Author: Clinton Keith
Publisher: Pearson Education
ISBN: 0321670280
Category : Computers
Languages : en
Pages : 615
Book Description
Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.
Agile Game Development with Scrum
Author: Clinton Keith
Publisher: Pearson Education
ISBN: 0321670280
Category : Computers
Languages : en
Pages : 615
Book Description
Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.
Publisher: Pearson Education
ISBN: 0321670280
Category : Computers
Languages : en
Pages : 615
Book Description
Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.
Agile Game Development with Scrum
Author: Clinton Keith
Publisher:
ISBN: 9780321670311
Category : Agile software development
Languages : en
Pages : 227
Book Description
Publisher:
ISBN: 9780321670311
Category : Agile software development
Languages : en
Pages : 227
Book Description
Lean Game Development
Author: Julia Naomi Rosenfield Boeira
Publisher: Apress
ISBN: 148423216X
Category : Computers
Languages : en
Pages : 159
Book Description
Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You’ll understand what lean is and how it helps the gaming industry. You’ll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process. Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall. What You'll Learn Discover how lean helps the gaming industry Understand the value of lean over Agile Apply MVP concepts to gaming industry Work with basic automated testing for gaming environment Who This Book Is For Game developers, artist, designers and project managers
Publisher: Apress
ISBN: 148423216X
Category : Computers
Languages : en
Pages : 159
Book Description
Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You’ll understand what lean is and how it helps the gaming industry. You’ll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process. Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall. What You'll Learn Discover how lean helps the gaming industry Understand the value of lean over Agile Apply MVP concepts to gaming industry Work with basic automated testing for gaming environment Who This Book Is For Game developers, artist, designers and project managers
Agile Software Development
Author: Alistair Cockburn
Publisher: Addison-Wesley Professional
ISBN: 9780201699692
Category : Computers
Languages : en
Pages : 308
Book Description
Alastair Cockburn offers advice on bringing difficult software development projects to a successful conclusion with a minimum of stress. The volume is based on over 10 years of interviewing software project teams.
Publisher: Addison-Wesley Professional
ISBN: 9780201699692
Category : Computers
Languages : en
Pages : 308
Book Description
Alastair Cockburn offers advice on bringing difficult software development projects to a successful conclusion with a minimum of stress. The volume is based on over 10 years of interviewing software project teams.
The Art of Agile Development
Author: James Shore
Publisher: "O'Reilly Media, Inc."
ISBN: 0596527675
Category : Computers
Languages : en
Pages : 436
Book Description
For those considering Extreme Programming, this book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience. While plenty of books address the what and why of agile development, very few offer the information users can apply directly.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596527675
Category : Computers
Languages : en
Pages : 436
Book Description
For those considering Extreme Programming, this book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience. While plenty of books address the what and why of agile development, very few offer the information users can apply directly.
Gear Up!
Author: Clinton Keith
Publisher: Createspace Independent Publishing Platform
ISBN: 9781546516842
Category :
Languages : en
Pages : 102
Book Description
Great teams make great games. While process can help or hinder, great games require talent, creativity and teamwork of developers. This book helps them reach their potential by sharing practices that other developers have used to: - Improve how teams execute on a day-to day basis - Overcome barriers to becoming great teams - Facilitate change and engagement though improved coaching and leadership - Respect and aide the personal growth of developers - Stream-line iterations - Guide projects and manage risk - Raise the quality bar throughout a studio - Enhance your studio's environment for developers Authors Clinton Keith and Grant Shonkwiler have combined decades of game development experience on dozens of shipped games. Now they've collaborated with other veterans across the game development industry to bring this collection of advanced practices to you.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781546516842
Category :
Languages : en
Pages : 102
Book Description
Great teams make great games. While process can help or hinder, great games require talent, creativity and teamwork of developers. This book helps them reach their potential by sharing practices that other developers have used to: - Improve how teams execute on a day-to day basis - Overcome barriers to becoming great teams - Facilitate change and engagement though improved coaching and leadership - Respect and aide the personal growth of developers - Stream-line iterations - Guide projects and manage risk - Raise the quality bar throughout a studio - Enhance your studio's environment for developers Authors Clinton Keith and Grant Shonkwiler have combined decades of game development experience on dozens of shipped games. Now they've collaborated with other veterans across the game development industry to bring this collection of advanced practices to you.
User Stories Applied
Author: Mike Cohn
Publisher: Addison-Wesley Professional
ISBN: 0132702649
Category : Computers
Languages : en
Pages : 291
Book Description
Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users' needs is to begin with "user stories": simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied, Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You'll learn what makes a great user story, and what makes a bad one. You'll discover practical ways to gather user stories, even when you can't speak with your users. Then, once you've compiled your user stories, Cohn shows how to organize them, prioritize them, and use them for planning, management, and testing. User role modeling: understanding what users have in common, and where they differ Gathering stories: user interviewing, questionnaires, observation, and workshops Working with managers, trainers, salespeople and other "proxies" Writing user stories for acceptance testing Using stories to prioritize, set schedules, and estimate release costs Includes end-of-chapter practice questions and exercises User Stories Applied will be invaluable to every software developer, tester, analyst, and manager working with any agile method: XP, Scrum... or even your own home-grown approach.
