Author: Franz Zotter
Publisher: Springer
ISBN: 3030172074
Category : Technology & Engineering
Languages : en
Pages : 223
Book Description
This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.
Ambisonics
Sound - Perception - Performance
Author: Rolf Bader
Publisher: Springer Science & Business Media
ISBN: 3319001078
Category : Technology & Engineering
Languages : en
Pages : 393
Book Description
Musical Performance covers many aspects like Musical Acoustics, Music Psychology, or motor and prosodic actions. It deals with basic concepts of the origin or music and its evolution, ranges over neurocognitive foundations, and covers computational, technological, or simulation solutions. This volume gives an overview about current research in the foundation of musical performance studies on all these levels. Recent concepts of synchronized systems, evolutionary concepts, basic understanding of performance as Gestalt patterns, theories of chill as performance goals or historical aspects are covered. The neurocognitive basis of motor action in terms of music, musical syntax, as well as therapeutic aspects are discussed. State-of-the-art applications in performance realizations, like virtual room acoustics, virtual musicians, new concepts of real-time physical modeling using complex performance data as input or sensor and gesture studies with soft- and hardware solutions are presented. So although the field is still much larger, this volume presents current trends in terms of understanding, implementing, and perceiving performance.
Publisher: Springer Science & Business Media
ISBN: 3319001078
Category : Technology & Engineering
Languages : en
Pages : 393
Book Description
Musical Performance covers many aspects like Musical Acoustics, Music Psychology, or motor and prosodic actions. It deals with basic concepts of the origin or music and its evolution, ranges over neurocognitive foundations, and covers computational, technological, or simulation solutions. This volume gives an overview about current research in the foundation of musical performance studies on all these levels. Recent concepts of synchronized systems, evolutionary concepts, basic understanding of performance as Gestalt patterns, theories of chill as performance goals or historical aspects are covered. The neurocognitive basis of motor action in terms of music, musical syntax, as well as therapeutic aspects are discussed. State-of-the-art applications in performance realizations, like virtual room acoustics, virtual musicians, new concepts of real-time physical modeling using complex performance data as input or sensor and gesture studies with soft- and hardware solutions are presented. So although the field is still much larger, this volume presents current trends in terms of understanding, implementing, and perceiving performance.
Media Production, Delivery and Interaction for Platform Independent Systems
Author: Oliver Schreer
Publisher: John Wiley & Sons
ISBN: 1118706331
Category : Technology & Engineering
Languages : en
Pages : 369
Book Description
Presents current trends and potential future developments by leading researchers in immersive media production, delivery, rendering and interaction The underlying audio and video processing technology that is discussed in the book relates to areas such as 3D object extraction, audio event detection; 3D sound rendering and face detection, gesture analysis and tracking using video and depth information. The book will give an insight into current trends and developments of future media production, delivery and reproduction. Consideration of the complete production, processing and distribution chain will allow for a full picture to be presented to the reader. Production developments covered will include integrated workflows developed by researchers and industry practitioners as well as capture of ultra-high resolution panoramic video and 3D object based audio across a range of programme genres. Distribution developments will include script based format agnostic network delivery to a full range of devices from large scale public panoramic displays with wavefield synthesis and ambisonic audio reproduction to ’small screen’ mobile devices. Key developments at the consumer end of the chain apply to both passive and interactive viewing modes and will incorporate user interfaces such as gesture recognition and ‘second screen’ devices to allow manipulation of the audio visual content. Presents current trends and potential future developments by leading researchers in immersive media production, delivery, rendering and interaction. Considers the complete production, processing and distribution chain illustrating the dependencies and the relationship between different components. Proposes that a format-agnostic approach to the production and delivery of broadcast programmes will overcome the problems faced with the steadily growing number of production and delivery formats. Explains the fundamentals of media production in addition to the complete production chain, beyond current-state-of-the-art through to presenting novel approaches and technologies for future media production. Focuses on the technologies that will allow for the realization of an E2E media platform that supports flexible content representations and interactivity for users. An essential read for Researchers and developers of audio-visual technology in industry and academia, such as engineers in broadcast technology companies and students working toward a career in the rapidly changing area of broadcast both from a production and an engineering perspective.
