Game Wizards

Game Wizards PDF Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401

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Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Game Wizards

Game Wizards PDF Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401

Get Book Here

Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Adventures in Fantasy

Adventures in Fantasy PDF Author: John Gust
Publisher: John Wiley & Sons
ISBN: 0470639865
Category : Education
Languages : en
Pages : 313

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Book Description
Adventures in Fantasy offers an exciting approach to teaching narrative and descriptive writing that stimulates a student’s creativity and imagination. Filled with mini-lessons, reading projects, and hands-on writing activities, the book shows teachers step-by-step how to introduce students to the “magic” of creating a complete story in the fantasy/adventure genre. Before fleshing out their stories, however, students are asked to construct actual maps of their ‘fantasyland’ – and then to write a travelogue describing the setting in vivid detail. This initial fantasizing encourages students to be wildly inventive in creating the drama, ogres, villains, heroes and heroines featured in their story, and on the way they learn about the mythic journey.

Eyes of the Stone Thief

Eyes of the Stone Thief PDF Author: Gareth Ryder-Hanrahan
Publisher: Pelgrane Press
ISBN: 9781908983695
Category : Games & Activities
Languages : en
Pages : 360

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Book Description
Can you kill the dungeon before it kills you?

Adventures in Oz

Adventures in Oz PDF Author: F. Douglas Wall
Publisher: CreateSpace
ISBN: 9781451544800
Category : Games
Languages : en
Pages : 136

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Book Description
The Adventure Begins With You! For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz! * Easily create your own unique Oz character, or recreate your favorite Oz hero! * Simple rules and a bloodless combat system make it a great game for Oz fans of all ages! * Over 30 locations from L. Frank Baum's Oz stories as well as advice for creating your own Ozzy locales! * "The Jaded City of Oz" a fun new Oz adventure!

Adventures in High Fantasy

Adventures in High Fantasy PDF Author: Jeffrey C. Dillow
Publisher:
ISBN:
Category : High Fantasy (Game)
Languages : en
Pages : 216

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Book Description


Neverland

Neverland PDF Author: Andrew Kolb
Publisher:
ISBN: 9781524860202
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Journey into the world of Peter Pan and its mysterious inhabitants. The book is a feature-length hex crawl campaign, filled with endless adventure, adapted from the tales of Peter Pan, and tailored for an older audience.

Spellbreaker

Spellbreaker PDF Author: Jonathan Green
Publisher: Wizard Books
ISBN: 9781840468076
Category : Fantasy fiction
Languages : en
Pages : 0

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Book Description
Rassin Abbey has guarded its arcane treasures for centuries. But when their Black Grimoire spellbook is stolen, the land of Ruddlestone is plunged into a crisis of epic proportions. Should the legendary Casket of Shadows be opened, the Infernal Beast will be unleashed to wreak its terrible carnage across the Old World.

Spire

Spire PDF Author: Grant Howitt
Publisher:
ISBN: 9780996376563
Category : Games
Languages : en
Pages :

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Book Description


Beasts & Barbarians (S2p30002)

Beasts & Barbarians (S2p30002) PDF Author: Umberto Pignatelli
Publisher: Studio 2 Publishing
ISBN: 9788393179657
Category :
Languages : en
Pages : 346

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Book Description


White Box

White Box PDF Author: Charlie Mason
Publisher:
ISBN: 9781545516485
Category : Fantasy games
Languages : en
Pages : 140

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Book Description
White Box: Fantastic Medieval Adventure Game is an easy to learn role-playing game inspired by the original edition by Gygax and Arneson. It is compatible with Swords & Wizardry WhiteBox.