Publisher: Addison-Wesley Professional
ISBN: 0132702649
Category : Computers
Languages : en
Pages : 291
Book Description
Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users' needs is to begin with "user stories": simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied, Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You'll learn what makes a great user story, and what makes a bad one. You'll discover practical ways to gather user stories, even when you can't speak with your users. Then, once you've compiled your user stories, Cohn shows how to organize them, prioritize them, and use them for planning, management, and testing. User role modeling: understanding what users have in common, and where they differ Gathering stories: user interviewing, questionnaires, observation, and workshops Working with managers, trainers, salespeople and other "proxies" Writing user stories for acceptance testing Using stories to prioritize, set schedules, and estimate release costs Includes end-of-chapter practice questions and exercises User Stories Applied will be invaluable to every software developer, tester, analyst, and manager working with any agile method: XP, Scrum... or even your own home-grown approach.
A Scrum Book
Author: Jeff Sutherland
Publisher: Pragmatic Bookshelf
ISBN: 1680507567
Category : Computers
Languages : en
Pages : 698
Book Description
Building a successful product usually involves teams of people, and many choose the Scrum approach to aid in creating products that deliver the highest possible value. Implementing Scrum gives teams a collection of powerful ideas they can assemble to fit their needs and meet their goals. The ninety-four patterns contained within are elaborated nuggets of insight into Scrum’s building blocks, how they work, and how to use them. They offer novices a roadmap for starting from scratch, yet they help intermediate practitioners fine-tune or fortify their Scrum implementations. Experienced practitioners can use the patterns and supporting explanations to get a better understanding of how the parts of Scrum complement each other to solve common problems in product development. The patterns are written in the well-known Alexandrian form, whose roots in architecture and design have enjoyed broad application in the software world. The form organizes each pattern so you can navigate directly to organizational design tradeoffs or jump to the solution or rationale that makes the solution work. The patterns flow together naturally through the context sections at their beginning and end. Learn everything you need to know to master and implement Scrum one step at a time—the agile way.
Publisher: Pragmatic Bookshelf
ISBN: 1680507567
Category : Computers
Languages : en
Pages : 698
Book Description
Building a successful product usually involves teams of people, and many choose the Scrum approach to aid in creating products that deliver the highest possible value. Implementing Scrum gives teams a collection of powerful ideas they can assemble to fit their needs and meet their goals. The ninety-four patterns contained within are elaborated nuggets of insight into Scrum’s building blocks, how they work, and how to use them. They offer novices a roadmap for starting from scratch, yet they help intermediate practitioners fine-tune or fortify their Scrum implementations. Experienced practitioners can use the patterns and supporting explanations to get a better understanding of how the parts of Scrum complement each other to solve common problems in product development. The patterns are written in the well-known Alexandrian form, whose roots in architecture and design have enjoyed broad application in the software world. The form organizes each pattern so you can navigate directly to organizational design tradeoffs or jump to the solution or rationale that makes the solution work. The patterns flow together naturally through the context sections at their beginning and end. Learn everything you need to know to master and implement Scrum one step at a time—the agile way.
Research Anthology on Agile Software, Software Development, and Testing
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668437031
Category : Computers
Languages : en
Pages : 2164
Book Description
Software development continues to be an ever-evolving field as organizations require new and innovative programs that can be implemented to make processes more efficient, productive, and cost-effective. Agile practices particularly have shown great benefits for improving the effectiveness of software development and its maintenance due to their ability to adapt to change. It is integral to remain up to date with the most emerging tactics and techniques involved in the development of new and innovative software. The Research Anthology on Agile Software, Software Development, and Testing is a comprehensive resource on the emerging trends of software development and testing. This text discusses the newest developments in agile software and its usage spanning multiple industries. Featuring a collection of insights from diverse authors, this research anthology offers international perspectives on agile software. Covering topics such as global software engineering, knowledge management, and product development, this comprehensive resource is valuable to software developers, software engineers, computer engineers, IT directors, students, managers, faculty, researchers, and academicians.
Publisher: IGI Global
ISBN: 1668437031
Category : Computers
Languages : en
Pages : 2164
Book Description
Software development continues to be an ever-evolving field as organizations require new and innovative programs that can be implemented to make processes more efficient, productive, and cost-effective. Agile practices particularly have shown great benefits for improving the effectiveness of software development and its maintenance due to their ability to adapt to change. It is integral to remain up to date with the most emerging tactics and techniques involved in the development of new and innovative software. The Research Anthology on Agile Software, Software Development, and Testing is a comprehensive resource on the emerging trends of software development and testing. This text discusses the newest developments in agile software and its usage spanning multiple industries. Featuring a collection of insights from diverse authors, this research anthology offers international perspectives on agile software. Covering topics such as global software engineering, knowledge management, and product development, this comprehensive resource is valuable to software developers, software engineers, computer engineers, IT directors, students, managers, faculty, researchers, and academicians.
Designing the User Experience of Game Development Tools
Author: David Lightbown
Publisher: CRC Press
ISBN: 1482240211
Category : Computers
Languages : en
Pages : 186
Book Description
Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to im
Publisher: CRC Press
ISBN: 1482240211
Category : Computers
Languages : en
Pages : 186
Book Description
Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to im