Allure of the Game

Allure of the Game PDF Author: Danielle Santiago
Publisher: Simon and Schuster
ISBN: 1416579524
Category : Fiction
Languages : en
Pages : 292

Get Book Here

Book Description
A superstar in urban lit, Essence bestselling author Danielle Santiago concludes her gripping Harlem trilogy with a sizzling, streetwise novel about an all-female drug cartel. Twenty-year-old Arnessa didn’t grow up on the streets. But when her mentally ill mother abandons her and her older brother is murdered, Arnessa has no choice but to hustle just to keep herself and her little sister alive. Kisa “Kane” Montega, on the other hand, has a wonderful marriage, two beautiful children, and lives in a stunning home on the outskirts of Charlotte. Her cousin, Kennedy, has spent two years away from the volatile music industry, focusing on her children and building a solid foundation with her rap star fiancé, Chaz. But in spite of their success, both Kane and Kennedy are gravitating back to their old ways and the game they thought they’d left behind. After a chance meeting, Arnessa goes from being a low-level dealer to partner in their cartel. But the bigger their empire gets, the more haters they have to contend with—and the more each one of them stands to lose. Sexy, suspenseful, and unflinching, Danielle Santiago’s Allure of the Game gives fans exactly what they’ve been hoping for—a deeply satisfying conclusion to an unforgettable trilogy, packed with insight into the mean streets she knows so well.

Allure of the Game

Allure of the Game PDF Author: Danielle Santiago
Publisher:
ISBN: 9781611297133
Category :
Languages : en
Pages :

Get Book Here

Book Description


Escaping the Allure of the Game

Escaping the Allure of the Game PDF Author: Shaunta Kenerly
Publisher:
ISBN: 9780692338100
Category : African American gangs
Languages : en
Pages : 182

Get Book Here

Book Description
Reese may be down for the count after suffering multiple gunshot wounds. But the game ain't over! Christian picks up where Reese left off and takes over the streets of Ohio, and builds his drug empire. Christian fall prey to the feds after neglecting the advise given to him by his brother. Forcing Reese back into the game. Reese isn't able to give his future wife her dream wedding, so it's one more round for the cause. Follow Reese in this fast paced urban tale. Part two is full of action, revenge, betrayal, energy, sex, and much more. Watch Reese turn his normal life back around to the life that he has tried so desperately to escape. Reese comes face to face with some familiar faces and puts his life back on the line with the choices he will soon make. Can Reese escape the allure of the game again?

Escaping The Allure Of The Game Part 1

Escaping The Allure Of The Game Part 1 PDF Author: Shaunta Kenerly
Publisher: Createspace Independent Publishing Platform
ISBN: 9781514192979
Category :
Languages : en
Pages : 0

Get Book Here

Book Description
Reese and his crew has been selling dope on the streets of Dayton Ohio for years. After years of buying drugs from their greedy supplier one of the members of the crew decides that enough is enough. They all rob their supplier but he will not go out not having the last laugh. Knowing the crews every weakness he sends what allures them most, 'women.' Reese an his crews is hit from all different and angles giving him a good mind to escape out of the game but the game continues to call him right back in. Read this actioned packed urban tale today. Its full of sex, drugs, lies, betrayal, and the women that loves a dope boy.

Families at Play

Families at Play PDF Author: Sinem Siyahhan
Publisher: MIT Press
ISBN: 0262344580
Category : Education
Languages : en
Pages : 213

Get Book Here

Book Description
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

Gamification in Education: Breakthroughs in Research and Practice

Gamification in Education: Breakthroughs in Research and Practice PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1522551999
Category : Education
Languages : en
Pages : 690

Get Book Here

Book Description
Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

The Allure of Chanel

The Allure of Chanel PDF Author: Paul Morand
Publisher: Pushkin Press Classics
ISBN: 1782270574
Category : Biography & Autobiography
Languages : en
Pages : 143

Get Book Here

Book Description
With a foreword by Karl Lagerfeld, “this enchanting, tiny book”—a series of transcriptions from interviews with the fashion icon—is the closest anyone can get to a face-to-face with Coco [Chanel]” (The Spectator) Coco Chanel invited Paul Morand to visit her in St. Moritz at the end of the Second World War when he was given the opportunity to write her memoirs; his notes of their conversations were put away in a drawer and only came to light one year after Chanel’s death. Now, he presents them here in The Allure of Chanel. Through Morand’s transcription of their conversations, Chanel tells us about her friendship with Misia Sert, the men in her life—Boy Capel, the Duke of Westminster, artists such as Diaghilev, her philosophy of fashion and the story behind the legendary Number 5 perfume. The memories of Chanel told in her own words provide vivid sketches and portray the strength of Coco’s character, leaving us with an extraordinary insight into Chanel the woman and the woman who created Chanel.

Grindin'

Grindin' PDF Author: Danielle Santiago
Publisher: Simon and Schuster
ISBN: 0743277619
Category : Fiction
Languages : en
Pages : 259

Get Book Here

Book Description
Kennedy Sanchez is a 22-year-old |round the way girl| with a heart of gold. After partying in Las Vegas, Kennedy and her cousin Nina fly back home to New York. That night, Nina's kids call Kennedy to tell her that Nina's boyfriend is beating her. Kennedy rushes to help but it's too late - Nina dies in Kennedy's arms after making her promise to take care of her kids. Then Kennedy is offered a chance to become a rapper and leave the streets behind. But once she's in the music world, she realises that the scenery may have changed but the hustle is still the same.

Allure

Allure PDF Author: Lea Nolan
Publisher: Createspace Independent Publishing Platform
ISBN: 9781540679246
Category :
Languages : en
Pages : 360

Get Book Here

Book Description
Worst. Summer. Ever. Emma Guthrie races to learn the hoodoo magic needed to break The Beaumont Curse before her marked boyfriend Cooper's sixteenth birthday. But deep in the South Carolina Lowcountry, dark, mysterious forces encroach, conspiring to separate Emma and Cooper forever. When Cooper starts to change, turning cold and indifferent, Emma discovers that both his heart and body are marked for possession by competing but equally powerful adversaries. Desperate to save him, Emma and her twin brother, Jack, risk their lives to uncover the source of the black magic that has allured Cooper and holds him in its grip. Faced with the horror of a soul-eating boohag, Emma and Jack must fight to resist its fiendish power to free Cooper long enough to join their strengths and face it together, before it destroys them all.

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes] PDF Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1365

Get Book Here

Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.