Author: Anthony J. G. Hey
Publisher: Cambridge University Press
ISBN: 0521766451
Category : Computers
Languages : en
Pages : 415
Book Description
This exciting and accessible book takes us on a journey from the early days of computers to the cutting-edge research of the present day that will shape computing in the coming decades. It introduces a fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world, and will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.
A Game of Universe
Author: Eric S. Nylund
Publisher:
ISBN: 9780340649497
Category : Grail
Languages : en
Pages : 378
Book Description
Publisher:
ISBN: 9780340649497
Category : Grail
Languages : en
Pages : 378
Book Description
Farnham's Legend
Author: Helge T. Kautz
Publisher:
ISBN: 9783000171246
Category :
Languages : en
Pages : 349
Book Description
Publisher:
ISBN: 9783000171246
Category :
Languages : en
Pages : 349
Book Description
The Last Book in the Universe (Scholastic Gold)
Author: Rodman Philbrick
Publisher: Scholastic Inc.
ISBN: 0545303877
Category : Juvenile Fiction
Languages : en
Pages : 228
Book Description
This fast-paced action novel is set in a future where the world has been almost destroyed. Like the award-winning novel Freak the Mighty, this is Philbrick at his very best.It's the story of an epileptic teenager nicknamed Spaz, who begins the heroic fight to bring human intelligence back to the planet. In a world where most people are plugged into brain-drain entertainment systems, Spaz is the rare human being who can see life as it really is. When he meets an old man called Ryter, he begins to learn about Earth and its past. With Ryter as his companion, Spaz sets off an unlikely quest to save his dying sister -- and in the process, perhaps the world.
Publisher: Scholastic Inc.
ISBN: 0545303877
Category : Juvenile Fiction
Languages : en
Pages : 228
Book Description
This fast-paced action novel is set in a future where the world has been almost destroyed. Like the award-winning novel Freak the Mighty, this is Philbrick at his very best.It's the story of an epileptic teenager nicknamed Spaz, who begins the heroic fight to bring human intelligence back to the planet. In a world where most people are plugged into brain-drain entertainment systems, Spaz is the rare human being who can see life as it really is. When he meets an old man called Ryter, he begins to learn about Earth and its past. With Ryter as his companion, Spaz sets off an unlikely quest to save his dying sister -- and in the process, perhaps the world.
Infinite Game Universe
Author: Guy W. Lecky-Thompson
Publisher:
ISBN: 9781584500582
Category : Computers
Languages : en
Pages : 306
Book Description
A working level of mathematics is necessary for advanced game development, and this unique reference provides the concepts and insights needed to master this challenging material. Covering the topics of random number generation, number predictability, probability, and fractal generation, various possibilities are explored and outlined with the goal of creating an ?infinite game universe.? This upper-level reference guide will provide programmers with the cutting-edge tips, techniques, and reference materials they can use to create an exciting gaming environment. All of the algorithms and source code are included on the CD in C++ for optimization and manipulation.
Publisher:
ISBN: 9781584500582
Category : Computers
Languages : en
Pages : 306
Book Description
A working level of mathematics is necessary for advanced game development, and this unique reference provides the concepts and insights needed to master this challenging material. Covering the topics of random number generation, number predictability, probability, and fractal generation, various possibilities are explored and outlined with the goal of creating an ?infinite game universe.? This upper-level reference guide will provide programmers with the cutting-edge tips, techniques, and reference materials they can use to create an exciting gaming environment. All of the algorithms and source code are included on the CD in C++ for optimization and manipulation.
A Game for Swallows
Author: Zeina Abirached
Publisher: Graphic Universe ™
ISBN: 1467700479
Category : Juvenile Nonfiction
Languages : en
Pages : 196
Book Description
When Zeina was born, the civil war in Lebanon had been going on for six years, so it's just a normal part of life for her and her parents and her little brother. The city of Beirut is cut in two, separated by bricks and sandbags and threatened by snipers and shelling. East Beirut is for Christians, and West Beirut is for Muslims. When Zeina's parents don't return one afternoon from a visit to the other half of the city, and the bombing grows ever closer, the neighbors in her apartment house create a world indoors for Zeina and her brother where it's comfy and safe, where they can share cooking lessons and games and gossip. Together they try to make it through a dramatic day in the one place they hoped they would always be safehome. Zeina Abirached, born into a Lebanese Christian family in 1981, has collected her childhood recollections of Beirut in a warm story about the strength of family and community.
