Author: Andrew R. Crawford
Publisher: Xlibris Corporation
ISBN: 1543459218
Category : Sports & Recreation
Languages : en
Pages : 92
Book Description
The book takes the concept of computer-based simulations for predicting American football gameslike the Madden video games for exampleand attempts to devise a simpler method. With just a word processor, some spreadsheets, a fundamental understanding of percentages and probabilities, and a few hours of work, anyone can achieve results that are remarkably similar to those of the more sophisticated computer models. Chapters 1 to 5 outline the method and its rationale. Chapters 6 to 9 detail an actual simulated contest play-by-play. Chapters 10 to 11 and the appendices utilize the method described to determine which professional football team of the past fifty years was truly the best.
A Simpler Football Simulation
Author: Andrew R. Crawford
Publisher: Xlibris Corporation
ISBN: 1543459218
Category : Sports & Recreation
Languages : en
Pages : 92
Book Description
The book takes the concept of computer-based simulations for predicting American football gameslike the Madden video games for exampleand attempts to devise a simpler method. With just a word processor, some spreadsheets, a fundamental understanding of percentages and probabilities, and a few hours of work, anyone can achieve results that are remarkably similar to those of the more sophisticated computer models. Chapters 1 to 5 outline the method and its rationale. Chapters 6 to 9 detail an actual simulated contest play-by-play. Chapters 10 to 11 and the appendices utilize the method described to determine which professional football team of the past fifty years was truly the best.
Publisher: Xlibris Corporation
ISBN: 1543459218
Category : Sports & Recreation
Languages : en
Pages : 92
Book Description
The book takes the concept of computer-based simulations for predicting American football gameslike the Madden video games for exampleand attempts to devise a simpler method. With just a word processor, some spreadsheets, a fundamental understanding of percentages and probabilities, and a few hours of work, anyone can achieve results that are remarkably similar to those of the more sophisticated computer models. Chapters 1 to 5 outline the method and its rationale. Chapters 6 to 9 detail an actual simulated contest play-by-play. Chapters 10 to 11 and the appendices utilize the method described to determine which professional football team of the past fifty years was truly the best.
Match Analysis
Author: Daniel Memmert
Publisher: Taylor & Francis
ISBN: 1000463761
Category : Health & Fitness
Languages : en
Pages : 296
Book Description
Match analysis is a performance-diagnostic procedure, which can be used to carry out systematic gaming analysis during competition and training. The analysis of team and racket sports, whether in competition, for opponent preparation (match plan), follow-up, or training is nowadays indispensable in many sports games at different levels. This analysis nevertheless presents many open questions and problem areas: Which data should be used? Who manages the data? Who provides whom with which information? How is this information presented, digested, and applied? The more complex and anonymous the data management is, the more commercial, expensive, and uncontrollable information management and provision becomes. Match Analysis: How to Use Data in Professional Sport is the first book to examine this topic through three types of data sets; video, event, and position data and show how to interpret this data and apply the findings for better team and individual sport performance. This innovative new volume is key reading for researchers, students, and practitioners alike in the fields of Coaching, Performance Analysis, Sport Management, and related specific sport disciplines.
Publisher: Taylor & Francis
ISBN: 1000463761
Category : Health & Fitness
Languages : en
Pages : 296
Book Description
Match analysis is a performance-diagnostic procedure, which can be used to carry out systematic gaming analysis during competition and training. The analysis of team and racket sports, whether in competition, for opponent preparation (match plan), follow-up, or training is nowadays indispensable in many sports games at different levels. This analysis nevertheless presents many open questions and problem areas: Which data should be used? Who manages the data? Who provides whom with which information? How is this information presented, digested, and applied? The more complex and anonymous the data management is, the more commercial, expensive, and uncontrollable information management and provision becomes. Match Analysis: How to Use Data in Professional Sport is the first book to examine this topic through three types of data sets; video, event, and position data and show how to interpret this data and apply the findings for better team and individual sport performance. This innovative new volume is key reading for researchers, students, and practitioners alike in the fields of Coaching, Performance Analysis, Sport Management, and related specific sport disciplines.
