Author: Ben Crenshaw
Publisher: Crown
ISBN: 076791127X
Category : Biography & Autobiography
Languages : en
Pages : 203
Book Description
With two Masters Championships, nineteen career PGA victories, three NCAA Championships, and millions in earnings, Ben Crenshaw is without question one of the most successful golfers of the century. But Crenshaw's claim to fame goes beyond his individual performances. As captain of the 1999 Ryder Cup team, Crenshaw confronted the largest deficit in tournament history–and the skepticism of commentators who suggested that he was the wrong man to manage the team in today's dog-eat-dog, mindgame world of match-play golf. Twenty-four hours later, Crenshaw proved all the critics wrong. In a hard-fought competition that kept viewers glued to their televisions, he brilliantly motivated a team of diverse personalities and, in the most thrilling match in Ryder Cup history, brought the Cup back to American soil. And he did it his way–with grace, honor, dedication, and an encyclopedic knowledge of how the game should be played. A Feel for the Game is Crenshaw's warm tribute to golf and its traditions. He describes his early years learning the game from famed golf guru Harvey Penick, and takes readers through his career as an outstanding amateur to his glorious years on the PGA Tour, culminating in the climactic Ryder Cup victory. He introduces the players and teachers who have inspired him, from Penick and Bobby Jones to Jackie Burke, Tom Kite, and Payne Stewart. His reminiscences, his fascinating glimpses into golf history, and his unparalleled understanding of the nuances of play make this an engaging personal portrait of a man and a game that were made for each other.
Game Feel
Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
A Feel for the Game
Author: Myra Sanderman
Publisher:
ISBN: 9781642623611
Category : JUVENILE FICTION
Languages : en
Pages :
Book Description
Corey plays a special role on his baseball team—he’s their first deaf player! He and the coach communicate on the field by using sign language. Will Corey help the Northfield Huskies win the game and go on to the championship?
Publisher:
ISBN: 9781642623611
Category : JUVENILE FICTION
Languages : en
Pages :
Book Description
Corey plays a special role on his baseball team—he’s their first deaf player! He and the coach communicate on the field by using sign language. Will Corey help the Northfield Huskies win the game and go on to the championship?
A Performative Feel for the Game
Author: Trygve B. Broch
Publisher: Springer Nature
ISBN: 3030351297
Category : Social Science
Languages : en
Pages : 218
Book Description
Applying a cultural sociology of performance, this book interrogates how the meaning of sport intersects with gender. Trygve B. Broch points out uncertainties in the causal arguments made by key figures in the cultural studies tradition, instead advancing a meaning-centered study of sports as involving both a social and an athletic performance. Sports not only reflect or reverse social realities, but capture and keep our attention when we use and experience them as a means to reflect on social life, injustice, and hierarchy. More specifically, blending approaches from media studies with ethnography, Broch explores the women-dominated sport of handball in Norway, a country that considers gender equality a basis of democracy. As such, the analyses here show how broadly available meanings about sameness and equality are mediated and experienced through a performative feel for the game.
Publisher: Springer Nature
ISBN: 3030351297
Category : Social Science
Languages : en
Pages : 218
Book Description
Applying a cultural sociology of performance, this book interrogates how the meaning of sport intersects with gender. Trygve B. Broch points out uncertainties in the causal arguments made by key figures in the cultural studies tradition, instead advancing a meaning-centered study of sports as involving both a social and an athletic performance. Sports not only reflect or reverse social realities, but capture and keep our attention when we use and experience them as a means to reflect on social life, injustice, and hierarchy. More specifically, blending approaches from media studies with ethnography, Broch explores the women-dominated sport of handball in Norway, a country that considers gender equality a basis of democracy. As such, the analyses here show how broadly available meanings about sameness and equality are mediated and experienced through a performative feel for the game.
A Feel for the Game
Author: Ben Crenshaw
Publisher: Crown
ISBN: 076791127X
Category : Biography & Autobiography
Languages : en
Pages : 203
Book Description
With two Masters Championships, nineteen career PGA victories, three NCAA Championships, and millions in earnings, Ben Crenshaw is without question one of the most successful golfers of the century. But Crenshaw's claim to fame goes beyond his individual performances. As captain of the 1999 Ryder Cup team, Crenshaw confronted the largest deficit in tournament history–and the skepticism of commentators who suggested that he was the wrong man to manage the team in today's dog-eat-dog, mindgame world of match-play golf. Twenty-four hours later, Crenshaw proved all the critics wrong. In a hard-fought competition that kept viewers glued to their televisions, he brilliantly motivated a team of diverse personalities and, in the most thrilling match in Ryder Cup history, brought the Cup back to American soil. And he did it his way–with grace, honor, dedication, and an encyclopedic knowledge of how the game should be played. A Feel for the Game is Crenshaw's warm tribute to golf and its traditions. He describes his early years learning the game from famed golf guru Harvey Penick, and takes readers through his career as an outstanding amateur to his glorious years on the PGA Tour, culminating in the climactic Ryder Cup victory. He introduces the players and teachers who have inspired him, from Penick and Bobby Jones to Jackie Burke, Tom Kite, and Payne Stewart. His reminiscences, his fascinating glimpses into golf history, and his unparalleled understanding of the nuances of play make this an engaging personal portrait of a man and a game that were made for each other.
