Author: Pedro Moura
Publisher: Hachette UK
ISBN: 1541701437
Category : Sports & Recreation
Languages : en
Pages : 237
Book Description
The inside story of how the Dodgers won their first championship in more than thirty years—but helped cripple the sport of baseball in the process After years of frustrating playoff runs, the Los Angeles Dodgers finally reclaimed the World Series trophy after more than thirty years, led by star pitcher Clayton Kershaw, electric outfielder Mookie Betts, and a bevy of impressive young players assembled by team president Andrew Friedman. No team is better positioned to win now and in the future. Yet winning at modern baseball is nothing like it was even twenty years ago. In the years since the famous Moneyball revolution, baseball has grown to look less like a sport than a Wall Street firm that traded its boiler room for a field. Teams relentlessly chase every tiny advantage to win games and make money, even as it hurts fans, TV ratings, and players, courting bigger problems in the long run. This dramatic and insightful book takes you into the clubhouse with the championship players, as well as into the offices where teams constantly seek new ways to win—even when it hurts the game. How to Beat a Broken Game shows not only what it takes to win, but what it will take to save the sport.
How to Beat a Broken Game
Author: Pedro Moura
Publisher: Hachette UK
ISBN: 1541701437
Category : Sports & Recreation
Languages : en
Pages : 237
Book Description
The inside story of how the Dodgers won their first championship in more than thirty years—but helped cripple the sport of baseball in the process After years of frustrating playoff runs, the Los Angeles Dodgers finally reclaimed the World Series trophy after more than thirty years, led by star pitcher Clayton Kershaw, electric outfielder Mookie Betts, and a bevy of impressive young players assembled by team president Andrew Friedman. No team is better positioned to win now and in the future. Yet winning at modern baseball is nothing like it was even twenty years ago. In the years since the famous Moneyball revolution, baseball has grown to look less like a sport than a Wall Street firm that traded its boiler room for a field. Teams relentlessly chase every tiny advantage to win games and make money, even as it hurts fans, TV ratings, and players, courting bigger problems in the long run. This dramatic and insightful book takes you into the clubhouse with the championship players, as well as into the offices where teams constantly seek new ways to win—even when it hurts the game. How to Beat a Broken Game shows not only what it takes to win, but what it will take to save the sport.
Publisher: Hachette UK
ISBN: 1541701437
Category : Sports & Recreation
Languages : en
Pages : 237
Book Description
The inside story of how the Dodgers won their first championship in more than thirty years—but helped cripple the sport of baseball in the process After years of frustrating playoff runs, the Los Angeles Dodgers finally reclaimed the World Series trophy after more than thirty years, led by star pitcher Clayton Kershaw, electric outfielder Mookie Betts, and a bevy of impressive young players assembled by team president Andrew Friedman. No team is better positioned to win now and in the future. Yet winning at modern baseball is nothing like it was even twenty years ago. In the years since the famous Moneyball revolution, baseball has grown to look less like a sport than a Wall Street firm that traded its boiler room for a field. Teams relentlessly chase every tiny advantage to win games and make money, even as it hurts fans, TV ratings, and players, courting bigger problems in the long run. This dramatic and insightful book takes you into the clubhouse with the championship players, as well as into the offices where teams constantly seek new ways to win—even when it hurts the game. How to Beat a Broken Game shows not only what it takes to win, but what it will take to save the sport.
Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
The Broken Cask
Author: Derek Kamal
Publisher:
ISBN: 9780997272765
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780997272765
Category :
Languages : en
Pages :
Book Description
How to Beat a Broken Game
Author: Pedro Moura
Publisher: PublicAffairs
ISBN: 1541701437
Category : Sports & Recreation
Languages : en
Pages : 237
Book Description
The inside story of how the Dodgers won their first championship in more than thirty years—but helped cripple the sport of baseball in the process After years of frustrating playoff runs, the Los Angeles Dodgers finally reclaimed the World Series trophy after more than thirty years, led by star pitcher Clayton Kershaw, electric outfielder Mookie Betts, and a bevy of impressive young players assembled by team president Andrew Friedman. No team is better positioned to win now and in the future. Yet winning at modern baseball is nothing like it was even twenty years ago. In the years since the famous Moneyball revolution, baseball has grown to look less like a sport than a Wall Street firm that traded its boiler room for a field. Teams relentlessly chase every tiny advantage to win games and make money, even as it hurts fans, TV ratings, and players, courting bigger problems in the long run. This dramatic and insightful book takes you into the clubhouse with the championship players, as well as into the offices where teams constantly seek new ways to win—even when it hurts the game. How to Beat a Broken Game shows not only what it takes to win, but what it will take to save the sport.
