Author: Tareq Ahram
Publisher: Springer
ISBN: 3319604929
Category : Computers
Languages : en
Pages : 718
Book Description
This book focuses on emerging issues in usability, interface design, human computer interaction and user experience, with a special emphasis on the research aimed at understanding human-interaction and usability issues with products, services and systems for improved experience. It covers modeling as well as innovative design concepts, with a special emphasis to user-centered design, and design for special populations, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and feedback of devices’ interfaces (visual and haptic) are also among the topics covered in this book. Based on the AHFE 2017 Conference on Usability & User Experience, held on July 17-21, 2017, in Los Angeles, California, USA, the book describes new findings, research methods and user-centered evaluation approaches.
Advances in Usability and User Experience
Author: Tareq Ahram
Publisher: Springer
ISBN: 3319604929
Category : Computers
Languages : en
Pages : 718
Book Description
This book focuses on emerging issues in usability, interface design, human computer interaction and user experience, with a special emphasis on the research aimed at understanding human-interaction and usability issues with products, services and systems for improved experience. It covers modeling as well as innovative design concepts, with a special emphasis to user-centered design, and design for special populations, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and feedback of devices’ interfaces (visual and haptic) are also among the topics covered in this book. Based on the AHFE 2017 Conference on Usability & User Experience, held on July 17-21, 2017, in Los Angeles, California, USA, the book describes new findings, research methods and user-centered evaluation approaches.
Publisher: Springer
ISBN: 3319604929
Category : Computers
Languages : en
Pages : 718
Book Description
This book focuses on emerging issues in usability, interface design, human computer interaction and user experience, with a special emphasis on the research aimed at understanding human-interaction and usability issues with products, services and systems for improved experience. It covers modeling as well as innovative design concepts, with a special emphasis to user-centered design, and design for special populations, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and feedback of devices’ interfaces (visual and haptic) are also among the topics covered in this book. Based on the AHFE 2017 Conference on Usability & User Experience, held on July 17-21, 2017, in Los Angeles, California, USA, the book describes new findings, research methods and user-centered evaluation approaches.
Ambientes virtuales de aprendizaje.
Author: Vladimir, Balza Franco
Publisher: Editorial Unimagdalena
ISBN: 9587465164
Category : Education
Languages : es
Pages : 146
Book Description
Los beneficios de inventario que dejó la obligada modalidad de educación mediada por TIC, dominante del proceso enseñanza-aprendizaje durante la pandemia, aún se están evaluando. Esta experiencia debe motivarnos a mirar con mayor atención el fenómeno de los ambientes virtuales de aprendizaje (AVA) y los potenciales beneficios de la ludificación de ese proceso. En esta obra se exploran las posibilidades que brindan los juegos en el ámbito de la educación superior mediante la gamificación de los AVA. El lector encontrará una completa tipología y detallado análisis de los juegos serios y del rol de la ludificación como metodología de enseñanza. Se analizan las innovaciones de forma: construcción de AVA apoyada en gamificación y en nuevas tendencias como el aprendizaje basado en retos (ABR). Finalmente, se analizan innovaciones de fondo en el proceso enseñanza-aprendizaje: vigilancia tecnológica curricular mediante análisis bibliométrico para detectar tendencias emergentes en una disciplina. Este libro aborda temas de gran actualidad y trascendencia para la academia. Pretende llamar la atención de directivos y docentes de educación superior sobre las enormes posibilidades que brinda el mundo de los juegos aplicados al proceso enseñanza-aprendizaje y en cuanto a la realidad del aprendizaje virtual, una opción que llegó para quedarse.
