Author: Uttam Kumar Roy
Publisher:
ISBN: 9780199455508
Category :
Languages : en
Pages : 880
Book Description
Advanced Java Programming is a textbook specially designed for undergraduate and postgraduate students of Computer Science, Information Technology, and Computer Applications (BE/BTech/BCA/ME/M.Tech/MCA). Divided into three parts, the book provides an exhaustive coverage of topics taught in advanced Java and other related subjects.
Advanced Java Programming
Author: Uttam Kumar Roy
Publisher:
ISBN: 9780199455508
Category :
Languages : en
Pages : 880
Book Description
Advanced Java Programming is a textbook specially designed for undergraduate and postgraduate students of Computer Science, Information Technology, and Computer Applications (BE/BTech/BCA/ME/M.Tech/MCA). Divided into three parts, the book provides an exhaustive coverage of topics taught in advanced Java and other related subjects.
Publisher:
ISBN: 9780199455508
Category :
Languages : en
Pages : 880
Book Description
Advanced Java Programming is a textbook specially designed for undergraduate and postgraduate students of Computer Science, Information Technology, and Computer Applications (BE/BTech/BCA/ME/M.Tech/MCA). Divided into three parts, the book provides an exhaustive coverage of topics taught in advanced Java and other related subjects.
Advanced Java
Author: Chris Laffra
Publisher: Prentice Hall Ptr
ISBN: 9780135343487
Category : Computers
Languages : en
Pages : 270
Book Description
This book introduces the advanced features of Java. Among these are OO design and analysis of Java programs, implementing callbacks, enhancing the Java toolkit, meta-programming in Java, security, multiple threads, 3D imaging, and access to third party software.
Publisher: Prentice Hall Ptr
ISBN: 9780135343487
Category : Computers
Languages : en
Pages : 270
Book Description
This book introduces the advanced features of Java. Among these are OO design and analysis of Java programs, implementing callbacks, enhancing the Java toolkit, meta-programming in Java, security, multiple threads, 3D imaging, and access to third party software.
Advanced Java Game Programming
Author: David Wallace Croft
Publisher: Apress
ISBN: 1430207132
Category : Computers
Languages : en
Pages : 569
Book Description
Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Publisher: Apress
ISBN: 1430207132
Category : Computers
Languages : en
Pages : 569
Book Description
Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Advanced Java Programming
Author: B. Prasanalakshmi
Publisher: CBS Publishers & Distributors Pvt Limited, India
ISBN: 9788123923833
Category :
Languages : en
Pages :
Book Description
Publisher: CBS Publishers & Distributors Pvt Limited, India
ISBN: 9788123923833
Category :
Languages : en
Pages :
Book Description
Advanced Java 1.1 Programming
Author: Jeffrey C. Rice
Publisher: McGraw-Hill Companies
ISBN: 9780079130891
Category : Computers
Languages : en
Pages : 500
Book Description
For programmers eager to use Java to its full potential, this is the book they'll want. It covers important challenges such as developing GUIs in Java, creating reusable client/server programs, and writing Java applets that interact directly with Web browsers. The CD includes the book's source code and javadoc-generated HTML documentation for all the code presented in the book. COVER TITLE
Publisher: McGraw-Hill Companies
ISBN: 9780079130891
Category : Computers
Languages : en
Pages : 500
Book Description
For programmers eager to use Java to its full potential, this is the book they'll want. It covers important challenges such as developing GUIs in Java, creating reusable client/server programs, and writing Java applets that interact directly with Web browsers. The CD includes the book's source code and javadoc-generated HTML documentation for all the code presented in the book. COVER TITLE
Advanced Java 2 Platform
Author: Harvey M. Deitel
Publisher:
ISBN: 9780130895608
Category : Computers
Languages : en
Pages : 1811
Book Description
This book looks at the exciting world of advanced programming concepts with the three major Java platforms - Java 2 Enterprise Edition (J2EE), Java 2 Standard Edition (J2SE) and Java 2 Micro Edition (J2ME).
Publisher:
ISBN: 9780130895608
Category : Computers
Languages : en
Pages : 1811
Book Description
This book looks at the exciting world of advanced programming concepts with the three major Java platforms - Java 2 Enterprise Edition (J2EE), Java 2 Standard Edition (J2SE) and Java 2 Micro Edition (J2ME).
How to Design Programs, second edition
Author: Matthias Felleisen
Publisher: MIT Press
ISBN: 0262344122
Category : Computers
Languages : en
Pages : 793
Book Description
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
Publisher: MIT Press
ISBN: 0262344122
Category : Computers
Languages : en
Pages : 793
Book Description
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
Advanced Java Networking
Author: Prashant Sridharan
Publisher: Prentice Hall
ISBN: 9780137491360
Category : Internat programming
Languages : en
Pages : 0
Book Description
Written by a member of the Tcl/Tk development team at Sun labs, "Java Network Programming" gives advanced, platform-independent treatment of Java network programming. A unique sample "feature application"--Internet Calendar Manager--is used throughout the book. The CD-ROM contains JDK 1.1, the latest release, as well as countless network examples found in the text.
Publisher: Prentice Hall
ISBN: 9780137491360
Category : Internat programming
Languages : en
Pages : 0
Book Description
Written by a member of the Tcl/Tk development team at Sun labs, "Java Network Programming" gives advanced, platform-independent treatment of Java network programming. A unique sample "feature application"--Internet Calendar Manager--is used throughout the book. The CD-ROM contains JDK 1.1, the latest release, as well as countless network examples found in the text.
An Introduction to Java Programming
Author: Y. Daniel Liang
Publisher: Prentice Hall
ISBN: 9781575765488
Category : Computers
Languages : en
Pages : 630
Book Description
Software -- Programming Languages.
Publisher: Prentice Hall
ISBN: 9781575765488
Category : Computers
Languages : en
Pages : 630
Book Description
Software -- Programming Languages.
Advanced Programming for the Java 2 Platform
Author: Calvin Austin
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.