Publisher: PublicAffairs
ISBN: 1541701437
Category : Sports & Recreation
Languages : en
Pages : 237
Book Description
The inside story of how the Dodgers won their first championship in more than thirty years—but helped cripple the sport of baseball in the process After years of frustrating playoff runs, the Los Angeles Dodgers finally reclaimed the World Series trophy after more than thirty years, led by star pitcher Clayton Kershaw, electric outfielder Mookie Betts, and a bevy of impressive young players assembled by team president Andrew Friedman. No team is better positioned to win now and in the future. Yet winning at modern baseball is nothing like it was even twenty years ago. In the years since the famous Moneyball revolution, baseball has grown to look less like a sport than a Wall Street firm that traded its boiler room for a field. Teams relentlessly chase every tiny advantage to win games and make money, even as it hurts fans, TV ratings, and players, courting bigger problems in the long run. This dramatic and insightful book takes you into the clubhouse with the championship players, as well as into the offices where teams constantly seek new ways to win—even when it hurts the game. How to Beat a Broken Game shows not only what it takes to win, but what it will take to save the sport.
Broken Legions
Author: Mark Latham
Publisher: Bloomsbury Publishing
ISBN: 1472815157
Category : Fiction
Languages : en
Pages : 68
Book Description
The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire. Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.
Publisher: Bloomsbury Publishing
ISBN: 1472815157
Category : Fiction
Languages : en
Pages : 68
Book Description
The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire. Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.
Tom Clancy's The Division
Author: Alex Irvine
Publisher: Penguin
ISBN: 1984803182
Category : Fiction
Languages : en
Pages : 370
Book Description
Immerse yourself into the fractured vision of the post-pandemic world from Tom Clancy’s The Division® 2 through this new story. Months after the outbreak of a devastating global pandemic that started in New York City on Black Friday, traces of rebirth are spreading across the United States. Spring has come to the nation, and with it a glimmer of hope as civilians band together in settlements, trying to carve out a better life. Amidst a ruined government, a shattered infrastructure, and an eroding civilization, The Division – an autonomous unit of sleeper agents activated when all else fails – is all that protects the people from predators who would harm them, scavengers who would take from them, and oppressors who would exploit them. Aurelio Diaz is one of those agents. A man of great honor, he is on the hunt for one of his colleagues who inexplicably abandoned his duty and caused the death of multiple civilians. This trail leads him to April Kelleher, a resourceful civilian who traveled out of New York into a troubled American Midwest. There, she hopes to understand why her husband was murdered and if an antiviral to the deadly disease exists. Together, Agent Diaz and April soon uncover an imminent threat to the future of the country. They must act to preserve civilization’s last hope to stop a new virus and save itself from a final collapse.
Publisher: Penguin
ISBN: 1984803182
Category : Fiction
Languages : en
Pages : 370
Book Description
Immerse yourself into the fractured vision of the post-pandemic world from Tom Clancy’s The Division® 2 through this new story. Months after the outbreak of a devastating global pandemic that started in New York City on Black Friday, traces of rebirth are spreading across the United States. Spring has come to the nation, and with it a glimmer of hope as civilians band together in settlements, trying to carve out a better life. Amidst a ruined government, a shattered infrastructure, and an eroding civilization, The Division – an autonomous unit of sleeper agents activated when all else fails – is all that protects the people from predators who would harm them, scavengers who would take from them, and oppressors who would exploit them. Aurelio Diaz is one of those agents. A man of great honor, he is on the hunt for one of his colleagues who inexplicably abandoned his duty and caused the death of multiple civilians. This trail leads him to April Kelleher, a resourceful civilian who traveled out of New York into a troubled American Midwest. There, she hopes to understand why her husband was murdered and if an antiviral to the deadly disease exists. Together, Agent Diaz and April soon uncover an imminent threat to the future of the country. They must act to preserve civilization’s last hope to stop a new virus and save itself from a final collapse.
No Game for Boys to Play
Author: Kathleen Bachynski
Publisher: UNC Press Books
ISBN: 1469653710
Category : Health & Fitness
Languages : en
Pages : 297
Book Description
From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.
Publisher: UNC Press Books
ISBN: 1469653710
Category : Health & Fitness
Languages : en
Pages : 297
Book Description
From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.
The Summer of Broken Rules
Author: K. L. Walther
Publisher: Sourcebooks, Inc.
