Author: Frank Herbert
Publisher: WordFire +ORM
ISBN: 1614750777
Category : Fiction
Languages : en
Pages : 180
Book Description
A conspiracy thriller from the New York Times–bestselling author of Dune, “one of America's most intelligent, imaginative, and magnetic novelists” (Kirkus Reviews). In pursuit of a scoop, American journalist Hal Garson follows up on a mysterious, desperate letter that points to the whereabouts of legendary author Antone Luac, who vanished without a trace in Mexico years ago. The celebrated writer’s disappearance is an enduring mystery, and Garson senses this story will make his career. Despite warnings, he travels to isolated Ciudad Brockman and begins asking questions . . . too many questions, which place him in the crossfire of a local crime lord, a Communist insurgent group, and finally to the imprisoned writer—and his beautiful daughter—who may not want to be found.
The Game of Authors Compendium
Author: Stuart R Kaplan
Publisher:
ISBN: 9781646710591
Category :
Languages : en
Pages :
Book Description
This massive compendium reproduces in full color the graphics that appear on over 300 American editions of Authors Card Game dating from 1861 to the present. The collection by U.S. Games Systems also presents selected poems and popular phrases from forty 18th and 19th century authors. The Authors Compendium book is divided into five sections, starting with the Dr. Busby card games dating from 1843. The next section presents four different editions of the 1861 Authors Card Game. A selection of published writings from 19th century authors are included for the readers' enjoyment. The main section of the book reproduces the cards fronts and backs, portraits of the authors, and the charming box covers. The book also includes Authors Card Games from foreign language publishers, and other card games that employ the Authors method of game play. This historical book is for everyone interested in card games in general, and especially about the Authors Card Game. It is an invaluable reference work for researchers and libraries. Collectors will enjoy the opportunity to see so many Authors Card Games from a private collection never seen before in one location.
Publisher:
ISBN: 9781646710591
Category :
Languages : en
Pages :
Book Description
This massive compendium reproduces in full color the graphics that appear on over 300 American editions of Authors Card Game dating from 1861 to the present. The collection by U.S. Games Systems also presents selected poems and popular phrases from forty 18th and 19th century authors. The Authors Compendium book is divided into five sections, starting with the Dr. Busby card games dating from 1843. The next section presents four different editions of the 1861 Authors Card Game. A selection of published writings from 19th century authors are included for the readers' enjoyment. The main section of the book reproduces the cards fronts and backs, portraits of the authors, and the charming box covers. The book also includes Authors Card Games from foreign language publishers, and other card games that employ the Authors method of game play. This historical book is for everyone interested in card games in general, and especially about the Authors Card Game. It is an invaluable reference work for researchers and libraries. Collectors will enjoy the opportunity to see so many Authors Card Games from a private collection never seen before in one location.
A Game of Authors
Author: Frank Herbert
Publisher:
ISBN: 9781614750765
Category : Fiction
Languages : en
Pages : 170
Book Description
In pursuit of a scoop, American journalist Hal Garson follows up on a mysterious, desperate letter that points to the whereabouts of legendary authorAntone Luac, who vanished without a trace in Mexico years ago. The celebrated writer's disappearance is an enduring mystery, and Garson senses this story will make his career. Despite warnings, he travels to isolated Ciudad Brockman and begins asking questions ... too many questions, which place him in the crossfire of a local crime lord, a Communist insurgent group, and finally to the imprisoned writer-and his beautiful daughter-who may not want to be found.
Publisher:
ISBN: 9781614750765
Category : Fiction
Languages : en
Pages : 170
Book Description
In pursuit of a scoop, American journalist Hal Garson follows up on a mysterious, desperate letter that points to the whereabouts of legendary authorAntone Luac, who vanished without a trace in Mexico years ago. The celebrated writer's disappearance is an enduring mystery, and Garson senses this story will make his career. Despite warnings, he travels to isolated Ciudad Brockman and begins asking questions ... too many questions, which place him in the crossfire of a local crime lord, a Communist insurgent group, and finally to the imprisoned writer-and his beautiful daughter-who may not want to be found.
