Author: Karl Simms
Publisher: Routledge
ISBN: 113508436X
Category : Literary Criticism
Languages : en
Pages : 162
Book Description
Hans-Georg Gadamer’s theory of hermeneutics is one of the most important modern theories of interpretation and understanding, and at its heart is the experience of reading literature. In this clear and comprehensive guide to Gadamer’s thought, Karl Simms: presents an overview of Gadamer’s life and works, outlining his importance to hermeneutic theory and its place in literary studies explains and puts into context his key ideas, including ‘dialogue’, ‘phronēsis’, ‘play’, ‘tradition’, and ‘horizon’ shows how Gadamer’s ideas have been influential in the interpretation of literary texts explains Gadamer’s debates with key contemporaries and successors, such as Habermas, Ricoeur and Derrida provides detailed suggestions for further reading. With a significance that crosses disciplinary boundaries from cultural studies, literary theory and philosophy through to history, music and fine arts, Gadamer’s pioneering work on hermeneutic theory remains of crucial importance to the study of texts in the humanities.
Hans-Georg Gadamer
Author: Karl Simms
Publisher: Routledge
ISBN: 113508436X
Category : Literary Criticism
Languages : en
Pages : 162
Book Description
Hans-Georg Gadamer’s theory of hermeneutics is one of the most important modern theories of interpretation and understanding, and at its heart is the experience of reading literature. In this clear and comprehensive guide to Gadamer’s thought, Karl Simms: presents an overview of Gadamer’s life and works, outlining his importance to hermeneutic theory and its place in literary studies explains and puts into context his key ideas, including ‘dialogue’, ‘phronēsis’, ‘play’, ‘tradition’, and ‘horizon’ shows how Gadamer’s ideas have been influential in the interpretation of literary texts explains Gadamer’s debates with key contemporaries and successors, such as Habermas, Ricoeur and Derrida provides detailed suggestions for further reading. With a significance that crosses disciplinary boundaries from cultural studies, literary theory and philosophy through to history, music and fine arts, Gadamer’s pioneering work on hermeneutic theory remains of crucial importance to the study of texts in the humanities.
Publisher: Routledge
ISBN: 113508436X
Category : Literary Criticism
Languages : en
Pages : 162
Book Description
Hans-Georg Gadamer’s theory of hermeneutics is one of the most important modern theories of interpretation and understanding, and at its heart is the experience of reading literature. In this clear and comprehensive guide to Gadamer’s thought, Karl Simms: presents an overview of Gadamer’s life and works, outlining his importance to hermeneutic theory and its place in literary studies explains and puts into context his key ideas, including ‘dialogue’, ‘phronēsis’, ‘play’, ‘tradition’, and ‘horizon’ shows how Gadamer’s ideas have been influential in the interpretation of literary texts explains Gadamer’s debates with key contemporaries and successors, such as Habermas, Ricoeur and Derrida provides detailed suggestions for further reading. With a significance that crosses disciplinary boundaries from cultural studies, literary theory and philosophy through to history, music and fine arts, Gadamer’s pioneering work on hermeneutic theory remains of crucial importance to the study of texts in the humanities.
The Dark Side of Game Play
Author: Torill Elvira Mortensen
Publisher: Routledge
ISBN: 1317574451
Category : Games & Activities
Languages : en
Pages : 402
Book Description
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
Publisher: Routledge
ISBN: 1317574451
Category : Games & Activities
Languages : en
Pages : 402
Book Description
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
What's in a Game?
Author: United States. Congress. Senate. Committee on the Judiciary. Subcommittee on the Constitution, Civil Rights, and Property Rights
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 240
Book Description
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 240
Book Description
Research Anthology on Game Design, Development, Usage, and Social Impact
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668475901
Category : Computers
Languages : en
Pages : 2034
Book Description
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.
Publisher: IGI Global
ISBN: 1668475901
Category : Computers
Languages : en
Pages : 2034
Book Description
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.
