Author: Thomas Haslwanter
Publisher: Springer
ISBN: 3319752774
Category : Technology & Engineering
Languages : en
Pages : 194
Book Description
This book presents an introduction to the analysis of general movements in 3D space, especially for movements of the human body. It is based on the lecture notes of a class on 3D Kinematics, which the author has been holding in the Master Degree Program of his home institution, the University of Applied Sciences Upper Austria. The lecture introduces the mathematics underlying the measurement and analysis of 3D movements. The target audience primarily comprises research experts in the field, but the book may also be beneficial for graduate students alike.
3D Kinematics
Author: Thomas Haslwanter
Publisher: Springer
ISBN: 3319752774
Category : Technology & Engineering
Languages : en
Pages : 194
Book Description
This book presents an introduction to the analysis of general movements in 3D space, especially for movements of the human body. It is based on the lecture notes of a class on 3D Kinematics, which the author has been holding in the Master Degree Program of his home institution, the University of Applied Sciences Upper Austria. The lecture introduces the mathematics underlying the measurement and analysis of 3D movements. The target audience primarily comprises research experts in the field, but the book may also be beneficial for graduate students alike.
Publisher: Springer
ISBN: 3319752774
Category : Technology & Engineering
Languages : en
Pages : 194
Book Description
This book presents an introduction to the analysis of general movements in 3D space, especially for movements of the human body. It is based on the lecture notes of a class on 3D Kinematics, which the author has been holding in the Master Degree Program of his home institution, the University of Applied Sciences Upper Austria. The lecture introduces the mathematics underlying the measurement and analysis of 3D movements. The target audience primarily comprises research experts in the field, but the book may also be beneficial for graduate students alike.
3D Kinematics of the Spine
Author: Boyle C. Cheng
Publisher:
ISBN:
Category :
Languages : en
Pages : 164
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 164
Book Description
21st Century Kinematics
Author: J. Michael McCarthy
Publisher: Springer Science & Business Media
ISBN: 1447145100
Category : Technology & Engineering
Languages : en
Pages : 251
Book Description
21st Century Kinematics focuses on algebraic problems in the analysis and synthesis of mechanisms and robots, compliant mechanisms, cable-driven systems and protein kinematics. The specialist contributors provide the background for a series of presentations at the 2012 NSF Workshop. The text shows how the analysis and design of innovative mechanical systems yield increasingly complex systems of polynomials, characteristic of those systems. In doing so, it takes advantage of increasingly sophisticated computational tools developed for numerical algebraic geometry and demonstrates the now routine derivation of polynomial systems dwarfing the landmark problems of even the recent past. The 21st Century Kinematics workshop echoes the NSF-supported 1963 Yale Mechanisms Teachers Conference that taught a generation of university educators the fundamental principles of kinematic theory. As such these proceedings will provide admirable supporting theory for a graduate course in modern kinematics and should be of considerable interest to researchers in mechanical design, robotics or protein kinematics or who have a broader interest in algebraic geometry and its applications.
Publisher: Springer Science & Business Media
ISBN: 1447145100
Category : Technology & Engineering
Languages : en
Pages : 251
Book Description
21st Century Kinematics focuses on algebraic problems in the analysis and synthesis of mechanisms and robots, compliant mechanisms, cable-driven systems and protein kinematics. The specialist contributors provide the background for a series of presentations at the 2012 NSF Workshop. The text shows how the analysis and design of innovative mechanical systems yield increasingly complex systems of polynomials, characteristic of those systems. In doing so, it takes advantage of increasingly sophisticated computational tools developed for numerical algebraic geometry and demonstrates the now routine derivation of polynomial systems dwarfing the landmark problems of even the recent past. The 21st Century Kinematics workshop echoes the NSF-supported 1963 Yale Mechanisms Teachers Conference that taught a generation of university educators the fundamental principles of kinematic theory. As such these proceedings will provide admirable supporting theory for a graduate course in modern kinematics and should be of considerable interest to researchers in mechanical design, robotics or protein kinematics or who have a broader interest in algebraic geometry and its applications.
