Author: K. Arai
Publisher: Springer Science & Business Media
ISBN: 4431294279
Category : Social Science
Languages : en
Pages : 153
Book Description
This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.
Agent-Based Modeling Meets Gaming Simulation
Author: K. Arai
Publisher: Springer Science & Business Media
ISBN: 4431294279
Category : Social Science
Languages : en
Pages : 153
Book Description
This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.
Publisher: Springer Science & Business Media
ISBN: 4431294279
Category : Social Science
Languages : en
Pages : 153
Book Description
This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.
Agent-Based Modeling Meets Gaming Simulation
Author: K. Arai
Publisher: Springer
ISBN: 9784431294269
Category : Social Science
Languages : en
Pages : 180
Book Description
This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.
Publisher: Springer
ISBN: 9784431294269
Category : Social Science
Languages : en
Pages : 180
Book Description
This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.
Meeting the Challenge of Social Problems via Agent-Based Simulation
Author: T. Terano
Publisher: Springer Science & Business Media
ISBN: 4431678638
Category : Social Science
Languages : en
Pages : 198
Book Description
The series of international workshops on Agent-Based Approaches in Economic and Social Complex Systems (AESCS) is part of the worldwide activities on computational social and organizational sciences. The second workshop, AESCS ’02, focusing on progress of agent-based simulation was held in Tokyo in August 2002. AESCS ’02 explored the frontiers of the field. The importance of cumulative progress was emphasized in discussions of common tasks, standard computational models, replication and validation issues, and evaluation and verification criteria. Promoting multidisciplinary work in computational economics, organizational science, social dynamics, and complex systems, AESCS ’02 brought together researchers from diverse fields. This book contains the invited papers by Robert Axtell, Shu-Heng Chen, and Takao Terano, along with selected papers collected in three major sections: Economic Systems, Marketing and Management, and Social Systems and Methodology.
Publisher: Springer Science & Business Media
ISBN: 4431678638
Category : Social Science
Languages : en
Pages : 198
Book Description
The series of international workshops on Agent-Based Approaches in Economic and Social Complex Systems (AESCS) is part of the worldwide activities on computational social and organizational sciences. The second workshop, AESCS ’02, focusing on progress of agent-based simulation was held in Tokyo in August 2002. AESCS ’02 explored the frontiers of the field. The importance of cumulative progress was emphasized in discussions of common tasks, standard computational models, replication and validation issues, and evaluation and verification criteria. Promoting multidisciplinary work in computational economics, organizational science, social dynamics, and complex systems, AESCS ’02 brought together researchers from diverse fields. This book contains the invited papers by Robert Axtell, Shu-Heng Chen, and Takao Terano, along with selected papers collected in three major sections: Economic Systems, Marketing and Management, and Social Systems and Methodology.
Key Concepts in Creative Industries
Author: John Hartley
Publisher: SAGE
ISBN: 1446290425
Category : Social Science
Languages : en
Pages : 202
Book Description
This guide to the emerging language of creative industries field is a valuable resource for researchers and students alike. Concise, extensively referenced, and accessible, this this is an exceptionally useful reference work. - Gauti Sigthorsson, Greenwich University "There could be no better guides to the conceptual map of the creative industries than John Hartley and his colleagues, pioneers in the field. This book is a clear, comprehensive and accessible tool-kit of ideas, concepts, questions and discussions which will be invaluable to students and practitioners alike. Key Concepts in Creative Industries is set to become the corner stone of an expanding and exciting field of study" - Chris Barker, University of Wollongong Creativity is an attribute of individual people, but also a feature of organizations like firms, cultural institutions and social networks. In the knowledge economy of today, creativity is of increasing value, for developing, emergent and advanced countries, and for competing cities. This book is the first to present an organized study of the key concepts that underlie and motivate the field of creative industries. Written by a world-leading team of experts, it presents readers with compact accounts of the history of terms, the debates and tensions associated with their usage, and examples of how they apply to the creative industries around the world. Crisp and relevant, this is an invaluable text for students of the creative industries across a range of disciplines, especially media, communication, economics, sociology, creative and performing arts and regional studies.