Games Authors Play
Author: Peter Hutchinson
Publisher: Taylor & Francis
ISBN: 9780416730708
Category : Authors and readers
Languages : en
Pages : 131
Book Description
Publisher: Taylor & Francis
ISBN: 9780416730708
Category : Authors and readers
Languages : en
Pages : 131
Book Description
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
The Writers' Game
Author: Richard Orodenker
Publisher: Hall Reference Books
ISBN:
Category : Literary Collections
Languages : en
Pages : 280
Book Description
Surveying the vast body of nonfiction writing devoted to baseball and exploring the recurrent themes and myths that typify it, the book gives special attention to the familiar essay, the in-depth personal profile, and the memoir or autobiography, while never skirting seminal works of baseball lore, whether early sports guide, dime novel, or oral history. The result is a dozen thematically arranged chapters that inspect the works of scores of writers - including Christy Mathewson, Stephen Crane, Donald Hall, Jim Bouton, Roger Angell, and Annie Dillard - and provide a thoroughly entertaining compendium of the history and culture of baseball.
Publisher: Hall Reference Books
ISBN:
Category : Literary Collections
Languages : en
Pages : 280
Book Description
Surveying the vast body of nonfiction writing devoted to baseball and exploring the recurrent themes and myths that typify it, the book gives special attention to the familiar essay, the in-depth personal profile, and the memoir or autobiography, while never skirting seminal works of baseball lore, whether early sports guide, dime novel, or oral history. The result is a dozen thematically arranged chapters that inspect the works of scores of writers - including Christy Mathewson, Stephen Crane, Donald Hall, Jim Bouton, Roger Angell, and Annie Dillard - and provide a thoroughly entertaining compendium of the history and culture of baseball.
Videogames for Humans
Author: Merritt Kopas
Publisher:
ISBN: 9780990452843
Category : Leisure
Languages : en
Pages : 0
Book Description
Literary Nonfiction. Poetry. Fiction. Hybrid Genre. LGBTQIA Studies. VIDEOGAMES FOR HUMANS, curated and introduced by Twine author and games theorist merritt k, puts Twine authors, literary writers, and games critics into conversation with one another's work, reacting to, elaborating on, and being affected by the same. The result is an unprecedented kind of book about video games, one that has helped to jumpstart the discussions that will define the games culture of tomorrow. Featuring contributions from Aevee Bee, Alex Roberts, Anna Anthropy, Auriea Harvey, Austin Walker, Avery Mcdaldno, Benji Bright, Bryan Reid, Cara Ellison, Cat Fitzpatrick, Christine Love, Elizabeth Sampat, Elizabeth Sampat, Emily Short, Eva Problems, Gaming Pixie, Imogen Binnie, Jeremy Lonien & Dominik Johann, Jeremy Penner, John Brindle, Katherine Cross, Kayla Unknown, Lana Polansky, Leigh Alexander, Leon Arnott, Lydia Neon, Maddox Pratt, Mary Hamilton, Matthew S. Burns, Mattie Brice, Michael Brough, Mike Joffe, Mira Simon, Naomi Clark, Nina Freeman, Olivia Vitolo, Patricia Hernandez, Pippin Barr, Riley MacLeod, Rokashi Edwards, Sloane, Soha Kareem, Squinky, Tom McHenry, Toni Pizza, Winter Lake, and Zoe Quinn.