Publisher: Graphic Universe ™
ISBN: 1467700479
Category : Juvenile Nonfiction
Languages : en
Pages : 196
Book Description
When Zeina was born, the civil war in Lebanon had been going on for six years, so it's just a normal part of life for her and her parents and her little brother. The city of Beirut is cut in two, separated by bricks and sandbags and threatened by snipers and shelling. East Beirut is for Christians, and West Beirut is for Muslims. When Zeina's parents don't return one afternoon from a visit to the other half of the city, and the bombing grows ever closer, the neighbors in her apartment house create a world indoors for Zeina and her brother where it's comfy and safe, where they can share cooking lessons and games and gossip. Together they try to make it through a dramatic day in the one place they hoped they would always be safehome. Zeina Abirached, born into a Lebanese Christian family in 1981, has collected her childhood recollections of Beirut in a warm story about the strength of family and community.
Korval's Game
Author: Sharon Lee
Publisher: Baen Publishing Enterprises
ISBN: 161824812X
Category : Fiction
Languages : en
Pages : 986
Book Description
The Liaden Universe® series has enthralled thousands of readers, and now two of its most exciting space adventure novels are combined in one Omni-trade volume. Plan B: Val Con yos'Phelium is a fugitive. The heir of Clan Korval is wanted by the covert Liaden agency known as the Department of the Interior, whose rulers have declared unofficial war against the entire clan. With only his love, Miri Robertson, by his side, Val Con plans a desperate gamble by forming an alliance with Clan Erob on the planet where Miri was born. But Val Con's cousin, Shan yos'Galan, can't wait for help that may never arrive. With enemy agents closing in, he invokes Plan B¾setting in motion a series of events that will have dire consequences, not only for him and his life-mate, Priscilla Mendoza, but all of Liad... I Dare: On the run from the agents of the Department of the Interior, Val Con has been separated from Miri. Shan, Val Con's cousin, and Shan's life-mate Priscilla, continue to search for him, believing that he's the Clan's last hope for survival. But the DOI is attacking Clan Korval in a more subtle fashion. Pat Rin yos'Phelium¾Val's ne'er-do-well, nearly identical cousin, gambler and con artist-is offered control of the clan. The DOI believes they can manipulate him into serving their agenda. They're wrong . . . At the publisher's request, this title is sold without DRM (Digital Rights Management).
Publisher: Baen Publishing Enterprises
ISBN: 161824812X
Category : Fiction
Languages : en
Pages : 986
Book Description
The Liaden Universe® series has enthralled thousands of readers, and now two of its most exciting space adventure novels are combined in one Omni-trade volume. Plan B: Val Con yos'Phelium is a fugitive. The heir of Clan Korval is wanted by the covert Liaden agency known as the Department of the Interior, whose rulers have declared unofficial war against the entire clan. With only his love, Miri Robertson, by his side, Val Con plans a desperate gamble by forming an alliance with Clan Erob on the planet where Miri was born. But Val Con's cousin, Shan yos'Galan, can't wait for help that may never arrive. With enemy agents closing in, he invokes Plan B¾setting in motion a series of events that will have dire consequences, not only for him and his life-mate, Priscilla Mendoza, but all of Liad... I Dare: On the run from the agents of the Department of the Interior, Val Con has been separated from Miri. Shan, Val Con's cousin, and Shan's life-mate Priscilla, continue to search for him, believing that he's the Clan's last hope for survival. But the DOI is attacking Clan Korval in a more subtle fashion. Pat Rin yos'Phelium¾Val's ne'er-do-well, nearly identical cousin, gambler and con artist-is offered control of the clan. The DOI believes they can manipulate him into serving their agenda. They're wrong . . . At the publisher's request, this title is sold without DRM (Digital Rights Management).
Cure for the Common Universe
Author: Christian McKay Heidicker
Publisher: Simon and Schuster
ISBN: 1481450298
Category : Young Adult Fiction
Languages : en
Pages : 262
Book Description
Prepare to be cured by this quirky and hilarious debut novel about a sixteen-year-old loner who is sent to rehab for video game addiction—“perfect for teen gamers and readers who are fans of Jesse Andrews and John Green” (School Library Journal). Sixteen-year-old Jaxon is being committed to video game rehab…ten minutes after meeting a girl. A living, breathing girl named Serena, who not only laughed at his jokes but actually kinda sorta seemed excited when she agreed to go out with him. Jaxon’s first date. Ever. In rehab, Jaxon can’t blast his way through galaxies to reach her. He can’t slash through armies to kiss her sweet lips. Instead, he has four days to earn one million points by learning real-life skills. And he’ll do whatever it takes—lie, cheat, steal, even learn how to cross-stitch—in order to make it to his date. If all else fails, Jaxon will have to bare his soul to the other teens in treatment, confront his mother’s absence, and maybe admit that it’s more than video games that stand in the way of a real connection. From a bright new voice in young adult literature comes the story of a young man with a serious case of arrested development—and carpal tunnel syndrome—who is about to discover what real life is all about.
