Author: Robert Malinowski
Publisher:
ISBN:
Category : Medical illustration
Languages : en
Pages : 148
Book Description
3D K9: Using Quicktime VR to Teach Veterinary Anatomy
Author: Robert Malinowski
Publisher:
ISBN:
Category : Medical illustration
Languages : en
Pages : 148
Book Description
Publisher:
ISBN:
Category : Medical illustration
Languages : en
Pages : 148
Book Description
From Guinea Pig to Computer Mouse
Author: Ursula Zinko
Publisher:
ISBN:
Category : Alternative toxicity testing
Languages : en
Pages : 244
Book Description
Publisher:
ISBN:
Category : Alternative toxicity testing
Languages : en
Pages : 244
Book Description
Cumulated Index Medicus
Author:
Publisher:
ISBN:
Category : Medicine
Languages : en
Pages : 1832
Book Description
Publisher:
ISBN:
Category : Medicine
Languages : en
Pages : 1832
Book Description
Wheeler's Dental Anatomy, Physiology and Occlusion - E-Book
Author: Stanley J. Nelson
Publisher: Elsevier Health Sciences
ISBN: 1437721966
Category : Medical
Languages : en
Pages : 401
Book Description
Now in full color, this essential text features a visually oriented presentation of dental anatomy, physiology, and occlusion — the foundation for all of the dental sciences. Coverage includes discussions of clinical considerations, dentitions, pulp formation, and the sequence of eruptions. In addition to detailed content on dental macromorphology and evidence-based chronologies of the human dentitions, this edition also includes flash cards, an updated Companion CD-ROM, and Evolve resources that make this text a comprehensive resource for dental anatomy. Understand the standards of tooth formation and apply them to clinical presentations with the Development and Eruption of the Teeth chapter. Focus on the functions and esthetics of disorders you’ll encounter in daily practice with content on TMJ and muscle disorders. Get a concise review of dentition development from in-utero to adolescence to adulthood with the appendix of tooth morphology. All line drawings and essential photos have been replaced with full-color pieces. Sharpen your knowledge with interactive learning tools and expanded content on the Companion CD-ROM including study questions, 360-degree rotational tooth viewing, and animations. Test your knowledge on labeling, tooth numbering, and tooth type traits and prepare for Board exams with flash cards. Find even more study opportunities on the Evolve website with a PowerPoint presentation, flash cards, a test bank, and labeling exercises.
Publisher: Elsevier Health Sciences
ISBN: 1437721966
Category : Medical
Languages : en
Pages : 401
Book Description
Now in full color, this essential text features a visually oriented presentation of dental anatomy, physiology, and occlusion — the foundation for all of the dental sciences. Coverage includes discussions of clinical considerations, dentitions, pulp formation, and the sequence of eruptions. In addition to detailed content on dental macromorphology and evidence-based chronologies of the human dentitions, this edition also includes flash cards, an updated Companion CD-ROM, and Evolve resources that make this text a comprehensive resource for dental anatomy. Understand the standards of tooth formation and apply them to clinical presentations with the Development and Eruption of the Teeth chapter. Focus on the functions and esthetics of disorders you’ll encounter in daily practice with content on TMJ and muscle disorders. Get a concise review of dentition development from in-utero to adolescence to adulthood with the appendix of tooth morphology. All line drawings and essential photos have been replaced with full-color pieces. Sharpen your knowledge with interactive learning tools and expanded content on the Companion CD-ROM including study questions, 360-degree rotational tooth viewing, and animations. Test your knowledge on labeling, tooth numbering, and tooth type traits and prepare for Board exams with flash cards. Find even more study opportunities on the Evolve website with a PowerPoint presentation, flash cards, a test bank, and labeling exercises.
