3-D Reconstruction of Urban Scenes from Sequences of Images

3-D Reconstruction of Urban Scenes from Sequences of Images PDF Author: Institut National de Recherche en Informatique et en Automatique
Publisher:
ISBN:
Category :
Languages : en
Pages : 24

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3-D Reconstruction of Urban Scenes from Sequences of Images

3-D Reconstruction of Urban Scenes from Sequences of Images PDF Author: Institut National de Recherche en Informatique et en Automatique
Publisher:
ISBN:
Category :
Languages : en
Pages : 24

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Reconstruction and Analysis of 3D Scenes

Reconstruction and Analysis of 3D Scenes PDF Author: Martin Weinmann
Publisher: Springer
ISBN: 3319292463
Category : Computers
Languages : en
Pages : 250

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Book Description
This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.

Feature Based 3D Reconstruction of Man Made Scenes from Image Sequences

Feature Based 3D Reconstruction of Man Made Scenes from Image Sequences PDF Author: Xiaofeng Zhang
Publisher:
ISBN: 9783832202033
Category :
Languages : en
Pages : 161

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3D Structure from Multiple Images of Large-Scale Environments

3D Structure from Multiple Images of Large-Scale Environments PDF Author: Reinhard Koch
Publisher: Springer
ISBN: 3540494375
Category : Computers
Languages : en
Pages : 356

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Book Description
This book constitutes the strictly refereed post-workshop proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, SMILE'98, held in conjunction with ECCV'98 in Freiburg, Germany, in June 1998. The 21 revised full papers presented went through two cycles of reviewing and were carefully selected for inclusion in the book. The papers are organized in sections on multiview relations and correspondence search, 3D structure from multiple images, callibration and reconstruction using scene constraints, range integration and augmented reality application.

Efficient 3D Scene Modeling and Mosaicing

Efficient 3D Scene Modeling and Mosaicing PDF Author: Tudor Nicosevici
Publisher: Springer
ISBN: 3642364187
Category : Technology & Engineering
Languages : en
Pages : 176

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Book Description
This book proposes a complete pipeline for monocular (single camera) based 3D mapping of terrestrial and underwater environments. The aim is to provide a solution to large-scale scene modeling that is both accurate and efficient. To this end, we have developed a novel Structure from Motion algorithm that increases mapping accuracy by registering camera views directly with the maps. The camera registration uses a dual approach that adapts to the type of environment being mapped. In order to further increase the accuracy of the resulting maps, a new method is presented, allowing detection of images corresponding to the same scene region (crossovers). Crossovers then used in conjunction with global alignment methods in order to highly reduce estimation errors, especially when mapping large areas. Our method is based on Visual Bag of Words paradigm (BoW), offering a more efficient and simpler solution by eliminating the training stage, generally required by state of the art BoW algorithms. Also, towards developing methods for efficient mapping of large areas (especially with costs related to map storage, transmission and rendering in mind), an online 3D model simplification algorithm is proposed. This new algorithm presents the advantage of selecting only those vertices that are geometrically representative for the scene.

3D Reconstruction of Urban Scenes from Street-Side and Airborne Imagery

3D Reconstruction of Urban Scenes from Street-Side and Airborne Imagery PDF Author: András Bódis-Szomorú
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Computer Vision -- ECCV 2014

Computer Vision -- ECCV 2014 PDF Author: David Fleet
Publisher: Springer
ISBN: 331910599X
Category : Computers
Languages : en
Pages : 855

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Book Description
The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.

Vision, Modeling, and Visualization 2002

Vision, Modeling, and Visualization 2002 PDF Author: Günther Greiner
Publisher: IOS Press
ISBN: 9783898380348
Category : Diagnostic imaging
Languages : en
Pages : 548

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3D Synthetic Environment Reconstruction

3D Synthetic Environment Reconstruction PDF Author: Mahdi Abdelguerfi
Publisher: Springer Science & Business Media
ISBN: 1441987568
Category : Computers
Languages : en
Pages : 168

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Book Description
Although synthetic environments were traditionally used in military settings for mission rehearsal and simulations, their use is rapidly spreading to a variety of applications in the commercial, research and industrial sectors, such as flight training for commercial aircraft, city planning, car safety research in real-time traffic simulations, and video games. 3D Synthetic Environment Reconstruction contains seven invited chapters from leading experts in the field, bringing together a coherent body of recent knowledge relating 3D geospatial data collection, design issues, and techniques used in synthetic environments design, implementation and interoperability. In particular, this book describes new techniques for the generation of Synthetic Environments with increased resolution and rich attribution, both essential for accurate modeling and simulation. This book also deals with interoperability of models and simulations, which is necessary for facilitating the reuse of modeling and simulation components. 3D Synthetic Environment Reconstruction is an excellent reference for researchers and practitioners in the field.

Rendering Techniques ’98

Rendering Techniques ’98 PDF Author: George Drettakis
Publisher: Springer Science & Business Media
ISBN: 3709164532
Category : Technology & Engineering
Languages : en
Pages : 351

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Book Description
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.