Interactive Storytelling

Interactive Storytelling PDF Author: Rebecca Rouse
Publisher: Springer
ISBN: 3030040283
Category : Computers
Languages : en
Pages : 673

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Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Interactive Storytelling

Interactive Storytelling PDF Author: Rebecca Rouse
Publisher: Springer
ISBN: 3030040283
Category : Computers
Languages : en
Pages : 673

Get Book Here

Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Interactive Digital Narrative

Interactive Digital Narrative PDF Author: Hartmut Koenitz
Publisher: Routledge
ISBN: 1317668677
Category : Computers
Languages : en
Pages : 427

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Book Description
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Moon Pies and Movie Stars

Moon Pies and Movie Stars PDF Author: Amy Wallen
Publisher: Penguin
ISBN: 9780452288959
Category : Fiction
Languages : en
Pages : 324

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Book Description
Setting out in a Winnebago after seeing her runaway daughter in a television commercial, Ruby Kincaid engages in a madcap road trip from the dusty flats of Texas to the glitter of Hollywood, accompanied by two friends and a pair of unruly grandchildren. A first novel. Reprint.

Rome After Rome

Rome After Rome PDF Author: Joel Sternfeld
Publisher: Steidl
ISBN: 9783958292635
Category : Campagna di Roma (Italy)
Languages : en
Pages : 112

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Book Description
In his 1992 book Campagna Romana. The Countryside of Ancient Rome Joel Sternfeld focused on the ruins of grand structures with a clear warning: great civilizations fall, ours may too. Now in Rome after Rome, containing images from the previous book as well as numerous unpublished pictures, Sternfeld's questions multiply: who are these modern Romans? What is their relationship to the splendor that was? What is the nature of sullied modernity in relation to the Arcadian ideal? Is there, at this late moment, any chance for Utopia? The Campagna, the countryside south and east of Rome occupies a special place in Roman--and human history. With the rise of Ancient Rome, this once polluted, malarial landscape was restored by emperors and thrived with some 20 towns and numerous wealthy villas on the rolling plains among the mighty aqueducts that fed water to Rome. After the city fell, the Campagna once again became desolate and dangerous. The gloomy tombs, broken homes and aqueducts sat in a kind of no man's land for over 1,000 years. To this landscape came the painters: Dürer, Lorrain, Poussin, and later, Corot, Turner, and Americans such as Thomas Cole. In the ruins they sought the origins of Rome's greatness and the meaning of her fall. Later they depicted a place where Roman gods cavorted and mankind lived in a golden age, an Arcadia. Central Rome was rebuilt with Baroque apartments hiding the past: in the Campagna the past was visible and all imaginings possible. Sternfeld juxtaposes the ruins of a powerful, ancient civilization with the new construction and the debris of our own time. Avoiding obvious contrasts, eschewing heavy-handed irony, this contemporary artist draws our attention to both despoliation and lasting beauty; he suggests many reasons for despair, yet he also has something to say about the nobility of the human spirit. Theodore E. Stebbins Jr.

The Routledge Companion to Video Game Studies

The Routledge Companion to Video Game Studies PDF Author: Mark J.P. Wolf
Publisher: Taylor & Francis
ISBN: 1000886026
Category : Games & Activities
Languages : en
Pages : 832

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Book Description
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Horror Video Games

Horror Video Games PDF Author: Bernard Perron
Publisher: McFarland
ISBN: 0786454792
Category : Games & Activities
Languages : en
Pages : 311

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Book Description
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

Where the Jobs Are

Where the Jobs Are PDF Author: John Dearie
Publisher: John Wiley & Sons
ISBN: 1118745531
Category : Business & Economics
Languages : en
Pages : 248