Kinematics
Author: Efren Gorrostieta Hurtado
Publisher: BoD – Books on Demand
ISBN: 9535136879
Category : Science
Languages : en
Pages : 266
Book Description
The present work contains a selection of research that is focused on the development of the kinematics; in this way, we can find the evolution of the kinematics in recent years, like applications in navigation systems, parallel robots, manipulators, and mobile robots. This work also includes new methods for the analysis in different applications, which are important in the proposal of new paradigms. Modeling is presented in applications oriented to a better understanding of biosystems; on the other hand, we also have applications of intelligent systems that enrich and complement the analysis of movement and position. Definitely, we hope that the present research work enriches and contributes with ideas and elements of interest for each of our readers.
Publisher: BoD – Books on Demand
ISBN: 9535136879
Category : Science
Languages : en
Pages : 266
Book Description
The present work contains a selection of research that is focused on the development of the kinematics; in this way, we can find the evolution of the kinematics in recent years, like applications in navigation systems, parallel robots, manipulators, and mobile robots. This work also includes new methods for the analysis in different applications, which are important in the proposal of new paradigms. Modeling is presented in applications oriented to a better understanding of biosystems; on the other hand, we also have applications of intelligent systems that enrich and complement the analysis of movement and position. Definitely, we hope that the present research work enriches and contributes with ideas and elements of interest for each of our readers.
3D Modeling and Animation
Author: Nikos Sarris
Publisher: IGI Global
ISBN: 9781591402992
Category : Computers
Languages : en
Pages : 410
Book Description
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
Publisher: IGI Global
ISBN: 9781591402992
Category : Computers
Languages : en
Pages : 410
Book Description
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
Interdisciplinary Applications of Kinematics
Author: Andrés Kecskeméthy
Publisher: Springer
ISBN: 3030164233
Category : Technology & Engineering
Languages : en
Pages : 270
Book Description
This is the proceedings of the Third Conference on Interdisciplinary Applications of Kinematics (IAK 2018) held in Lima, Peru, March 5–7, 2018. The conference brought together scientists from several research fields, such as computational kinematics, multibody systems, industrial machines, robotics, biomechanics, mechatronics, computational chemistry, and vibration analysis, and embraced all key aspects of kinematics, namely, theoretical methods, modeling, optimization, experimental validation, industrial applications, and design. Kinematics is an exciting area of computational mechanics and plays a central role in a great variety of fields and industrial applications nowadays. Apart from research in pure kinematics, the field deals with problems of practical relevance that need to be solved in an interdisciplinary manner in order for new technologies to develop. The results presented in this book should be of interest for practicing and research engineers as well as Ph.D. students from the fields of mechanical and electrical engineering, computer science, and computer graphics.
Publisher: Springer
ISBN: 3030164233
Category : Technology & Engineering
Languages : en
Pages : 270
Book Description
This is the proceedings of the Third Conference on Interdisciplinary Applications of Kinematics (IAK 2018) held in Lima, Peru, March 5–7, 2018. The conference brought together scientists from several research fields, such as computational kinematics, multibody systems, industrial machines, robotics, biomechanics, mechatronics, computational chemistry, and vibration analysis, and embraced all key aspects of kinematics, namely, theoretical methods, modeling, optimization, experimental validation, industrial applications, and design. Kinematics is an exciting area of computational mechanics and plays a central role in a great variety of fields and industrial applications nowadays. Apart from research in pure kinematics, the field deals with problems of practical relevance that need to be solved in an interdisciplinary manner in order for new technologies to develop. The results presented in this book should be of interest for practicing and research engineers as well as Ph.D. students from the fields of mechanical and electrical engineering, computer science, and computer graphics.
3D Computer Graphics
Author: Samuel R. Buss
Publisher: Cambridge University Press
ISBN: 1139440381
Category : Computers
Languages : en
Pages : 397
Book Description
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Publisher: Cambridge University Press
ISBN: 1139440381
Category : Computers
Languages : en
Pages : 397
Book Description
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Theory of Applied Robotics
Author: Reza N. Jazar
Publisher: Springer Science & Business Media
ISBN: 1441917500
Category : Technology & Engineering
Languages : en
Pages : 889
Book Description
The second edition of this book would not have been possible without the comments and suggestions from students, especially those at Columbia University. Many of the new topics introduced here are a direct result of student feedback that helped refine and clarify the material. The intention of this book was to develop material that the author would have liked to have had available as a student. Theory of Applied Robotics: Kinematics, Dynamics, and Control (2nd Edition) explains robotics concepts in detail, concentrating on their practical use. Related theorems and formal proofs are provided, as are real-life applications. The second edition includes updated and expanded exercise sets and problems. New coverage includes: components and mechanisms of a robotic system with actuators, sensors and controllers, along with updated and expanded material on kinematics. New coverage is also provided in sensing and control including position sensors, speed sensors and acceleration sensors. Students, researchers, and practicing engineers alike will appreciate this user-friendly presentation of a wealth of robotics topics, most notably orientation, velocity, and forward kinematics.
