Computer Literacy Basics

Computer Literacy Basics PDF Author: Connie Morrison
Publisher:
ISBN: 9789814698795
Category : Computer literacy
Languages : en
Pages : 0

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Book Description
Bring your computer literacy course back to the BASICS. COMPUTER LITERACY BASICS: A COMPREHENSIVE GUIDE TO IC3 provides an introduction to computer concepts and skills, which maps to the newest Computing Core Certification (IC3) standards. Designed with new learners in mind, this text covers Computing Fundamentals, Key Applications, and Living Online - everything students need to pass the IC3 exam, and finish the course as confident computer users.

Computer Literacy Basics

Computer Literacy Basics PDF Author: Connie Morrison
Publisher:
ISBN: 9789814698795
Category : Computer literacy
Languages : en
Pages : 0

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Book Description
Bring your computer literacy course back to the BASICS. COMPUTER LITERACY BASICS: A COMPREHENSIVE GUIDE TO IC3 provides an introduction to computer concepts and skills, which maps to the newest Computing Core Certification (IC3) standards. Designed with new learners in mind, this text covers Computing Fundamentals, Key Applications, and Living Online - everything students need to pass the IC3 exam, and finish the course as confident computer users.

Absolute Beginner's Guide to Computer Basics

Absolute Beginner's Guide to Computer Basics PDF Author: Michael Miller
Publisher: Pearson Education
ISBN: 0789742535
Category : Computers
Languages : en
Pages : 452

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Book Description
Everything casual users need to know to get the most out of their new Windows 7 PCs, software, and the Internet, including Facebook, craigslist, Twitter, and Wikipedia.

A Guide to Computer Literature

A Guide to Computer Literature PDF Author: Alan Pritchard
Publisher:
ISBN:
Category : Electronic digital computers
Languages : en
Pages : 204

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Book Description


Fixing Your Computer Absolute Beginner's Guide

Fixing Your Computer Absolute Beginner's Guide PDF Author: Paul McFedries
Publisher: Pearson Education
ISBN: 0789751224
Category : Computers
Languages : en
Pages : 335

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Book Description
Why throw away that broken PC? You can fix it - really! Fixing it will save you much needed cash - and keeping your hardware out of the trash is good for the environment, too. Best of all, you don't need to be a technical expert to do most typical computer repairs - and this book proves it. If you've found other computer repair books too complicated (or too cute), you're in the right place. McFedries covers everything you need to know, get, and do, in plain English, with plenty of crystal-clear pictures.

How Computers Really Work

How Computers Really Work PDF Author: Matthew Justice
Publisher: No Starch Press
ISBN: 171850067X
Category : Computers
Languages : en
Pages : 394

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Book Description
An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.

The Secret Guide to Computers

The Secret Guide to Computers PDF Author: Russ Walter
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 0

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Book Description


Multiliteracies for a Digital Age

Multiliteracies for a Digital Age PDF Author: Stuart Selber
Publisher: SIU Press
ISBN: 0809388685
Category : Language Arts & Disciplines
Languages : en
Pages : 288

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Book Description
Just as the majority of books about computer literacy deal more with technological issues than with literacy issues, most computer literacy programs overemphasize technical skills and fail to adequately prepare students for the writing and communications tasks in a technology-driven era. Multiliteracies for a Digital Age serves as a guide for composition teachers to develop effective, full-scale computer literacy programs that are also professionally responsible by emphasizing different kinds of literacies and proposing methods for helping students move among them in strategic ways. Defining computer literacy as a domain of writing and communication, Stuart A. Selber addresses the questions that few other computer literacy texts consider: What should a computer literate student be able to do? What is required of literacy teachers to educate such a student? How can functional computer literacy fit within the values of teaching writing and communication as a profession? Reimagining functional literacy in ways that speak to teachers of writing and communication, he builds a framework for computer literacy instruction that blends functional, critical, and rhetorical concerns in the interest of social action and change. Multiliteracies for a Digital Age reviews the extensive literature on computer literacy and critiques it from a humanistic perspective. This approach, which will remain useful as new versions of computer hardware and software inevitably replace old versions, helps to usher students into an understanding of the biases, belief systems, and politics inherent in technological contexts. Selber redefines rhetoric at the nexus of technology and literacy and argues that students should be prepared as authors of twenty-first-century texts that defy the established purview of English departments. The result is a rich portrait of the ideal multiliterate student in a digital age and a social approach to computer literacy envisioned with the requirements for systemic change in mind.

Computer Basics Absolute Beginner's Guide

Computer Basics Absolute Beginner's Guide PDF Author: Michael Miller
Publisher: Que Publishing
ISBN: 9780789750013
Category : Computers
Languages : en
Pages : 480

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Book Description
Guides beginning users through basic PC operations in Microsoft Windows, demonstrating such tasks as personalizing Windows 8, connecting to the Internet, using social networks, working with apps, playing music, and performing routine maintenance.

Handbook of Computer Game Studies

Handbook of Computer Game Studies PDF Author: Joost Raessens
Publisher: MIT Press
ISBN: 0262516586
Category : Computers
Languages : en
Pages : 471

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Book Description
A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

Computer Basics Absolute Beginner's Guide, Windows 10 Edition (includes Content Update Program)

Computer Basics Absolute Beginner's Guide, Windows 10 Edition (includes Content Update Program) PDF Author: Michael R. Miller
Publisher: Que Publishing
ISBN: 0136498906
Category : Computers
Languages : en
Pages : 488

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Book Description
Updated for the Latest Windows 10 2019 This is today’s best beginner’s guide to using your computer or tablet with the Windows 10 operating system. Make the most of your Windows 10 notebook or desktop computer—without becoming a technical expert! This is the fastest way to get comfortable, get productive, get online, get started with social networking, make more connections, and have more fun! Even if you’ve never used a Windows computer before, this book shows you how to do what you want, one incredibly clear and easy step at a time. Here’s a small sample of what you’ll learn: Set up your computer and use the Windows 10 Start menu and desktop Connect to the Internet and browse the Web with Microsoft Edge Get started with social networking on Facebook, Twitter, Pinterest, and LinkedIn Use Windows 10’s built-in apps—and find great new apps in the Windows Store Connect printers and external storage, and set up automatic file backup Connect to a home wireless network or public Wi-Fi hotspot Go online to shop and sell—and smart search with Microsoft Cortana® Get work done quickly with Microsoft Office Organize, view, and share photos Listen to streaming music with Pandora and Spotify Watch streaming movies and TV shows with Amazon Prime Video, Hulu, Netflix, and more Protect yourself against viruses, spyware, and spam Keep your system running reliably at top speed