Publisher: SAGE
ISBN: 1446290425
Category : Social Science
Languages : en
Pages : 202
Book Description
This guide to the emerging language of creative industries field is a valuable resource for researchers and students alike. Concise, extensively referenced, and accessible, this this is an exceptionally useful reference work. - Gauti Sigthorsson, Greenwich University "There could be no better guides to the conceptual map of the creative industries than John Hartley and his colleagues, pioneers in the field. This book is a clear, comprehensive and accessible tool-kit of ideas, concepts, questions and discussions which will be invaluable to students and practitioners alike. Key Concepts in Creative Industries is set to become the corner stone of an expanding and exciting field of study" - Chris Barker, University of Wollongong Creativity is an attribute of individual people, but also a feature of organizations like firms, cultural institutions and social networks. In the knowledge economy of today, creativity is of increasing value, for developing, emergent and advanced countries, and for competing cities. This book is the first to present an organized study of the key concepts that underlie and motivate the field of creative industries. Written by a world-leading team of experts, it presents readers with compact accounts of the history of terms, the debates and tensions associated with their usage, and examples of how they apply to the creative industries around the world. Crisp and relevant, this is an invaluable text for students of the creative industries across a range of disciplines, especially media, communication, economics, sociology, creative and performing arts and regional studies.
Policy Practice and Digital Science
Author: Marijn Janssen
Publisher: Springer
ISBN: 3319127845
Category : Law
Languages : en
Pages : 435
Book Description
The explosive growth in data, computational power, and social media creates new opportunities for innovating the processes and solutions of Information and communications technology (ICT) based policy-making and research. To take advantage of these developments in the digital world, new approaches, concepts, instruments and methods are needed to navigate the societal and computational complexity. This requires extensive interdisciplinary knowledge of public administration, policy analyses, information systems, complex systems and computer science. This book provides the foundation for this new interdisciplinary field, in which various traditional disciplines are blending. Both policy makers, executors and those in charge of policy implementations acknowledge that ICT is becoming more important and is changing the policy-making process, resulting in a next generation policy-making based on ICT support. Web 2.0 and even Web 3.0 point to the specific applications of social networks, semantically enriched and linked data, whereas policy-making has also to do with the use of the vast amount of data, predictions and forecasts, and improving the outcomes of policy-making, which is confronted with an increasing complexity and uncertainty of the outcomes. The field of policy-making is changing and driven by developments like open data, computational methods for processing data, opining mining, simulation and visualization of rich data sets, all combined with public engagement, social media and participatory tools.
Publisher: Springer
ISBN: 3319127845
Category : Law
Languages : en
Pages : 435
Book Description
The explosive growth in data, computational power, and social media creates new opportunities for innovating the processes and solutions of Information and communications technology (ICT) based policy-making and research. To take advantage of these developments in the digital world, new approaches, concepts, instruments and methods are needed to navigate the societal and computational complexity. This requires extensive interdisciplinary knowledge of public administration, policy analyses, information systems, complex systems and computer science. This book provides the foundation for this new interdisciplinary field, in which various traditional disciplines are blending. Both policy makers, executors and those in charge of policy implementations acknowledge that ICT is becoming more important and is changing the policy-making process, resulting in a next generation policy-making based on ICT support. Web 2.0 and even Web 3.0 point to the specific applications of social networks, semantically enriched and linked data, whereas policy-making has also to do with the use of the vast amount of data, predictions and forecasts, and improving the outcomes of policy-making, which is confronted with an increasing complexity and uncertainty of the outcomes. The field of policy-making is changing and driven by developments like open data, computational methods for processing data, opining mining, simulation and visualization of rich data sets, all combined with public engagement, social media and participatory tools.
Multi-Agent Applications with Evolutionary Computation and Biologically Inspired Technologies: Intelligent Techniques for Ubiquity and Optimization
Author: Chen, Shu-Heng
Publisher: IGI Global
ISBN: 1605668990
Category : Technology & Engineering
Languages : en
Pages : 383
Book Description
"This book compiles numerous ongoing projects and research efforts in the design of agents in light of recent development in neurocognitive science and quantum physics, providing readers with interdisciplinary applications of multi-agents systems, ranging from economics to engineering"--Provided by publisher.
Publisher: IGI Global
ISBN: 1605668990
Category : Technology & Engineering
Languages : en
Pages : 383
Book Description
"This book compiles numerous ongoing projects and research efforts in the design of agents in light of recent development in neurocognitive science and quantum physics, providing readers with interdisciplinary applications of multi-agents systems, ranging from economics to engineering"--Provided by publisher.
A Perspective on Agent Systems
Author: Krzysztof Cetnarowicz
Publisher: Springer
ISBN: 3319131974
Category : Technology & Engineering
Languages : en
Pages : 155
Book Description
This monograph presents the concept of agents and agent systems. It starts with a formal approach and then presents examples of practical applications. In order to form the principles of construction of autonomous agents, a model of the agent is introduced. Subsequent parts of the monograph include several examples of applications of the term agent. Descriptions of different examples of applications of agent systems in such fields as evolution systems, mobile robot systems, artificial intelligence systems are given. The book constitutes an outline of methodology of the design and realization of agent systems based on the M-agent architecture oriented on different areas of applications.