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Simulation and Learning
Author: Franco Landriscina
Publisher: Springer Science & Business Media
ISBN: 1461419549
Category : Education
Languages : en
Pages : 250
Book Description
The main idea of this book is that to comprehend the instructional potential of simulation and to design effective simulation-based learning environments, one has to consider both what happens inside the computer and inside the students' minds. The framework adopted to do this is model-centered learning, in which simulation is seen as particularly effective when learning requires a restructuring of the individual mental models of the students, as in conceptual change. Mental models are by themeselves simulations, and thus simulation models can extend our biological capacity to carry out simulative reasoning. For this reason, recent approaches in cognitive science like embodied cognition and the extended mind hypothesis are also considered in the book.. A conceptual model called the “epistemic simulation cycle” is proposed as a blueprint for the comprehension of the cognitive activies involved in simulation-based learning and for instructional design.
Publisher: Springer Science & Business Media
ISBN: 1461419549
Category : Education
Languages : en
Pages : 250
Book Description
The main idea of this book is that to comprehend the instructional potential of simulation and to design effective simulation-based learning environments, one has to consider both what happens inside the computer and inside the students' minds. The framework adopted to do this is model-centered learning, in which simulation is seen as particularly effective when learning requires a restructuring of the individual mental models of the students, as in conceptual change. Mental models are by themeselves simulations, and thus simulation models can extend our biological capacity to carry out simulative reasoning. For this reason, recent approaches in cognitive science like embodied cognition and the extended mind hypothesis are also considered in the book.. A conceptual model called the “epistemic simulation cycle” is proposed as a blueprint for the comprehension of the cognitive activies involved in simulation-based learning and for instructional design.
Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments
Author: Gibson, David
Publisher: IGI Global
ISBN: 1605663239
Category : Business & Economics
Languages : en
Pages : 540
Book Description
Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.
Publisher: IGI Global
ISBN: 1605663239
Category : Business & Economics
Languages : en
Pages : 540
Book Description
Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2084
Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2084
Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Games and Simulations in Action
Author: H A Davison
Publisher: Routledge
ISBN: 1136223789
Category : Education
Languages : en
Pages : 204
Book Description
First published in 1982. Routledge is an imprint of Taylor & Francis, an informa company.
Publisher: Routledge
ISBN: 1136223789
Category : Education
Languages : en
Pages : 204
Book Description
First published in 1982. Routledge is an imprint of Taylor & Francis, an informa company.
Analytic Methods in Sports
Author: Thomas A. Severini
Publisher: CRC Press
ISBN: 1482237016
Category : Mathematics
Languages : en
Pages : 258
Book Description
The Most Useful Techniques for Analyzing Sports Data One of the greatest changes in the sports world in the past 20 years has been the use of mathematical methods to analyze performances, recognize trends and patterns, and predict results. Analytic Methods in Sports: Using Mathematics and Statistics to Understand Data from Baseball, Football, Basketball, and Other Sports provides a concise yet thorough introduction to the analytic and statistical methods that are useful in studying sports. The book gives you all the tools necessary to answer key questions in sports analysis. It explains how to apply the methods to sports data and interpret the results, demonstrating that the analysis of sports data is often different from standard statistical analysis. Requiring familiarity with mathematics but no previous background in statistics, the book integrates a large number of motivating sports examples throughout and offers guidance on computation and suggestions for further reading in each chapter.
Publisher: CRC Press
ISBN: 1482237016
Category : Mathematics
Languages : en
Pages : 258
Book Description
The Most Useful Techniques for Analyzing Sports Data One of the greatest changes in the sports world in the past 20 years has been the use of mathematical methods to analyze performances, recognize trends and patterns, and predict results. Analytic Methods in Sports: Using Mathematics and Statistics to Understand Data from Baseball, Football, Basketball, and Other Sports provides a concise yet thorough introduction to the analytic and statistical methods that are useful in studying sports. The book gives you all the tools necessary to answer key questions in sports analysis. It explains how to apply the methods to sports data and interpret the results, demonstrating that the analysis of sports data is often different from standard statistical analysis. Requiring familiarity with mathematics but no previous background in statistics, the book integrates a large number of motivating sports examples throughout and offers guidance on computation and suggestions for further reading in each chapter.