Publisher: Editorial Unimagdalena
ISBN: 9587465164
Category : Education
Languages : es
Pages : 146
Book Description
Los beneficios de inventario que dejó la obligada modalidad de educación mediada por TIC, dominante del proceso enseñanza-aprendizaje durante la pandemia, aún se están evaluando. Esta experiencia debe motivarnos a mirar con mayor atención el fenómeno de los ambientes virtuales de aprendizaje (AVA) y los potenciales beneficios de la ludificación de ese proceso. En esta obra se exploran las posibilidades que brindan los juegos en el ámbito de la educación superior mediante la gamificación de los AVA. El lector encontrará una completa tipología y detallado análisis de los juegos serios y del rol de la ludificación como metodología de enseñanza. Se analizan las innovaciones de forma: construcción de AVA apoyada en gamificación y en nuevas tendencias como el aprendizaje basado en retos (ABR). Finalmente, se analizan innovaciones de fondo en el proceso enseñanza-aprendizaje: vigilancia tecnológica curricular mediante análisis bibliométrico para detectar tendencias emergentes en una disciplina. Este libro aborda temas de gran actualidad y trascendencia para la academia. Pretende llamar la atención de directivos y docentes de educación superior sobre las enormes posibilidades que brinda el mundo de los juegos aplicados al proceso enseñanza-aprendizaje y en cuanto a la realidad del aprendizaje virtual, una opción que llegó para quedarse.
The Instructional Use of Learning Objects
Author: David A. Wiley
Publisher:
ISBN: 9780784208922
Category : Instructional systems
Languages : en
Pages : 298
Book Description
Publisher:
ISBN: 9780784208922
Category : Instructional systems
Languages : en
Pages : 298
Book Description
ICT-Supported Innovations in Small Countries and Developing Regions
Author: Ian A. Lubin
Publisher: Springer
ISBN: 3319676571
Category : Education
Languages : en
Pages : 202
Book Description
This timely analysis brings greater clarity to the question of how ICT-supported innovations are experienced in small low- to middle-income countries and developing regions with implications for international education and development. By bringing together a group of international technologists, researchers, and scholars, this book explores the building of local capacity for educational technology policy and application in such regions and ably links theory to practice to illuminate how the issues at hand play out in professional practice. The volume offers itself as an invaluable resource by offering a salient assessment of the existent methodological and ecological challenges and constraints in developing, implementing, and evaluating technology and technology research, while simultaneously providing recommendations and strategy for future policy and implementation. Among the topics covered: The research agenda for technology, education, and development. ICT curriculum planning and development: policy and implementation lessons from small developing states. New challenges for ICT in education policies in developing countries. Playful partnerships for game-based learning in international contexts. Addressing persistent ICT-in-education challenges in small developing countries. ICT-Supported Innovations in Small Countries and Developing Regions is of significant interest to educational technology researchers, policymakers, and officials with influence over resource allocation and implementation of technology innovations. It is also relevant to administrators, teachers, instructional designers, and technology evaluators interested in advancing educational communications and technology in public and private settings.
Publisher: Springer
ISBN: 3319676571
Category : Education
Languages : en
Pages : 202
Book Description
This timely analysis brings greater clarity to the question of how ICT-supported innovations are experienced in small low- to middle-income countries and developing regions with implications for international education and development. By bringing together a group of international technologists, researchers, and scholars, this book explores the building of local capacity for educational technology policy and application in such regions and ably links theory to practice to illuminate how the issues at hand play out in professional practice. The volume offers itself as an invaluable resource by offering a salient assessment of the existent methodological and ecological challenges and constraints in developing, implementing, and evaluating technology and technology research, while simultaneously providing recommendations and strategy for future policy and implementation. Among the topics covered: The research agenda for technology, education, and development. ICT curriculum planning and development: policy and implementation lessons from small developing states. New challenges for ICT in education policies in developing countries. Playful partnerships for game-based learning in international contexts. Addressing persistent ICT-in-education challenges in small developing countries. ICT-Supported Innovations in Small Countries and Developing Regions is of significant interest to educational technology researchers, policymakers, and officials with influence over resource allocation and implementation of technology innovations. It is also relevant to administrators, teachers, instructional designers, and technology evaluators interested in advancing educational communications and technology in public and private settings.