Playing the game
Author: Roger Austen
Publisher: Notion Press
ISBN:
Category :
Languages : en
Pages : 144
Book Description
Publisher: Notion Press
ISBN:
Category :
Languages : en
Pages : 144
Book Description
More Than Just a Game
Author: Kathryn Jay
Publisher: Columbia University Press
ISBN: 023150070X
Category : Sports & Recreation
Languages : en
Pages : 317
Book Description
More Than Just a Game tracks the explosion of the sports industry in the United States since 1945 and how it has shaped class, racial, gender, and national identities. By examining both professional and intercollegiate sports such as baseball, football, basketball, golf, tennis, and stock car racing, Kathryn Jay looks at the impact of packaging, salary, hype, corporate sponsorship, drug use, and the presence of women and African American players. Jay also considers the persistent belief that sports encourage good citizenship and morality despite a rise in cheating and violent behavior and an unabashed emphasis on financial gain. More Than Just a Game is a fascinating exploration of a phenomenon that has engaged the American imagination and thrilled fans for decades.
Publisher: Columbia University Press
ISBN: 023150070X
Category : Sports & Recreation
Languages : en
Pages : 317
Book Description
More Than Just a Game tracks the explosion of the sports industry in the United States since 1945 and how it has shaped class, racial, gender, and national identities. By examining both professional and intercollegiate sports such as baseball, football, basketball, golf, tennis, and stock car racing, Kathryn Jay looks at the impact of packaging, salary, hype, corporate sponsorship, drug use, and the presence of women and African American players. Jay also considers the persistent belief that sports encourage good citizenship and morality despite a rise in cheating and violent behavior and an unabashed emphasis on financial gain. More Than Just a Game is a fascinating exploration of a phenomenon that has engaged the American imagination and thrilled fans for decades.
The Gamification of Work
Author: Emmanuelle Savignac
Publisher: John Wiley & Sons
ISBN: 1119384559
Category : Business & Economics
Languages : en
Pages : 139
Book Description
Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation...) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.
Publisher: John Wiley & Sons
ISBN: 1119384559
Category : Business & Economics
Languages : en
Pages : 139
Book Description
Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation...) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.
Game Theory in the Social Sciences
Author: Luca Lambertini
Publisher: Taylor & Francis
ISBN: 113673760X
Category : Business & Economics
Languages : en
Pages : 209
Book Description
Individuals, firms, governments and nations behave strategically, for good and bad. Over the last few decades, game theory has been constructed and progressively refined to become the major tool used by social scientists to understand, predict and regulate strategic interaction among agents who often have conflicting interests. In the surprisingly anodyne jargon of the theory, they ‘play games’. This book offers an introduction to the basic tools of game theory and an overview of a number of applications to real-world cases, covering the areas of economics, politics and international relations. Each chapter is accompanied by some suggestions about further reading.
Publisher: Taylor & Francis
ISBN: 113673760X
Category : Business & Economics
Languages : en
Pages : 209
Book Description
Individuals, firms, governments and nations behave strategically, for good and bad. Over the last few decades, game theory has been constructed and progressively refined to become the major tool used by social scientists to understand, predict and regulate strategic interaction among agents who often have conflicting interests. In the surprisingly anodyne jargon of the theory, they ‘play games’. This book offers an introduction to the basic tools of game theory and an overview of a number of applications to real-world cases, covering the areas of economics, politics and international relations. Each chapter is accompanied by some suggestions about further reading.
Digital Keywords
Author: Benjamin Peters
Publisher: Princeton University Press
ISBN: 0691167346
Category : Social Science
Languages : en
Pages : 351
Book Description
How the digital revolution has shaped our language In the age of search, keywords increasingly organize research, teaching, and even thought itself. Inspired by Raymond Williams's 1976 classic Keywords, the timely collection Digital Keywords gathers pointed, provocative short essays on more than two dozen keywords by leading and rising digital media scholars from the areas of anthropology, digital humanities, history, political science, philosophy, religious studies, rhetoric, science and technology studies, and sociology. Digital Keywords examines and critiques the rich lexicon animating the emerging field of digital studies. This collection broadens our understanding of how we talk about the modern world, particularly of the vocabulary at work in information technologies. Contributors scrutinize each keyword independently: for example, the recent pairing of digital and analog is separated, while classic terms such as community, culture, event, memory, and democracy are treated in light of their historical and intellectual importance. Metaphors of the cloud in cloud computing and the mirror in data mirroring combine with recent and radical uses of terms such as information, sharing, gaming, algorithm, and internet to reveal previously hidden insights into contemporary life. Bookended by a critical introduction and a list of over two hundred other digital keywords, these essays provide concise, compelling arguments about our current mediated condition. Digital Keywords delves into what language does in today's information revolution and why it matters.