Publisher:
ISBN: 9780990452843
Category : Leisure
Languages : en
Pages : 0
Book Description
Literary Nonfiction. Poetry. Fiction. Hybrid Genre. LGBTQIA Studies. VIDEOGAMES FOR HUMANS, curated and introduced by Twine author and games theorist merritt k, puts Twine authors, literary writers, and games critics into conversation with one another's work, reacting to, elaborating on, and being affected by the same. The result is an unprecedented kind of book about video games, one that has helped to jumpstart the discussions that will define the games culture of tomorrow. Featuring contributions from Aevee Bee, Alex Roberts, Anna Anthropy, Auriea Harvey, Austin Walker, Avery Mcdaldno, Benji Bright, Bryan Reid, Cara Ellison, Cat Fitzpatrick, Christine Love, Elizabeth Sampat, Elizabeth Sampat, Emily Short, Eva Problems, Gaming Pixie, Imogen Binnie, Jeremy Lonien & Dominik Johann, Jeremy Penner, John Brindle, Katherine Cross, Kayla Unknown, Lana Polansky, Leigh Alexander, Leon Arnott, Lydia Neon, Maddox Pratt, Mary Hamilton, Matthew S. Burns, Mattie Brice, Michael Brough, Mike Joffe, Mira Simon, Naomi Clark, Nina Freeman, Olivia Vitolo, Patricia Hernandez, Pippin Barr, Riley MacLeod, Rokashi Edwards, Sloane, Soha Kareem, Squinky, Tom McHenry, Toni Pizza, Winter Lake, and Zoe Quinn.
A Game of Authors
Author: Frank Herbert
Publisher: WordFire +ORM
ISBN: 1614750777
Category : Fiction
Languages : en
Pages : 180
Book Description
A conspiracy thriller from the New York Times–bestselling author of Dune, “one of America's most intelligent, imaginative, and magnetic novelists” (Kirkus Reviews). In pursuit of a scoop, American journalist Hal Garson follows up on a mysterious, desperate letter that points to the whereabouts of legendary author Antone Luac, who vanished without a trace in Mexico years ago. The celebrated writer’s disappearance is an enduring mystery, and Garson senses this story will make his career. Despite warnings, he travels to isolated Ciudad Brockman and begins asking questions . . . too many questions, which place him in the crossfire of a local crime lord, a Communist insurgent group, and finally to the imprisoned writer—and his beautiful daughter—who may not want to be found.
Publisher: WordFire +ORM
ISBN: 1614750777
Category : Fiction
Languages : en
Pages : 180
Book Description
A conspiracy thriller from the New York Times–bestselling author of Dune, “one of America's most intelligent, imaginative, and magnetic novelists” (Kirkus Reviews). In pursuit of a scoop, American journalist Hal Garson follows up on a mysterious, desperate letter that points to the whereabouts of legendary author Antone Luac, who vanished without a trace in Mexico years ago. The celebrated writer’s disappearance is an enduring mystery, and Garson senses this story will make his career. Despite warnings, he travels to isolated Ciudad Brockman and begins asking questions . . . too many questions, which place him in the crossfire of a local crime lord, a Communist insurgent group, and finally to the imprisoned writer—and his beautiful daughter—who may not want to be found.
Parodies of the Works of English & American Authors
Author:
Publisher:
ISBN:
Category : English wit and humor
Languages : en
Pages : 298
Book Description
Includes parodies of Tennyson, Longfellow, Bret Harte, Thomas Hood, Swinburne, Browning, Shakespeare, Milton, Poe, Shelley, Cowper, Coleridge, Herrick, Carroll, Lever, Lover, Burns, Scott, Goldsmith, Kingsley, Byron and many others.
Publisher:
ISBN:
Category : English wit and humor
Languages : en
Pages : 298
Book Description
Includes parodies of Tennyson, Longfellow, Bret Harte, Thomas Hood, Swinburne, Browning, Shakespeare, Milton, Poe, Shelley, Cowper, Coleridge, Herrick, Carroll, Lever, Lover, Burns, Scott, Goldsmith, Kingsley, Byron and many others.
Playing Games in Nineteenth-Century Britain and America
Author: Ann R. Hawkins
Publisher: State University of New York Press
ISBN: 1438485565
Category : History
Languages : en
Pages : 322
Book Description
A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.
Publisher: State University of New York Press
ISBN: 1438485565
Category : History
Languages : en
Pages : 322
Book Description
A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.