Olicognografia
Author: Olivier T. Godichet
Publisher: Lulu.com
ISBN: 1291192239
Category : Self-Help
Languages : es
Pages : 285
Book Description
Oli: para oligo, en cada niveles algunas opciones de palabras claves, sobre algunos niveles Cogno: para conocimiento, articulacion de conceptos claves, para integrar democraticamente y en grupos operativos Grafia: para une dibujo de grafos geometricamente logicos. En total, un marco logico para caracterizar situaciones teoricas y aplicadas. Por le tanto una metodologia, aplicada para aprender en estructurar marcos logicos integros. 50 ejemplos de aplicacion en muchos registros de ciencias desde la filosofia hasta las ciencias sociales; epistemologias cuya filosofia de diseño se presta al manejo democratico de programas compartidos.
Publisher: Lulu.com
ISBN: 1291192239
Category : Self-Help
Languages : es
Pages : 285
Book Description
Oli: para oligo, en cada niveles algunas opciones de palabras claves, sobre algunos niveles Cogno: para conocimiento, articulacion de conceptos claves, para integrar democraticamente y en grupos operativos Grafia: para une dibujo de grafos geometricamente logicos. En total, un marco logico para caracterizar situaciones teoricas y aplicadas. Por le tanto una metodologia, aplicada para aprender en estructurar marcos logicos integros. 50 ejemplos de aplicacion en muchos registros de ciencias desde la filosofia hasta las ciencias sociales; epistemologias cuya filosofia de diseño se presta al manejo democratico de programas compartidos.
Motivational Design for Learning and Performance
Author: John M. Keller
Publisher: Springer Science & Business Media
ISBN: 1441912509
Category : Education
Languages : en
Pages : 365
Book Description
It is impossible to control another person’s motivation. But much of the instructor’s job involves stimulating learner motivation, and learning environments should ideally be designed toward this goal. Motivational Design for Learning and Performance introduces readers to the core concepts of motivation and motivational design and applies this knowledge to the design process in a systematic step-by-step format. The ARCS model—theoretically robust, rooted in best practices, and adaptable to a variety of practical uses—forms the basis of this problem-solving approach. Separate chapters cover each component of the model—attention, relevance, confidence, and satisfaction—and offer strategies for promoting each one in learners. From there, the motivational design process is explained in detail, supplemented by real-world examples and ready-to-use worksheets. The methods are applied to traditional and alternative settings, including gifted classes, elementary grades, self-directed learning, and corporate training. And the book is geared toward the non-specialist reader, making it accessible to those without a psychology or teaching background. With this guide, the reader learns how to: Identify motivation problems and goals Decide whether the environment or the learners need changing Generate attention, relevance, confidence, and satisfaction in learners Integrate motivational design and instructional design Select, develop, and evaluate motivational materials Plus a wealth of tables, worksheets, measures, and other valuable tools aid in the design process Comprehensive and enlightening, Motivational Design for Learning and Performance furnishes an eminently practical body of knowledge to researchers and professionals in performance technology and instructional design as well as educational psychologists, teachers and trainers.
Publisher: Springer Science & Business Media
ISBN: 1441912509
Category : Education
Languages : en
Pages : 365
Book Description
It is impossible to control another person’s motivation. But much of the instructor’s job involves stimulating learner motivation, and learning environments should ideally be designed toward this goal. Motivational Design for Learning and Performance introduces readers to the core concepts of motivation and motivational design and applies this knowledge to the design process in a systematic step-by-step format. The ARCS model—theoretically robust, rooted in best practices, and adaptable to a variety of practical uses—forms the basis of this problem-solving approach. Separate chapters cover each component of the model—attention, relevance, confidence, and satisfaction—and offer strategies for promoting each one in learners. From there, the motivational design process is explained in detail, supplemented by real-world examples and ready-to-use worksheets. The methods are applied to traditional and alternative settings, including gifted classes, elementary grades, self-directed learning, and corporate training. And the book is geared toward the non-specialist reader, making it accessible to those without a psychology or teaching background. With this guide, the reader learns how to: Identify motivation problems and goals Decide whether the environment or the learners need changing Generate attention, relevance, confidence, and satisfaction in learners Integrate motivational design and instructional design Select, develop, and evaluate motivational materials Plus a wealth of tables, worksheets, measures, and other valuable tools aid in the design process Comprehensive and enlightening, Motivational Design for Learning and Performance furnishes an eminently practical body of knowledge to researchers and professionals in performance technology and instructional design as well as educational psychologists, teachers and trainers.
