50 Games to Play in the Library Or Classroom

50 Games to Play in the Library Or Classroom PDF Author: Carol K. Lee
Publisher:
ISBN:
Category : Creative activities and seat work
Languages : en
Pages : 117

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Book Description

50 Games to Play in the Library Or Classroom

50 Games to Play in the Library Or Classroom PDF Author: Carol K. Lee
Publisher:
ISBN:
Category : Creative activities and seat work
Languages : en
Pages : 117

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Book Description


50 Games to Play in the Library Or Classroom

50 Games to Play in the Library Or Classroom PDF Author: Carol K. Lee
Publisher: Demco (Highsmith)
ISBN: 9780913853061
Category : Educational games
Languages : en
Pages : 117

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Book Description


57 Games to Play in the Library Or Classroom

57 Games to Play in the Library Or Classroom PDF Author: Carol K. Lee
Publisher: Demco (Highsmith)
ISBN:
Category : Education
Languages : en
Pages : 148

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Book Description
A collection of fifty-seven games designed to teach students how to use libraries, media centers, and other reference tools.

Fifty Games to Play in the Library

Fifty Games to Play in the Library PDF Author: Carol Lee
Publisher:
ISBN:
Category : Activity programs in education
Languages : en
Pages : 242

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Book Description


Theater Games for the Classroom

Theater Games for the Classroom PDF Author: Viola Spolin
Publisher: Northwestern University Press
ISBN: 9780810140042
Category : Education
Languages : en
Pages : 252

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Book Description
A collection of games and music to aid the drama teacher and give ideas for varied classes.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Classroom Guidance Games

Classroom Guidance Games PDF Author: Shannon Trice Black
Publisher: Youthlight
ISBN: 9781598500028
Category : Education
Languages : en
Pages : 256

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Book Description
Focuses on bully prevention, social skills, anger management, study skills, emotions, respect, getting along, goal setting, responsibility, careers and self-esteem.

Libraries Got Game

Libraries Got Game PDF Author: Brian Mayer
Publisher: American Library Association
ISBN: 0838910092
Category : Language Arts & Disciplines
Languages : en
Pages : 145

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Book Description
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond PDF Author: Karen Schrier
Publisher: Lulu.com
ISBN: 0359984010
Category : Education
Languages : en
Pages : 584

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Book Description
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Engaging Diverse Learners

Engaging Diverse Learners PDF Author: Mark Aaron Polger
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 213

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Book Description
This book connects teaching practical strategies and ideas with educational theories to give you techniques to use in the classroom to capture students' attention and engage them with instruction. Drawing on the literatures of adult education and of teaching skills, Engaging Diverse Learners: Teaching Strategies for Academic Librarians presents a wide range of methods to improve how you teach. Coauthors Mark Aaron Polger and Scott Sheidlower argue that in order to grab–and hold onto—students' attention, instructors must get their interest right from the beginning. The techniques they suggest explain how to take into consideration the range of different learning styles students may have, how to accommodate students with different English language skills or abilities, and how to successfully work with individuals from different socioeconomic backgrounds or from different technologically adapted generations. The sections for each group address the key questions of identification (who are they?); how members of that group tend to react to libraries, librarians, and education; and how educational theories of that time affected students' learning in that generation.