Publisher: Crown
ISBN: 076791127X
Category : Biography & Autobiography
Languages : en
Pages : 203
Book Description
With two Masters Championships, nineteen career PGA victories, three NCAA Championships, and millions in earnings, Ben Crenshaw is without question one of the most successful golfers of the century. But Crenshaw's claim to fame goes beyond his individual performances. As captain of the 1999 Ryder Cup team, Crenshaw confronted the largest deficit in tournament history–and the skepticism of commentators who suggested that he was the wrong man to manage the team in today's dog-eat-dog, mindgame world of match-play golf. Twenty-four hours later, Crenshaw proved all the critics wrong. In a hard-fought competition that kept viewers glued to their televisions, he brilliantly motivated a team of diverse personalities and, in the most thrilling match in Ryder Cup history, brought the Cup back to American soil. And he did it his way–with grace, honor, dedication, and an encyclopedic knowledge of how the game should be played. A Feel for the Game is Crenshaw's warm tribute to golf and its traditions. He describes his early years learning the game from famed golf guru Harvey Penick, and takes readers through his career as an outstanding amateur to his glorious years on the PGA Tour, culminating in the climactic Ryder Cup victory. He introduces the players and teachers who have inspired him, from Penick and Bobby Jones to Jackie Burke, Tom Kite, and Payne Stewart. His reminiscences, his fascinating glimpses into golf history, and his unparalleled understanding of the nuances of play make this an engaging personal portrait of a man and a game that were made for each other.
Theory of Fun for Game Design
Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259
Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259
Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
The Field of Cultural Production
Author: Pierre Bourdieu
Publisher: Columbia University Press
ISBN: 9780231082877
Category : Art
Languages : en
Pages : 342
Book Description
Analysis of art, literature and aesthetics
Publisher: Columbia University Press
ISBN: 9780231082877
Category : Art
Languages : en
Pages : 342
Book Description
Analysis of art, literature and aesthetics
Game Thinking
Author: Amy Jo Kim
Publisher: Gamethinking.IO
ISBN: 9780999788547
Category : Games
Languages : en
Pages : 214
Book Description
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.
Publisher: Gamethinking.IO
ISBN: 9780999788547
Category : Games
Languages : en
Pages : 214
Book Description
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.
Social Games and Identity in the Higher Education Workplace
Author: Michelle Addison
Publisher: Springer
ISBN: 1137518030
Category : Social Science
Languages : en
Pages : 231
Book Description
We all play games at work – but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author’s analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work.
Publisher: Springer
ISBN: 1137518030
Category : Social Science
Languages : en
Pages : 231
Book Description
We all play games at work – but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author’s analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work.
Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 0240809742
Category : Art
Languages : en
Pages : 498
Book Description
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Publisher: CRC Press
ISBN: 0240809742
Category : Art
Languages : en
Pages : 498
Book Description
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Golf's Short Game For Dummies
Author: Michael Patrick Shiels
Publisher: John Wiley & Sons
ISBN: 1118069927
Category : Sports & Recreation
Languages : en
Pages : 290
Book Description
Easy-to-grasp techniques for improving the short game About 70 percent of the shots in a round of golf are taken 75 yards from the pin or closer, making the short game the most significant factor in a golfer's score. This practical guide shows readers how to shave strokes off their game by improving their pitching, chipping, bunker play, and putting. Golfers will find expert tips on choosing the right wedges, putters, and balls, as well as illustrated step-by-step instructions on swings used in short-game shots. They'll also find information on how to beat bunkers and other hazards and how to play various lies-in deep rough, from the fairway, uphill, side-hill, and off bare ground. There's also a section on stretches, exercises, and drills to improve techniques, as well as tips on reading greens for accurate putting. Michael Patrick Sheils (Birmingham, MI) is a member of the Golf Writers Association of America. He has written four books, and his articles and columns have appeared in worldwide magazines and newspapers. Michael Kernicki (Miami Beach, FL) has been a PGA member for 27 years and is currently the Head Professional at the historic Indian Creek Country Club in Miami Beach.
Publisher: John Wiley & Sons
ISBN: 1118069927
Category : Sports & Recreation
Languages : en
Pages : 290
Book Description
Easy-to-grasp techniques for improving the short game About 70 percent of the shots in a round of golf are taken 75 yards from the pin or closer, making the short game the most significant factor in a golfer's score. This practical guide shows readers how to shave strokes off their game by improving their pitching, chipping, bunker play, and putting. Golfers will find expert tips on choosing the right wedges, putters, and balls, as well as illustrated step-by-step instructions on swings used in short-game shots. They'll also find information on how to beat bunkers and other hazards and how to play various lies-in deep rough, from the fairway, uphill, side-hill, and off bare ground. There's also a section on stretches, exercises, and drills to improve techniques, as well as tips on reading greens for accurate putting. Michael Patrick Sheils (Birmingham, MI) is a member of the Golf Writers Association of America. He has written four books, and his articles and columns have appeared in worldwide magazines and newspapers. Michael Kernicki (Miami Beach, FL) has been a PGA member for 27 years and is currently the Head Professional at the historic Indian Creek Country Club in Miami Beach.