The Monster Magnus Vol.I

The Monster Magnus Vol.I PDF Author: Robert Neri
Publisher: Lulu.com
ISBN: 0997267445
Category : Games & Activities
Languages : en
Pages : 252

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Book Description
The Monster Magnus I contain descriptions for over 100 monsters not including sub-types plus templates to modify those. The manual also contains information for Player Races which include the traditional RPG stand-bys as well as several new races! This is the first in a short series of Monster Manuals for the Dice & Glory Roleplaying Game focusing on the basic creatures, Player Races, Animals, Vermin, Undead, Therians etc.

The Monster Magnus Vol.I

The Monster Magnus Vol.I PDF Author: Robert Neri
Publisher: Lulu.com
ISBN: 0997267445
Category : Games & Activities
Languages : en
Pages : 252

Get Book Here

Book Description
The Monster Magnus I contain descriptions for over 100 monsters not including sub-types plus templates to modify those. The manual also contains information for Player Races which include the traditional RPG stand-bys as well as several new races! This is the first in a short series of Monster Manuals for the Dice & Glory Roleplaying Game focusing on the basic creatures, Player Races, Animals, Vermin, Undead, Therians etc.

B|X Fantasy Roleplay

B|X Fantasy Roleplay PDF Author: J Alexander Lloyd
Publisher: Lulu.com
ISBN: 1365306488
Category : Games & Activities
Languages : en
Pages : 86

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Book Description
BX Fantasy Roleplay is the ultimate B/X emulator. Based on the 1981 B/X rules, edited by Tom Moldvay, Dave Cook, and Steve Marsh, this booklet consolidates the Basic and Expert Sets into one, easy-to-use booklet. So buy a backpack, light a torch, steady your steed, and wield the BXFRP rules for an action-pack, exciting evening of fun and adventure, old-school style.

Dark Revelations - The Role Playing Game - Monster Manual

Dark Revelations - The Role Playing Game - Monster Manual PDF Author: Chris Constantin
Publisher: Chris Constantin
ISBN: 0994005539
Category :
Languages : en
Pages : 355

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Book Description
Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.

The Book of Melee

The Book of Melee PDF Author: Edwin Budding
Publisher:
ISBN: 9781080789962
Category :
Languages : en
Pages : 243

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Book Description
Since its 2001 release, Nintendo's crown jewel, "Super Smash Bros. Melee," has inspired multiple generations of players to sustain a grassroots community. The Book of Melee is a deep dive into the universe of competitive Melee, gaming's greatest and most unlikely underdog story.In The Book of Melee, longtime Melee enthusiast and gaming journalist Edwin Budding covers the history of competitive Melee through the lens of its greatest legends, including "The Five Gods of Melee." Simultaneously absurd, heartwarming, and tear-jerking, The Book of Melee tackles the evolution of the most passionate cult following of the 21st century, from crowded restaurant basements to packed arenas.

Learning C++ by Creating Games with UE4

Learning C++ by Creating Games with UE4 PDF Author: William Sherif
Publisher: Packt Publishing Ltd
ISBN: 1784394769
Category : Computers
Languages : en
Pages : 342

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Book Description
If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.

Godzilla

Godzilla PDF Author: Prima Temp Authors
Publisher:
ISBN: 9780761539728
Category : Video games
Languages : en
Pages : 0

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Book Description
The Reign of the Giant Monsters Begins - Complete move lists for all monsters - Hardcore battle strategies for defeating every monster in the game, including King Ghidorah and the dreaded Mechagodzilla - Tactical analysis of each battlefield - Detailed maps of every stage, including the locations of every throwable building, hidden item, power-up, and spawn point - Essential tips for all gameplay modes: Adventure, Melee, Destruction, Survival, and Team play - Every secret revealed, including all Easter Eggs and hidden monsters - Dozens of top-secret cheat codes

Exploring Roguelike Games

Exploring Roguelike Games PDF Author: John Harris
Publisher: CRC Press
ISBN: 1000169499
Category : Art
Languages : en
Pages : 931

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Book Description
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.

Dark Age of Camelot

Dark Age of Camelot PDF Author: Melissa Tyler
Publisher: Prima Games
ISBN: 9780761537540
Category : Games & Activities
Languages : en
Pages : 316

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Book Description
Live the Legend!(TM) - Maps for all Realms, Cities, and Villages - In depth information on all Realms and Races - Thorough explanations of all Career Paths - Gives low-down on items, spells, and monsters - Tips for creating your character - Discusses the integral Realm vs. Realm system - Covers combat styles and group tactics

Graveyard of Heroes Fantasy Roleplaying Game

Graveyard of Heroes Fantasy Roleplaying Game PDF Author: Matthew Byers
Publisher: Lulu.com
ISBN: 1365805735
Category : Games & Activities
Languages : en
Pages : 193

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Book Description
Graveyard of Heroes is a pen and paper tabletop fantasy role-playing game in the dark/weird fantasy sub-genre. As part of the second wave of the OSR (Old School Renaissance) movement it takes classic role-playing and moves it in new directions. Inside you will find: new monsters, new spells, new magic items, new ways to make characters and a new attitude. Despite all the changes, the spirit of classic fantasy role-playing is preserved. Experience all the dungeon delving fun in a brand new way. All heroes die. What legacy will you leave behind? In a vast world where the actions of heroes are often overshadowed by the unknowable forces of the universe what impact can a mere mortal have on the world? Will you be forgotten like all the others in the graveyard of heroes or will your name be made immortal?

Dungeon Master For Dummies

Dungeon Master For Dummies PDF Author: Bill Slavicsek
Publisher: John Wiley & Sons
ISBN: 0470050888
Category : Games & Activities
Languages : en
Pages : 410

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Book Description
Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....