Author: Daniel Shiffman
Publisher: Newnes
ISBN: 0123947928
Category : Computers
Languages : en
Pages : 566
Book Description
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. - A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages - No previous experience required—this book is for the true programming beginner! - Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Learning Processing
Author: Daniel Shiffman
Publisher: Newnes
ISBN: 0123947928
Category : Computers
Languages : en
Pages : 566
Book Description
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. - A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages - No previous experience required—this book is for the true programming beginner! - Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Publisher: Newnes
ISBN: 0123947928
Category : Computers
Languages : en
Pages : 566
Book Description
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. - A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages - No previous experience required—this book is for the true programming beginner! - Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
A Beginner's Guide to Scala, Object Orientation and Functional Programming
Author: John Hunt
Publisher: Springer
ISBN: 3319757717
Category : Computers
Languages : en
Pages : 530
Book Description
Scala is now an established programming language developed by Martin Oderskey and his team at the EPFL. The name Scala is derived from Sca(lable) La(nguage). Scala is a multi-paradigm language, incorporating object oriented approaches with functional programming. Although some familiarity with standard computing concepts is assumed (such as the idea of compiling a program and executing this compiled from etc.) and with basic procedural language concepts (such as variables and allocation of values to these variables) the early chapters of the book do not assume any familiarity with object orientation nor with functional programming These chapters also step through other concepts with which the reader may not be familiar (such as list processing). From this background, the book provides a practical introduction to both object and functional approaches using Scala. These concepts are introduced through practical experience taking the reader beyond the level of the language syntax to the philosophy and practice of object oriented development and functional programming. Students and those actively involved in the software industry will find this comprehensive introduction to Scala invaluable.
Publisher: Springer
ISBN: 3319757717
Category : Computers
Languages : en
Pages : 530
Book Description
Scala is now an established programming language developed by Martin Oderskey and his team at the EPFL. The name Scala is derived from Sca(lable) La(nguage). Scala is a multi-paradigm language, incorporating object oriented approaches with functional programming. Although some familiarity with standard computing concepts is assumed (such as the idea of compiling a program and executing this compiled from etc.) and with basic procedural language concepts (such as variables and allocation of values to these variables) the early chapters of the book do not assume any familiarity with object orientation nor with functional programming These chapters also step through other concepts with which the reader may not be familiar (such as list processing). From this background, the book provides a practical introduction to both object and functional approaches using Scala. These concepts are introduced through practical experience taking the reader beyond the level of the language syntax to the philosophy and practice of object oriented development and functional programming. Students and those actively involved in the software industry will find this comprehensive introduction to Scala invaluable.
How about "Foundations of C: A Beginner's Guide to Programming"?
Author: Ramana
Publisher: RAMANA
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 290
Book Description
"Foundations of C: A Beginner's Guide to Programming" is your essential companion to mastering the fundamentals of the C programming language. Whether you're new to coding or seeking to strengthen your skills, this book offers a clear and concise introduction to C. From understanding basic syntax to writing efficient code, each chapter provides step-by-step explanations and hands-on exercises to reinforce learning. With practical examples and helpful tips, "Foundations of C" empowers you to build a solid foundation in programming and unlock endless possibilities in software development.
Publisher: RAMANA
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 290
Book Description
"Foundations of C: A Beginner's Guide to Programming" is your essential companion to mastering the fundamentals of the C programming language. Whether you're new to coding or seeking to strengthen your skills, this book offers a clear and concise introduction to C. From understanding basic syntax to writing efficient code, each chapter provides step-by-step explanations and hands-on exercises to reinforce learning. With practical examples and helpful tips, "Foundations of C" empowers you to build a solid foundation in programming and unlock endless possibilities in software development.
