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Author: Ron Gerrard
Publisher: McFarland
ISBN: 1476632057
Category : Sports & Recreation
Languages : en
Pages : 195
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Book Description
This collection of new interviews--conducted by the author--recounts some of the pivotal moments in the careers of professional baseball players and in American history. Negro League players Leon Day, Buck O'Neil, Monte Irvin, Wilmer Fields and Joe Black speak about their experiences on the other side of the color line. Hank Aaron relates how the challenge of breaking Babe Ruth's home run record was not only on the diamond. Bob Feller, Cecil Travis, Tommy Henrich and Jerry Coleman describe the effects of World War II on their careers. Bobby Thomson and Ralph Branca address the "Shot Heard Round the World" in the Giants vs. Dodgers playoff of 1951.
Author: Ron Gerrard
Publisher: McFarland
ISBN: 1476632057
Category : Sports & Recreation
Languages : en
Pages : 195
Get Book Here
Book Description
This collection of new interviews--conducted by the author--recounts some of the pivotal moments in the careers of professional baseball players and in American history. Negro League players Leon Day, Buck O'Neil, Monte Irvin, Wilmer Fields and Joe Black speak about their experiences on the other side of the color line. Hank Aaron relates how the challenge of breaking Babe Ruth's home run record was not only on the diamond. Bob Feller, Cecil Travis, Tommy Henrich and Jerry Coleman describe the effects of World War II on their careers. Bobby Thomson and Ralph Branca address the "Shot Heard Round the World" in the Giants vs. Dodgers playoff of 1951.
Author: Brian Kilmeade
Publisher: Harper Collins
ISBN: 0061745529
Category : Humor
Languages : en
Pages : 362
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Book Description
“It’s How You Play the Game tells us what [athletes] were looking for when they started and what they found.” — Teddy Atlas, boxing trainer and commentator “Really gets at the heart of what sports is all about. ...Great read for anyone who ever played a sporyt.” — Tommy Lasorda, former Los Angeles Dodgers manager “I’ve watched many great players, but this is the first book that shows me how they became great people. ” — Joe Buck, Fox Sports “Brian does a masterful job laying out the values that have made America great.” — Gen. Tommy R. Franks, U.S. Army (Retired) “This is essential reading for sports fans and sports parents everywhere.” — Rick Wolff, host, “The Sports Edge” WFAN Radio “It’s How You Play the Game is a great read—insightful and well written.” — Donald J. Trump “...Humanizes our icons in a way that makes their success seem achievable and their life lessons invaluable.” — Jake Steinfeld, Chairman & CEO, Body by Jake Global “Helps to understand the value of sports and how it prepares you to deal with the stresses of everyday life.” — Bob Ferraro, President of the National High School Coaches Association “Like having a library of motivational books by successful people...a book you’ll refer to the rest of your life.” — Lou Holtz, former college football coach “This book taught me more about some of my favorite leaders than any profile of them I had ever read...” — Don Yaeger, Sports Illustrated writer, New York Times bestselling author
Author: John O'Sullivan
Publisher: Morgan James Publishing
ISBN: 1614486468
Category : Sports & Recreation
Languages : en
Pages : 224
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Book Description
The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.
Author: Marty Mulé
Publisher: Skyhorse Publishing Inc.
ISBN: 1613210086
Category : Biography & Autobiography
Languages : en
Pages : 273
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Book Description
A continuing and ongoing drama, LSU football has been marked by a string of improbable victories and sometimes valiant defeats. Game Of My Life LSU Tigers is the chronicle of over thirty of the greatest players as they tell the story of the game that meant it all. Marty Mulé has compiled the vivid and poignant single-game stories from three dozen of the most remembered Tiger games of the last eight decades. Readers will relive the fingertip catches, the bone-crunching hits, and epic touchdowns through the eyes—and from the memories—of the LSU players themselves. Tigers such as Jim Taylor, Billy Cannon, Tommy Hodson, Carlos Carson, Matt Mauck, Rohan Davey, JaMarcus Russell, and Marcus Spears also add their words to this storied collection that becomes a must-have for any true Tigers fan and Bayou football lover. From the words of Tigers coaching legend Paul Dietzel, “This is really like a Tiger time machine, going back to LSU’s greatest football moments with the people who lived them, then and now.”
