Author: Rick Parent
Publisher: Elsevier
ISBN: 0080553850
Category : Computers
Languages : en
Pages : 626
Book Description
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Computer Animation
Author: Rick Parent
Publisher: Elsevier
ISBN: 0080553850
Category : Computers
Languages : en
Pages : 626
Book Description
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Publisher: Elsevier
ISBN: 0080553850
Category : Computers
Languages : en
Pages : 626
Book Description
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Visualization and Optimization
Author: Christopher V. Jones
Publisher: Springer Science & Business Media
ISBN: 1461541212
Category : Business & Economics
Languages : en
Pages : 436
Book Description
This book arose out of an invited feature article on visualization and opti mization that appeared in the ORSA Journal on Computing in 1994. That article briefly surveyed the current state of the art in visualization as it ap plied to optimization. In writing the feature article, it became clear that there was much more to say. Apparently others agreed, and thus this book was born. The book is targeted primarily towards the optimization community rather than the visualization community. Although both optimization and visualization both seek to help people understand complex problems, prac titioners in one field are generally unaware of work in the other field. Given the common goals of the respective fields, it seemed fruitful to consider how each can contribute to the other. One might argue that this book should not be focused specifically on optimization but on decision making in general. Perhaps, but it seems that there is sufficient material to create a book targeted specifically to optimization. Certainly many of the ideas presented in the book are appli cable to other areas, including computer simulation, decision theory and stochastic modeling. Another book could discuss the use of visualization in these areas.
Publisher: Springer Science & Business Media
ISBN: 1461541212
Category : Business & Economics
Languages : en
Pages : 436
Book Description
This book arose out of an invited feature article on visualization and opti mization that appeared in the ORSA Journal on Computing in 1994. That article briefly surveyed the current state of the art in visualization as it ap plied to optimization. In writing the feature article, it became clear that there was much more to say. Apparently others agreed, and thus this book was born. The book is targeted primarily towards the optimization community rather than the visualization community. Although both optimization and visualization both seek to help people understand complex problems, prac titioners in one field are generally unaware of work in the other field. Given the common goals of the respective fields, it seemed fruitful to consider how each can contribute to the other. One might argue that this book should not be focused specifically on optimization but on decision making in general. Perhaps, but it seems that there is sufficient material to create a book targeted specifically to optimization. Certainly many of the ideas presented in the book are appli cable to other areas, including computer simulation, decision theory and stochastic modeling. Another book could discuss the use of visualization in these areas.
Software Visualization
Author: Stephan Diehl
Publisher: Springer Science & Business Media
ISBN: 3540465057
Category : Computers
Languages : en
Pages : 192
Book Description
Here is an ideal textbook on software visualization, written especially for students and teachers in computer science. It provides a broad and systematic overview of the area including many pointers to tools available today. Topics covered include static program visualization, algorithm animation, visual debugging, as well as the visualization of the evolution of software. The author's presentation emphasizes common principles and provides different examples mostly taken from seminal work. In addition, each chapter is followed by a list of exercises including both pen-and-paper exercises as well as programming tasks.
Publisher: Springer Science & Business Media
ISBN: 3540465057
Category : Computers
Languages : en
Pages : 192
Book Description
Here is an ideal textbook on software visualization, written especially for students and teachers in computer science. It provides a broad and systematic overview of the area including many pointers to tools available today. Topics covered include static program visualization, algorithm animation, visual debugging, as well as the visualization of the evolution of software. The author's presentation emphasizes common principles and provides different examples mostly taken from seminal work. In addition, each chapter is followed by a list of exercises including both pen-and-paper exercises as well as programming tasks.
Software Visualization
Author: John Stasko
Publisher: MIT Press
ISBN: 9780262193955
Category : Computers
Languages : en
Pages : 602
Book Description
Content Description #Includes bibliographical references and index.
Publisher: MIT Press
ISBN: 9780262193955
Category : Computers
Languages : en
Pages : 602
Book Description
Content Description #Includes bibliographical references and index.
Handbook of Computational Geometry
Author: J.R. Sack
Publisher: Elsevier
ISBN: 0080529682
Category : Mathematics
Languages : en
Pages : 1087
Book Description
Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.
Publisher: Elsevier
ISBN: 0080529682
Category : Mathematics
Languages : en
Pages : 1087
Book Description
Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.