The Indie Filmmaker; A Beginner's Guide
Author:
Publisher: David D. Ford
ISBN:
Category : Art
Languages : en
Pages : 57
Book Description
I am an independent filmmaker from East Texas area and I've put together a step-by-step process that I utilized in making two feature length films, both of which have either won awards or been nominated. Also, both of my films have received numerous distribution offers and is currently in global distribution on video demand platforms like Vudu, Hulu, Google Play, itunes, Amazon Prime, ect. If you have a vision of making a movie as a future filmmaker but don't know where to start, this book is perfect for you. The good news is that you don't need thousands of dollars to make a movie. Of course it helps, but I only had $1800 to start my first feature film. I got tired of waiting on Hollywood or some unrealistic break, so I decided to become Hollywood in East Texas, and I did. You can too if you follow my guide. I never claim this will be easy because making a movie is hard work, but it's the kind of hard work I love and am passionate about. I didn't have a booklet to help me along when I first started so I learned the best way, through experience. I sum up the steps that will save you time and money from pre-production to post production in this ebook. It is practical and affordable. I don't talk about theory here. Instead, I list the process in steps. If you are skeptical to any of this, please take a moment and watch the short video where I show evidence of my awards, films, and experience.
Publisher: David D. Ford
ISBN:
Category : Art
Languages : en
Pages : 57
Book Description
I am an independent filmmaker from East Texas area and I've put together a step-by-step process that I utilized in making two feature length films, both of which have either won awards or been nominated. Also, both of my films have received numerous distribution offers and is currently in global distribution on video demand platforms like Vudu, Hulu, Google Play, itunes, Amazon Prime, ect. If you have a vision of making a movie as a future filmmaker but don't know where to start, this book is perfect for you. The good news is that you don't need thousands of dollars to make a movie. Of course it helps, but I only had $1800 to start my first feature film. I got tired of waiting on Hollywood or some unrealistic break, so I decided to become Hollywood in East Texas, and I did. You can too if you follow my guide. I never claim this will be easy because making a movie is hard work, but it's the kind of hard work I love and am passionate about. I didn't have a booklet to help me along when I first started so I learned the best way, through experience. I sum up the steps that will save you time and money from pre-production to post production in this ebook. It is practical and affordable. I don't talk about theory here. Instead, I list the process in steps. If you are skeptical to any of this, please take a moment and watch the short video where I show evidence of my awards, films, and experience.
A Beginner's Guide To Mathematica
Author: David McMahon
Publisher: CRC Press
ISBN: 1420010395
Category : Mathematics
Languages : en
Pages : 736
Book Description
Because of its large command structure and intricate syntax, Mathematica can be difficult to learn. Wolfram's Mathematica manual, while certainly comprehensive, is so large and complex that when trying to learn the software from scratch -- or find answers to specific questions -- one can be quickly overwhelmed. A Beginner's Guide to Mathemat
Publisher: CRC Press
ISBN: 1420010395
Category : Mathematics
Languages : en
Pages : 736
Book Description
Because of its large command structure and intricate syntax, Mathematica can be difficult to learn. Wolfram's Mathematica manual, while certainly comprehensive, is so large and complex that when trying to learn the software from scratch -- or find answers to specific questions -- one can be quickly overwhelmed. A Beginner's Guide to Mathemat
WS-BPEL 2.0 Beginner's Guide
Author: Matjaz B. Juric
Publisher: Packt Publishing Ltd
ISBN: 1849688974
Category : Computers
Languages : en
Pages : 606
Book Description
If you are a software architect, a designer, a software developer, an SOA and BPM architect, a project manager, or a business process analyst who is responsible for the design and development of business processes, composite applications, and BPM/SOA solutions, then this book is for you. You should have a clear grasp of general SOA concepts including business processes and web services, but no prior knowledge of the BPEL language is required.
Publisher: Packt Publishing Ltd
ISBN: 1849688974
Category : Computers
Languages : en
Pages : 606
Book Description
If you are a software architect, a designer, a software developer, an SOA and BPM architect, a project manager, or a business process analyst who is responsible for the design and development of business processes, composite applications, and BPM/SOA solutions, then this book is for you. You should have a clear grasp of general SOA concepts including business processes and web services, but no prior knowledge of the BPEL language is required.
