AI GAME PROGRAMMING WISDOM 2(CD1장포함) PDF Download
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Author: STEVE RABIN
Publisher:
ISBN: 9788956742519
Category :
Languages : ko
Pages : 883
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Book Description
Author: Steve Rabin
Publisher:
ISBN: 9781584502890
Category : Computers
Languages : en
Pages : 732
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Book Description
Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.
Author: STEVE RABIN
Publisher:
ISBN: 9788956742519
Category :
Languages : ko
Pages : 883
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Book Description
Author: Steven Rabin
Publisher: CRC Press
ISBN: 1482254808
Category : Computers
Languages : en
Pages : 566
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Book Description
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Author: Steve Rabin
Publisher: Course Technology PTR
ISBN: 9781584505235
Category : Computers
Languages : en
Pages : 699
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Book Description
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.
Author: Steven Rabin
Publisher: CRC Press
ISBN: 1498760422
Category : Computers
Languages : en
Pages : 577
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Book Description
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Author: Steve Rabin
Publisher:
ISBN:
Category :
Languages : en
Pages :
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Book Description
Author: Steve Rabin
Publisher: CRC Press
ISBN: 1498742599
Category : Computers
Languages : en
Pages : 541
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Book Description
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends
Author: Alex J. Champandard
Publisher: New Riders
ISBN: 9781592730049
Category : Computers
Languages : en
Pages : 772
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Book Description
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.
Author: Steve Rabin
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 778
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Book Description
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.
Author: Neil Kirby
Publisher: Course Technology
ISBN: 9781598639988
Category : Computers
Languages : en
Pages : 385
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Book Description
Teaches beginners how to craft artificial intelligence in a game environment, providing hands-on AI projects based on small understandable games, all of which can be completed using tools that are available for free online. Original.