Elements of Hypermedia Design: Techniques for Navigation & Visualization in Cyberspace
Author: Peter Gloor
Publisher: Springer Science & Business Media
ISBN: 1461241448
Category : Computers
Languages : en
Pages : 387
Book Description
The hypermedia authoring process has been vividly described in a special issue of the Economist as a combination of writing a book, a play, a film, and a radio or television show: A hypermedia document combines all these elements and adds some of its own. The author' s first job is to structure and explain all of the infor mation. The author then must distill the information into brief, descriptive nodes. Each node has to contain a Iist of the ingredients, and instructions on how the ingredients are mixed together to the greatest advantage. The structure of the material provided is translated into an architectural metaphor of some kind; much of the designer' s work is the creation of this imaginary space. Then, the designers must chart the details of what to animate, what to film, who to inter view, and how to arrange the information in the space tobe built [Eco95a]. This book presents guidelines, tools, and techniques for prospective authors such that they can design better hypermedia documents and applications. lt surveys the different techniques used to organize, search, and structure infor mation in a large information system. It then describes the algorithms used to locate, reorganize, and link data to enable navigation and retrieval. It Iooks in detail at the creation and presentation of certain types of visual information, namely algorithm animations. It introduces new mechanisms for editing audio and video data streams.
Publisher: Springer Science & Business Media
ISBN: 1461241448
Category : Computers
Languages : en
Pages : 387
Book Description
The hypermedia authoring process has been vividly described in a special issue of the Economist as a combination of writing a book, a play, a film, and a radio or television show: A hypermedia document combines all these elements and adds some of its own. The author' s first job is to structure and explain all of the infor mation. The author then must distill the information into brief, descriptive nodes. Each node has to contain a Iist of the ingredients, and instructions on how the ingredients are mixed together to the greatest advantage. The structure of the material provided is translated into an architectural metaphor of some kind; much of the designer' s work is the creation of this imaginary space. Then, the designers must chart the details of what to animate, what to film, who to inter view, and how to arrange the information in the space tobe built [Eco95a]. This book presents guidelines, tools, and techniques for prospective authors such that they can design better hypermedia documents and applications. lt surveys the different techniques used to organize, search, and structure infor mation in a large information system. It then describes the algorithms used to locate, reorganize, and link data to enable navigation and retrieval. It Iooks in detail at the creation and presentation of certain types of visual information, namely algorithm animations. It introduces new mechanisms for editing audio and video data streams.
Advances in Web Based Learning - ICWL 2007
Author: Howard Leung
Publisher: Springer
ISBN: 3540781390
Category : Computers
Languages : en
Pages : 667
Book Description
This year, we received a record high of about 180 submissions to ICWL 2007. From these, a total of 55 full papers plus one keynote paper were accepted for this LNCS proceedings volume, representing an acceptance rate of about 30%. The authors of these accepted papers were of a remarkable international diversity. We would like to thank all the reviewers for spending their precious time reviewing the papers and for providing valuable comments that aided significantly in the paper selection process. Authors of the best papers presented at this conference will be invited to submit extended versions of their papers for possible publication in 1) a special issue of IEEE Trans. on Knowledge and Data Engineering, for those papers relevant to knowledge and data engineering; and 2) a special issue of the International Journal of Distance Education Technologies (JDET), for papers of other areas. This was the first time that the ICWL conference was organized in Europe and 27 papers were from European researchers. We would like to thank our Organization Chair Dr. Taku Komura for spending an enormous amount of energy in coordinating the local arrangements. In fact, we would like to thank the entire conference organization committee for their hard work in putting together the conference. In particular, we would like to express our appreciation to our Registration Chair Dr.
Publisher: Springer
ISBN: 3540781390
Category : Computers
Languages : en
Pages : 667
Book Description
This year, we received a record high of about 180 submissions to ICWL 2007. From these, a total of 55 full papers plus one keynote paper were accepted for this LNCS proceedings volume, representing an acceptance rate of about 30%. The authors of these accepted papers were of a remarkable international diversity. We would like to thank all the reviewers for spending their precious time reviewing the papers and for providing valuable comments that aided significantly in the paper selection process. Authors of the best papers presented at this conference will be invited to submit extended versions of their papers for possible publication in 1) a special issue of IEEE Trans. on Knowledge and Data Engineering, for those papers relevant to knowledge and data engineering; and 2) a special issue of the International Journal of Distance Education Technologies (JDET), for papers of other areas. This was the first time that the ICWL conference was organized in Europe and 27 papers were from European researchers. We would like to thank our Organization Chair Dr. Taku Komura for spending an enormous amount of energy in coordinating the local arrangements. In fact, we would like to thank the entire conference organization committee for their hard work in putting together the conference. In particular, we would like to express our appreciation to our Registration Chair Dr.