Publisher: Springer
ISBN: 3319131974
Category : Technology & Engineering
Languages : en
Pages : 155
Book Description
This monograph presents the concept of agents and agent systems. It starts with a formal approach and then presents examples of practical applications. In order to form the principles of construction of autonomous agents, a model of the agent is introduced. Subsequent parts of the monograph include several examples of applications of the term agent. Descriptions of different examples of applications of agent systems in such fields as evolution systems, mobile robot systems, artificial intelligence systems are given. The book constitutes an outline of methodology of the design and realization of agent systems based on the M-agent architecture oriented on different areas of applications.
Present and Future of Evolutionary Economics
Author: Kiichiro Yagi
Publisher: Springer Nature
ISBN: 9819744342
Category :
Languages : en
Pages : 283
Book Description
Publisher: Springer Nature
ISBN: 9819744342
Category :
Languages : en
Pages : 283
Book Description
Evolutionary Computing and Artificial Intelligence
Author: Fernando Koch
Publisher: Springer
ISBN: 9811369364
Category : Computers
Languages : en
Pages : 148
Book Description
This Festschrift volume is published in honor of Takao Terano on the occasion of his retirement. Takao Terano is a leading expert in the areas of agent-based modelling, knowledge systems, evolutionary computation, and service science.The contributions in this volume reflect the breadth and impact of his work. The volume contains 12 full papers related to Takao Terano’s research. They deal with various aspects of artificial intelligence, multi-agent systems, collaborative and social computing, social networks, ubiquitous computing.
Publisher: Springer
ISBN: 9811369364
Category : Computers
Languages : en
Pages : 148
Book Description
This Festschrift volume is published in honor of Takao Terano on the occasion of his retirement. Takao Terano is a leading expert in the areas of agent-based modelling, knowledge systems, evolutionary computation, and service science.The contributions in this volume reflect the breadth and impact of his work. The volume contains 12 full papers related to Takao Terano’s research. They deal with various aspects of artificial intelligence, multi-agent systems, collaborative and social computing, social networks, ubiquitous computing.
Introduction to Discrete Event Simulation and Agent-based Modeling
Author: Theodore T. Allen
Publisher: Springer Science & Business Media
ISBN: 0857291394
Category : Technology & Engineering
Languages : en
Pages : 220
Book Description
Discrete event simulation and agent-based modeling are increasingly recognized as critical for diagnosing and solving process issues in complex systems. Introduction to Discrete Event Simulation and Agent-based Modeling covers the techniques needed for success in all phases of simulation projects. These include: • Definition – The reader will learn how to plan a project and communicate using a charter. • Input analysis – The reader will discover how to determine defensible sample sizes for all needed data collections. They will also learn how to fit distributions to that data. • Simulation – The reader will understand how simulation controllers work, the Monte Carlo (MC) theory behind them, modern verification and validation, and ways to speed up simulation using variation reduction techniques and other methods. • Output analysis – The reader will be able to establish simultaneous intervals on key responses and apply selection and ranking, design of experiments (DOE), and black box optimization to develop defensible improvement recommendations. • Decision support – Methods to inspire creative alternatives are presented, including lean production. Also, over one hundred solved problems are provided and two full case studies, including one on voting machines that received international attention. Introduction to Discrete Event Simulation and Agent-based Modeling demonstrates how simulation can facilitate improvements on the job and in local communities. It allows readers to competently apply technology considered key in many industries and branches of government. It is suitable for undergraduate and graduate students, as well as researchers and other professionals.
Publisher: Springer Science & Business Media
ISBN: 0857291394
Category : Technology & Engineering
Languages : en
Pages : 220
Book Description
Discrete event simulation and agent-based modeling are increasingly recognized as critical for diagnosing and solving process issues in complex systems. Introduction to Discrete Event Simulation and Agent-based Modeling covers the techniques needed for success in all phases of simulation projects. These include: • Definition – The reader will learn how to plan a project and communicate using a charter. • Input analysis – The reader will discover how to determine defensible sample sizes for all needed data collections. They will also learn how to fit distributions to that data. • Simulation – The reader will understand how simulation controllers work, the Monte Carlo (MC) theory behind them, modern verification and validation, and ways to speed up simulation using variation reduction techniques and other methods. • Output analysis – The reader will be able to establish simultaneous intervals on key responses and apply selection and ranking, design of experiments (DOE), and black box optimization to develop defensible improvement recommendations. • Decision support – Methods to inspire creative alternatives are presented, including lean production. Also, over one hundred solved problems are provided and two full case studies, including one on voting machines that received international attention. Introduction to Discrete Event Simulation and Agent-based Modeling demonstrates how simulation can facilitate improvements on the job and in local communities. It allows readers to competently apply technology considered key in many industries and branches of government. It is suitable for undergraduate and graduate students, as well as researchers and other professionals.