A Representation for Natural Human Movement

A Representation for Natural Human Movement PDF Author: Norman I. Badler
Publisher:
ISBN:
Category :
Languages : en
Pages : 20

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A Representation for Natural Human Movement

A Representation for Natural Human Movement PDF Author: Norman I. Badler
Publisher:
ISBN:
Category :
Languages : en
Pages : 20

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Book Description


Motion and Representation

Motion and Representation PDF Author: Nicolas Salazar Sutil
Publisher: MIT Press
ISBN: 0262028883
Category : Art
Languages : en
Pages : 285

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Book Description
An examination of the ways human movement can be represented as a formal language and how this language can be mediated technologically. In Motion and Representation, Nicolás Salazar Sutil considers the representation of human motion through languages of movement and technological mediation. He argues that technology transforms the representation of movement and that representation in turn transforms the way we move and what we understand to be movement. Humans communicate through movement, physically and mentally. To record and capture integrated movement (both bodily and mental), by means of formal language and technological media, produces a material record and cultural expression of our evolving kinetic minds and identities. Salazar Sutil considers three forms of movement inscription: a written record (notation), a visual record (animation), and a computational record (motion capture). He focuses on what he calls kinetic formalism—formalized movement in such pursuits as dance, sports, live animation, and kinetic art, as well as abstract definitions of movement in mathematics and computer science. He explores the representation of kinetic space and spatiotemporality; the representation of mental plans of movement; movement notation, including stave notation (Labanotation) and such contemporary forms of notation as Choreographic Language Agent; and the impact of digital technology on contemporary representations of movement—in particular motion capture technology and Internet transfer protocols. Motion and Representation offers a unique cultural theory of movement and of the ever-changing ways of representing movement.

Human Movement and Motor Control in the Natural Environment

Human Movement and Motor Control in the Natural Environment PDF Author: Peter A Federolf
Publisher: Frontiers Media SA
ISBN: 2832526187
Category : Technology & Engineering
Languages : en
Pages : 222

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Book Description
The basic understanding of human movement and control of human movement stems largely from laboratory measurements where human movement can be quantified with high precision and accuracy, but where the artificial environment compromises ecological validity. A good example for this issue was demonstrated in a recent investigation; specifically that the walking gait pattern of healthy individuals in a laboratory changed as a function of how many researchers were present during the experiment. Observations like these underscore that study volunteers adapt their behavior to the specific laboratory environment and warrant the question of how well we can transfer our lab-based understanding of gait patterns and the underlying neuromuscular control system to walking during daily living. Another research area where lab-based movement assessments have led to conflicting findings is the field of sports injury prevention: Many neuromuscular training programs have been shown to be effective in reducing the sport injury rate in athletes by 30-50% or more in a variety of different multi-directional sports. Nevertheless, lab-based assessments of the same athletes who completed those training programs were often not able to detect improvements in motor control of sport-specific movements or a reduction in joint loading, two factors thought to be closely linked with sport injury risk. This disconnect suggests that lab-based assessments of movement and motor control are often poor indicators of player behavior during real-game scenarios and may limit our ability to screen athletes for injury risk or monitor their progress in rehabilitation. These examples highlight that we should strive for the assessment and investigation of human movement and motor control in natural environments, i.e. where individuals, patients, athletes, or other groups of interest perform, explore, and interact under real-world conditions.

Human Movement Understanding

Human Movement Understanding PDF Author: P. Morasso
Publisher: Elsevier
ISBN: 0080866875
Category : Psychology
Languages : en
Pages : 393

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Book Description
The volume applies to the study of the motor system the computational approach developed by David Marr for the visual system. Accordingly, understanding movement is viewed as an information processing problem, centred on the representation of appropriate computational structures. In particular, the book deals with the representation of objects, concurrent parallel processes, trajectory formation patterns and patterns of interaction with the environment.A number of modeling techniques are discussed, ranging from computational geometry to artificial intelligence, integrating very different aspects of movement, especially those which are not directly motoric.

Simulating Humans

Simulating Humans PDF Author: Norman I. Badler
Publisher: Oxford University Press
ISBN: 0195360869
Category : Computers
Languages : en
Pages : 287

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Book Description
During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.

NASA Conference Publication

NASA Conference Publication PDF Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 626

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Making Them Move

Making Them Move PDF Author: Norman I. Badler
Publisher: Taylor & Francis
ISBN: 1136110615
Category : Computers
Languages : en
Pages : 364

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Book Description
Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficult and challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics. Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of Articulated Figures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computer graphics techniques for simulating human and animal figures in a natural and physically realistic manner.

Creating Personalities for Synthetic Actors

Creating Personalities for Synthetic Actors PDF Author: Robert Trappl
Publisher: Springer Science & Business Media
ISBN: 9783540627357
Category : Computers
Languages : en
Pages : 272

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Book Description
Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study.

ACM SIGGRAPH 87

ACM SIGGRAPH 87 PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 314

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Book Description


Technologies for Interactive Digital Storytelling and Entertainment

Technologies for Interactive Digital Storytelling and Entertainment PDF Author: Stefan Göbel
Publisher: Springer Science & Business Media
ISBN: 3540222839
Category : Computers
Languages : en
Pages : 320

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Book Description
Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.