An Interaction Process Analysis of Text-based Communication in an Online Multiplayer Videogame

An Interaction Process Analysis of Text-based Communication in an Online Multiplayer Videogame PDF Author: Jorge Felipe Pen̋a
Publisher:
ISBN:
Category :
Languages : en
Pages : 136

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An Interaction Process Analysis of Text-based Communication in an Online Multiplayer Videogame

An Interaction Process Analysis of Text-based Communication in an Online Multiplayer Videogame PDF Author: Jorge Felipe Pen̋a
Publisher:
ISBN:
Category :
Languages : en
Pages : 136

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Book Description


Communication in Construction Teams

Communication in Construction Teams PDF Author: Stephen Emmitt
Publisher: Routledge
ISBN: 1134225091
Category : Business & Economics
Languages : en
Pages : 312

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Book Description
Construction teams are usually complex, interdisciplinary and temporary, and, as such, the need for effective communication is crucial. However, published data regarding the manner in which individuals interact within the temporary project team is scarce, with little other than anecdotal evidence available. Recognizing this gap, Communication in Construction Teams provides a comprehensive overview of the literature on interpersonal communication and delivers a critical review of various research methods previously used in and outside the construction management field. Making use of Bales' interaction process analysis (IPA), a tool used successfully in many fields to collect interaction data, the text investigates the link between successful projects and the effectiveness of communication, finding that participants in the construction process exhibit regular patterns of interaction and, most significantly, that there are different patterns of interaction associated with successful and unsuccessful projects. Putting forward a number of practical suggestions to assist all actors involved in construction projects, this insightful publication will be of interest to researchers in the fields of building design and construction management.

Game User Experience And Player-Centered Design

Game User Experience And Player-Centered Design PDF Author: Barbaros Bostan
Publisher: Springer Nature
ISBN: 3030376435
Category : Computers
Languages : en
Pages : 490

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Book Description
This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

Engaging Theories in Interpersonal Communication

Engaging Theories in Interpersonal Communication PDF Author: Dawn O. Braithwaite
Publisher: SAGE Publications
ISBN: 1483355268
Category : Language Arts & Disciplines
Languages : en
Pages : 346

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Book Description
Winner of the 2017 NCA Gerald R. Miller Book Award! Use and Understand Interpersonal Communication Theories Engaging Theories in Interpersonal Communication: Multiple Perspectives highlights key theories used to guide interpersonal communication research. The Second Edition features 30 theory chapters written by leading scholars in interpersonal communication, including new coverage of evolutionary theories, Problematic Integration Theory, supportive communication theories, Theory of Motivated Information Management, critical approaches to interpersonal communication, and Media Multiplexity Theory. Each theory chapter follows the same structure to help readers easily find and compare information across theories. An updated introductory chapter maps the history and the current state of interpersonal communication theory since publication of the first edition, based on comprehensive analysis of published scholarship. Presenting both classic and cutting-edge issues, the book organizes theories into three clusters—theories that are individually-centered; theories that are focused on discourse and interaction processes; and theories that examine how communication functions in personal relationships. All authors interweave abstract theoretical concepts with concrete examples in order to maximize readability and comprehension.

Multiplayer

Multiplayer PDF Author: Thorsten Quandt
Publisher: Routledge
ISBN: 1134092199
Category : Language Arts & Disciplines
Languages : en
Pages : 271

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Book Description
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.

Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching PDF Author: Hayo Reinders
Publisher: Springer
ISBN: 1137005262
Category : Language Arts & Disciplines
Languages : en
Pages : 250

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Book Description
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

The Language of Gaming

The Language of Gaming PDF Author: Astrid Ensslin
Publisher: Bloomsbury Publishing
ISBN: 0230357083
Category : Language Arts & Disciplines
Languages : en
Pages : 219

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Book Description
This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts - the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects' - The construction of game worlds and their rules, of gamer identities and communities - Dominant discourse patterns among gamers and how they relate to the nature of gaming - The multimodal language of games and gaming - The ways in which ideologies of race, gender, media effects and language are constructed Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

The SAGE Handbook of Interpersonal Communication

The SAGE Handbook of Interpersonal Communication PDF Author: Mark L. Knapp
Publisher: SAGE Publications
ISBN: 148334150X
Category : Language Arts & Disciplines
Languages : en
Pages : 801

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Book Description
The revised Fourth Edition of The SAGE Handbook of Interpersonal Communication delivers a clear, comprehensive, and exciting overview of the field of interpersonal communication. It offers graduate students and faculty an important, state-of-the-art reference work in which well-known experts summarize theory and current research. The editors also explore key issues in the field, including personal relationships, computer-mediated communication, language, personality, skills, nonverbal communication, and communication across a person's life span. This updated handbook covers a wide range of established and emerging topics, including: Biological and Physiological Processes Qualitative and Quantitative Methods for Studying Interpersonal Communication Interpersonal Communication in Work, Family, Intercultural, and Health Contexts Supportive and Divisive Transactions Social Networks Editors Mark L. Knapp and John A. Daly have significantly contributed to the field of interpersonal communication with this important reference work—a must-have for students and scholars.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2084

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Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

The Civic Potential of Video Games

The Civic Potential of Video Games PDF Author: Joseph Kahne
Publisher: MIT Press
ISBN: 9780262513609
Category : Political Science
Languages : en
Pages : 0

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Book Description
According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities or civic activities. The authors are interested in what role video games may or may not play in this disengagement.