Adventures in Kaphornia 02 - The Island of the Piranha Men

Adventures in Kaphornia 02 - The Island of the Piranha Men PDF Author: Christian Lonsing
Publisher: Ulisses Spiele
ISBN: 3868898654
Category : Games & Activities
Languages : en
Pages : 79

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Book Description
Barbasco Roteon, the Blood Sucking Scourge of the Sea, has returned and kidnapped the daughter of the Kaphornian museum's curator. Will the heroes manage to gain the upper hand against zombies, pirates and other monsters and put a stop to the vampire captain's rule? The Island of the Piranha Men is a complete game providing 3 hours of humorous, adventurous entertainment for you and 3 or 4 friends for the price of two movie tickets. With simple rules, and all the preparation done for you, you can jump straight into the adventure. You will be playing within half an hour of opening the book.

Adventures in Kaphornia 02 - The Island of the Piranha Men

Adventures in Kaphornia 02 - The Island of the Piranha Men PDF Author: Christian Lonsing
Publisher: Ulisses Spiele
ISBN: 3868898654
Category : Games & Activities
Languages : en
Pages : 79

Get Book Here

Book Description
Barbasco Roteon, the Blood Sucking Scourge of the Sea, has returned and kidnapped the daughter of the Kaphornian museum's curator. Will the heroes manage to gain the upper hand against zombies, pirates and other monsters and put a stop to the vampire captain's rule? The Island of the Piranha Men is a complete game providing 3 hours of humorous, adventurous entertainment for you and 3 or 4 friends for the price of two movie tickets. With simple rules, and all the preparation done for you, you can jump straight into the adventure. You will be playing within half an hour of opening the book.

The Art & Making of Fantasy Miniatures

The Art & Making of Fantasy Miniatures PDF Author: Jamie Kendall
Publisher: Casemate Publishers
ISBN: 1526767457
Category : Crafts & Hobbies
Languages : en
Pages : 241

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Book Description
“Copiously and brilliantly illustrated with fine examples of what can be achieved in the realms of fantasy and dungeons and dragons wargaming.” —Books Monthly The Art and Making of Fantasy Miniatures is a showcase of some of the best talent in the industry. Compiled with the cooperation of eleven of the most innovative companies from Europe, the UK and USA, it shows what goes in to the creative process of taking an initial concept from two-dimensional sketches and translating it into a three-dimensional figurine ready for collectors and tabletop gamers. Game designers, artists and sculptors explain their part in bringing these miniature works of art to life. The book is lavishly illustrated with over 1,000 images, including concept art, work-in-progress sculpts and beautifully painted miniatures. The book features miniatures from games and companies such as Aradia Miniatures, Alkemy (Alchemist Miniatures), Avatars of War, Godslayer (Megalith Games), Guild Ball (Steamforged Games), Relicblade (Metal King Studio), WARMACHINE and HORDES (Privateer Press), RUMBLESLAM (TTCombat), Drakerys (Don’t Panic Games), Kings of War (Mantic Games) and Freeblades (DGS Games). “So if you’re interested in learning more about the miniature design process from innovative wargame companies, make sure to grab this book and start exploring the great artistic journey your miniatures undergo on their way to the tabletop!” —Wargame News and Terrain “Hobbyists can glean tips about making and painting large or smallscale figures or just sit back and enjoy the show.” —Toy Soldier & Model Figure “If you are collecting the various models then this has to be the best guide to see what is out there.” —SF Crowsnest

The Art of H.P. Lovecraft's Cthulhu Mythos

The Art of H.P. Lovecraft's Cthulhu Mythos PDF Author: Jeremy McHugh
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description


Old World Armoury

Old World Armoury PDF Author: Robert J. Schwalb
Publisher:
ISBN: 9781844162666
Category : Warhammer (Game)
Languages : en
Pages : 0

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Book Description
In a grim world of perilous adventures you need to be well prepared or you will face certain death. This supplement is a complete inventory of everything an adventurer needs to equip himself to survive and also a few other choice items as well.

Judo Formal Techniques

Judo Formal Techniques PDF Author: Donn F. Draeger
Publisher: Tuttle Publishing
ISBN: 1462920764
Category : Sports & Recreation
Languages : en
Pages : 560