The Rapture of the Nerds
Author: Cory Doctorow
Publisher: Macmillan
ISBN: 0765329107
Category : Fiction
Languages : en
Pages : 353
Book Description
From the two defining personalities of post-cyberpunk SF, a brilliant collaboration to rival 1987's The Difference Engine by William Gibson and Bruce Sterling
Publisher: Macmillan
ISBN: 0765329107
Category : Fiction
Languages : en
Pages : 353
Book Description
From the two defining personalities of post-cyberpunk SF, a brilliant collaboration to rival 1987's The Difference Engine by William Gibson and Bruce Sterling
Human-Machine Reconfigurations
Author: Lucille Alice Suchman
Publisher: Cambridge University Press
ISBN: 9780521675888
Category : Computers
Languages : en
Pages : 332
Book Description
Publisher description
Publisher: Cambridge University Press
ISBN: 9780521675888
Category : Computers
Languages : en
Pages : 332
Book Description
Publisher description
Simulation in Healthcare Education
Author: Ivette Motola
Publisher:
ISBN: 9781908438706
Category : Medical care
Languages : en
Pages : 36
Book Description
Publisher:
ISBN: 9781908438706
Category : Medical care
Languages : en
Pages : 36
Book Description
Emerging Technologies in Surgery
Author: Richard M. Satava
Publisher: Springer Science & Business Media
ISBN: 3540396004
Category : Medical
Languages : en
Pages : 163
Book Description
This book discusses the effects of emerging technologies on surgeons and surgical practice. The book opens with an overview of disruptive technologies, and their economic, scientific, ethical and social implications. Next comes a section describing how the Internet, virtual reality and simulation technology will change training and education. A section on Robotics covers computer-guided surgery, robotics and endoluminal therapies. Innovations in surgical instruments, including MEMS and Nanotechnology are outlined, as well. Next, the book reviews tissue engineering and artificial organs, genetic engineering, stem cells, emerging transplantation technologies and the brain-machine interface. A concluding section discusses ways of adapting to future technologies.
Publisher: Springer Science & Business Media
ISBN: 3540396004
Category : Medical
Languages : en
Pages : 163
Book Description
This book discusses the effects of emerging technologies on surgeons and surgical practice. The book opens with an overview of disruptive technologies, and their economic, scientific, ethical and social implications. Next comes a section describing how the Internet, virtual reality and simulation technology will change training and education. A section on Robotics covers computer-guided surgery, robotics and endoluminal therapies. Innovations in surgical instruments, including MEMS and Nanotechnology are outlined, as well. Next, the book reviews tissue engineering and artificial organs, genetic engineering, stem cells, emerging transplantation technologies and the brain-machine interface. A concluding section discusses ways of adapting to future technologies.
Game Engine Architecture
Author: Jason Gregory
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042
Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042
Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Medical Image Computing and Computer-Assisted Intervention - MICCAI 2002
Author: Takeyoshi Dohi
Publisher: Springer
ISBN: 3540457860
Category : Computers
Languages : en
Pages : 855
Book Description
The fifth international Conference in Medical Image Computing and Computer Assisted Intervention (MICCAI 2002) was held in Tokyo from September 25th to 28th, 2002. This was the first time that the conference was held in Asia since its foundation in 1998. The objective of the conference is to offer clinicians and scientists the opportunity to collaboratively create and explore the new medical field. Specifically, MICCAI offers a forum for the discussion of the state of art in computer-assisted interventions, medical robotics, and image processing among experts from multi-disciplinary professions, including but not limited to clinical doctors, computer scientists, and mechanical and biomedical engineers. The expectations of society are very high; the advancement of medicine will depend on computer and device technology in coming decades, as they did in the last decades. We received 321 manuscripts, of which 41 were chosen for oral presentation and 143 for poster presentation. Each paper has been included in these proceedings in eight-page full paper format, without any differentiation between oral and poster papers. Adherence to this full paper format, along with the increased number of manuscripts, surpassing all our expectations, has led us to issue two proceedings volumes for the first time in MICCAI’s history. Keeping to a single volume by assigning fewer pages to each paper was certainly an option for us considering our budget constraints. However, we decided to increase the volume to offer authors maximum opportunity to argue the state of art in their work and to initiate constructive discussions among the MICCAI audience.
Publisher: Springer
ISBN: 3540457860
Category : Computers
Languages : en
Pages : 855
Book Description
The fifth international Conference in Medical Image Computing and Computer Assisted Intervention (MICCAI 2002) was held in Tokyo from September 25th to 28th, 2002. This was the first time that the conference was held in Asia since its foundation in 1998. The objective of the conference is to offer clinicians and scientists the opportunity to collaboratively create and explore the new medical field. Specifically, MICCAI offers a forum for the discussion of the state of art in computer-assisted interventions, medical robotics, and image processing among experts from multi-disciplinary professions, including but not limited to clinical doctors, computer scientists, and mechanical and biomedical engineers. The expectations of society are very high; the advancement of medicine will depend on computer and device technology in coming decades, as they did in the last decades. We received 321 manuscripts, of which 41 were chosen for oral presentation and 143 for poster presentation. Each paper has been included in these proceedings in eight-page full paper format, without any differentiation between oral and poster papers. Adherence to this full paper format, along with the increased number of manuscripts, surpassing all our expectations, has led us to issue two proceedings volumes for the first time in MICCAI’s history. Keeping to a single volume by assigning fewer pages to each paper was certainly an option for us considering our budget constraints. However, we decided to increase the volume to offer authors maximum opportunity to argue the state of art in their work and to initiate constructive discussions among the MICCAI audience.