Author: S. Kevin Zhou
Publisher: Springer
ISBN: 3540756906
Category : Computers
Languages : en
Pages : 314
Book Description
This book constitutes the refereed proceedings of the Third International Workshop on Analysis and Modelling of Faces and Gestures, AMFG 2007, held within the scope of ICCV 2007, the International Conference on Computer Vision. The papers review the status of recognition, analysis and modeling of face, gesture, activity, and behavior. Topics addressed include feature representation, 3D face, video-based face recognition, facial motion analysis, and sign recognition.
Analysis and Modeling of Faces and Gestures
Author: S. Kevin Zhou
Publisher: Springer
ISBN: 3540756906
Category : Computers
Languages : en
Pages : 314
Book Description
This book constitutes the refereed proceedings of the Third International Workshop on Analysis and Modelling of Faces and Gestures, AMFG 2007, held within the scope of ICCV 2007, the International Conference on Computer Vision. The papers review the status of recognition, analysis and modeling of face, gesture, activity, and behavior. Topics addressed include feature representation, 3D face, video-based face recognition, facial motion analysis, and sign recognition.
Publisher: Springer
ISBN: 3540756906
Category : Computers
Languages : en
Pages : 314
Book Description
This book constitutes the refereed proceedings of the Third International Workshop on Analysis and Modelling of Faces and Gestures, AMFG 2007, held within the scope of ICCV 2007, the International Conference on Computer Vision. The papers review the status of recognition, analysis and modeling of face, gesture, activity, and behavior. Topics addressed include feature representation, 3D face, video-based face recognition, facial motion analysis, and sign recognition.
Analysis and Modelling of Faces and Gestures
Author: Wenyi Zhao
Publisher: Springer
ISBN: 3540320741
Category : Computers
Languages : en
Pages : 433
Book Description
During the last 30 years, face recognition and related problems such as face detection/tracking and facial expression recognition have attracted researchers from both the engineering and psychology communities. In addition, extensive research has been carried out to study hand and body gestures. The understanding of how humans perceive these important cues has significant scientific value and extensive applications. For example, human-computer interaction, visual surveillance, and smart video indexing are active application areas. Aiming towards putting such amazing perception capability onto computer systems, researchers have made substantial progress. However, technological challenges still exist in many aspects. Following a format similar to the IEEE International Workshop on Analysis and Modeling of Faces and Gestures (AMFG) 2003, this one-day workshop (AMFG 2005) provided a focused international forum to bring together well-known researchers and research groups to review the status of recognition, analysis and modeling of faces and gestures, to discuss the challenges that we are facing, and to explore future directions. Overall, 30 papers were selected from 90 submitted manuscripts. The topics of these papers range from feature representation, robust recognition, learning, and 3D modeling to psychology. In addition, two invited talks were given, by Prof. Kanade and Dr. Phillips. The technical program was organized into four oral sessions and two poster sessions. This workshop would not have been possible without the timely reviews provided by the members of the Technical Program Committee under a tight schedule. October 2005 Wenyi Zhao Shaogang Gong Xiaoou Tang
Publisher: Springer
ISBN: 3540320741
Category : Computers
Languages : en
Pages : 433
Book Description
During the last 30 years, face recognition and related problems such as face detection/tracking and facial expression recognition have attracted researchers from both the engineering and psychology communities. In addition, extensive research has been carried out to study hand and body gestures. The understanding of how humans perceive these important cues has significant scientific value and extensive applications. For example, human-computer interaction, visual surveillance, and smart video indexing are active application areas. Aiming towards putting such amazing perception capability onto computer systems, researchers have made substantial progress. However, technological challenges still exist in many aspects. Following a format similar to the IEEE International Workshop on Analysis and Modeling of Faces and Gestures (AMFG) 2003, this one-day workshop (AMFG 2005) provided a focused international forum to bring together well-known researchers and research groups to review the status of recognition, analysis and modeling of faces and gestures, to discuss the challenges that we are facing, and to explore future directions. Overall, 30 papers were selected from 90 submitted manuscripts. The topics of these papers range from feature representation, robust recognition, learning, and 3D modeling to psychology. In addition, two invited talks were given, by Prof. Kanade and Dr. Phillips. The technical program was organized into four oral sessions and two poster sessions. This workshop would not have been possible without the timely reviews provided by the members of the Technical Program Committee under a tight schedule. October 2005 Wenyi Zhao Shaogang Gong Xiaoou Tang
Automated Face Analysis: Emerging Technologies and Research
Author: Kim, Daijin
Publisher: IGI Global
ISBN: 1605662178
Category : Computers
Languages : en
Pages : 447
Book Description
"This book provides related theoretical background to understand the overall configuration and challenging problem of automated face analysis systems"--Provided by publisher.
Publisher: IGI Global
ISBN: 1605662178
Category : Computers
Languages : en
Pages : 447
Book Description
"This book provides related theoretical background to understand the overall configuration and challenging problem of automated face analysis systems"--Provided by publisher.
