Author: Shari Eskenas
Publisher:
ISBN: 9781735907949
Category :
Languages : en
Pages : 50
Book Description
For kids and beginners of all ages, this picture book teaches you how to code in the Python programming language through an illustrated story. Learning Python has never been this fun...or fast!
A Day in Code- Python
Author: Shari Eskenas
Publisher:
ISBN: 9781735907949
Category :
Languages : en
Pages : 50
Book Description
For kids and beginners of all ages, this picture book teaches you how to code in the Python programming language through an illustrated story. Learning Python has never been this fun...or fast!
Publisher:
ISBN: 9781735907949
Category :
Languages : en
Pages : 50
Book Description
For kids and beginners of all ages, this picture book teaches you how to code in the Python programming language through an illustrated story. Learning Python has never been this fun...or fast!
A Day in Code
Author: Shari Eskenas
Publisher:
ISBN: 9781735907901
Category :
Languages : en
Pages : 36
Book Description
This book tells the story of an epic day in a beautifully illustrated picture book- and it's written in the C programming language! You will learn fundamental programming concepts as you read about real life situations described with code.
Publisher:
ISBN: 9781735907901
Category :
Languages : en
Pages : 36
Book Description
This book tells the story of an epic day in a beautifully illustrated picture book- and it's written in the C programming language! You will learn fundamental programming concepts as you read about real life situations described with code.
The Art of Readable Code
Author: Dustin Boswell
Publisher: "O'Reilly Media, Inc."
ISBN: 1449321380
Category : Computers
Languages : en
Pages : 204
Book Description
Chapter 5. Knowing What to Comment; What NOT to Comment; Don't Comment Just for the Sake of Commenting; Don't Comment Bad Names--Fix the Names Instead; Recording Your Thoughts; Include "Director Commentary"; Comment the Flaws in Your Code; Comment on Your Constants; Put Yourself in the Reader's Shoes; Anticipating Likely Questions; Advertising Likely Pitfalls; "Big Picture" Comments; Summary Comments; Final Thoughts--Getting Over Writer's Block; Summary; Chapter 6. Making Comments Precise and Compact; Keep Comments Compact; Avoid Ambiguous Pronouns; Polish Sloppy Sentences.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449321380
Category : Computers
Languages : en
Pages : 204
Book Description
Chapter 5. Knowing What to Comment; What NOT to Comment; Don't Comment Just for the Sake of Commenting; Don't Comment Bad Names--Fix the Names Instead; Recording Your Thoughts; Include "Director Commentary"; Comment the Flaws in Your Code; Comment on Your Constants; Put Yourself in the Reader's Shoes; Anticipating Likely Questions; Advertising Likely Pitfalls; "Big Picture" Comments; Summary Comments; Final Thoughts--Getting Over Writer's Block; Summary; Chapter 6. Making Comments Precise and Compact; Keep Comments Compact; Avoid Ambiguous Pronouns; Polish Sloppy Sentences.
Better Embedded System Software
Author: Philip Koopman
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 386
Book Description
A classic book for professional embedded system designers, now in an affordable paperback edition. This book distills the experience of more than 90 design reviews on real embedded systems into a set of bite-size lessons learned in the areas of software development process, requirements, architecture, design, implementation, verification & validation, and critical system properties. This is a concept book rather than a cut-and-paste the code book.Each chapter describes an area that tends to be a problem in embedded system design, symptoms that tend to indicate you need to make changes, the risks of not fixing problems in this area, and concrete ways to make your embedded system software better. Each of the 29 chapters is self-sufficient, permitting developers with a busy schedule to cherry-pick the best ideas to make their systems better right away.If you are relatively new to the area but have already learned the basics, this book will be an invaluable asset for taking your game to the next level. If you are experienced, this book provides a way to fill in any gaps. Once you have mastered this material, the book will serve as a source of reminders to make sure you haven't forgotten anything as you plan your next project. This is version 1.1 with some minor revisions from the 2010 hardcover edition. This is a paperback print-on-demand edition produced by Amazon.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 386
Book Description
A classic book for professional embedded system designers, now in an affordable paperback edition. This book distills the experience of more than 90 design reviews on real embedded systems into a set of bite-size lessons learned in the areas of software development process, requirements, architecture, design, implementation, verification & validation, and critical system properties. This is a concept book rather than a cut-and-paste the code book.Each chapter describes an area that tends to be a problem in embedded system design, symptoms that tend to indicate you need to make changes, the risks of not fixing problems in this area, and concrete ways to make your embedded system software better. Each of the 29 chapters is self-sufficient, permitting developers with a busy schedule to cherry-pick the best ideas to make their systems better right away.If you are relatively new to the area but have already learned the basics, this book will be an invaluable asset for taking your game to the next level. If you are experienced, this book provides a way to fill in any gaps. Once you have mastered this material, the book will serve as a source of reminders to make sure you haven't forgotten anything as you plan your next project. This is version 1.1 with some minor revisions from the 2010 hardcover edition. This is a paperback print-on-demand edition produced by Amazon.