ISBN: 1728210305
Category : Young Adult Fiction
Languages : en
Pages : 245
Book Description
A romance novel inspired by the songs of Taylor Swift! *NOW A USA TODAY BESTSELLER* This BookTok sensation is perfect for fans of Jenny Han's The Summer I Turned Pretty and Sarah Dessen's Along for the Ride. Meredith's family's annual game of assassin at Martha's Vineyard during a summer wedding is the perfect chance to honor her sister's legacy, and finally join the world again. But when she forms an alliance with a cute groomsman, she's at risk of losing both the game ... and her heart. When Meredith Fox lost her sister, Claire, eighteen months ago, she shut everyone out. But this summer she's determined to join the world again. The annual family vacation to Martha's Vineyard seems like the perfect place to reconnect. Her entire extended family is gathering for a big summer wedding, and although Meredith is dateless after being unexpectedly dumped, she's excited to participate in the traditional Fox family game of assassin that will take place during the week of wedding festivities. Claire always loved the game, and Meredith is determined to honor her legacy. But when Meredith forms an assassin alliance with a cute groomsman, she finds herself getting distracted. Meredith tries to focus on the game and win it for her sister, but she can't help falling for him. And as the week progresses, she realizes she's not only at risk of losing the game, but also her heart. "The feel-good summer read of my dreams!"—Alicia, Goodreads Reviewer "Boy, did it also give me all the summer feels."—Larissa, Goodreads Reviewer "This book is bound to become a favorite of all who love contemporary romance."—Kelly, Goodreads Reviewer "If beachy contemporary romances are your jam, then trust me—you do NOT want to miss this book."—Jessica, Goodreads Reviewer
Publisher: Sourcebooks, Inc.
ISBN: 1728210305
Category : Young Adult Fiction
Languages : en
Pages : 245
Book Description
A romance novel inspired by the songs of Taylor Swift! *NOW A USA TODAY BESTSELLER* This BookTok sensation is perfect for fans of Jenny Han's The Summer I Turned Pretty and Sarah Dessen's Along for the Ride. Meredith's family's annual game of assassin at Martha's Vineyard during a summer wedding is the perfect chance to honor her sister's legacy, and finally join the world again. But when she forms an alliance with a cute groomsman, she's at risk of losing both the game ... and her heart. When Meredith Fox lost her sister, Claire, eighteen months ago, she shut everyone out. But this summer she's determined to join the world again. The annual family vacation to Martha's Vineyard seems like the perfect place to reconnect. Her entire extended family is gathering for a big summer wedding, and although Meredith is dateless after being unexpectedly dumped, she's excited to participate in the traditional Fox family game of assassin that will take place during the week of wedding festivities. Claire always loved the game, and Meredith is determined to honor her legacy. But when Meredith forms an assassin alliance with a cute groomsman, she finds herself getting distracted. Meredith tries to focus on the game and win it for her sister, but she can't help falling for him. And as the week progresses, she realizes she's not only at risk of losing the game, but also her heart. "The feel-good summer read of my dreams!"—Alicia, Goodreads Reviewer "Boy, did it also give me all the summer feels."—Larissa, Goodreads Reviewer "This book is bound to become a favorite of all who love contemporary romance."—Kelly, Goodreads Reviewer "If beachy contemporary romances are your jam, then trust me—you do NOT want to miss this book."—Jessica, Goodreads Reviewer
The Art of Failure
Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262313138
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Publisher: MIT Press
ISBN: 0262313138
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Alice Knott
Author: Blake Butler
Publisher: Penguin
ISBN: 0525535217
Category : Fiction
Languages : en
Pages : 322
Book Description
Named one of the Best Books of 2020 by Refinery29 A hypnotic, wildly inventive novel about art, violence, and endurance Alice Knott lives alone, a reclusive heiress haunted by memories of her deceased parents and mysterious near-identical brother. Much of her family’s fortune has been spent on a world-class collection of artwork, which she stores in a vault in her lonely, cavernous house. One day, she awakens to find the artwork destroyed, the act of vandalism captured in a viral video that soon triggers a rash of copycat incidents. As more videos follow and the world’s most priceless works of art are destroyed one by one, Alice finds that she has become the chief suspect in an international conspiracy—even as her psyche becomes a shadowed landscape of childhood demons and cognitive disorder. Unsettling, almost physically immersive, Alice Knott is a virtuoso exploration of the meaning of art and the lasting afterlife of trauma, as well as a deeply humane portrait of a woman whose trials feel both apocalyptic and universal.
Publisher: Penguin
ISBN: 0525535217
Category : Fiction
Languages : en
Pages : 322
Book Description
Named one of the Best Books of 2020 by Refinery29 A hypnotic, wildly inventive novel about art, violence, and endurance Alice Knott lives alone, a reclusive heiress haunted by memories of her deceased parents and mysterious near-identical brother. Much of her family’s fortune has been spent on a world-class collection of artwork, which she stores in a vault in her lonely, cavernous house. One day, she awakens to find the artwork destroyed, the act of vandalism captured in a viral video that soon triggers a rash of copycat incidents. As more videos follow and the world’s most priceless works of art are destroyed one by one, Alice finds that she has become the chief suspect in an international conspiracy—even as her psyche becomes a shadowed landscape of childhood demons and cognitive disorder. Unsettling, almost physically immersive, Alice Knott is a virtuoso exploration of the meaning of art and the lasting afterlife of trauma, as well as a deeply humane portrait of a woman whose trials feel both apocalyptic and universal.