Publisher: Simon and Schuster
ISBN: 1481450298
Category : Young Adult Fiction
Languages : en
Pages : 262
Book Description
Prepare to be cured by this quirky and hilarious debut novel about a sixteen-year-old loner who is sent to rehab for video game addiction—“perfect for teen gamers and readers who are fans of Jesse Andrews and John Green” (School Library Journal). Sixteen-year-old Jaxon is being committed to video game rehab…ten minutes after meeting a girl. A living, breathing girl named Serena, who not only laughed at his jokes but actually kinda sorta seemed excited when she agreed to go out with him. Jaxon’s first date. Ever. In rehab, Jaxon can’t blast his way through galaxies to reach her. He can’t slash through armies to kiss her sweet lips. Instead, he has four days to earn one million points by learning real-life skills. And he’ll do whatever it takes—lie, cheat, steal, even learn how to cross-stitch—in order to make it to his date. If all else fails, Jaxon will have to bare his soul to the other teens in treatment, confront his mother’s absence, and maybe admit that it’s more than video games that stand in the way of a real connection. From a bright new voice in young adult literature comes the story of a young man with a serious case of arrested development—and carpal tunnel syndrome—who is about to discover what real life is all about.
The Masters of the Universe Book
Author: Simon Beecroft
Publisher: National Geographic Books
ISBN: 0744027225
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Celebrate the incredible world of the beloved 80s franchise with this treasure trove of images and stories from Masters of the Universe. Relive childhood excitement and enjoy more than 30 years of He-Man, She-Ra, Skeletor and all the Masters of the Universe! By the Power of Grayskull! The war for Eternia begins again in 2021! Officially licensed by Mattel, this stunning guide is a visual celebration of Masters of the Universe’s enduring legacy, including artworks, sketches, posters and merchandise from the official archives. With the continuation of He-Man’s epic story, and a new CGI animated series both scheduled to release on Netflix in 2021, it’s the perfect time to familiarise yourself with all the heroes, villains, amazing battles and incredible locations from your childhood. Explore the full history of the toys, minicomics, TV series and movies. Meet characters including Skeletor, Man-At-Arms, Teela, Battle Cat, Beast Man and She-Ra and track how they change through the decades, from 1982 to today. Go behind-the-scenes to discover what it took to create a franchise with phenomenal worldwide impact. There’s also a sneak peak at the reboots, to find out how He-Man, one of the biggest icons of the 80s, is being restored to his former glory. ©Mattel. All rights reserved.
Publisher: National Geographic Books
ISBN: 0744027225
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Celebrate the incredible world of the beloved 80s franchise with this treasure trove of images and stories from Masters of the Universe. Relive childhood excitement and enjoy more than 30 years of He-Man, She-Ra, Skeletor and all the Masters of the Universe! By the Power of Grayskull! The war for Eternia begins again in 2021! Officially licensed by Mattel, this stunning guide is a visual celebration of Masters of the Universe’s enduring legacy, including artworks, sketches, posters and merchandise from the official archives. With the continuation of He-Man’s epic story, and a new CGI animated series both scheduled to release on Netflix in 2021, it’s the perfect time to familiarise yourself with all the heroes, villains, amazing battles and incredible locations from your childhood. Explore the full history of the toys, minicomics, TV series and movies. Meet characters including Skeletor, Man-At-Arms, Teela, Battle Cat, Beast Man and She-Ra and track how they change through the decades, from 1982 to today. Go behind-the-scenes to discover what it took to create a franchise with phenomenal worldwide impact. There’s also a sneak peak at the reboots, to find out how He-Man, one of the biggest icons of the 80s, is being restored to his former glory. ©Mattel. All rights reserved.
Encyclopaedia Vampirica
Author: White Wolf
Publisher: White Wolf Publishing
ISBN: 9781588462275
Category : Vampires
Languages : en
Pages : 0
Book Description
A character sourcebook for Vampire: The Masquerade
Publisher: White Wolf Publishing
ISBN: 9781588462275
Category : Vampires
Languages : en
Pages : 0
Book Description
A character sourcebook for Vampire: The Masquerade
The Computing Universe
Author: Anthony J. G. Hey
Publisher: Cambridge University Press
ISBN: 0521766451
Category : Computers
Languages : en
Pages : 415
Book Description
This exciting and accessible book takes us on a journey from the early days of computers to the cutting-edge research of the present day that will shape computing in the coming decades. It introduces a fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world, and will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.
Publisher: Cambridge University Press
ISBN: 0521766451
Category : Computers
Languages : en
Pages : 415
Book Description
This exciting and accessible book takes us on a journey from the early days of computers to the cutting-edge research of the present day that will shape computing in the coming decades. It introduces a fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world, and will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.