Author: Adam Barr
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 346
Book Description
Gain a deeper understanding of software and learn to be a better programmer with this unique book of challenging code exercises.
Find the Bug
Author: Adam Barr
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 346
Book Description
Gain a deeper understanding of software and learn to be a better programmer with this unique book of challenging code exercises.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 346
Book Description
Gain a deeper understanding of software and learn to be a better programmer with this unique book of challenging code exercises.
Algorithms and Bugs
Author: Heather Lyons
Publisher: Wayland
ISBN: 9780750297486
Category :
Languages : en
Pages : 24
Book Description
Algorithms and Bugs are key components in the new computing curriculum. We look at how algorithms are used to give computers instructions, how they are set up, how they can be changed and adapted. We also look at how computers make decisions using IF statements and how we can predict outcomes. Lastly, where would we be without debugging! This simple way to work through your algorithms and catch the bugs, or problems, is a key skill for computer programmers - young and old! Throughout the book there are practical activities to assist learning, and links to online activities where they can practise newly learned skills. Algorithms and Bugs supports the key stage 1 computing curriculum points: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions; create and debug simple programs. Kids Get Coding is a fantastic, hands on resource for anyone looking to get started with coding. The four titles cover key areas of the computing curriculum with simple text and fun activities. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is the Data Duck - a computer-programming mastermind here to help with hints and tips! The Kids Get Coding series is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology. Alex Westgate's bright illustrations bring wonder and fun to this exciting new topic.
Publisher: Wayland
ISBN: 9780750297486
Category :
Languages : en
Pages : 24
Book Description
Algorithms and Bugs are key components in the new computing curriculum. We look at how algorithms are used to give computers instructions, how they are set up, how they can be changed and adapted. We also look at how computers make decisions using IF statements and how we can predict outcomes. Lastly, where would we be without debugging! This simple way to work through your algorithms and catch the bugs, or problems, is a key skill for computer programmers - young and old! Throughout the book there are practical activities to assist learning, and links to online activities where they can practise newly learned skills. Algorithms and Bugs supports the key stage 1 computing curriculum points: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions; create and debug simple programs. Kids Get Coding is a fantastic, hands on resource for anyone looking to get started with coding. The four titles cover key areas of the computing curriculum with simple text and fun activities. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is the Data Duck - a computer-programming mastermind here to help with hints and tips! The Kids Get Coding series is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology. Alex Westgate's bright illustrations bring wonder and fun to this exciting new topic.
Introduction to Algorithms, third edition
Author: Thomas H. Cormen
Publisher: MIT Press
ISBN: 0262258102
Category : Computers
Languages : en
Pages : 1313
Book Description
The latest edition of the essential text and professional reference, with substantial new material on such topics as vEB trees, multithreaded algorithms, dynamic programming, and edge-based flow. Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor. The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called “Divide-and-Conquer”), and an appendix on matrices. It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many exercises and problems have been added for this edition. The international paperback edition is no longer available; the hardcover is available worldwide.
Publisher: MIT Press
ISBN: 0262258102
Category : Computers
Languages : en
Pages : 1313
Book Description
The latest edition of the essential text and professional reference, with substantial new material on such topics as vEB trees, multithreaded algorithms, dynamic programming, and edge-based flow. Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor. The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called “Divide-and-Conquer”), and an appendix on matrices. It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many exercises and problems have been added for this edition. The international paperback edition is no longer available; the hardcover is available worldwide.
Algorithms
Author: Jeff Erickson
Publisher:
ISBN: 9781792644832
Category :
Languages : en
Pages : 472
Book Description
Algorithms are the lifeblood of computer science. They are the machines that proofs build and the music that programs play. Their history is as old as mathematics itself. This textbook is a wide-ranging, idiosyncratic treatise on the design and analysis of algorithms, covering several fundamental techniques, with an emphasis on intuition and the problem-solving process. The book includes important classical examples, hundreds of battle-tested exercises, far too many historical digressions, and exaclty four typos. Jeff Erickson is a computer science professor at the University of Illinois, Urbana-Champaign; this book is based on algorithms classes he has taught there since 1998.
