An Approach for Toy Design

An Approach for Toy Design PDF Author: Huckleberry Starnes
Publisher:
ISBN:
Category : Action figures (Toys)
Languages : en
Pages : 210

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Book Description

An Approach for Toy Design

An Approach for Toy Design PDF Author: Huckleberry Starnes
Publisher:
ISBN:
Category : Action figures (Toys)
Languages : en
Pages : 210

Get Book Here

Book Description


Childhood by Design

Childhood by Design PDF Author: Megan Brandow-Faller
Publisher: Bloomsbury Publishing USA
ISBN: 150133204X
Category : Art
Languages : en
Pages : 352

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Book Description
Informed by the analytical practices of the interdisciplinary 'material turn' and social historical studies of childhood, Childhood By Design: Toys and the Material Culture of Childhood offers new approaches to the material world of childhood and design culture for children. This volume situates toys and design culture for children within broader narratives on history, art, design and the decorative arts, where toy design has traditionally been viewed as an aberration from more serious pursuits. The essays included treat toys not merely as unproblematic reflections of socio-cultural constructions of childhood but consider how design culture actively shaped, commodified and materialized shifting discursive constellations surrounding childhood and children. Focusing on the new array of material objects designed in response to the modern 'invention' of childhood-what we might refer to as objects for a childhood by design-Childhood by Design explores dynamic tensions between theory and practice, discursive constructions and lived experience as embodied in the material culture of childhood. Contributions from and between a variety of disciplinary perspectives (including history, art history, material cultural studies, decorative arts, design history, and childhood studies) are represented – critically linking historical discourses of childhood with close study of material objects and design culture. Chronologically, the volume spans the 18th century, which witnessed the invention of the toy as an educational plaything and a proliferation of new material artifacts designed expressly for children's use; through the 19th-century expansion of factory-based methods of toy production facilitating accuracy in miniaturization and a new vocabulary of design objects coinciding with the recognition of childhood innocence and physical separation within the household; towards the intersection of early 20th-century child-centered pedagogy and modernist approaches to nursery and furniture design; through the changing consumption and sales practices of the postwar period marketing directly to children through television, film and other digital media; and into the present, where the line between the material culture of childhood and adulthood is increasingly blurred.

Toy Design

Toy Design PDF Author: Chris van Uffelen
Publisher: Verlagshaus Braun
ISBN: 9783037680285
Category : Design
Languages : en
Pages : 239

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Book Description
Toys, fulfilling as they do one of mankind's most basic needs, have existed for as long as we have. From the earliest times both adults and children have used toys to simulate reality or simply to pass time. Renowned designers, artists and architects have always tried their hand at creating toys: from Frank Lloyd Wright's work with Fr�bel's building blocks to Josef Hartwig's Bauhaus chess set that is still produced today. Gerrit Rietveld, Pablo Picasso, Marcel Breuer and Andy Warhol also designed toys. However, most often it was craftsmen and -women - such as the seamstress Margarete Steiff (Steiff teddy bears), the carpenters Christiansen (Lego), or the cabinet-maker Hans Beck (Playmobil) - who designed the most successful and enduring toys. Toys for small children are often distinguished by a high level of abstraction (babies' toys, for example, typically have fluid contours, simplified detail drawings and primary colors), although timeless designer toys such as those produced by Naef cross all age limits and can even be found on executive desks. This volume in the "Design"series presents both contemporary designer toys and classic toys that are still on the market.

Plastic Culture

Plastic Culture PDF Author: Woodrow Phoenix
Publisher: Kodansha International
ISBN: 9784770030177
Category : Antiques & Collectibles
Languages : en
Pages : 124

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Book Description
In "Plastic Culture", British comics artist and illustrator Woodrow Phoenixxplores our relationship to toys in the twenty-first century, witharticular emphasis on Japan - an exporter of both merchandise and ideas.lastic Toys based on comics, movies and TV shows from "Astro Boy", "Godzilla"nd "Gatchaman", to "Power Rangers", "Sailor Moon" and "Pokemon" have had aowerful effect on the West, and have kick-started trends in design and populture that have crossed from Japan to the West and back East again. Withts blend of incisive analysis and stylish photography, this is a book thatill appeal to a wide range of readers: from those interested in the latestrends in contemporary art, to toy collectors young and old, and to anyoneith an interest in Japan's influence on contemporary pop culture.