Author: Kirk Westphal
Publisher: Down East Books
ISBN: 1608933644
Category : Body, Mind & Spirit
Languages : en
Pages : 237
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Book Description
A young boy nearly paralyzed in a car accident runs for the first time in his life during a baseball game. A refugee family from despoiled East Africa plays soccer in my suburban backyard on Thanksgiving Day. A group of college boys is challenged to a game of basketball against the women’s varsity team in an empty gym, then another on a tough inner city court. I hit the first homerun of my life when I am thirty-three years old. These are Ordinary Games. This is a book of pure inspiration. Many of the sporting world’s most profound achievements and displays of humanity are never recorded. They happen on sandlots, asphalt, and backyards. Stories of well-known athletes and teams abound in popular literature – what is missing is an exaltation of the moments that can happen to any of the rest of us - and do. Ordinary Games is the grandstand for everyday miracles. This is an inspirational book that shows how any one of us can transcend possibility or lighten life’s burdens simply by picking up a ball. It is a collection of poignant memoirs of games played without grandstands. Some of the stories relive everyday miracles, while others find the souls of players ascending into the spirits of the games they play. They tell of the glory, despair, and humanity that can be found any afternoon or evening, at any playground, gym, or empty field. The tone is frequently humorous, but the tenor is deeply and genuinely human. While the primary themes involve overcoming impossible odds, secondary themes focus on overcoming common misperceptions. Throughout the narrative, these pieces explore racial and gender divides (including a history of violent separatism) with subtlety, grace, realization, respect, and the common language of competition. The vantage point is wholly familiar, yet new and fresh. My voice is that of a mediocre athlete who can hold his own (but to save his life cannot run fast), and whose sensibilities ignite when the game is on. This familiarity and intensity let readers watch and play at the same time, and hardly notice the difference. Something in each chapter has happened to them, too, and is worth remembering.
Author: John Newby
Publisher:
ISBN: 9781552785317
Category : Hockey for children
Languages : en
Pages : 32
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Book Description
What does it take to be a great hockey player? From the first wobbly steps on the ice to the thrill of scoring that pivotal goal, Heart of the Gameexplores the world of hockey through the eyes of every child who's practiced, played and loved this sport. John Newby captures the essence of hockey in his inspiring and affectionate artwork. His pictures reveal the true lessons of sport -- play hard, play fair, dream big.
Author: Stephen Wong
Publisher: Smithsonian Institution
ISBN: 1588345718
Category : Sports & Recreation
Languages : en
Pages : 315
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Book Description
Game Worn: Baseball Treasures from the Game's Greatest Heroes and Moments is a richly illustrated exploration and first-of-its-kind compendium study of the world's most coveted and precious baseball uniforms worn by Major League ballplayers during the twentieth century. This coffee-table book features many of the most historically significant uniforms, jackets, hats, as well as other treasured baseball collectibles that tell us as much about the history and soul of America as they do about the game and the players. Some of the extraordinary highlights featured in this book include: Babe Ruth's road jersey from his first season with the New York Yankees (1920), the sole surviving uniform from the infamous 1919 World Series, Joe DiMaggio's rookie uniform from 1936, the Boston Red Sox road uniform Ted Williams wore during his epic 1941 season, Jackie Robinson's Brooklyn Dodgers home jersey from the 1952 season, Bill Mazeroski's Pittsburgh Pirates home uniform worn to hit the game-winning home run in game 7 of the 1960 World Series, and a visual feast of rare uniform styles. Each of the 71 entries includes sumptuous photography of the uniform and associated memorabilia, as well as a poignant and lively narrative highlighting its significance. The book also features a first-of-its-kind illustrated compendium with elaborate definitions of relevant terms that every baseball fan and collector needs to know, ranging from the All Star Game Uniform to the Zig-Zag Stitch. This book is an absolute must-have for anyone who has ever loved the game of baseball.
Author: D.B. Weston
Publisher: DB Weston
ISBN: 1301174149
Category :
Languages : en
Pages : 136
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Book Description
Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.
Author: Israel Gelfer
Publisher: Courier Corporation
ISBN: 0486316793
Category : Games & Activities
Languages : en
Pages : 232
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Book Description
Learn to develop a more powerful strategic game. Key squares, bad bishops, pawn structures, other examples appear in ascending difficulty, with cross-references. For players at every level. 495 black-and-white illustrations.
Author: Gina Bloom
Publisher: University of Michigan Press
ISBN: 0472053817
Category : Literary Criticism
Languages : en
Pages : 305
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Book Description
Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.