Author: Edwin Phelps Hartman
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 580
Book Description
Adventures in Construction
Author: Art Post
Publisher: iUniverse
ISBN: 0595371450
Category : Biography & Autobiography
Languages : en
Pages : 134
Book Description
From the author of Huck Finning the Amazon-the greatest true-life adventure story of the 20th century-now comes Adventures in Construction: Expect the Unexpected. Art Post's 3rd book takes the reader around the world from the Panamanian jungles to the Scottish highlands where massive feats of engineering and construction are carried out under the management supervision of mar. Post. These stories are riveting and full of intrigue, politics, and adventure all told with the author's compelling sense of humor. Art's 50 years of engineering, personal hiring management and construction experience are blended beautifully together with his excellent story-telling abilities which leaves the audience wanting more, even if worldwide construction projects were heretofore of little interest to them. W.W.II Panamanian battle defenses erected among teeming hordes of deadly snakes and malaria infested jungles, engineering feats which seem to defy the limits of physics and the imagination; the seemingly impossible logistics of implementing construction projects from the ground up and much, much more.
Publisher: iUniverse
ISBN: 0595371450
Category : Biography & Autobiography
Languages : en
Pages : 134
Book Description
From the author of Huck Finning the Amazon-the greatest true-life adventure story of the 20th century-now comes Adventures in Construction: Expect the Unexpected. Art Post's 3rd book takes the reader around the world from the Panamanian jungles to the Scottish highlands where massive feats of engineering and construction are carried out under the management supervision of mar. Post. These stories are riveting and full of intrigue, politics, and adventure all told with the author's compelling sense of humor. Art's 50 years of engineering, personal hiring management and construction experience are blended beautifully together with his excellent story-telling abilities which leaves the audience wanting more, even if worldwide construction projects were heretofore of little interest to them. W.W.II Panamanian battle defenses erected among teeming hordes of deadly snakes and malaria infested jungles, engineering feats which seem to defy the limits of physics and the imagination; the seemingly impossible logistics of implementing construction projects from the ground up and much, much more.
Zoom: Construction Site Adventure
Author: Susan Hayes
Publisher: What on Earth Books
ISBN: 9781912920426
Category :
Languages : en
Pages : 36
Book Description
Join Maxie on a building site in this board book with peek-a-boo holes throughout and a pop-up! Join Maxie as they build their dream skyscraper from the ground up. Zoom: Construction Site Adventure is part of What on Earth Books' Zoom series of 36-page board books written by Susan Hayes, with peek-a-boo holes through the pages and a surprise popup.
Publisher: What on Earth Books
ISBN: 9781912920426
Category :
Languages : en
Pages : 36
Book Description
Join Maxie on a building site in this board book with peek-a-boo holes throughout and a pop-up! Join Maxie as they build their dream skyscraper from the ground up. Zoom: Construction Site Adventure is part of What on Earth Books' Zoom series of 36-page board books written by Susan Hayes, with peek-a-boo holes through the pages and a surprise popup.
Adventures in Research
Author: Edwin Phelps Hartman
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 580
Book Description
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 580
Book Description
Dungeons and Desktops
Author: Matt Barton
Publisher: CRC Press
ISBN: 1351273388
Category : Computers
Languages : en
Pages : 668
Book Description
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles
Publisher: CRC Press
ISBN: 1351273388
Category : Computers
Languages : en
Pages : 668
Book Description
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles
Worldwide Volunteering
Author:
Publisher: How To Books Ltd
ISBN: 9781857039108
Category : Self-Help
Languages : en
Pages : 644
Book Description
This book demonstrates the enormous range of opportunites that exist around the world. There is something for everyone. - from the Foreword by Richard Branson
Publisher: How To Books Ltd
ISBN: 9781857039108
Category : Self-Help
Languages : en
Pages : 644
Book Description
This book demonstrates the enormous range of opportunites that exist around the world. There is something for everyone. - from the Foreword by Richard Branson
Ready
Author: Roberto Dillon
Publisher: Springer
ISBN: 9812873414
Category : Technology & Engineering
Languages : en
Pages : 165
Book Description
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk
Publisher: Springer
ISBN: 9812873414
Category : Technology & Engineering
Languages : en
Pages : 165
Book Description
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk
Buildings and Building Management
Author:
Publisher:
ISBN:
Category : Building
Languages : en
Pages : 874
Book Description
Vols. for 1933-42 include an annual directory number; for 1959- an annual roster of realtors.
Publisher:
ISBN:
Category : Building
Languages : en
Pages : 874
Book Description
Vols. for 1933-42 include an annual directory number; for 1959- an annual roster of realtors.
Vintage Games 2.0
Author: Matt Barton
Publisher: CRC Press
ISBN: 1000000923
Category : Computers
Languages : en
Pages : 374
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Publisher: CRC Press
ISBN: 1000000923
Category : Computers
Languages : en
Pages : 374
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Architectural Adventures
Author: Dwyer
Publisher: Lulu.com
ISBN: 0980030110
Category : Architecture
Languages : en
Pages : 91
Book Description
Publisher: Lulu.com
ISBN: 0980030110
Category : Architecture
Languages : en
Pages : 91
Book Description
Adventures in Research
Author: Edwin P. Hartman
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 584
Book Description
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 584
Book Description