Author: Anthony A. Apodaca
Publisher: Morgan Kaufmann
ISBN: 9781558606180
Category : Computers
Languages : en
Pages : 592
Book Description
From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.
Advanced RenderMan
Author: Anthony A. Apodaca
Publisher: Morgan Kaufmann
ISBN: 9781558606180
Category : Computers
Languages : en
Pages : 592
Book Description
From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.
Publisher: Morgan Kaufmann
ISBN: 9781558606180
Category : Computers
Languages : en
Pages : 592
Book Description
From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.
Rendering for Beginners
Author: Saty Raghavachary
Publisher: Taylor & Francis
ISBN: 0240519353
Category : Computers
Languages : en
Pages : 386
Book Description
Finally, a non-technical introduction to Pixar's RenderMan written for artists!
Publisher: Taylor & Francis
ISBN: 0240519353
Category : Computers
Languages : en
Pages : 386
Book Description
Finally, a non-technical introduction to Pixar's RenderMan written for artists!
Advanced Animation and Rendering Techniques
Author: Alan H. Watt
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 516
Book Description
An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 516
Book Description
An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.
The RenderMan Companion
Author: Steve Upstill
Publisher: Addison-Wesley Professional
ISBN: 9780201508680
Category : Computers
Languages : en
Pages : 518
Book Description
11th printing Bibliography: p. 443-446. Includes index.
Publisher: Addison-Wesley Professional
ISBN: 9780201508680
Category : Computers
Languages : en
Pages : 518
Book Description
11th printing Bibliography: p. 443-446. Includes index.
High Dynamic Range Imaging
Author: Erik Reinhard
Publisher: Elsevier
ISBN: 008047831X
Category : Computers
Languages : en
Pages : 522
Book Description
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design. * Written by the leading researchers in HDRI * Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting * Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X
Publisher: Elsevier
ISBN: 008047831X
Category : Computers
Languages : en
Pages : 522
Book Description
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design. * Written by the leading researchers in HDRI * Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting * Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X
Real-Time Shading
Author: Marc Olano
Publisher: CRC Press
ISBN: 1439863814
Category : Computers
Languages : en
Pages : 370
Book Description
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc
Publisher: CRC Press
ISBN: 1439863814
Category : Computers
Languages : en
Pages : 370
Book Description
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc
Principles of Computer Graphics
Author: Shalini Govil-Pai
Publisher: Springer Science & Business Media
ISBN: 038725479X
Category : Computers
Languages : en
Pages : 297
Book Description
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.
Publisher: Springer Science & Business Media
ISBN: 038725479X
Category : Computers
Languages : en
Pages : 297
Book Description
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.
The Cg Tutorial
Author: Randima Fernando
Publisher: Addison-Wesley Professional
ISBN: 9780321194961
Category : Computers
Languages : en
Pages : 402
Book Description
Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.
Publisher: Addison-Wesley Professional
ISBN: 9780321194961
Category : Computers
Languages : en
Pages : 402
Book Description
Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.
Foundations of Multidimensional and Metric Data Structures
Author: Hanan Samet
Publisher: Morgan Kaufmann
ISBN: 0123694469
Category : Computers
Languages : en
Pages : 1023
Book Description
Publisher Description
Publisher: Morgan Kaufmann
ISBN: 0123694469
Category : Computers
Languages : en
Pages : 1023
Book Description
Publisher Description
Autodesk Maya 2020 Motion Graphics Book
Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 116
Book Description
Motion Graphics Motion Graphics is a branch of visual design that typically involves rearranging and transforming abstract shapes into interesting animations. Below is a list of useful features for developing these kinds of effects.
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 116
Book Description
Motion Graphics Motion Graphics is a branch of visual design that typically involves rearranging and transforming abstract shapes into interesting animations. Below is a list of useful features for developing these kinds of effects.