Face Processing: Advanced Modeling and Methods
Author: Wenyi Zhao
Publisher: Elsevier
ISBN: 0080488846
Category : Computers
Languages : en
Pages : 755
Book Description
Major strides have been made in face processing in the last ten years due to the fast growing need for security in various locations around the globe. A human eye can discern the details of a specific face with relative ease. It is this level of detail that researchers are striving to create with ever evolving computer technologies that will become our perfect mechanical eyes. The difficulty that confronts researchers stems from turning a 3D object into a 2D image. That subject is covered in depth from several different perspectives in this volume. Face Processing: Advanced Modeling and Methods begins with a comprehensive introductory chapter for those who are new to the field. A compendium of articles follows that is divided into three sections. The first covers basic aspects of face processing from human to computer. The second deals with face modeling from computational and physiological points of view. The third tackles the advanced methods, which include illumination, pose, expression, and more. Editors Zhao and Chellappa have compiled a concise and necessary text for industrial research scientists, students, and professionals working in the area of image and signal processing. - Contributions from over 35 leading experts in face detection, recognition and image processing - Over 150 informative images with 16 images in FULL COLOR illustrate and offer insight into the most up-to-date advanced face processing methods and techniques - Extensive detail makes this a need-to-own book for all involved with image and signal processing
Publisher: Elsevier
ISBN: 0080488846
Category : Computers
Languages : en
Pages : 755
Book Description
Major strides have been made in face processing in the last ten years due to the fast growing need for security in various locations around the globe. A human eye can discern the details of a specific face with relative ease. It is this level of detail that researchers are striving to create with ever evolving computer technologies that will become our perfect mechanical eyes. The difficulty that confronts researchers stems from turning a 3D object into a 2D image. That subject is covered in depth from several different perspectives in this volume. Face Processing: Advanced Modeling and Methods begins with a comprehensive introductory chapter for those who are new to the field. A compendium of articles follows that is divided into three sections. The first covers basic aspects of face processing from human to computer. The second deals with face modeling from computational and physiological points of view. The third tackles the advanced methods, which include illumination, pose, expression, and more. Editors Zhao and Chellappa have compiled a concise and necessary text for industrial research scientists, students, and professionals working in the area of image and signal processing. - Contributions from over 35 leading experts in face detection, recognition and image processing - Over 150 informative images with 16 images in FULL COLOR illustrate and offer insight into the most up-to-date advanced face processing methods and techniques - Extensive detail makes this a need-to-own book for all involved with image and signal processing
Face Detection and Gesture Recognition for Human-Computer Interaction
Author: Ming-Hsuan Yang
Publisher: Springer Science & Business Media
ISBN: 1461514231
Category : Computers
Languages : en
Pages : 188
Book Description
Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.
Publisher: Springer Science & Business Media
ISBN: 1461514231
Category : Computers
Languages : en
Pages : 188
Book Description
Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.
Proceedings of the 8th International Conference on Computer Recognition Systems CORES 2013
Author: Robert Burduk
Publisher: Springer Science & Business Media
ISBN: 3319009699
Category : Technology & Engineering
Languages : en
Pages : 887
Book Description
The computer recognition systems are nowadays one of the most promising directions in artificial intelligence. This book is the most comprehensive study of this field. It contains a collection of 86 carefully selected articles contributed by experts of pattern recognition. It reports on current research with respect to both methodology and applications. In particular, it includes the following sections: Biometrics Data Stream Classification and Big Data Analytics Features, learning, and classifiers Image processing and computer vision Medical applications Miscellaneous applications Pattern recognition and image processing in robotics Speech and word recognition This book is a great reference tool for scientists who deal with the problems of designing computer pattern recognition systems. Its target readers can be the as well researchers as students of computer science, artificial intelligence or robotics.
Publisher: Springer Science & Business Media
ISBN: 3319009699
Category : Technology & Engineering
Languages : en
Pages : 887
Book Description
The computer recognition systems are nowadays one of the most promising directions in artificial intelligence. This book is the most comprehensive study of this field. It contains a collection of 86 carefully selected articles contributed by experts of pattern recognition. It reports on current research with respect to both methodology and applications. In particular, it includes the following sections: Biometrics Data Stream Classification and Big Data Analytics Features, learning, and classifiers Image processing and computer vision Medical applications Miscellaneous applications Pattern recognition and image processing in robotics Speech and word recognition This book is a great reference tool for scientists who deal with the problems of designing computer pattern recognition systems. Its target readers can be the as well researchers as students of computer science, artificial intelligence or robotics.
Face Geometry and Appearance Modeling
Author: Zicheng Liu
Publisher: Cambridge University Press
ISBN: 1139498878
Category : Computers
Languages : en
Pages : 315
Book Description
Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses; detect small appearance changes; and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can? Face image processing has potential applications in surveillance, image and video search, social networking and other domains. A comprehensive guide to this fascinating topic, this book provides a systematic description of modeling face geometry and appearance from images, including information on mathematical tools, physical concepts, image processing and computer vision techniques, and concrete prototype systems. The book will be an excellent reference for researchers and graduate students in computer vision, computer graphics and multimedia, as well as application developers who would like to gain a better understanding of the state of the art.