Programming A Beginner's Guide
Author: Richard Mansfield
Publisher: McGraw Hill Professional
ISBN: 0071624732
Category : Computers
Languages : en
Pages : 353
Book Description
Essential Programming Skills--Made Easy! Learn programming fundamentals quickly with help from this hands-on tutorial. No previous experience required! Programming: A Beginner's Guide gets you started right away writing a simple but useful program in Visual Basic Express Edition, and then moves on to more advanced projects, including a quiz program and a protected personal diary. You'll develop real-world programming skills, like designing user interfaces and working with variables, arrays, loops, and procedures. By the end of this clear and entertaining book, you'll be able to create, debug, and customize your own practical Windows-based programs with ease. Designed for Easy Learning Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q & A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Annotated programming--Example code with commentary that describes the programming techniques being illustrated
Publisher: McGraw Hill Professional
ISBN: 0071624732
Category : Computers
Languages : en
Pages : 353
Book Description
Essential Programming Skills--Made Easy! Learn programming fundamentals quickly with help from this hands-on tutorial. No previous experience required! Programming: A Beginner's Guide gets you started right away writing a simple but useful program in Visual Basic Express Edition, and then moves on to more advanced projects, including a quiz program and a protected personal diary. You'll develop real-world programming skills, like designing user interfaces and working with variables, arrays, loops, and procedures. By the end of this clear and entertaining book, you'll be able to create, debug, and customize your own practical Windows-based programs with ease. Designed for Easy Learning Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q & A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Annotated programming--Example code with commentary that describes the programming techniques being illustrated
Project Management
Author: Greg Horine
Publisher: Pearson Education
ISBN: 0789750104
Category : Business & Economics
Languages : en
Pages : 447
Book Description
Guides beginners through the basics of project management, covering all aspects of the planning, control, and execution stages while addressing the essential elements of any successful project as well as common mistakes.
Publisher: Pearson Education
ISBN: 0789750104
Category : Business & Economics
Languages : en
Pages : 447
Book Description
Guides beginners through the basics of project management, covering all aspects of the planning, control, and execution stages while addressing the essential elements of any successful project as well as common mistakes.
Learning Processing
Author: Daniel Shiffman
Publisher: Morgan Kaufmann
ISBN: 0080920063
Category : Computers
Languages : en
Pages : 472
Book Description
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as "Pixels, Patterns, and Processing" - A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics - Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve - Includes lessons on how to program live video, animated images and interactive sound
Publisher: Morgan Kaufmann
ISBN: 0080920063
Category : Computers
Languages : en
Pages : 472
Book Description
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as "Pixels, Patterns, and Processing" - A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics - Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve - Includes lessons on how to program live video, animated images and interactive sound
The Practice of Surgical Pathology
Author: Diana Weedman Molavi
Publisher: Springer
ISBN: 3319592114
Category : Medical
Languages : en
Pages : 399
Book Description
In pathology education within North America, there exists a wide gap in the pedagogy between medical school and residency. As a result, the pathology intern often comes into residency unprepared. Completely illustrated in color, this book lays the foundation of practical pathology and provides a scaffold on which to build a knowledge base. It includes basic introductory material and progresses through each organ system. Within each chapter, there is a brief review of salient normal histology, a discussion of typical specimen types, a strategic approach to the specimen, and a discussion of how the multitude of different diagnoses relate to each other.
Publisher: Springer
ISBN: 3319592114
Category : Medical
Languages : en
Pages : 399
Book Description
In pathology education within North America, there exists a wide gap in the pedagogy between medical school and residency. As a result, the pathology intern often comes into residency unprepared. Completely illustrated in color, this book lays the foundation of practical pathology and provides a scaffold on which to build a knowledge base. It includes basic introductory material and progresses through each organ system. Within each chapter, there is a brief review of salient normal histology, a discussion of typical specimen types, a strategic approach to the specimen, and a discussion of how the multitude of different diagnoses relate to each other.