Author: Joshua Bycer
Publisher: CRC Press
ISBN: 0429802072
Category : Computers
Languages : en
Pages : 156
Book Description
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history
20 Essential Games to Study
20 Essential Games to Study
Author: Joshua Bycer
Publisher: CRC Press
ISBN: 9781138341463
Category : Video games
Languages : en
Pages : 104
Book Description
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.
Publisher: CRC Press
ISBN: 9781138341463
Category : Video games
Languages : en
Pages : 104
Book Description
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.
Game Design Deep Dive
Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000362043
Category : Computers
Languages : en
Pages : 131
Book Description
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work. The first of its kind talking about the roguelike genre Examines the design and methodology of roguelike games and the different variations A high-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
Publisher: CRC Press
ISBN: 1000362043
Category : Computers
Languages : en
Pages : 131
Book Description
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work. The first of its kind talking about the roguelike genre Examines the design and methodology of roguelike games and the different variations A high-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
Game Design Deep Dive: Horror
Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451011
Category : Computers
Languages : en
Pages : 145
Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
Publisher: CRC Press
ISBN: 1000451011
Category : Computers
Languages : en
Pages : 145
Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
20 Essential Games to Study
Author: Joshua Bycer
Publisher: CRC Press
ISBN: 0429802080
Category : Computers
Languages : en
Pages : 115
Book Description
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history
Publisher: CRC Press
ISBN: 0429802080
Category : Computers
Languages : en
Pages : 115
Book Description
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history
Essential Study Strategies
Author: Walter Pauk
Publisher:
ISBN:
Category : Study Aids
Languages : en
Pages : 172
Book Description
This unique, concise book uses a conversational tone to encourage readers and students to immediately improve their learning experience. It provides inspiration and incentive for studying and achieving an education--along with easy-to-understand skills and strategies to become more effective in school. Strategies include setting goals, time management, concentration, and memory. Study skills coverage includes the Cornell Notetaking System and other formats, test taking, vocabulary building, classroom lectures, textbook assignments, and research papers. Two learning and study strategies inventories are provided to give meaningful information about the strengths and weaknesses of the student's study patterns in ten areas directly related to academic success. For students who want to improve their study skills and the quality of their education.
Publisher:
ISBN:
Category : Study Aids
Languages : en
Pages : 172
Book Description
This unique, concise book uses a conversational tone to encourage readers and students to immediately improve their learning experience. It provides inspiration and incentive for studying and achieving an education--along with easy-to-understand skills and strategies to become more effective in school. Strategies include setting goals, time management, concentration, and memory. Study skills coverage includes the Cornell Notetaking System and other formats, test taking, vocabulary building, classroom lectures, textbook assignments, and research papers. Two learning and study strategies inventories are provided to give meaningful information about the strengths and weaknesses of the student's study patterns in ten areas directly related to academic success. For students who want to improve their study skills and the quality of their education.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Essential Study Skills
Author: Tom Burns
Publisher: SAGE Publications
ISBN: 1446203255
Category : Study Aids
Languages : en
Pages : 473
Book Description
Lecturers, why waste time waiting for the post to arrive? Request your e-inspection copy today! 'Brilliant little book! ... It's easy to follow and understand, full of practical hints and tips, helps to remove some of the pressures of uni life!' - Amazon review 'Really useful sections on reading and taking notes ... the bread and butter of student life.' - Amazon review Do you want to do better at university? Whether you're a student wanting to improve their study skills or a lecturer who wants to give their students a helping hand with their work, this book is for you. Packed with study tips and handy activities, this proven guide shows you step-by-step how to study effectively and make the best of your time - whatever level you're at. Whether you are going to university straight from school, a mature student, or an overseas student studying in the UK for the first time, you'll find out how to: Sail through those tricky first weeks Get the most out of lectures by understanding how you learn Learn techniques for academic writing and research Pass exams with flying colours Stay cool and cope with stress. Practical and interactive, this edition features six brand new chapters to arm you with even more essential skills including how to produce a dissertation, planning your career and focusing on building relationships with lecturers and other students to help you get ahead. Visit the Essential Study Skills Companion Website Launched with this edition is an improved and expanded companion website. Don't miss the extensive range of guidance and resources for both students and tutors, including video tips, study packs, practice exercises and other tools for you to use in both your preparation and actual work. SAGE Study Skills are essential study guides for students of all levels. From how to write great essays and succeeding at university, to writing your undergraduate dissertation and doing postgraduate research, SAGE Study Skills help you get the best from your time at university.
Publisher: SAGE Publications
ISBN: 1446203255
Category : Study Aids
Languages : en
Pages : 473
Book Description
Lecturers, why waste time waiting for the post to arrive? Request your e-inspection copy today! 'Brilliant little book! ... It's easy to follow and understand, full of practical hints and tips, helps to remove some of the pressures of uni life!' - Amazon review 'Really useful sections on reading and taking notes ... the bread and butter of student life.' - Amazon review Do you want to do better at university? Whether you're a student wanting to improve their study skills or a lecturer who wants to give their students a helping hand with their work, this book is for you. Packed with study tips and handy activities, this proven guide shows you step-by-step how to study effectively and make the best of your time - whatever level you're at. Whether you are going to university straight from school, a mature student, or an overseas student studying in the UK for the first time, you'll find out how to: Sail through those tricky first weeks Get the most out of lectures by understanding how you learn Learn techniques for academic writing and research Pass exams with flying colours Stay cool and cope with stress. Practical and interactive, this edition features six brand new chapters to arm you with even more essential skills including how to produce a dissertation, planning your career and focusing on building relationships with lecturers and other students to help you get ahead. Visit the Essential Study Skills Companion Website Launched with this edition is an improved and expanded companion website. Don't miss the extensive range of guidance and resources for both students and tutors, including video tips, study packs, practice exercises and other tools for you to use in both your preparation and actual work. SAGE Study Skills are essential study guides for students of all levels. From how to write great essays and succeeding at university, to writing your undergraduate dissertation and doing postgraduate research, SAGE Study Skills help you get the best from your time at university.
isiZulu Handbook and Study Guide
Author: Berlut
Publisher: Penguin Random House South Africa
ISBN: 0620325887
Category : Study Aids
Languages : en
Pages : 172
Book Description
A comprehensive isiZulu FAL reference book and set of notes that covers everything in one book.
Publisher: Penguin Random House South Africa
ISBN: 0620325887
Category : Study Aids
Languages : en
Pages : 172
Book Description
A comprehensive isiZulu FAL reference book and set of notes that covers everything in one book.
Essential Sources in the Scientific Study of Consciousness
Author: Bernard J. Baars
Publisher: Bradford Book
ISBN: 9780262024969
Category : Medical
Languages : en
Pages : 786
Book Description
Current thinking and research on consciousness and the brain.
Publisher: Bradford Book
ISBN: 9780262024969
Category : Medical
Languages : en
Pages : 786
Book Description
Current thinking and research on consciousness and the brain.