Author: Jin XiShiHeNian
Publisher: Funstory
ISBN: 1648140076
Category : Fiction
Languages : en
Pages : 711
Book Description
meeting her at an incredible age his life had undergone an earth-shattering change ever since
A Game, A Dream
Author: Jin XiShiHeNian
Publisher: Funstory
ISBN: 1648140076
Category : Fiction
Languages : en
Pages : 711
Book Description
meeting her at an incredible age his life had undergone an earth-shattering change ever since
Publisher: Funstory
ISBN: 1648140076
Category : Fiction
Languages : en
Pages : 711
Book Description
meeting her at an incredible age his life had undergone an earth-shattering change ever since
The Dream Game
Author: Ann Faraday
Publisher:
ISBN:
Category : Dreams
Languages : en
Pages : 381
Book Description
Publisher:
ISBN:
Category : Dreams
Languages : en
Pages : 381
Book Description
Game On
Author: Emmitt Smith
Publisher: Tyndale House Publishers, Inc.
ISBN: 1414365535
Category : Religion
Languages : en
Pages : 296
Book Description
Emmitt Smith, the NFL’s all-time leading rusher of the Dallas Cowboys, Dancing with the Stars champion, and successful real-estate investor, outlines the principles that helped him become a winner on and off the football field. In this book he encourages you to live your God-given dream, now. Emmitt reveals that it’s not only vision and talent that propel us toward our dreams, but also a combination of determination, persistence, humility, courage, and faith. Game On is more than self-help. The book gives readers practical tools to empower them to pursue their God-given purpose with all their mind, heart, and soul.
Publisher: Tyndale House Publishers, Inc.
ISBN: 1414365535
Category : Religion
Languages : en
Pages : 296
Book Description
Emmitt Smith, the NFL’s all-time leading rusher of the Dallas Cowboys, Dancing with the Stars champion, and successful real-estate investor, outlines the principles that helped him become a winner on and off the football field. In this book he encourages you to live your God-given dream, now. Emmitt reveals that it’s not only vision and talent that propel us toward our dreams, but also a combination of determination, persistence, humility, courage, and faith. Game On is more than self-help. The book gives readers practical tools to empower them to pursue their God-given purpose with all their mind, heart, and soul.
Dream Park
Author: Larry Niven
Publisher: Macmillan
ISBN: 1429935359
Category : Fiction
Languages : en
Pages : 320
Book Description
The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Macmillan
ISBN: 1429935359
Category : Fiction
Languages : en
Pages : 320
Book Description
The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522
Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522
Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Indie Games
Author: Don Daglow
Publisher:
ISBN: 9780996781558
Category : Entrepreneurship
Languages : en
Pages : 578
Book Description
The only book for indie gamers that asks, "What do you want to do?" before it says, "Here's what you need to do!" Based on Don Daglow's top-rated games sessions at GDC, Devcom/Gamescom and events from Shanghai to Toronto to Berlin. Over 90 questions to ask yourself as you prepare to develop your indie game - respond to what's relevant, skip past what's not. Detailed feedback on what to do with your answers from a 3-time Inc. 500 CEO whose honors include a Technology & Engineering Emmy® and multiple Game of the Year awards. -- back cover.
Publisher:
ISBN: 9780996781558
Category : Entrepreneurship
Languages : en
Pages : 578
Book Description
The only book for indie gamers that asks, "What do you want to do?" before it says, "Here's what you need to do!" Based on Don Daglow's top-rated games sessions at GDC, Devcom/Gamescom and events from Shanghai to Toronto to Berlin. Over 90 questions to ask yourself as you prepare to develop your indie game - respond to what's relevant, skip past what's not. Detailed feedback on what to do with your answers from a 3-time Inc. 500 CEO whose honors include a Technology & Engineering Emmy® and multiple Game of the Year awards. -- back cover.
Nora's Hockey Dream
Author: Ryan Minkoff
Publisher:
ISBN: 9781684017645
Category :
Languages : en
Pages : 38
Book Description
Nora has never attended or even played in a hockey game. When her parents take her to the Women's Professional Hockey League Championship between the Booming Thunder and the hometown Wicked Waves, Nora discovers a newfound passion. However, chasing after her big hockey dream might be harder than she thinks.
Publisher:
ISBN: 9781684017645
Category :
Languages : en
Pages : 38
Book Description
Nora has never attended or even played in a hockey game. When her parents take her to the Women's Professional Hockey League Championship between the Booming Thunder and the hometown Wicked Waves, Nora discovers a newfound passion. However, chasing after her big hockey dream might be harder than she thinks.