Visualisation for Semantic Information Systems
Author: Fill Hans-Georg
Publisher: Springer Science & Business Media
ISBN: 3834995142
Category : Business & Economics
Languages : en
Pages : 344
Book Description
Dr. Hans-Georg Fill presents an innovative framework for visualisation based on an analysis of current visualisation approaches in business informatics. It encompasses the creation of visualisations both from a technical as well as a contextual point of view. The author in particular elaborates the concepts of visual objects, ontological visualisation patterns, and semantic visualization.
Publisher: Springer Science & Business Media
ISBN: 3834995142
Category : Business & Economics
Languages : en
Pages : 344
Book Description
Dr. Hans-Georg Fill presents an innovative framework for visualisation based on an analysis of current visualisation approaches in business informatics. It encompasses the creation of visualisations both from a technical as well as a contextual point of view. The author in particular elaborates the concepts of visual objects, ontological visualisation patterns, and semantic visualization.
Computer - Human Interaction in Symbolic Computation
Author: Norbert Kajler
Publisher: Springer Science & Business Media
ISBN: 3709164613
Category : Computers
Languages : en
Pages : 222
Book Description
The well attended March 1994 HIse workshop in Amsterdam was a very lively con ference which stimulated much discussion and human-human interaction. As the editor of this volume points out, the Amsterdam meeting was just part of a year-long project that brought many people together from many parts of the world. The value of the effort was not only in generating new ideas, but in making people aware of work that has gone on on many fronts in using computers to make mathematics more understandable. The author was very glad he attended the workshop. * In thinking back over the conference and in reading the papers in this collection, the author feels there are perhaps four major conclusions to be drawn from the current state of work: 1. graphics is very important, but such features should be made as easy to use as possible; 2. symbolic mathematical computation is very powerful, but the user must be able to see "intermediate steps"; 3. system design has made much progress, but for semester-long coursework and book-length productions we need more tools to help composition and navigation; 4. monolithic systems are perhaps not the best direction for the future, as different users have different needs and may have to link together many kinds of tools. The editor of this volume and the authors of the papers presented here have also reached and documented similar conclusions.
Publisher: Springer Science & Business Media
ISBN: 3709164613
Category : Computers
Languages : en
Pages : 222
Book Description
The well attended March 1994 HIse workshop in Amsterdam was a very lively con ference which stimulated much discussion and human-human interaction. As the editor of this volume points out, the Amsterdam meeting was just part of a year-long project that brought many people together from many parts of the world. The value of the effort was not only in generating new ideas, but in making people aware of work that has gone on on many fronts in using computers to make mathematics more understandable. The author was very glad he attended the workshop. * In thinking back over the conference and in reading the papers in this collection, the author feels there are perhaps four major conclusions to be drawn from the current state of work: 1. graphics is very important, but such features should be made as easy to use as possible; 2. symbolic mathematical computation is very powerful, but the user must be able to see "intermediate steps"; 3. system design has made much progress, but for semester-long coursework and book-length productions we need more tools to help composition and navigation; 4. monolithic systems are perhaps not the best direction for the future, as different users have different needs and may have to link together many kinds of tools. The editor of this volume and the authors of the papers presented here have also reached and documented similar conclusions.
Human-Centered Visualization Environments
Author: Andreas Kerren
Publisher: Springer
ISBN: 3540719490
Category : Computers
Languages : en
Pages : 414
Book Description
This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered Visualization Environments, HCVE 2006, held in Dagstuhl Castle, Germany in March 2006. It presents eight tutorial lectures that are the thoroughly cross-reviewed and revised versions of the summaries and findings presented and discussed at the seminar.
Publisher: Springer
ISBN: 3540719490
Category : Computers
Languages : en
Pages : 414
Book Description
This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered Visualization Environments, HCVE 2006, held in Dagstuhl Castle, Germany in March 2006. It presents eight tutorial lectures that are the thoroughly cross-reviewed and revised versions of the summaries and findings presented and discussed at the seminar.