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Book Description
A guide to ending America's jobs emergency by accelerating the true engine of job creation—start-ups Four years after the end of the Great Recession, 23 million Americans remain unemployed, underemployed, or have left the workforce discouraged. Even worse, Washington policymakers seem out of ideas. Where the Jobs Are: Entrepreneurship and the Soul of the American Economy shows how America can restore its great job-creation machine. Recent research has demonstrated that virtually all net new job creation in the United States over the past thirty years has come from businesses less than a year old—true "start-ups." Start-up businesses create an average of three million new jobs each year, while existing businesses of any size or age shed a net average of about one million jobs annually. Unfortunately, the vital signs of America's job-creating entrepreneurial economy are flashing red alert. After remaining remarkably consistent for decades, the rate of new business formation has declined significant in recent years, and the number of new jobs created by new firms is also falling. In Where the Jobs Are, the authors recount the findings of a remarkable summer they spent traveling the country to meet and conduct roundtables with entrepreneurs in a dozen cities. More than 200 entrepreneurs participated—explaining in specific and vividly personal terms the issues, frustrations, and obstacles that are undermining their efforts to launch new businesses, expand existing young firms, and create jobs. Those obstacles include a dangerously underperforming education system, self-defeating immigration policies that thwart the attraction and retention of the world's best talent, access to capital difficulties, a mounting regulatory burden, unnecessary tax complexity, and severe Washington-produced economic uncertainty. Explains how start-ups are different from existing businesses, large or small, and why they represent the engine of job creation Reveals how policymakers' failure to understand the unique nature and needs of start-ups has undermined efforts to stimulate the economy following the Great Recession Presents a detailed, innovative, and uniquely credible 30-point policy agenda based on what America's job creators said they urgently need Engaging and informative, Where the Jobs Are reveals with unprecedented precision and clarity the major obstacles undermining the fragile economic recovery, and provides a vitally important game plan to unleash the job-creating capacity of the entrepreneurial economy and put a beleaguered nation back to work.

Carson: Personalized Shark Draw and Write Diary Journal Log 120 Pages 6x9

Carson: Personalized Shark Draw and Write Diary Journal Log 120 Pages 6x9 PDF Author: Rob Cole
Publisher: Independently Published
ISBN: 9781796915198
Category :
Languages : en
Pages : 122

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Book Description
If you love to draw and write you will enjoy exploring your imagination with this fun shark journal. The front of each page has a large box for drawing a picture with half the page being lines to start their story. The back of the page is full of lines to finish their epic adventure with. Or make your own chapter book and use the whole notebook for one big story

Hamlet on the Holodeck, updated edition

Hamlet on the Holodeck, updated edition PDF Author: Janet H. Murray
Publisher: MIT Press
ISBN: 0262533480
Category : Literary Criticism
Languages : en
Pages : 435

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Book Description
An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries. I want to say to all the hacker-bards from every field—gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems... please know that I wrote this book for you.” —Hamlet on the Holodeck, from the author's introduction to the updated edition Janet Murray's Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a “cult classic” offers a new introduction by Murray and chapter-by-chapter commentary relating Murray's predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality. Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck's publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation.

Currant Creek Valley

Currant Creek Valley PDF Author: RaeAnne Thayne
Publisher: HQN Books
ISBN: 0369722361
Category : Fiction
Languages : en
Pages : 317

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Book Description
A single dad is determined to persuade the prickly woman of his dreams that they can be more than a fling in this heartwarming romance from New York Times bestselling author RaeAnne Thayne Alexandra McKnight prefers a life of long workdays and short-term relationships, and she’s found it in Hope’s Crossing. She’s just been offered her dream job at an exclusive new restaurant being built in town. But when it comes to designing the kitchen, Alex finds herself getting up close and personal with construction foreman Sam Delgado. At first glance, Sam seems perfect for Alex. He’s big, tough, gorgeous—and only in town for a few weeks. But when Sam suddenly moves into a house down the road, Alex suspects that the devoted single father of a six-year-old boy wants more from her than she’s willing to give. Now it’s up to Sam to help Alex see that, no matter what happened in her past, together they can build something more meaningful in Hope’s Crossing.