers looking to develop stunning and robust games. Starting with a refresher on the basics of Unity 5, this book will take you all the way through to creating your first custom game. By the end of the book, you will understand how to work with all the aspects of Unity 5. You will quickly explore all the major key features of the Unity 5 engine and learn to implement real-world Android game and application features in practice. We begin by introducing how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement innovative and user-friendly features with the aid of real-world examples. You will explore how to render high quality graphics with physically-based shaders and global illumination to enhance your project's performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch. This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes. Style and approach This book is a simple and fast-paced guide that helps you through the process of creating real-world Android games and applications with the Unity engine using step-by-step and practical examples that progressively build upon each other.
Publisher: Packt Publishing Ltd
ISBN: 1784391212
Category : Computers
Languages : en
Pages : 200
Book Description
A fast-paced guide to building impressive games and applications for Android devices with Unity 5 About This Book Design beautiful effects, animations, physical behaviors, and other different real-world features for your Android games and applications Optimize your project and any other real-world projects for Android devices Follows a tutorial-based approach to learning the best practices for accessing Android functionality, rendering high-end graphics, and expanding your project using Asset Bundles Who This Book Is For This book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker. What You Will Learn Discover tips and tricks to optimize Unity scripts Create Java and native C plugins for the Android platform Access Android features and sensors inside the Unity 5 engine Render high quality graphics and optimize Cg shaders Play Legacy and Mecanim animations in Unity 5 Download new assets and code behavior while your game is running on an Android device in order to expand your game in real time Debug your games and applications on Android devices using the Unity Profiler tool In Detail Unity is a very popular and effective technology for creating 2D and 3D games and applications. The Unity rendering engine provides great real-time rendering of high quality graphics without too much cost and effort. It boasts industry leading multi-platform support and world class monetization and retention services for mobile games, making it the first choice for many game developers across the world. Unity 5 is a great starting point for game developers looking to develop stunning and robust games. Starting with a refresher on the basics of Unity 5, this book will take you all the way through to creating your first custom game. By the end of the book, you will understand how to work with all the aspects of Unity 5. You will quickly explore all the major key features of the Unity 5 engine and learn to implement real-world Android game and application features in practice. We begin by introducing how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement innovative and user-friendly features with the aid of real-world examples. You will explore how to render high quality graphics with physically-based shaders and global illumination to enhance your project's performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch. This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes. Style and approach This book is a simple and fast-paced guide that helps you through the process of creating real-world Android games and applications with the Unity engine using step-by-step and practical examples that progressively build upon each other.
5 DAYS MASTERING ODOO – ANDROID INTERFACING TECHNIQUES
Author: akhmad daniel sembiring
Publisher: vitraining
ISBN:
Category :
Languages : en
Pages : 239
Book Description
For PDF version or PayPal Payment please go to: http://shop.vitraining.co In this book we will create an Android Mobile Sales Order Taking where users can create, confirm, delete, update Sales Order and send it to Odoo using it’s XMLRPC interface. Topics covered in this book are about interfacing the Partner and Sale Order objects. Using the same techniques explained here, you can extend the functionality to interface the other objects to suit your needs. Topics Setting up the development environment Installing the XMLRPC Library Creating Odoo Utility Class Creating the SharedData Class Odoo XMLRPC interfacing Login Activity Debugging and breakpoints Main Menu Activity Customer List activity Customer Form Saving customer back to Odoo Adding new and deleting customer Sale Order List and FOrm Sale Order Line List and Form Saving Sale Order Back to Odoo Downloading Customer data to SQLite Using spinner for Customer Field Date picker SO Line form using product spinner Storing SO Line locally Adding, editing, and deleting SO Line Saving SO with SO Lines GPS Access
Publisher: vitraining
ISBN:
Category :
Languages : en
Pages : 239
Book Description
For PDF version or PayPal Payment please go to: http://shop.vitraining.co In this book we will create an Android Mobile Sales Order Taking where users can create, confirm, delete, update Sales Order and send it to Odoo using it’s XMLRPC interface. Topics covered in this book are about interfacing the Partner and Sale Order objects. Using the same techniques explained here, you can extend the functionality to interface the other objects to suit your needs. Topics Setting up the development environment Installing the XMLRPC Library Creating Odoo Utility Class Creating the SharedData Class Odoo XMLRPC interfacing Login Activity Debugging and breakpoints Main Menu Activity Customer List activity Customer Form Saving customer back to Odoo Adding new and deleting customer Sale Order List and FOrm Sale Order Line List and Form Saving Sale Order Back to Odoo Downloading Customer data to SQLite Using spinner for Customer Field Date picker SO Line form using product spinner Storing SO Line locally Adding, editing, and deleting SO Line Saving SO with SO Lines GPS Access
Hello, Android
Author: Ed Burnette
Publisher: Pragmatic Bookshelf
ISBN: 1680503642
Category : Computers
Languages : en
Pages : 317
Book Description
Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.
Publisher: Pragmatic Bookshelf
ISBN: 1680503642
Category : Computers
Languages : en
Pages : 317
Book Description
Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.
Head First Android Development
Author: Dawn Griffiths
Publisher: O'Reilly Media
ISBN:
Category : Computers
Languages : en
Pages : 740
Book Description
Presents an introduction to Android development, with information on building interactive apps, creating the user interface, setting up databases, using action bars, and making apps fit in with Material Design.
Publisher: O'Reilly Media
ISBN:
Category : Computers
Languages : en
Pages : 740
Book Description
Presents an introduction to Android development, with information on building interactive apps, creating the user interface, setting up databases, using action bars, and making apps fit in with Material Design.