Publisher: Cambridge University Press
ISBN: 1139498878
Category : Computers
Languages : en
Pages : 315
Book Description
Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses; detect small appearance changes; and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can? Face image processing has potential applications in surveillance, image and video search, social networking and other domains. A comprehensive guide to this fascinating topic, this book provides a systematic description of modeling face geometry and appearance from images, including information on mathematical tools, physical concepts, image processing and computer vision techniques, and concrete prototype systems. The book will be an excellent reference for researchers and graduate students in computer vision, computer graphics and multimedia, as well as application developers who would like to gain a better understanding of the state of the art.
Guide to Biometric Reference Systems and Performance Evaluation
Author: Dijana Petrovska-Delacrétaz
Publisher: Springer Science & Business Media
ISBN: 1848002920
Category : Computers
Languages : en
Pages : 414
Book Description
Biometrics has moved from using fingerprints to using many methods of assessing human physical and behavioral traits. This guide introduces a new performance evaluation framework designed to offer full coverage of performance evaluation of biometric systems.
Publisher: Springer Science & Business Media
ISBN: 1848002920
Category : Computers
Languages : en
Pages : 414
Book Description
Biometrics has moved from using fingerprints to using many methods of assessing human physical and behavioral traits. This guide introduces a new performance evaluation framework designed to offer full coverage of performance evaluation of biometric systems.
New Approaches to Characterization and Recognition of Faces
Author: Peter Corcoran
Publisher: BoD – Books on Demand
ISBN: 9533075155
Category : Computers
Languages : en
Pages : 266
Book Description
As a baby, one of our earliest stimuli is that of human faces. We rapidly learn to identify, characterize and eventually distinguish those who are near and dear to us. We accept face recognition later as an everyday ability. We realize the complexity of the underlying problem only when we attempt to duplicate this skill in a computer vision system. This book is arranged around a number of clustered themes covering different aspects of face recognition. The first section presents an architecture for face recognition based on Hidden Markov Models; it is followed by an article on coding methods. The next section is devoted to 3D methods of face recognition and is followed by a section covering various aspects and techniques in video. Next short section is devoted to the characterization and detection of features in faces. Finally, you can find an article on the human perception of faces and how different neurological or psychological disorders can affect this.
Publisher: BoD – Books on Demand
ISBN: 9533075155
Category : Computers
Languages : en
Pages : 266
Book Description
As a baby, one of our earliest stimuli is that of human faces. We rapidly learn to identify, characterize and eventually distinguish those who are near and dear to us. We accept face recognition later as an everyday ability. We realize the complexity of the underlying problem only when we attempt to duplicate this skill in a computer vision system. This book is arranged around a number of clustered themes covering different aspects of face recognition. The first section presents an architecture for face recognition based on Hidden Markov Models; it is followed by an article on coding methods. The next section is devoted to 3D methods of face recognition and is followed by a section covering various aspects and techniques in video. Next short section is devoted to the characterization and detection of features in faces. Finally, you can find an article on the human perception of faces and how different neurological or psychological disorders can affect this.
Computer Vision in Human-Computer Interaction
Author: Nicu Sebe
Publisher: Springer
ISBN: 3540321292
Category : Computers
Languages : en
Pages : 240
Book Description
Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems. This year 74 papers from 18 countries were submitted and 22 were accepted for presentation at the workshop after being reviewed by at least 3 members of the Program Committee. We had therefore a very competitive acceptance rate of less than 30% and as a consequence we had a very-high-quality workshop. Wewouldliketo thankallmembersofthe ProgramCommitteefor their help in ensuring the quality of the papers accepted for publication. We are grateful to Dr. Jian Wang for giving the keynote address. In addition, we wish to thank the organizers of the 10th IEEE International Conference on Computer Vision and our sponsors, University of Amsterdam, Leiden Institute of Advanced Computer Science, and the University of Illinois at Urbana-Champaign, for support in setting up our workshop.
Publisher: Springer
ISBN: 3540321292
Category : Computers
Languages : en
Pages : 240
Book Description
Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems. This year 74 papers from 18 countries were submitted and 22 were accepted for presentation at the workshop after being reviewed by at least 3 members of the Program Committee. We had therefore a very competitive acceptance rate of less than 30% and as a consequence we had a very-high-quality workshop. Wewouldliketo thankallmembersofthe ProgramCommitteefor their help in ensuring the quality of the papers accepted for publication. We are grateful to Dr. Jian Wang for giving the keynote address. In addition, we wish to thank the organizers of the 10th IEEE International Conference on Computer Vision and our sponsors, University of Amsterdam, Leiden Institute of Advanced Computer Science, and the University of Illinois at Urbana-Champaign, for support in setting up our workshop.