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Book Description
Judo Formal Techniques is "The most detailed explanation of Judo that has ever been published" (The Japan Times). A comprehensive training manual to the basic "free practice" forms of Kodokan Judo (the Randori no Kata), the book provides essential instruction in the throwing and grappling kata (Nage no Kata and Katame no Kata) that every Judo practitioner needs to master. The authors are two of the world's top instructors--Donn F. Draeger and Tadao Otaki. Both were instructors at the Kodokan Judo Institute in Tokyo--the headquarters of international Judo, which was founded by the creator of the martial art, Jigoro Kano. Draeger, considered by many to be the first non-Japanese Budo master, was an authority on Asian martial culture who held high ranks and teaching licenses in several martial arts. He was a prolific writer and was the first non-Japanese Judo instructor at the Kodokan. Otaki was not only a successful Judo instructor but also a university professor who was widely praised for his research on the role of Judo in education. Draeger and Otaki based their text on Jigoro Kano's published and unpublished personal writings. Recapturing the original spirit and intent of the essential Judo kata, they are presented in the standard Kodokan versions as refined by generations of practitioners. Richly illustrated with over 1,000 photos and drawings, Judo Formal Techniques offers complete step-by-step instructions for the roles of both training partners. In addition to the core techniques of throwing and grappling, it explains the important transitional movements as well as grips, stances, and postures. First introduced as an Olympic sport at the 1964 Tokyo Olympics, Judo is returning to its home city on the world stage at the 2020 Olympics. Practiced by more than 20 million people worldwide, Judo is only expected to continue growing in popularity. A new foreword by Judo instructor Neil Ohlenkamp sheds light on the book's lasting importance as the classic "Kata bible" for Judo students and instructors alike and an indispensable resource for all martial arts practitioners.

Konflikt '47: Defiance

Konflikt '47: Defiance PDF Author: Warlord Games
Publisher: Bloomsbury Publishing
ISBN: 147282878X
Category : Games & Activities
Languages : en
Pages : 112

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Book Description
Delving deeper into the weird world of Konflikt '47, this supplement presents a range of new material for the game, including: - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt '47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.

Tome of Adventure Design PoD Softcover

Tome of Adventure Design PoD Softcover PDF Author: Frog God Games
Publisher:
ISBN: 9781943067367
Category :
Languages : en
Pages : 318

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Book Description
A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.

Konflikt ’47

Konflikt ’47 PDF Author: Warlord Games
Publisher: Bloomsbury Publishing
ISBN: 1472815696
Category : Fiction
Languages : en
Pages : 210

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Book Description
1944 Atomic testing at Los Alamos opens a rift in the fabric of space, while the detonation of the Fat Boy atomic bomb over Dresden creates a second. German and American scientists determine that signals are being transmitted through the rifts, many indecipherable, but some containing revolutionary scientific and technological theorems. Desperate for any military advantage, Germany and the US swiftly apply these discoveries to their war efforts, and incredible new weapons begin to appear on the battlefield. Angered by America's refusal to share the secrets of Rift-tech, Stalin declares war on the US and Britain, and the Allies are fractured. 1947 World War II has entered a completely new phase. Power-armoured infantry armed with personal wonder-weapons follow super-heavy tanks and mechanised walkers into battle, smashing defences with colossal firepower, while genetic monstrosities are sent out to hunt and terrorise enemy forces. This is the new nature of war. This is Konflikt '47. *** With rules inspired by the award-winning Bolt Action system, this standalone game takes World War II to a completely new level, and offers everything required to harness the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival.

The Price of Infamy

The Price of Infamy PDF Author: Tim Hitchcock
Publisher:
ISBN: 9781601254214
Category : Pathfinder (Game)
Languages : en
Pages : 0

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Book Description
The adventurers now have their own island and port, but they'll need more than one ship to defend it. They must scour the harbors and docks of the Shackles to recruit more ships and more crews to their flag. But when a rival from their past sends a fleet to attack them, they must defend their island home. And when they sail to his island to get their revenge, the adventurers discover a traitor whose betrayal threatens all of the islands of the Shackles! Continuing the Skull & Shackles Adventure Path, The Price of Infamy is a Pathfinder Roleplaying Game adventure for 11th-level characters. This Pathfinder adventure delves into the secrets of the deadly cult of Norgorber, god of thieves and assassins, and presents new rules for battles between whole pirate fleets. New monsters from the depths of the sea and exotic islands fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder's Journal.

Island of Empty Eyes

Island of Empty Eyes PDF Author: Neil Spicer
Publisher:
ISBN: 9781601254160
Category : Pathfinder (Game)
Languages : en
Pages : 0

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Book Description
Having won the Free Captain's Regatta, the adventurers must now claim their prize -- the uninhabited and dangerous Island of Empty Eyes. After exploring strange ruins and fighting the island's monstrous denizens, the adventurers must host a feast for their new peers on the Pirate Council. But a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island wilderness and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity? Continuing the Skull & Shackles Adventure Path, Island of Empty Eyes is a Pathfinder Roleplaying Game adventure for 9th-level characters. This volume reveals the mysteries behind some of Golarion's most infamous pirate legends, as well as new details on the enigmatic cyclopes. New monsters from the depths of the sea and exotic islands fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder's Journal.