Don't Dream It's Over
Author: Martin Joseph Quinn
Publisher: eBookIt.com
ISBN: 1456608118
Category : Games & Activities
Languages : en
Pages : 220
Book Description
How much do you remember about the music of the Big '80s? Don't Dream It's Over: The '80s Music Party Game tests your knowledge of the songs, albums, lyrics, and lifestyles of hundreds of your favorite New Wave bands, New Jack swingers, and Old School rappers. The 1000+ questions cover everything from ABC to ZZ Top, hair metal to eyeliner goth, and high top fade hip hop to spiky-haired techno pop. With nine different ways to play and questions ranked according to difficulty, everybody can join in the fun. So slip on your rubber bracelets, call all your friends, turn your home into a Culture Club, and get ready for a neon-colored synthesizer-soaked flashback that will take your breath away.
Publisher: eBookIt.com
ISBN: 1456608118
Category : Games & Activities
Languages : en
Pages : 220
Book Description
How much do you remember about the music of the Big '80s? Don't Dream It's Over: The '80s Music Party Game tests your knowledge of the songs, albums, lyrics, and lifestyles of hundreds of your favorite New Wave bands, New Jack swingers, and Old School rappers. The 1000+ questions cover everything from ABC to ZZ Top, hair metal to eyeliner goth, and high top fade hip hop to spiky-haired techno pop. With nine different ways to play and questions ranked according to difficulty, everybody can join in the fun. So slip on your rubber bracelets, call all your friends, turn your home into a Culture Club, and get ready for a neon-colored synthesizer-soaked flashback that will take your breath away.
The Dream Architects
Author: David Polfeldt
Publisher: Grand Central Publishing
ISBN: 1538702592
Category : Biography & Autobiography
Languages : en
Pages : 298
Book Description
The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming. In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division. Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars. A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
Publisher: Grand Central Publishing
ISBN: 1538702592
Category : Biography & Autobiography
Languages : en
Pages : 298
Book Description
The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming. In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division. Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars. A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
The Gazelle’s Dream
Author: Alison Betts
Publisher: Sydney University Press
ISBN: 1743327773
Category : Social Science
Languages : en
Pages : 537
Book Description
Once the world’s prairies, grasslands, steppes and tundra teemed with massive herds of game: gazelle, wild ass, bison, caribou and antelope. Humans seeking to hunt these large fast-moving herds devised a range of specialised traps that share many characteristics across all continents. Typically consisting of guiding walls or lines of stones leading to an enclosure or trap, game drives were designed for a mass killing. Construction of the game drive, organisation of the hunt and processing of the carcass often required group co-operation and in many cases game drives have been linked to seasonal gatherings of otherwise scattered groups, who may have used these occasions not only to hunt, but also for social, ritual and economic activities. The Gazelle’s Dream: Game Drives of the Old and New Worlds is the first comparative study of game drives, examining this mode of hunting across three continents and a broad range of periods. The book describes the hunting of bison in North America, reindeer in Scandinavia, antelope in Tibet and an extensive array of examples from the greater Middle East, from Egypt to Armenia. The Gazelle’s Dream will be of value to anyone with an interest in the history of hunting and wildlife management.
Publisher: Sydney University Press
ISBN: 1743327773
Category : Social Science
Languages : en
Pages : 537
Book Description
Once the world’s prairies, grasslands, steppes and tundra teemed with massive herds of game: gazelle, wild ass, bison, caribou and antelope. Humans seeking to hunt these large fast-moving herds devised a range of specialised traps that share many characteristics across all continents. Typically consisting of guiding walls or lines of stones leading to an enclosure or trap, game drives were designed for a mass killing. Construction of the game drive, organisation of the hunt and processing of the carcass often required group co-operation and in many cases game drives have been linked to seasonal gatherings of otherwise scattered groups, who may have used these occasions not only to hunt, but also for social, ritual and economic activities. The Gazelle’s Dream: Game Drives of the Old and New Worlds is the first comparative study of game drives, examining this mode of hunting across three continents and a broad range of periods. The book describes the hunting of bison in North America, reindeer in Scandinavia, antelope in Tibet and an extensive array of examples from the greater Middle East, from Egypt to Armenia. The Gazelle’s Dream will be of value to anyone with an interest in the history of hunting and wildlife management.