Author: Michael Sellers
Publisher:
ISBN: 9780134668185
Category : Computer games
Languages : en
Pages : 464
Book Description
In Advanced Game Design , pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed
Advanced Game Design
Author: Michael Sellers
Publisher:
ISBN: 9780134668185
Category : Computer games
Languages : en
Pages : 464
Book Description
In Advanced Game Design , pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed
Publisher:
ISBN: 9780134668185
Category : Computer games
Languages : en
Pages : 464
Book Description
In Advanced Game Design , pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed
Advanced Design in Nursing Research
Author: Pamela J. Brink
Publisher: SAGE
ISBN: 9780803958005
Category : Medical
Languages : en
Pages : 432
Book Description
This Second Edition of the bestselling Advanced Design in Nursing Research has been substantially revised and reorganized. Using the principle that the level of knowledge available on a research topic determines the level of
Publisher: SAGE
ISBN: 9780803958005
Category : Medical
Languages : en
Pages : 432
Book Description
This Second Edition of the bestselling Advanced Design in Nursing Research has been substantially revised and reorganized. Using the principle that the level of knowledge available on a research topic determines the level of
Advanced Design Concepts for Engineers
Author: B.S. Dhillon
Publisher: CRC Press
ISBN: 9781566766265
Category : Technology & Engineering
Languages : en
Pages : 260
Book Description
This book provides the design engineer with concise information on the most important advanced methods that have emerged in recent years for the design of structures, products and components. While these methods have been discussed in the professional literature, this is the first full presentation of their key principles and features in a single convenient volume. Both veteran and beginning design engineers will find new information and ideas in this book for improving the design engineering process in terms of quality, reliability, cost control and timeliness. Each advanced design concept is examined thoroughly, but in a concise way that presents the essentials clearly and quickly. The author is a leading engineering educator whose many books on design engineering methods, engineering management and quality control have been published in different languages throughout the world. This recent book is available for prompt delivery. To receive your copy quickly, please order now. An order form follows the complete table of contents on the reverse.
Publisher: CRC Press
ISBN: 9781566766265
Category : Technology & Engineering
Languages : en
Pages : 260
Book Description
This book provides the design engineer with concise information on the most important advanced methods that have emerged in recent years for the design of structures, products and components. While these methods have been discussed in the professional literature, this is the first full presentation of their key principles and features in a single convenient volume. Both veteran and beginning design engineers will find new information and ideas in this book for improving the design engineering process in terms of quality, reliability, cost control and timeliness. Each advanced design concept is examined thoroughly, but in a concise way that presents the essentials clearly and quickly. The author is a leading engineering educator whose many books on design engineering methods, engineering management and quality control have been published in different languages throughout the world. This recent book is available for prompt delivery. To receive your copy quickly, please order now. An order form follows the complete table of contents on the reverse.
Advanced Design and Technology
Author: Eddie Norman
Publisher: Longman Publishing Group
ISBN: 9780582328310
Category : Design
Languages : en
Pages : 840
Book Description
The leading text for all AS and A Level specifications.
Publisher: Longman Publishing Group
ISBN: 9780582328310
Category : Design
Languages : en
Pages : 840
Book Description
The leading text for all AS and A Level specifications.
Engine Management
Author: Greg Banish
Publisher: CarTech Inc
ISBN: 1932494421
Category : Technology & Engineering
Languages : en
Pages : 66
Book Description
Tuning engines can be a mysterious art, all engines need a precise balance of fuel, air, and timing in order to reach their true performance potential. Engine Management: Advanced Tuning takes engine-tuning techniques to the next level, explaining how the EFI system determines engine operation and how the calibrator can change the controlling parameters to optimize actual engine performance. It is the most advanced book on the market, a must-have for tuners and calibrators and a valuable resource for anyone who wants to make horsepower with a fuel-injected, electronically controlled engine.