Science and Football VI
Author: Thomas Reilly
Publisher: Routledge
ISBN: 1134109164
Category : Sports & Recreation
Languages : en
Pages : 521
Book Description
Science and Football VI showcases the very latest scientific research into the variety of sports known as football. These include the games of association football, the rugby codes (union and league), and the national codes (American, Australian and Gaelic). The book aims to bridge the gap between theory and practice in football studies, and presents important new work in key areas such as: Biomechanics Sports medicine Paediatric exercise science Match analysis Environmental physiology Physiology of training Fitness assessment Psychology Social sciences Sports scientists, trainers, coaches, physiotherapists, medical doctors, psychologists, educational officers and professionals working in the range of football codes will find this in-depth, comprehensive text an essential and up-to-date resource of scientific information for their respective fields. The papers contained within this volume were first presented at The Sixth World Congress on Science and Football, held in January 2007 in Antalya, Turkey. The meeting was held under the auspices of the International Steering Group on Science and Football, a representative member of the World Commission of Science and Sports. Thomas Reilly is Director of the Research Institute for Sport and Exercise Sciences at Liverpool John Moores University. He is President of the World Commission of Science and Sports and Chair of the International Steering Group on Science and Football. Feza Korkusuz is Director of the Medical Centre and Chair of the Department of Physical Education and Sports at Middle East Technical University, Ankara, Turkey. He is corresponding editor for Clinical Orthopaedics and Related Research and is on the International Education Board of Technology and Health Care Journal.
Publisher: Routledge
ISBN: 1134109164
Category : Sports & Recreation
Languages : en
Pages : 521
Book Description
Science and Football VI showcases the very latest scientific research into the variety of sports known as football. These include the games of association football, the rugby codes (union and league), and the national codes (American, Australian and Gaelic). The book aims to bridge the gap between theory and practice in football studies, and presents important new work in key areas such as: Biomechanics Sports medicine Paediatric exercise science Match analysis Environmental physiology Physiology of training Fitness assessment Psychology Social sciences Sports scientists, trainers, coaches, physiotherapists, medical doctors, psychologists, educational officers and professionals working in the range of football codes will find this in-depth, comprehensive text an essential and up-to-date resource of scientific information for their respective fields. The papers contained within this volume were first presented at The Sixth World Congress on Science and Football, held in January 2007 in Antalya, Turkey. The meeting was held under the auspices of the International Steering Group on Science and Football, a representative member of the World Commission of Science and Sports. Thomas Reilly is Director of the Research Institute for Sport and Exercise Sciences at Liverpool John Moores University. He is President of the World Commission of Science and Sports and Chair of the International Steering Group on Science and Football. Feza Korkusuz is Director of the Medical Centre and Chair of the Department of Physical Education and Sports at Middle East Technical University, Ankara, Turkey. He is corresponding editor for Clinical Orthopaedics and Related Research and is on the International Education Board of Technology and Health Care Journal.
Sports and Their Fans
Author: Kevin G. Quinn
Publisher: McFarland
ISBN: 0786453281
Category : Sports & Recreation
Languages : en
Pages : 273
Book Description
Though Americans spend more than $25 billion a year on sports and sporting events, this book argues that the influence of sports on our lives is even more profound than this huge figure would seem to suggest. Exploring such topics as the role of sports in the creation of mass culture, cheating, the abuse of illegal drugs, the strange and fascinating role that numbers play in sporting events, and the future of spectator sport, this book surveys the outsized impact that sports have on American culture. The author draws from new work in such fields as history, economics, politics, sociology, psychology, and ethics to support his claims. Instructors considering this book for use in a course may request an examination copy here.
Publisher: McFarland
ISBN: 0786453281
Category : Sports & Recreation
Languages : en
Pages : 273
Book Description
Though Americans spend more than $25 billion a year on sports and sporting events, this book argues that the influence of sports on our lives is even more profound than this huge figure would seem to suggest. Exploring such topics as the role of sports in the creation of mass culture, cheating, the abuse of illegal drugs, the strange and fascinating role that numbers play in sporting events, and the future of spectator sport, this book surveys the outsized impact that sports have on American culture. The author draws from new work in such fields as history, economics, politics, sociology, psychology, and ethics to support his claims. Instructors considering this book for use in a course may request an examination copy here.