Project Managing E-Learning
Author: Maggie McVay Lynch
Publisher: Routledge
ISBN: 1135981426
Category : Business & Economics
Languages : en
Pages : 205
Book Description
The most comprehensive guide to developing e-learning projects in academia and the corporate education/training available E-learning is big business: Estimated growth by 2008 of the e-learning/distance education worldwide is huge: $3.2 billion in 2002 to – $23 billion in the post-compulsory sector, and £3.6 billion to $36 billion in workforce development Maggie McVay Lynch is an international figure in e-learning and instructional design John Roecker is head of e-learning with PMI (Project Management Institute), an international membership organization of over 200,000 members in 125 countries
Publisher: Routledge
ISBN: 1135981426
Category : Business & Economics
Languages : en
Pages : 205
Book Description
The most comprehensive guide to developing e-learning projects in academia and the corporate education/training available E-learning is big business: Estimated growth by 2008 of the e-learning/distance education worldwide is huge: $3.2 billion in 2002 to – $23 billion in the post-compulsory sector, and £3.6 billion to $36 billion in workforce development Maggie McVay Lynch is an international figure in e-learning and instructional design John Roecker is head of e-learning with PMI (Project Management Institute), an international membership organization of over 200,000 members in 125 countries
Innovating with Concept Mapping
Author: Alberto Cañas
Publisher: Springer
ISBN: 331945501X
Category : Education
Languages : en
Pages : 342
Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Concept Mapping, CMC 2016, held in Tallinn, Estonia, in September 2016. The 25 revised full papers presented were carefully reviewed and selected from 135 submissions. The papers address issues such as facilitation of learning; eliciting, capturing, archiving, and using “expert” knowledge; planning instruction; assessment of “deep” understandings; research planning; collaborative knowledge modeling; creation of “knowledge portfolios”; curriculum design; eLearning, and administrative and strategic planning and monitoring.
Publisher: Springer
ISBN: 331945501X
Category : Education
Languages : en
Pages : 342
Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Concept Mapping, CMC 2016, held in Tallinn, Estonia, in September 2016. The 25 revised full papers presented were carefully reviewed and selected from 135 submissions. The papers address issues such as facilitation of learning; eliciting, capturing, archiving, and using “expert” knowledge; planning instruction; assessment of “deep” understandings; research planning; collaborative knowledge modeling; creation of “knowledge portfolios”; curriculum design; eLearning, and administrative and strategic planning and monitoring.
Computational Intelligence in Design and Manufacturing
Author: Andrew Kusiak
Publisher: John Wiley & Sons
ISBN: 9780471348795
Category : Technology & Engineering
Languages : en
Pages : 562
Book Description
Von der Produktidee über den Prototyp und die Modellsimulation bis zur Analyse: Dieser Band hilft Entwicklern und Designern beim Verständnis aller Abläufe im Zuge des Designs neuer Produkte, Prozesse und Systeme. Eine Fülle von Beispielen industrieller Anwendungen, realer Probleme und zugehöriger Lösungen hilft beim Vertiefen und Umsetzen des Stoffes. (05/00)
Publisher: John Wiley & Sons
ISBN: 9780471348795
Category : Technology & Engineering
Languages : en
Pages : 562
Book Description
Von der Produktidee über den Prototyp und die Modellsimulation bis zur Analyse: Dieser Band hilft Entwicklern und Designern beim Verständnis aller Abläufe im Zuge des Designs neuer Produkte, Prozesse und Systeme. Eine Fülle von Beispielen industrieller Anwendungen, realer Probleme und zugehöriger Lösungen hilft beim Vertiefen und Umsetzen des Stoffes. (05/00)
Teaching Tech Together
Author: Greg Wilson
Publisher: CRC Press
ISBN: 1000728153
Category : Computers
Languages : en
Pages : 229
Book Description
Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don't have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach. There's a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.
Publisher: CRC Press
ISBN: 1000728153
Category : Computers
Languages : en
Pages : 229
Book Description
Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don't have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach. There's a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.