Publisher: John Wiley & Sons
ISBN: 1118706331
Category : Technology & Engineering
Languages : en
Pages : 369
Book Description
Presents current trends and potential future developments by leading researchers in immersive media production, delivery, rendering and interaction The underlying audio and video processing technology that is discussed in the book relates to areas such as 3D object extraction, audio event detection; 3D sound rendering and face detection, gesture analysis and tracking using video and depth information. The book will give an insight into current trends and developments of future media production, delivery and reproduction. Consideration of the complete production, processing and distribution chain will allow for a full picture to be presented to the reader. Production developments covered will include integrated workflows developed by researchers and industry practitioners as well as capture of ultra-high resolution panoramic video and 3D object based audio across a range of programme genres. Distribution developments will include script based format agnostic network delivery to a full range of devices from large scale public panoramic displays with wavefield synthesis and ambisonic audio reproduction to ’small screen’ mobile devices. Key developments at the consumer end of the chain apply to both passive and interactive viewing modes and will incorporate user interfaces such as gesture recognition and ‘second screen’ devices to allow manipulation of the audio visual content. Presents current trends and potential future developments by leading researchers in immersive media production, delivery, rendering and interaction. Considers the complete production, processing and distribution chain illustrating the dependencies and the relationship between different components. Proposes that a format-agnostic approach to the production and delivery of broadcast programmes will overcome the problems faced with the steadily growing number of production and delivery formats. Explains the fundamentals of media production in addition to the complete production chain, beyond current-state-of-the-art through to presenting novel approaches and technologies for future media production. Focuses on the technologies that will allow for the realization of an E2E media platform that supports flexible content representations and interactivity for users. An essential read for Researchers and developers of audio-visual technology in industry and academia, such as engineers in broadcast technology companies and students working toward a career in the rapidly changing area of broadcast both from a production and an engineering perspective.
Parametric Time-Frequency Domain Spatial Audio
Author: Ville Pulkki
Publisher: John Wiley & Sons
ISBN: 1119252598
Category : Technology & Engineering
Languages : en
Pages : 410
Book Description
A comprehensive guide that addresses the theory and practice of spatial audio This book provides readers with the principles and best practices in spatial audio signal processing. It describes how sound fields and their perceptual attributes are captured and analyzed within the time-frequency domain, how essential representation parameters are coded, and how such signals are efficiently reproduced for practical applications. The book is split into four parts starting with an overview of the fundamentals. It then goes on to explain the reproduction of spatial sound before offering an examination of signal-dependent spatial filtering. The book finishes with coverage of both current and future applications and the direction that spatial audio research is heading in. Parametric Time-frequency Domain Spatial Audio focuses on applications in entertainment audio, including music, home cinema, and gaming—covering the capturing and reproduction of spatial sound as well as its generation, transduction, representation, transmission, and perception. This book will teach readers the tools needed for such processing, and provides an overview to existing research. It also shows recent up-to-date projects and commercial applications built on top of the systems. Provides an in-depth presentation of the principles, past developments, state-of-the-art methods, and future research directions of spatial audio technologies Includes contributions from leading researchers in the field Offers MATLAB codes with selected chapters An advanced book aimed at readers who are capable of digesting mathematical expressions about digital signal processing and sound field analysis, Parametric Time-frequency Domain Spatial Audio is best suited for researchers in academia and in the audio industry.