The Value of Good Toy Design for Children

The Value of Good Toy Design for Children PDF Author: Gisli Thorsteinsson
Publisher: LAP Lambert Academic Publishing
ISBN: 9783659172373
Category :
Languages : en
Pages : 64

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Book Description
The practice of toy design and the theory behind it is studied with particular interest in the ways in which these areas contribute, if at all, to child development. The assessment of the ways in which we play and the toys we have as children with respect to its influence on adulthood will be studied. As well as literary research an interview with a senior designer is carried out. This concludes that the role of the toy designer is complex and subject to the demands of users as well as regulations. A questionnaire was given to 28 respondent ages 18- 25 years; the subject was a retrospective view of toys and their influences on the respondent's current lifestyle. The major conclusions draw from this was that toys not only influence the development of key skills, but also of the positive or negative view on our childhood. These findings show that it is important for designers to draw upon academic research, as well as undertaking their own to create influential toys of quality.

Figure It Out

Figure It Out PDF Author: Victionary
Publisher:
ISBN: 9789887850199
Category : Character dolls
Languages : en
Pages : 256

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Book Description
The colourful world of figurines may often be associated with anime fans, movie buffs, and hobbyists, but there is a growing section of graphic designers who are making their mark as creator-collectors. Figure It Out turns the spotlight on the talented creatives who apply their artistry beyond two-dimensional surfaces onto unique collectibles that blur the line between toy and art. Featuring a wide curation of projects, behind-the-scene snippets, interviews as well as insights into the materials and processes involved, it takes a closer look at a rising trend in design and pop culture where the only limit is one's imagination.

Toys and Sustainability

Toys and Sustainability PDF Author: Subramanian Senthilkannan Muthu
Publisher: Springer Nature
ISBN: 981169673X
Category : Science
Languages : en
Pages : 100

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Book Description
This book presents five interesting chapters dealing with the sustainability of toys. The concept of sustainability has reached all industrial sectors these days and being practiced in almost all the sectors. One of the main sectors where sustainability has to be embedded to the core is the toy sector. Needless to enumerate the importance of sustainability in this sector especially when it comes to usage of chemicals and so on. There are various elements associated with the sustainability of toys and there is a dearth of published literature on this subject.

A Consumer Participation Approach to the Design of Functional Collector Toys by Incorporating Designer Toy Subculture

A Consumer Participation Approach to the Design of Functional Collector Toys by Incorporating Designer Toy Subculture PDF Author: Meryl Harsadi
Publisher:
ISBN:
Category : Collectibles
Languages : en
Pages :

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Book Description


Design for Sustainability

Design for Sustainability PDF Author: Janis Birkeland
Publisher: Routledge
ISBN: 1136568409
Category : Architecture
Languages : en
Pages : 289

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Book Description
With radical and innovative design solutions, everyone could be living in buildings and settlements that are more like gardens than cargo containers, and that purify air and water, generate energy, treat sewage and produce food - at lower cost. Birkeland introduces systems design thinking that cuts across academic and professional boundaries and the divide between social and physical sciences to move towards a transdiciplinary approach to environmental and social problem-solving. This sourcebook is useful for teaching, as each topic within the field of environmental management and social change has pairs of short readings providing diverse perspectives to compare, contrast and debate. Design for Sustainability presents examples of integrated systems design based on ecological principles and concepts and drawn from the foremost designers in the fields of industrial design, materials, housing design, urban planning and transport, landscape and permaculture, and energy and resource management.

Iterate

Iterate PDF Author: John Sharp
Publisher: MIT Press
ISBN: 026203963X
Category : Design
Languages : en
Pages : 315

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Book Description
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker