Author: William M Springer II
Publisher:
ISBN: 9781951204037
Category : Computers
Languages : en
Pages : 188
Book Description
You know how to code..but is it enough? Do you feel left out when other programmers talk about asymptotic bounds? Have you failed a job interview because you don't know computer science? The author, a senior developer at a major software company with a PhD in computer science, takes you through what you would have learned while earning a four-year computer science degree. Volume one covers the most frequently referenced topics, including algorithms and data structures, graphs, problem-solving techniques, and complexity theory. When you finish this book, you'll have the tools you need to hold your own with people who have - or expect you to have - a computer science degree.
A Programmer's Guide to Computer Science
Author: William M Springer II
Publisher:
ISBN: 9781951204037
Category : Computers
Languages : en
Pages : 188
Book Description
You know how to code..but is it enough? Do you feel left out when other programmers talk about asymptotic bounds? Have you failed a job interview because you don't know computer science? The author, a senior developer at a major software company with a PhD in computer science, takes you through what you would have learned while earning a four-year computer science degree. Volume one covers the most frequently referenced topics, including algorithms and data structures, graphs, problem-solving techniques, and complexity theory. When you finish this book, you'll have the tools you need to hold your own with people who have - or expect you to have - a computer science degree.
Publisher:
ISBN: 9781951204037
Category : Computers
Languages : en
Pages : 188
Book Description
You know how to code..but is it enough? Do you feel left out when other programmers talk about asymptotic bounds? Have you failed a job interview because you don't know computer science? The author, a senior developer at a major software company with a PhD in computer science, takes you through what you would have learned while earning a four-year computer science degree. Volume one covers the most frequently referenced topics, including algorithms and data structures, graphs, problem-solving techniques, and complexity theory. When you finish this book, you'll have the tools you need to hold your own with people who have - or expect you to have - a computer science degree.
Essential Computer Science
Author: Paul D. Crutcher
Publisher: Apress
ISBN: 9781484271063
Category : Computers
Languages : en
Pages : 290
Book Description
Understand essential computer science concepts and skills. This book focuses on the foundational and fundamental concepts upon which expertise in specific areas can be developed, including computer architecture, programming language, algorithm and data structure, operating systems, computer networks, distributed systems, security, and more. According to code.org, there are 500,000 open programming positions available in the US— compared to an annual crop of just 50,000 graduating computer science majors. The US Department of Labor predicted that there will be almost a million and a half computer science jobs in the very near future, but only enough programmers to fill roughly one third of these jobs. To bridge the gap, many people not formally trained in computer science are employed in programming jobs. Although they are able to start programming and coding quickly, it often takes them time to acquire the necessary understanding to gain the requisite skills to become an efficient computer engineer or advanced developer. What You Will Learn The fundamentals of how a computer works The basics of computer programming and programming paradigms How to write efficient programs How the hardware and software work together to provide a good user experience and enhance the usability of the system How computers can talk to each other How to ensure the security of the system The fundamentals of cloud offerings, implications/trade-offs, and deployment/adoption configurations The fundamentals of machine learning Who This Book Is For Computer programmers lacking a formal education in computer science, and anyone with a formal education in computer science, looking to develop a general understanding of computer science fundamentals
Publisher: Apress
ISBN: 9781484271063
Category : Computers
Languages : en
Pages : 290
Book Description
Understand essential computer science concepts and skills. This book focuses on the foundational and fundamental concepts upon which expertise in specific areas can be developed, including computer architecture, programming language, algorithm and data structure, operating systems, computer networks, distributed systems, security, and more. According to code.org, there are 500,000 open programming positions available in the US— compared to an annual crop of just 50,000 graduating computer science majors. The US Department of Labor predicted that there will be almost a million and a half computer science jobs in the very near future, but only enough programmers to fill roughly one third of these jobs. To bridge the gap, many people not formally trained in computer science are employed in programming jobs. Although they are able to start programming and coding quickly, it often takes them time to acquire the necessary understanding to gain the requisite skills to become an efficient computer engineer or advanced developer. What You Will Learn The fundamentals of how a computer works The basics of computer programming and programming paradigms How to write efficient programs How the hardware and software work together to provide a good user experience and enhance the usability of the system How computers can talk to each other How to ensure the security of the system The fundamentals of cloud offerings, implications/trade-offs, and deployment/adoption configurations The fundamentals of machine learning Who This Book Is For Computer programmers lacking a formal education in computer science, and anyone with a formal education in computer science, looking to develop a general understanding of computer science fundamentals
A Programmer's Guide to Computer Science Vol. 2
Author: William M. Springer
Publisher: Jaxson Media
ISBN: 9781951204044
Category : Computers
Languages : en
Pages : 136
Book Description
You know how to code... ...but is it enough?Do you feel left out when other programmers talk about asymptotic bounds?Have you failed a job interview because you don't know computer science?Volume two picks up where volume one left off, covering proofs, security, hardware and software, and various advanced topics.You've learned the basics. Are you ready for what comes next?
Publisher: Jaxson Media
ISBN: 9781951204044
Category : Computers
Languages : en
Pages : 136
Book Description
You know how to code... ...but is it enough?Do you feel left out when other programmers talk about asymptotic bounds?Have you failed a job interview because you don't know computer science?Volume two picks up where volume one left off, covering proofs, security, hardware and software, and various advanced topics.You've learned the basics. Are you ready for what comes next?
The Self-Taught Programmer
Author: Cory Althoff
Publisher: Robinson
ISBN: 9781472147103
Category :
Languages : en
Pages : 368
Book Description
Publisher: Robinson
ISBN: 9781472147103
Category :
Languages : en
Pages : 368
Book Description
Programming Ruby
Author: David Thomas
Publisher:
ISBN: 9780974514055
Category : Computers
Languages : en
Pages : 830
Book Description
A tutorial and reference to the object-oriented programming language for beginning to experienced programmers, updated for version 1.8, describes the language's structure, syntax, and operation, and explains how to build applications. Original. (Intermediate)
Publisher:
ISBN: 9780974514055
Category : Computers
Languages : en
Pages : 830
Book Description
A tutorial and reference to the object-oriented programming language for beginning to experienced programmers, updated for version 1.8, describes the language's structure, syntax, and operation, and explains how to build applications. Original. (Intermediate)
OpenCL Programming Guide
Author: Aaftab Munshi
Publisher: Pearson Education
ISBN: 0132594552
Category : Computers
Languages : en
Pages : 649
Book Description
Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding potential for PCs, servers, handheld/embedded devices, high performance computing, and even cloud systems. This is the first comprehensive, authoritative, and practical guide to OpenCL 1.1 specifically for working developers and software architects. Written by five leading OpenCL authorities, OpenCL Programming Guide covers the entire specification. It reviews key use cases, shows how OpenCL can express a wide range of parallel algorithms, and offers complete reference material on both the API and OpenCL C programming language. Through complete case studies and downloadable code examples, the authors show how to write complex parallel programs that decompose workloads across many different devices. They also present all the essentials of OpenCL software performance optimization, including probing and adapting to hardware. Coverage includes Understanding OpenCL’s architecture, concepts, terminology, goals, and rationale Programming with OpenCL C and the runtime API Using buffers, sub-buffers, images, samplers, and events Sharing and synchronizing data with OpenGL and Microsoft’s Direct3D Simplifying development with the C++ Wrapper API Using OpenCL Embedded Profiles to support devices ranging from cellphones to supercomputer nodes Case studies dealing with physics simulation; image and signal processing, such as image histograms, edge detection filters, Fast Fourier Transforms, and optical flow; math libraries, such as matrix multiplication and high-performance sparse matrix multiplication; and more Source code for this book is available at https://code.google.com/p/opencl-book-samples/
Publisher: Pearson Education
ISBN: 0132594552
Category : Computers
Languages : en
Pages : 649
Book Description
Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding potential for PCs, servers, handheld/embedded devices, high performance computing, and even cloud systems. This is the first comprehensive, authoritative, and practical guide to OpenCL 1.1 specifically for working developers and software architects. Written by five leading OpenCL authorities, OpenCL Programming Guide covers the entire specification. It reviews key use cases, shows how OpenCL can express a wide range of parallel algorithms, and offers complete reference material on both the API and OpenCL C programming language. Through complete case studies and downloadable code examples, the authors show how to write complex parallel programs that decompose workloads across many different devices. They also present all the essentials of OpenCL software performance optimization, including probing and adapting to hardware. Coverage includes Understanding OpenCL’s architecture, concepts, terminology, goals, and rationale Programming with OpenCL C and the runtime API Using buffers, sub-buffers, images, samplers, and events Sharing and synchronizing data with OpenGL and Microsoft’s Direct3D Simplifying development with the C++ Wrapper API Using OpenCL Embedded Profiles to support devices ranging from cellphones to supercomputer nodes Case studies dealing with physics simulation; image and signal processing, such as image histograms, edge detection filters, Fast Fourier Transforms, and optical flow; math libraries, such as matrix multiplication and high-performance sparse matrix multiplication; and more Source code for this book is available at https://code.google.com/p/opencl-book-samples/
The Programmer's Brain
Author: Felienne Hermans
Publisher: Simon and Schuster
ISBN: 163835605X
Category : Computers
Languages : en
Pages : 254
Book Description
"A great book with deep insights into the bridge between programming and the human mind." - Mike Taylor, CGI Your brain responds in a predictable way when it encounters new or difficult tasks. This unique book teaches you concrete techniques rooted in cognitive science that will improve the way you learn and think about code. In The Programmer’s Brain: What every programmer needs to know about cognition you will learn: Fast and effective ways to master new programming languages Speed reading skills to quickly comprehend new code Techniques to unravel the meaning of complex code Ways to learn new syntax and keep it memorized Writing code that is easy for others to read Picking the right names for your variables Making your codebase more understandable to newcomers Onboarding new developers to your team Learn how to optimize your brain’s natural cognitive processes to read code more easily, write code faster, and pick up new languages in much less time. This book will help you through the confusion you feel when faced with strange and complex code, and explain a codebase in ways that can make a new team member productive in days! Foreword by Jon Skeet. About the technology Take advantage of your brain’s natural processes to be a better programmer. Techniques based in cognitive science make it possible to learn new languages faster, improve productivity, reduce the need for code rewrites, and more. This unique book will help you achieve these gains. About the book The Programmer’s Brain unlocks the way we think about code. It offers scientifically sound techniques that can radically improve the way you master new technology, comprehend code, and memorize syntax. You’ll learn how to benefit from productive struggle and turn confusion into a learning tool. Along the way, you’ll discover how to create study resources as you become an expert at teaching yourself and bringing new colleagues up to speed. What's inside Understand how your brain sees code Speed reading skills to learn code quickly Techniques to unravel complex code Tips for making codebases understandable About the reader For programmers who have experience working in more than one language. About the author Dr. Felienne Hermans is an associate professor at Leiden University in the Netherlands. She has spent the last decade researching programming, how to learn and how to teach it. Table of Contents PART 1 ON READING CODE BETTER 1 Decoding your confusion while coding 2 Speed reading for code 3 How to learn programming syntax quickly 4 How to read complex code PART 2 ON THINKING ABOUT CODE 5 Reaching a deeper understanding of code 6 Getting better at solving programming problems 7 Misconceptions: Bugs in thinking PART 3 ON WRITING BETTER CODE 8 How to get better at naming things 9 Avoiding bad code and cognitive load: Two frameworks 10 Getting better at solving complex problems PART 4 ON COLLABORATING ON CODE 11 The act of writing code 12 Designing and improving larger systems 13 How to onboard new developers
Publisher: Simon and Schuster
ISBN: 163835605X
Category : Computers
Languages : en
Pages : 254
Book Description
"A great book with deep insights into the bridge between programming and the human mind." - Mike Taylor, CGI Your brain responds in a predictable way when it encounters new or difficult tasks. This unique book teaches you concrete techniques rooted in cognitive science that will improve the way you learn and think about code. In The Programmer’s Brain: What every programmer needs to know about cognition you will learn: Fast and effective ways to master new programming languages Speed reading skills to quickly comprehend new code Techniques to unravel the meaning of complex code Ways to learn new syntax and keep it memorized Writing code that is easy for others to read Picking the right names for your variables Making your codebase more understandable to newcomers Onboarding new developers to your team Learn how to optimize your brain’s natural cognitive processes to read code more easily, write code faster, and pick up new languages in much less time. This book will help you through the confusion you feel when faced with strange and complex code, and explain a codebase in ways that can make a new team member productive in days! Foreword by Jon Skeet. About the technology Take advantage of your brain’s natural processes to be a better programmer. Techniques based in cognitive science make it possible to learn new languages faster, improve productivity, reduce the need for code rewrites, and more. This unique book will help you achieve these gains. About the book The Programmer’s Brain unlocks the way we think about code. It offers scientifically sound techniques that can radically improve the way you master new technology, comprehend code, and memorize syntax. You’ll learn how to benefit from productive struggle and turn confusion into a learning tool. Along the way, you’ll discover how to create study resources as you become an expert at teaching yourself and bringing new colleagues up to speed. What's inside Understand how your brain sees code Speed reading skills to learn code quickly Techniques to unravel complex code Tips for making codebases understandable About the reader For programmers who have experience working in more than one language. About the author Dr. Felienne Hermans is an associate professor at Leiden University in the Netherlands. She has spent the last decade researching programming, how to learn and how to teach it. Table of Contents PART 1 ON READING CODE BETTER 1 Decoding your confusion while coding 2 Speed reading for code 3 How to learn programming syntax quickly 4 How to read complex code PART 2 ON THINKING ABOUT CODE 5 Reaching a deeper understanding of code 6 Getting better at solving programming problems 7 Misconceptions: Bugs in thinking PART 3 ON WRITING BETTER CODE 8 How to get better at naming things 9 Avoiding bad code and cognitive load: Two frameworks 10 Getting better at solving complex problems PART 4 ON COLLABORATING ON CODE 11 The act of writing code 12 Designing and improving larger systems 13 How to onboard new developers
Programmer's Guide to PC Video Systems
Author: Richard Wilton
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 534
Book Description
An extensive revision of the first edition, The Programmer's Guide to PC Video Systems, 2nd Ed. is the indispensable reference to the latest and greatest video hardware available, and to the techniques programmers need to get the most from that hardware.
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 534
Book Description
An extensive revision of the first edition, The Programmer's Guide to PC Video Systems, 2nd Ed. is the indispensable reference to the latest and greatest video hardware available, and to the techniques programmers need to get the most from that hardware.
The Programmer's Guide To Theory: Great Ideas Explained
Author: Mike James
Publisher:
ISBN: 9781871962437
Category : Computers
Languages : en
Pages : 216
Book Description
Computer science, specifically the theory of computation, deserves to be better known even among non-computer scientists. The reason is simply that it is full of profound thoughts and ideas. It contains some paradoxes that reveal the limits of human knowledge. It provides ways to reason about information and randomness that are understandable without the need to resort to abstract math. This is not an academic textbook but could be the precursor to reading an academic textbook. In Programmer's Guide to Theory, you will find the fundamental ideas of computer science explained in an informal and yet informative way. The first chapter sets the scene by outlining the challenges of understanding computational theory. After this the content is divided into three parts. The first explores the question "What is Computable?" introducing the Turing Machine, the Halting Problem and Finite State Machines before going on to consider the different types of computing model that are available and the languages they produce. This part also covers the different types of numbers and of infinities which paves the way for considering the topics of Kolmogorov Complexity and randomness, the Axiom of Choice, Godel's Incompleteness and the Lambda Calculus. Part II switches to lower-level concerns - from bits to Boolean logic covering information theory and error correction along the way. Part III dives deeper into computational complexity, considers polynomial-time versus exponential-time problems and then explores the benefits of recursion. It concludes with a discussion of NP (non-deterministic polynomial) versus P (polynomial) algorithms. Don't be put off by this list of unfamiliar concepts. This book sets out to lead you from one topic to the next so that the ideas are unfolded gradually. It does cover all the ideas that are fundamental to computer science, plus some that are not normally included but make things easier to understand, but does so in a very approachable, and even entertaining way. Mike James is editor of I-Programmer.info, an online magazine written by programmers for programmers. He has a BSc in Physics, an MSc in Mathematics and a PhD in Computer Science. His programming career spans several generations of computer technology but he keeps his skills completely up to date. As an author he has published dozens of books and hundreds of print articles, a tradition he now continues online.
Publisher:
ISBN: 9781871962437
Category : Computers
Languages : en
Pages : 216
Book Description
Computer science, specifically the theory of computation, deserves to be better known even among non-computer scientists. The reason is simply that it is full of profound thoughts and ideas. It contains some paradoxes that reveal the limits of human knowledge. It provides ways to reason about information and randomness that are understandable without the need to resort to abstract math. This is not an academic textbook but could be the precursor to reading an academic textbook. In Programmer's Guide to Theory, you will find the fundamental ideas of computer science explained in an informal and yet informative way. The first chapter sets the scene by outlining the challenges of understanding computational theory. After this the content is divided into three parts. The first explores the question "What is Computable?" introducing the Turing Machine, the Halting Problem and Finite State Machines before going on to consider the different types of computing model that are available and the languages they produce. This part also covers the different types of numbers and of infinities which paves the way for considering the topics of Kolmogorov Complexity and randomness, the Axiom of Choice, Godel's Incompleteness and the Lambda Calculus. Part II switches to lower-level concerns - from bits to Boolean logic covering information theory and error correction along the way. Part III dives deeper into computational complexity, considers polynomial-time versus exponential-time problems and then explores the benefits of recursion. It concludes with a discussion of NP (non-deterministic polynomial) versus P (polynomial) algorithms. Don't be put off by this list of unfamiliar concepts. This book sets out to lead you from one topic to the next so that the ideas are unfolded gradually. It does cover all the ideas that are fundamental to computer science, plus some that are not normally included but make things easier to understand, but does so in a very approachable, and even entertaining way. Mike James is editor of I-Programmer.info, an online magazine written by programmers for programmers. He has a BSc in Physics, an MSc in Mathematics and a PhD in Computer Science. His programming career spans several generations of computer technology but he keeps his skills completely up to date. As an author he has published dozens of books and hundreds of print articles, a tradition he now continues online.
POSIX.4 Programmers Guide
Author: Bill Gallmeister
Publisher: "O'Reilly Media, Inc."
ISBN: 9781565920743
Category : Computers
Languages : en
Pages : 580
Book Description
Written in an informal, informative style, this authoritative guide goes way beyond the standard reference manual. It discusses each of the POSIX.4 facilities and what they mean, why and when you would use each of these facilities, and trouble spots you might run into. c.
Publisher: "O'Reilly Media, Inc."
ISBN: 9781565920743
Category : Computers
Languages : en
Pages : 580
Book Description
Written in an informal, informative style, this authoritative guide goes way beyond the standard reference manual. It discusses each of the POSIX.4 facilities and what they mean, why and when you would use each of these facilities, and trouble spots you might run into. c.