Publisher: John Wiley & Sons
ISBN: 1119252598
Category : Technology & Engineering
Languages : en
Pages : 410
Book Description
A comprehensive guide that addresses the theory and practice of spatial audio This book provides readers with the principles and best practices in spatial audio signal processing. It describes how sound fields and their perceptual attributes are captured and analyzed within the time-frequency domain, how essential representation parameters are coded, and how such signals are efficiently reproduced for practical applications. The book is split into four parts starting with an overview of the fundamentals. It then goes on to explain the reproduction of spatial sound before offering an examination of signal-dependent spatial filtering. The book finishes with coverage of both current and future applications and the direction that spatial audio research is heading in. Parametric Time-frequency Domain Spatial Audio focuses on applications in entertainment audio, including music, home cinema, and gaming—covering the capturing and reproduction of spatial sound as well as its generation, transduction, representation, transmission, and perception. This book will teach readers the tools needed for such processing, and provides an overview to existing research. It also shows recent up-to-date projects and commercial applications built on top of the systems. Provides an in-depth presentation of the principles, past developments, state-of-the-art methods, and future research directions of spatial audio technologies Includes contributions from leading researchers in the field Offers MATLAB codes with selected chapters An advanced book aimed at readers who are capable of digesting mathematical expressions about digital signal processing and sound field analysis, Parametric Time-frequency Domain Spatial Audio is best suited for researchers in academia and in the audio industry.
3-D Sound for Virtual Reality and Multimedia
Author: Durand R. Begault
Publisher:
ISBN:
Category : Computer sound processing
Languages : en
Pages : 248
Book Description
Publisher:
ISBN:
Category : Computer sound processing
Languages : en
Pages : 248
Book Description
Virtual Acoustics and 3-D Sound in Multimedia Signal Processing
Author: Jyri Huopaniemi
Publisher:
ISBN:
Category : Computer sound processing
Languages : en
Pages : 200
Book Description
Publisher:
ISBN:
Category : Computer sound processing
Languages : en
Pages : 200
Book Description
What Dimension is Music in?
Author: Prof. Dr. Bilal Semih Bozdemir
Publisher: Prof. Dr. Bilal Semih Bozdemir
ISBN:
Category : Education
Languages : en
Pages : 446
Book Description
What Dimension is Music in? Music: A Multidimensional Tapestry The Physics of Sound Waves Frequency, Amplitude, and Pitch The Auditory System: Hearing the World How the Brain Processes Sound The Emotional Dimension of Music Music and the Limbic System Music's Impact on Mood and Emotions The Cognitive Dimension of Music Music and Spatial-Temporal Reasoning Music and Language Processing The Cultural Dimension of Music Music as a Universal Language The Role of Music in Rituals and Traditions The Spiritual Dimension of Music Music and Altered States of Consciousness Chanting, Mantras, and Meditative Music The Mathematical Dimension of Music The Patterns and Structures of Music The Golden Ratio in Musical Composition The Neurological Dimension of Music Music and the Synchronization of Brain Waves Music's Impact on Neural Plasticity The Evolutionary Dimension of Music The Origins of Music in Human Evolution The Universality of Musical Preferences The Therapeutic Dimension of Music Music and Pain Management Music Therapy for Mental Health The Performative Dimension of Music The Physicality of Musical Expression The Interplay of Mind and Body in Music The Technological Dimension of Music The Evolution of Musical Instruments The Impact of Digital Music Production The Future Dimension of Music Emerging Technologies and Musical Innovation The Intersection of Music and Artificial Intelligence Conclusion: Embracing the Multidimensional Nature of Music Final Thoughts: Unlocking the Mysteries of Music
Publisher: Prof. Dr. Bilal Semih Bozdemir
ISBN:
Category : Education
Languages : en
Pages : 446
Book Description
What Dimension is Music in? Music: A Multidimensional Tapestry The Physics of Sound Waves Frequency, Amplitude, and Pitch The Auditory System: Hearing the World How the Brain Processes Sound The Emotional Dimension of Music Music and the Limbic System Music's Impact on Mood and Emotions The Cognitive Dimension of Music Music and Spatial-Temporal Reasoning Music and Language Processing The Cultural Dimension of Music Music as a Universal Language The Role of Music in Rituals and Traditions The Spiritual Dimension of Music Music and Altered States of Consciousness Chanting, Mantras, and Meditative Music The Mathematical Dimension of Music The Patterns and Structures of Music The Golden Ratio in Musical Composition The Neurological Dimension of Music Music and the Synchronization of Brain Waves Music's Impact on Neural Plasticity The Evolutionary Dimension of Music The Origins of Music in Human Evolution The Universality of Musical Preferences The Therapeutic Dimension of Music Music and Pain Management Music Therapy for Mental Health The Performative Dimension of Music The Physicality of Musical Expression The Interplay of Mind and Body in Music The Technological Dimension of Music The Evolution of Musical Instruments The Impact of Digital Music Production The Future Dimension of Music Emerging Technologies and Musical Innovation The Intersection of Music and Artificial Intelligence Conclusion: Embracing the Multidimensional Nature of Music Final Thoughts: Unlocking the Mysteries of Music