Publisher: Princeton University Press
ISBN: 0691167346
Category : Social Science
Languages : en
Pages : 351
Book Description
How the digital revolution has shaped our language In the age of search, keywords increasingly organize research, teaching, and even thought itself. Inspired by Raymond Williams's 1976 classic Keywords, the timely collection Digital Keywords gathers pointed, provocative short essays on more than two dozen keywords by leading and rising digital media scholars from the areas of anthropology, digital humanities, history, political science, philosophy, religious studies, rhetoric, science and technology studies, and sociology. Digital Keywords examines and critiques the rich lexicon animating the emerging field of digital studies. This collection broadens our understanding of how we talk about the modern world, particularly of the vocabulary at work in information technologies. Contributors scrutinize each keyword independently: for example, the recent pairing of digital and analog is separated, while classic terms such as community, culture, event, memory, and democracy are treated in light of their historical and intellectual importance. Metaphors of the cloud in cloud computing and the mirror in data mirroring combine with recent and radical uses of terms such as information, sharing, gaming, algorithm, and internet to reveal previously hidden insights into contemporary life. Bookended by a critical introduction and a list of over two hundred other digital keywords, these essays provide concise, compelling arguments about our current mediated condition. Digital Keywords delves into what language does in today's information revolution and why it matters.
Conceptual Change
Author: G.A. Pearce
Publisher: Springer Science & Business Media
ISBN: 9401025487
Category : Science
Languages : en
Pages : 297
Book Description
During Hallowe'en of 1970, the Department of Philosophy of the Univer sity of Western Ontario held its annual fall colloquium at London, On tario. The general topic of the sessions that year was conceptual change. The thirteen papers composing this volume stem more or less directly from those meetings; six of them are printed here virtually as delivered, while the remaining seven were subsequently written by invitation. The programme of the colloquium was to have consisted of major papers delivered by Professors Wilfrid Sellars, Stephan Korner, Paul Ziff and Hilary Putnam, with shorter commentary thereupon by Professors Robert Binkley, Joseph Ullian, Jerry Fodor and Robert Barrett, respec tively. And that is the way it happened, with one important exception: at the eleventh hour, Sellars and Binkley exchanged roles. This gave Binkley the rather unusual and challenging task of providing a suitable Sellarsian answer to a question not of his own asking - for Binkley's paper was written under Sellars' original title. Sellars' own contribution to the vo lume is perhaps more nearly what he would have presented as main speaker than a direct response to Binkley. However, it has seemed best, on balance, to attempt no further stylistic accommodation of the one paper to the other; their mutual philosophical relevance will be evident in any case. The editors would here like to extend special thanks to both Sellars and Binkley for their extraordinary efforts under the circumstances.
Publisher: Springer Science & Business Media
ISBN: 9401025487
Category : Science
Languages : en
Pages : 297
Book Description
During Hallowe'en of 1970, the Department of Philosophy of the Univer sity of Western Ontario held its annual fall colloquium at London, On tario. The general topic of the sessions that year was conceptual change. The thirteen papers composing this volume stem more or less directly from those meetings; six of them are printed here virtually as delivered, while the remaining seven were subsequently written by invitation. The programme of the colloquium was to have consisted of major papers delivered by Professors Wilfrid Sellars, Stephan Korner, Paul Ziff and Hilary Putnam, with shorter commentary thereupon by Professors Robert Binkley, Joseph Ullian, Jerry Fodor and Robert Barrett, respec tively. And that is the way it happened, with one important exception: at the eleventh hour, Sellars and Binkley exchanged roles. This gave Binkley the rather unusual and challenging task of providing a suitable Sellarsian answer to a question not of his own asking - for Binkley's paper was written under Sellars' original title. Sellars' own contribution to the vo lume is perhaps more nearly what he would have presented as main speaker than a direct response to Binkley. However, it has seemed best, on balance, to attempt no further stylistic accommodation of the one paper to the other; their mutual philosophical relevance will be evident in any case. The editors would here like to extend special thanks to both Sellars and Binkley for their extraordinary efforts under the circumstances.