A Virtual New World?

A Virtual New World? PDF Author: Council of Europe. Parliamentary Assembly
Publisher: Council of Europe
ISBN: 9789287135872
Category : Political Science
Languages : en
Pages : 202

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Book Description
The effects of the information revolution on freedom, job creation & the future of humanity. A clarification of the new situations created & the new role of politicians to civilise cyberspace & bind the Internet to values of human liberty.

A Virtual New World?

A Virtual New World? PDF Author: Council of Europe. Parliamentary Assembly
Publisher: Council of Europe
ISBN: 9789287135872
Category : Political Science
Languages : en
Pages : 202

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Book Description
The effects of the information revolution on freedom, job creation & the future of humanity. A clarification of the new situations created & the new role of politicians to civilise cyberspace & bind the Internet to values of human liberty.

Settlers of the New Virtual Worlds

Settlers of the New Virtual Worlds PDF Author: Erin Hoffman
Publisher:
ISBN: 9781439203606
Category : Internet
Languages : en
Pages : 0

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Book Description
A cutting-edge exploration of the future of human rights in digital/virtual spaces, addressing rapidly arising issues of property rights, avatar ownership, and 'rental leases' in virtual space.

Making Virtual Worlds

Making Virtual Worlds PDF Author: Thomas M. Malaby
Publisher:
ISBN: 9780801447464
Category : Computers
Languages : en
Pages : 165

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Book Description
Malaby shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion.

Virtual Worlds and Metaverse Platforms

Virtual Worlds and Metaverse Platforms PDF Author: Nelson Zagalo
Publisher: IGI Global
ISBN: 9781609608545
Category : Computers
Languages : en
Pages : 0

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Book Description
"This book presents foundational research, models, case studies and research results that researchers and scholars can port to their own environments to evolve their own research processes and studies, covering scenarios of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used and will be used"--Provided by publisher.

Exodus to the Virtual World

Exodus to the Virtual World PDF Author: Edward Castronova
Publisher: St. Martin's Press
ISBN: 0230608612
Category : Social Science
Languages : en
Pages : 268

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Book Description
Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.

Designing Virtual Worlds

Designing Virtual Worlds PDF Author: Richard A. Bartle
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768

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Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Children of the New World

Children of the New World PDF Author: Alexander Weinstein
Publisher: Macmillan + ORM
ISBN: 1250099005
Category : Fiction
Languages : en
Pages : 202

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Book Description
Includes "After Yang," the basis for the acclaimed A24 film After Yang, starring Colin Farrell, Jodie Turner-Smith, and Haley Lu Richardson, and directed by Kogonada. A New York Times Notable Book “A darkly mesmerizing, fearless, and exquisitely written work. Stunning, harrowing, and brilliantly imagined.” —Emily St. John Mandel, author of Station Eleven Children of the New World introduces readers to a near-future world of social media implants, memory manufacturers, dangerously immersive virtual reality games, and alarmingly intuitive robots. Many of these characters live in a utopian future of instant connection and technological gratification that belies an unbridgeable human distance, while others inhabit a post-collapse landscape made primitive by disaster, which they must work to rebuild as we once did millennia ago. In “The Cartographers,” the main character works for a company that creates and sells virtual memories, while struggling to maintain a real-world relationship sabotaged by an addiction to his own creations. In “After Yang,” the robotic brother of an adopted Chinese child malfunctions, and only in his absence does the family realize how real a son he has become. Children of the New World grapples with our unease in this modern world and how our ever-growing dependence on new technologies has changed the shape of our society. Alexander Weinstein is a visionary and singular voice in speculative fiction for all of us who are fascinated by and terrified of what we might find on the horizon.

Children's Virtual Play Worlds

Children's Virtual Play Worlds PDF Author: Anne Michelle Burke
Publisher: New Literacies and Digital Epistemologies
ISBN: 9781433118265
Category : Computers and children
Languages : en
Pages : 0

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Book Description
Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront.

The Making of Second Life

The Making of Second Life PDF Author: Wagner James Au
Publisher: Harper Collins
ISBN: 0061747246
Category : Business & Economics
Languages : en
Pages : 306

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Book Description
The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place­—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.

Reality+: Virtual Worlds and the Problems of Philosophy

Reality+: Virtual Worlds and the Problems of Philosophy PDF Author: David J. Chalmers
Publisher: W. W. Norton & Company
ISBN: 0393635813
Category : Philosophy
Languages : en
Pages : 544

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Book Description
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.