The Easter Code
Author: O. S. Hawkins
Publisher: Thomas Nelson
ISBN: 1400211492
Category : Religion
Languages : en
Pages : 97
Book Description
Are you looking for a meaningful way to celebrate and share God’s love at Easter? Spend meaningful time with Jesus this Lenten season as you read through The Easter Code, from Ash Wednesday to Easter, written by bestselling author O. S. Hawkins. In this affordable paperback resource, readers will: embark on a 40-day journey, guided by O. S. Hawkins, to prepare your heart and mind for Easter Sunday engage with a daily reflection accompanied by a Code word for the day, an encouraging Scripture, and a prayer The booklet is perfect for: church distribution to members during Lent, Bible study groups, and worship groups in-person and virtual discussions during the Lenten season readers to carry in their purse, tote bag, or place on their nightstand Follow the journey of Christ through the places, people, and events in His life all the way to His resurrection. The Easter Code is a meaningful way to celebrate and share God’s love at Easter.
Publisher: Thomas Nelson
ISBN: 1400211492
Category : Religion
Languages : en
Pages : 97
Book Description
Are you looking for a meaningful way to celebrate and share God’s love at Easter? Spend meaningful time with Jesus this Lenten season as you read through The Easter Code, from Ash Wednesday to Easter, written by bestselling author O. S. Hawkins. In this affordable paperback resource, readers will: embark on a 40-day journey, guided by O. S. Hawkins, to prepare your heart and mind for Easter Sunday engage with a daily reflection accompanied by a Code word for the day, an encouraging Scripture, and a prayer The booklet is perfect for: church distribution to members during Lent, Bible study groups, and worship groups in-person and virtual discussions during the Lenten season readers to carry in their purse, tote bag, or place on their nightstand Follow the journey of Christ through the places, people, and events in His life all the way to His resurrection. The Easter Code is a meaningful way to celebrate and share God’s love at Easter.
The Creativity Code
Author: Marcus Du Sautoy
Publisher: Belknap Press
ISBN: 0674244710
Category : Computers
Languages : en
Pages : 321
Book Description
“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times
Publisher: Belknap Press
ISBN: 0674244710
Category : Computers
Languages : en
Pages : 321
Book Description
“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times
Clean Code
Author: Robert C. Martin
Publisher: Pearson Education
ISBN: 0132350882
Category : Computers
Languages : en
Pages : 464
Book Description
This title shows the process of cleaning code. Rather than just illustrating the end result, or just the starting and ending state, the author shows how several dozen seemingly small code changes can positively impact the performance and maintainability of an application code base.
Publisher: Pearson Education
ISBN: 0132350882
Category : Computers
Languages : en
Pages : 464
Book Description
This title shows the process of cleaning code. Rather than just illustrating the end result, or just the starting and ending state, the author shows how several dozen seemingly small code changes can positively impact the performance and maintainability of an application code base.
Code/Space
Author: Rob Kitchin
Publisher: MIT Press
ISBN: 0262525917
Category : Computers
Languages : en
Pages : 306
Book Description
An analysis of the ways that software creates new spatialities in everyday life, from supermarket checkout lines to airline flight paths. After little more than half a century since its initial development, computer code is extensively and intimately woven into the fabric of our everyday lives. From the digital alarm clock that wakes us to the air traffic control system that guides our plane in for a landing, software is shaping our world: it creates new ways of undertaking tasks, speeds up and automates existing practices, transforms social and economic relations, and offers new forms of cultural activity, personal empowerment, and modes of play. In Code/Space, Rob Kitchin and Martin Dodge examine software from a spatial perspective, analyzing the dyadic relationship of software and space. The production of space, they argue, is increasingly dependent on code, and code is written to produce space. Examples of code/space include airport check-in areas, networked offices, and cafés that are transformed into workspaces by laptops and wireless access. Kitchin and Dodge argue that software, through its ability to do work in the world, transduces space. Then Kitchin and Dodge develop a set of conceptual tools for identifying and understanding the interrelationship of software, space, and everyday life, and illustrate their arguments with rich empirical material. And, finally, they issue a manifesto, calling for critical scholarship into the production and workings of code rather than simply the technologies it enables—a new kind of social science focused on explaining the social, economic, and spatial contours of software.
