ART OF POINT-AND-CLICK ADVENTURE GAMES.

ART OF POINT-AND-CLICK ADVENTURE GAMES. PDF Author: BITMAP BOOKS.
Publisher:
ISBN: 9781838019112
Category :
Languages : en
Pages :

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ART OF POINT-AND-CLICK ADVENTURE GAMES.

ART OF POINT-AND-CLICK ADVENTURE GAMES. PDF Author: BITMAP BOOKS.
Publisher:
ISBN: 9781838019112
Category :
Languages : en
Pages :

Get Book Here

Book Description


Creating Adventure Games on Your Computer

Creating Adventure Games on Your Computer PDF Author: Tim Hartnell
Publisher:
ISBN: 9780345318831
Category : Games & Activities
Languages : en
Pages : 212

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Book Description


The Book of Adventure Games

The Book of Adventure Games PDF Author: Kim Schuette
Publisher: Book Company
ISBN: 9780912003085
Category : Adventure games
Languages : en
Pages : 341

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A Guide to Japanese Role-Playing Games

A Guide to Japanese Role-Playing Games PDF Author: Bitmap Books
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0

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Book Description


QuickSilver

QuickSilver PDF Author: Karl Rohnke
Publisher: Prentice Hall
ISBN:
Category : Business & Economics
Languages : en
Pages : 308

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Book Description
Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities. QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector. There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs. Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources.

Roblox Top Adventure Games

Roblox Top Adventure Games PDF Author: Alex Wiltshire
Publisher: Harper
ISBN: 9781643109824
Category : Internet games
Languages : en
Pages : 96

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Book Description
This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.

A Guide to ZX Spectrum Adventure Games - 1982 - 1985

A Guide to ZX Spectrum Adventure Games - 1982 - 1985 PDF Author: Shaun McClure
Publisher:
ISBN:
Category :
Languages : en
Pages : 579

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Book Description
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk

What Is Your Quest?

What Is Your Quest? PDF Author: Anastasia Salter
Publisher: University of Iowa Press
ISBN: 1609382757
Category : Games & Activities
Languages : en
Pages : 217

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Book Description
What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.

Programming Your Own Adventure Games in Pascal

Programming Your Own Adventure Games in Pascal PDF Author: Richard C. Vile
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 328

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Book Description


Amazing 3-D Games Adventure Set

Amazing 3-D Games Adventure Set PDF Author: Lary L. Myers
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 632

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Book Description
This book/CD-ROM package offers a glimpse behind the scenes of 3-D games like DOOM and Wolfenstein. Game expert Lary Myers takes the reader through the mechanics needed to understand and create 3-D action or adventure games. Includes 3-D game engine with sample games on CD-ROM.