Publisher:
ISBN: 9781792644832
Category :
Languages : en
Pages : 472
Book Description
Algorithms are the lifeblood of computer science. They are the machines that proofs build and the music that programs play. Their history is as old as mathematics itself. This textbook is a wide-ranging, idiosyncratic treatise on the design and analysis of algorithms, covering several fundamental techniques, with an emphasis on intuition and the problem-solving process. The book includes important classical examples, hundreds of battle-tested exercises, far too many historical digressions, and exaclty four typos. Jeff Erickson is a computer science professor at the University of Illinois, Urbana-Champaign; this book is based on algorithms classes he has taught there since 1998.
Coding, Bugs, and Fixes
Author: Heather Lyons
Publisher: Lerner Publications
ISBN: 1512413801
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
How do computers know what you want them to do? They receive instructions called code with the specific steps needed to perform a task. Learn how to create codes, what happens when instructions are out of order, and how mistakes are fixed. Once you know the basics, use the link in this book to go online and try coding yourself!
Publisher: Lerner Publications
ISBN: 1512413801
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
How do computers know what you want them to do? They receive instructions called code with the specific steps needed to perform a task. Learn how to create codes, what happens when instructions are out of order, and how mistakes are fixed. Once you know the basics, use the link in this book to go online and try coding yourself!
The BUGS Book
Author: David Lunn
Publisher: CRC Press
ISBN: 1466586664
Category : Mathematics
Languages : en
Pages : 393
Book Description
Bayesian statistical methods have become widely used for data analysis and modelling in recent years, and the BUGS software has become the most popular software for Bayesian analysis worldwide. Authored by the team that originally developed this software, The BUGS Book provides a practical introduction to this program and its use. The text presents
Publisher: CRC Press
ISBN: 1466586664
Category : Mathematics
Languages : en
Pages : 393
Book Description
Bayesian statistical methods have become widely used for data analysis and modelling in recent years, and the BUGS software has become the most popular software for Bayesian analysis worldwide. Authored by the team that originally developed this software, The BUGS Book provides a practical introduction to this program and its use. The text presents
Bugs That Make Your Computer Crawl
Author: Brian P. Cleary
Publisher: Millbrook Press
ISBN: 1541545605
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
"Don't swat that bug--fix it! Author Brian P. Cleary, illustrator (and coding hobbyist) Martin Goneau, and the indefatigable CATegorical cats offer a fun and accessible introduction to computer bugs"--
Publisher: Millbrook Press
ISBN: 1541545605
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
"Don't swat that bug--fix it! Author Brian P. Cleary, illustrator (and coding hobbyist) Martin Goneau, and the indefatigable CATegorical cats offer a fun and accessible introduction to computer bugs"--
Kids Get Coding
Author: Heather Lyons
Publisher: Hodder Children's Books
ISBN: 9780750297011
Category :
Languages : en
Pages :
Book Description
Publisher: Hodder Children's Books
ISBN: 9780750297011
Category :
Languages : en
Pages :
Book Description
Sporty Algorithms
Author: Allyssa Loya
Publisher: Lerner Publications
ISBN: 1541589602
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Simple, hands-on activities explore algorithms for readers not yet ready for coding on computers. Sports-themed projects encourage readers to actively engage with the content and learn about the basics of coding.
Publisher: Lerner Publications
ISBN: 1541589602
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Simple, hands-on activities explore algorithms for readers not yet ready for coding on computers. Sports-themed projects encourage readers to actively engage with the content and learn about the basics of coding.
Bugs and Errors with Wreck-It Ralph
Author: Allyssa Loya
Publisher: Lerner Publications
ISBN: 1541526775
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
A simple, low-level, unplugged introduction to bugs and errors designed for young readers not yet ready for coding on computers. Beloved character Ralph, from the world-famous Disney franchise Wreck-It Ralph, draws in readers new to coding concepts--
Publisher: Lerner Publications
ISBN: 1541526775
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
A simple, low-level, unplugged introduction to bugs and errors designed for young readers not yet ready for coding on computers. Beloved character Ralph, from the world-famous Disney franchise Wreck-It Ralph, draws in readers new to coding concepts--