Publisher: MIT Press
ISBN: 0262525917
Category : Computers
Languages : en
Pages : 306
Book Description
An analysis of the ways that software creates new spatialities in everyday life, from supermarket checkout lines to airline flight paths. After little more than half a century since its initial development, computer code is extensively and intimately woven into the fabric of our everyday lives. From the digital alarm clock that wakes us to the air traffic control system that guides our plane in for a landing, software is shaping our world: it creates new ways of undertaking tasks, speeds up and automates existing practices, transforms social and economic relations, and offers new forms of cultural activity, personal empowerment, and modes of play. In Code/Space, Rob Kitchin and Martin Dodge examine software from a spatial perspective, analyzing the dyadic relationship of software and space. The production of space, they argue, is increasingly dependent on code, and code is written to produce space. Examples of code/space include airport check-in areas, networked offices, and cafés that are transformed into workspaces by laptops and wireless access. Kitchin and Dodge argue that software, through its ability to do work in the world, transduces space. Then Kitchin and Dodge develop a set of conceptual tools for identifying and understanding the interrelationship of software, space, and everyday life, and illustrate their arguments with rich empirical material. And, finally, they issue a manifesto, calling for critical scholarship into the production and workings of code rather than simply the technologies it enables—a new kind of social science focused on explaining the social, economic, and spatial contours of software.
Fatty Legs
Author: Christy Jordan-Fenton
Publisher: Annick Press
ISBN: 1554515882
Category : Juvenile Nonfiction
Languages : en
Pages : 92
Book Description
Eight-year-old Margaret Pokiak has set her sights on learning to read, even though it means leaving her village in the high Arctic. Faced with unceasing pressure, her father finally agrees to let her make the five-day journey to attend school, but he warns Margaret of the terrors of residential schools. At school Margaret soon encounters the Raven, a black-cloaked nun with a hooked nose and bony fingers that resemble claws. She immediately dislikes the strong-willed young Margaret. Intending to humiliate her, the heartless Raven gives gray stockings to all the girls — all except Margaret, who gets red ones. In an instant Margaret is the laughingstock of the entire school. In the face of such cruelty, Margaret refuses to be intimidated and bravely gets rid of the stockings. Although a sympathetic nun stands up for Margaret, in the end it is this brave young girl who gives the Raven a lesson in the power of human dignity. Complemented by archival photos from Margaret Pokiak-Fenton’s collection and striking artworks from Liz Amini-Holmes, this inspiring first-person account of a plucky girl’s determination to confront her tormentor will linger with young readers.
Publisher: Annick Press
ISBN: 1554515882
Category : Juvenile Nonfiction
Languages : en
Pages : 92
Book Description
Eight-year-old Margaret Pokiak has set her sights on learning to read, even though it means leaving her village in the high Arctic. Faced with unceasing pressure, her father finally agrees to let her make the five-day journey to attend school, but he warns Margaret of the terrors of residential schools. At school Margaret soon encounters the Raven, a black-cloaked nun with a hooked nose and bony fingers that resemble claws. She immediately dislikes the strong-willed young Margaret. Intending to humiliate her, the heartless Raven gives gray stockings to all the girls — all except Margaret, who gets red ones. In an instant Margaret is the laughingstock of the entire school. In the face of such cruelty, Margaret refuses to be intimidated and bravely gets rid of the stockings. Although a sympathetic nun stands up for Margaret, in the end it is this brave young girl who gives the Raven a lesson in the power of human dignity. Complemented by archival photos from Margaret Pokiak-Fenton’s collection and striking artworks from Liz Amini-Holmes, this inspiring first-person account of a plucky girl’s determination to confront her tormentor will linger with young readers.
Street Coder
Author: Sedat Kapanoglu
Publisher: Simon and Schuster
ISBN: 1617298379
Category : Computers
Languages : en
Pages : 270
Book Description
This wickedly smart and devilishly funny beginner's guide shows you how to get the job done by prioritizing tasks, making quick decisions, and knowing which rules to break. --
Publisher: Simon and Schuster
ISBN: 1617298379
Category : Computers
Languages : en
Pages : 270
Book Description
This wickedly smart and devilishly funny beginner's guide shows you how to get the job done by prioritizing tasks, making quick decisions, and knowing which rules to break. --