DAFX
Author: Udo Zölzer
Publisher: John Wiley & Sons
ISBN: 0470979674
Category : Computers
Languages : en
Pages : 639
Book Description
The rapid development in various fields of Digital Audio Effects, or DAFX, has led to new algorithms and this second edition of the popular book, DAFX: Digital Audio Effects has been updated throughout to reflect progress in the field. It maintains a unique approach to DAFX with a lecture-style introduction into the basics of effect processing. Each effect description begins with the presentation of the physical and acoustical phenomena, an explanation of the signal processing techniques to achieve the effect, followed by a discussion of musical applications and the control of effect parameters. Topics covered include: filters and delays, modulators and demodulators, nonlinear processing, spatial effects, time-segment processing, time-frequency processing, source-filter processing, spectral processing, time and frequency warping musical signals. Updates to the second edition include: Three completely new chapters devoted to the major research areas of: Virtual Analog Effects, Automatic Mixing and Sound Source Separation, authored by leading researchers in the field . Improved presentation of the basic concepts and explanation of the related technology. Extended coverage of the MATLABTM scripts which demonstrate the implementation of the basic concepts into software programs. Companion website (www.dafx.de) which serves as the download source for MATLABTM scripts, will be updated to reflect the new material in the book. Discussing DAFX from both an introductory and advanced level, the book systematically introduces the reader to digital signal processing concepts, how they can be applied to sound and their use in musical effects. This makes the book suitable for a range of professionals including those working in audio engineering, as well as researchers and engineers involved in the area of digital signal processing along with students on multimedia related courses.
Publisher: John Wiley & Sons
ISBN: 0470979674
Category : Computers
Languages : en
Pages : 639
Book Description
The rapid development in various fields of Digital Audio Effects, or DAFX, has led to new algorithms and this second edition of the popular book, DAFX: Digital Audio Effects has been updated throughout to reflect progress in the field. It maintains a unique approach to DAFX with a lecture-style introduction into the basics of effect processing. Each effect description begins with the presentation of the physical and acoustical phenomena, an explanation of the signal processing techniques to achieve the effect, followed by a discussion of musical applications and the control of effect parameters. Topics covered include: filters and delays, modulators and demodulators, nonlinear processing, spatial effects, time-segment processing, time-frequency processing, source-filter processing, spectral processing, time and frequency warping musical signals. Updates to the second edition include: Three completely new chapters devoted to the major research areas of: Virtual Analog Effects, Automatic Mixing and Sound Source Separation, authored by leading researchers in the field . Improved presentation of the basic concepts and explanation of the related technology. Extended coverage of the MATLABTM scripts which demonstrate the implementation of the basic concepts into software programs. Companion website (www.dafx.de) which serves as the download source for MATLABTM scripts, will be updated to reflect the new material in the book. Discussing DAFX from both an introductory and advanced level, the book systematically introduces the reader to digital signal processing concepts, how they can be applied to sound and their use in musical effects. This makes the book suitable for a range of professionals including those working in audio engineering, as well as researchers and engineers involved in the area of digital signal processing along with students on multimedia related courses.
Sonic Interactions in Virtual Environments
Author: Michele Geronazzo
Publisher: Springer Nature
ISBN: 303104021X
Category : Computers
Languages : en
Pages : 437
Book Description
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
Publisher: Springer Nature
ISBN: 303104021X
Category : Computers
Languages : en
Pages : 437
Book Description
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
Designing Interactions for Music and Sound
Author: Michael Filimowicz
Publisher: CRC Press
ISBN: 1000575977
Category : Music
Languages : en
Pages : 223
Book Description
Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.
Publisher: CRC Press
ISBN: 1000575977
Category : Music
Languages : en
Pages : 223
Book Description
Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.