Learning XNA 3.0

Learning XNA 3.0 PDF Author: Aaron Reed
Publisher: "O'Reilly Media, Inc."
ISBN: 059655429X
Category : Computers
Languages : en
Pages : 510

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Book Description
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

Learning XNA 3.0

Learning XNA 3.0 PDF Author: Aaron Reed
Publisher: "O'Reilly Media, Inc."
ISBN: 059655429X
Category : Computers
Languages : en
Pages : 510

Get Book Here

Book Description
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

3D Madness!

3D Madness! PDF Author: Michael Jones
Publisher: Prentice Hall
ISBN: 9780672304927
Category : Computers
Languages : en
Pages : 680

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Book Description
3D Madness! takes advantage of the growing interest in this area of computer graphics. 3D Madness! includes lots of tips, tricks, and traps as well as a Top 100 Graphics Techniques featured in the text and referenced in a jump table on the inside front cover. The CD-ROM is filled with 3D software. The disk contains a subset of the material on the CD-ROM.

Learning XNA 4.0

Learning XNA 4.0 PDF Author: Aaron Reed
Publisher: "O'Reilly Media, Inc."
ISBN: 1449302769
Category : Computers
Languages : en
Pages : 542

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Book Description
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Land of Ice

Land of Ice PDF Author: A Sole
Publisher: Chipmunkapublishing ltd
ISBN: 1847479898
Category : Humor
Languages : en
Pages : 81

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Book Description
DescriptionLand of Ice is a book of poems, written over a ten year period. Some of the poems were written in hospital. Their themes range from existential questioning, the media, simple beauty and the effects of my illness on my life. All these poems were written with a great sense of enjoyment and love. I called the work Land of ice as it's a quote from one of the poems held within. I also called it Land of ice because of the coldness and lack of warmth this world has to offer, sometimes. But then I feel this work can be funny, dark, light and emotional. I tried to incorporate every bit of emotion and thought that - felt was worthy of poetics. I hope you enjoy this piece as much as I have enjoyed writing it. Thanks it's been emotional.... About the AuthorMy name is A.Sole, I was born in Berlin on January seventh 1978. I have moved around constantly my whole life and have lived in as many as twenty different places. I have lived in Sheffield where I studied English at university, London, Chester, Shrewsbury to name but a few. I now live in Nottingham where I do the odd poetry gig; reading this stuff out. I love to paint and display my work in a cafe in Nottingham. I love the movies and have written a film called the naked ghost. I hope one day to write and direct my own film. I have suffered with hearing voices since the age of twenty one. I also see visions and have been attacked by invisible forces such as snakes and spiders I have felt them crawling all over my body with no real explanation from the doctor just that I am ill. The voices in my head range from friends, to famous people to God or the universe as I call him, to strangers. Most of the time the voices are quite chatty and conversational other times they are very insulting and very repetitive. I've been sectioned under the mental health act four times for my own safety. I have learned to live with the voices and live quite a rich and full life. This book of poems has taken me ten years to write, writing a poem every so often. There is a huge range of themes contained within this volume.

Getting Started in 3D with Maya

Getting Started in 3D with Maya PDF Author: Adam Watkins
Publisher: Taylor & Francis
ISBN: 1136147098
Category : Computers
Languages : en
Pages : 437

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Book Description
Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.

Sophocles: The Antigone. 3d. ed. 1900

Sophocles: The Antigone. 3d. ed. 1900 PDF Author: Sophocles
Publisher:
ISBN:
Category :
Languages : en
Pages : 372

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Book Description


Peregrine Pickle, 3d pt

Peregrine Pickle, 3d pt PDF Author: Tobias Smollett
Publisher:
ISBN:
Category :
Languages : en
Pages : 314

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Book Description


Game Engine Black Book: Wolfenstein 3D

Game Engine Black Book: Wolfenstein 3D PDF Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 320

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Book Description
How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose in here (the author’s English is broken anyway.) Instead, this book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game Engine Black Book details techniques such as raycasting, compiled scalers, deferred rendition, VGA Mode-Y, linear feedback shift register, fixed point arithmetic, pulse width modulation, runtime generated code, self-modifying code, and many others tricks. Open up to discover the architecture of the software which pioneered the First Person Shooter genre.

3D: Daily Dose of Discernment: 2019

3D: Daily Dose of Discernment: 2019 PDF Author: Kevin Everett FitzMaurice, M.S.
Publisher: FitzMaurice Publishers
ISBN: 1878693697
Category : Philosophy
Languages : en
Pages : 230

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Book Description
3D: Daily Dose of Discernment: 2019 contains 365 daily quotations for insight and inspiration. • How To Develop Awareness • How To Increase Your Mental Capability • How To Exercise and Improve Your Mind • How To Exercise and Improve Your Thinking • How To Increase Insight through Discernment Themes & Topics • Mental health counseling, self-help, General Semantics, Eastern psychology, and philosophy. More Topics • Coping, ego, identity, performance, psychology, science, skill, society, spirituality, creativity, and talent. • Explorations on the nature of human sensing, feeling, thinking, and behaving are included. • A specific focus might be on the nature of wisdom or how roles and professions get caught in ego games. • Other frequent topics included ego-talk, one-human nature, problems with science, nondoing, self as inner space, and the limitations of thought. • This book contains many insights regarding General Semantics. Stop Wasting Time • Now, you can use this book for contemplation and introspection whenever you have a moment. • Start living today! • Accept no excuses!

Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0 PDF Author: Peter Walsh
Publisher: Jones & Bartlett Publishers
ISBN: 1449612768
Category : Computers
Languages : en
Pages : 553

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Book Description
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.