Publisher: CarTech Inc
ISBN: 1932494421
Category : Technology & Engineering
Languages : en
Pages : 66
Book Description
Tuning engines can be a mysterious art, all engines need a precise balance of fuel, air, and timing in order to reach their true performance potential. Engine Management: Advanced Tuning takes engine-tuning techniques to the next level, explaining how the EFI system determines engine operation and how the calibrator can change the controlling parameters to optimize actual engine performance. It is the most advanced book on the market, a must-have for tuners and calibrators and a valuable resource for anyone who wants to make horsepower with a fuel-injected, electronically controlled engine.
Advanced FPGA Design
Author: Steve Kilts
Publisher: John Wiley & Sons
ISBN: 0470127880
Category : Technology & Engineering
Languages : en
Pages : 354
Book Description
This book provides the advanced issues of FPGA design as the underlying theme of the work. In practice, an engineer typically needs to be mentored for several years before these principles are appropriately utilized. The topics that will be discussed in this book are essential to designing FPGA's beyond moderate complexity. The goal of the book is to present practical design techniques that are otherwise only available through mentorship and real-world experience.
Publisher: John Wiley & Sons
ISBN: 0470127880
Category : Technology & Engineering
Languages : en
Pages : 354
Book Description
This book provides the advanced issues of FPGA design as the underlying theme of the work. In practice, an engineer typically needs to be mentored for several years before these principles are appropriately utilized. The topics that will be discussed in this book are essential to designing FPGA's beyond moderate complexity. The goal of the book is to present practical design techniques that are otherwise only available through mentorship and real-world experience.
Game Mechanics
Author: Ernest Adams
Publisher: New Riders
ISBN: 0132946688
Category : Computers
Languages : en
Pages : 442
Book Description
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Publisher: New Riders
ISBN: 0132946688
Category : Computers
Languages : en
Pages : 442
Book Description
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Advanced Programming Language Design
Author: Raphael A. Finkel
Publisher: Addison Wesley
ISBN:
Category : Computers
Languages : en
Pages : 504
Book Description
0805311912B04062001
Publisher: Addison Wesley
ISBN:
Category : Computers
Languages : en
Pages : 504
Book Description
0805311912B04062001
Advanced Presentations by Design
Author: Andrew Abela
Publisher: John Wiley & Sons
ISBN: 0470378352
Category : Business & Economics
Languages : en
Pages : 219
Book Description
Advanced Presentations by Design overturns much of the conventional wisdom and practice for creating presentations. Based on over 200 research studies from the fields of communication, marketing, psychology, multimedia, and law, it provides fact-based answers to critical questions about presentation design, including how to adapt your presentation to different audience personality preferences, what role your data should play and how much of it you need, how to turn your data into a story, and how to design persuasive yet comprehensible visual layouts.
Publisher: John Wiley & Sons
ISBN: 0470378352
Category : Business & Economics
Languages : en
Pages : 219
Book Description
Advanced Presentations by Design overturns much of the conventional wisdom and practice for creating presentations. Based on over 200 research studies from the fields of communication, marketing, psychology, multimedia, and law, it provides fact-based answers to critical questions about presentation design, including how to adapt your presentation to different audience personality preferences, what role your data should play and how much of it you need, how to turn your data into a story, and how to design persuasive yet comprehensible visual layouts.
Advanced Control System Design
Author: Bernard Friedland
Publisher:
ISBN: 9780130140104
Category : Technology & Engineering
Languages : en
Pages : 368
Book Description
Stressing the importance of simulation and performance evaluation for effective design, this new text looks at the techniques engineers use to design control systems that work. It covers qualitative behavior and stability theory; graphical methods for nonlinear stability; saturating and discontinuous control; discrete-time systems; adaptive control; and more. For electrical engineers working in modern control system design.
Publisher:
ISBN: 9780130140104
Category : Technology & Engineering
Languages : en
Pages : 368
Book Description
Stressing the importance of simulation and performance evaluation for effective design, this new text looks at the techniques engineers use to design control systems that work. It covers qualitative behavior and stability theory; graphical methods for nonlinear stability; saturating and discontinuous control; discrete-time systems; adaptive control; and more. For electrical engineers working in modern control system design.