Publisher: Springer Science & Business Media
ISBN: 1441917500
Category : Technology & Engineering
Languages : en
Pages : 889
Book Description
The second edition of this book would not have been possible without the comments and suggestions from students, especially those at Columbia University. Many of the new topics introduced here are a direct result of student feedback that helped refine and clarify the material. The intention of this book was to develop material that the author would have liked to have had available as a student. Theory of Applied Robotics: Kinematics, Dynamics, and Control (2nd Edition) explains robotics concepts in detail, concentrating on their practical use. Related theorems and formal proofs are provided, as are real-life applications. The second edition includes updated and expanded exercise sets and problems. New coverage includes: components and mechanisms of a robotic system with actuators, sensors and controllers, along with updated and expanded material on kinematics. New coverage is also provided in sensing and control including position sensors, speed sensors and acceleration sensors. Students, researchers, and practicing engineers alike will appreciate this user-friendly presentation of a wealth of robotics topics, most notably orientation, velocity, and forward kinematics.
3D Mesh Processing and Character Animation
Author: Ramakrishnan Mukundan
Publisher: Springer Nature
ISBN: 3030813541
Category : Computers
Languages : en
Pages : 209
Book Description
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
Publisher: Springer Nature
ISBN: 3030813541
Category : Computers
Languages : en
Pages : 209
Book Description
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
Three-dimensional Kinematics of the Eye, Head and Limb Movements
Author: Hubert Misslich
Publisher: Routledge
ISBN: 1351408143
Category : Medical
Languages : en
Pages : 484
Book Description
The 19th-century pioneers of motor physiology — Helmholtz, Hering, Fick and others — used the mathematics of motion, known as kinematics, to describe the laws of human movement and to deduce the neural control principles underlying these laws. After long neglect — partly due to limitations in stimulation and recording techniques — the kinematic approach is now resurging, fortified with modern computers and electrophysiology. New developments in recording techniques, as well as an improved understanding of the complex control properties of three-dimensional movements, have led to a flood of new research in this area. The classical laws of Donders and Listing have been confirmed and generalized, and computer simulations of the neural control of three-dimensional movement have been developed and tested. In this book, some of the world's leading scientists of motor control discuss how the brain represents and transforms the kinematic variables of movement. Background chapters explain the basic concepts — non-commutativity, redundancy and the classical laws — and their application to normal function and motor disorders, and shorter articles describe current research. The contributions are based on presentations at a symposium held in Tubingen in August 1995. The wide scope of the book should enable researchers to gain an overview of current research, but should also help newcomers to the field to get a good understanding of the questions and problems involved in three-dimensional movement control.
Publisher: Routledge
ISBN: 1351408143
Category : Medical
Languages : en
Pages : 484
Book Description
The 19th-century pioneers of motor physiology — Helmholtz, Hering, Fick and others — used the mathematics of motion, known as kinematics, to describe the laws of human movement and to deduce the neural control principles underlying these laws. After long neglect — partly due to limitations in stimulation and recording techniques — the kinematic approach is now resurging, fortified with modern computers and electrophysiology. New developments in recording techniques, as well as an improved understanding of the complex control properties of three-dimensional movements, have led to a flood of new research in this area. The classical laws of Donders and Listing have been confirmed and generalized, and computer simulations of the neural control of three-dimensional movement have been developed and tested. In this book, some of the world's leading scientists of motor control discuss how the brain represents and transforms the kinematic variables of movement. Background chapters explain the basic concepts — non-commutativity, redundancy and the classical laws — and their application to normal function and motor disorders, and shorter articles describe current research. The contributions are based on presentations at a symposium held in Tubingen in August 1995. The wide scope of the book should enable researchers to gain an overview of current research, but should also help newcomers to the field to get a good understanding of the questions and problems involved in three-dimensional movement control.