Author: Zack Hiwiller
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
The Marketing Code
Author: Stephen Brown
Publisher: Cyan Books
ISBN: 9781905736829
Category : Business & Economics
Languages : en
Pages : 398
Book Description
[b]Sometimes you have to kill to make a killing[/b]Forget organizational parables, forget corporate satires and business fiction. At last a management thriller has arrived. A critically acclaimed high-suspense novel that reveals thesecrets of 21st century marketing. I read [i]The Marketing Code[/i] from beginning to end in one sitting. I had to know how it turned out. It shows great imagination, clever plotting, and a Rabelaisian scale of outrage and wit. -Professor Philip Kotler, marketing guru.Other titles by Stephen Brown:[i]The Customer KeyAgents and DealersFail Better![/i]
Publisher: Cyan Books
ISBN: 9781905736829
Category : Business & Economics
Languages : en
Pages : 398
Book Description
[b]Sometimes you have to kill to make a killing[/b]Forget organizational parables, forget corporate satires and business fiction. At last a management thriller has arrived. A critically acclaimed high-suspense novel that reveals thesecrets of 21st century marketing. I read [i]The Marketing Code[/i] from beginning to end in one sitting. I had to know how it turned out. It shows great imagination, clever plotting, and a Rabelaisian scale of outrage and wit. -Professor Philip Kotler, marketing guru.Other titles by Stephen Brown:[i]The Customer KeyAgents and DealersFail Better![/i]
The Librarian's Almanaq
Author: Roy Leban
Publisher:
ISBN: 9780996256803
Category :
Languages : en
Pages : 282
Book Description
The Librarian's Almanaq is the culmination of Literally centuries Of tremendous work by a dedicated team Of researchers who just couldn't Keep it under wraps. Here, you'll get the advice you need to be successful in the World and learn the sine qua non of puzzledom. Never before has a wealth of Information like This been gathered in one place, let alone a single volume. Your Hunger for sacred knowledge can finally be sated! Examine the Almanaq carefully and make sure to read the Instructions, and you can turn onto a New path toward enlightenment. [The Librarian's Almanaq is an all-in-one puzzlehunt, an interconnected suite of a dozen unique and fun puzzles, culminating in a satisfying conclusion, and all put together in a form you've never seen before. Solving time is 8-40 hours for 1 person; proportionally less for groups. You will need a large table or floor space to work on, plus a pen or pencil, scissors, and transparent tape to solve the puzzles. A highlighter, felt-tip marker, and a live duck would be handy.]
Publisher:
ISBN: 9780996256803
Category :
Languages : en
Pages : 282
Book Description
The Librarian's Almanaq is the culmination of Literally centuries Of tremendous work by a dedicated team Of researchers who just couldn't Keep it under wraps. Here, you'll get the advice you need to be successful in the World and learn the sine qua non of puzzledom. Never before has a wealth of Information like This been gathered in one place, let alone a single volume. Your Hunger for sacred knowledge can finally be sated! Examine the Almanaq carefully and make sure to read the Instructions, and you can turn onto a New path toward enlightenment. [The Librarian's Almanaq is an all-in-one puzzlehunt, an interconnected suite of a dozen unique and fun puzzles, culminating in a satisfying conclusion, and all put together in a form you've never seen before. Solving time is 8-40 hours for 1 person; proportionally less for groups. You will need a large table or floor space to work on, plus a pen or pencil, scissors, and transparent tape to solve the puzzles. A highlighter, felt-tip marker, and a live duck would be handy.]
Middlebrow Matters
Author: Diana Holmes
Publisher: Oxford University Press
ISBN: 1786941562
Category : History
Languages : en
Pages : 256
Book Description
This is the first book to study the middlebrow novel in France. It asks what middlebrow means, and applies the term positively to explore the 'poetics' of the types of novel that have attracted 'ordinary' fiction readers - in their majority female - since the end of the 19th century.
Publisher: Oxford University Press
ISBN: 1786941562
Category : History
Languages : en
Pages : 256
Book Description
This is the first book to study the middlebrow novel in France. It asks what middlebrow means, and applies the term positively to explore the 'poetics' of the types of novel that have attracted 'ordinary' fiction readers - in their majority female - since the end of the 19th century.
The Supplementary Japanese-English Dictionary
Author: United States. War Department
Publisher:
ISBN:
Category : Japanese language
Languages : en
Pages : 276
Book Description
Publisher:
ISBN:
Category : Japanese language
Languages : en
Pages : 276
Book Description
The Conjurer's Almanaq
Author: Roy Leban
Publisher:
ISBN: 9780996256810
Category :
Languages : en
Pages : 238
Book Description
The Conjurer's Almanaq is the ultimate guide to the conjuring arts. Or is it? Start reading and you'll be trapped inside! This unique puzzle book is an escape room in a book, only there is no room. You're trapped in the book itself by an evil spell cast by The Great Qdini. Find the hidden puzzles and learn Qdini's true name to make your way out
Publisher:
ISBN: 9780996256810
Category :
Languages : en
Pages : 238
Book Description
The Conjurer's Almanaq is the ultimate guide to the conjuring arts. Or is it? Start reading and you'll be trapped inside! This unique puzzle book is an escape room in a book, only there is no room. You're trapped in the book itself by an evil spell cast by The Great Qdini. Find the hidden puzzles and learn Qdini's true name to make your way out
160 Unrivaled Kakuro Puzzles - Solutions at the End
Author: Depace'
Publisher:
ISBN:
Category :
Languages : en
Pages : 162
Book Description
Kakuro is sort of a logic puzzle that is often referred to as a mathematical rendering of crossword puzzles. Kakuro puzzles are featured in math-and-logic puzzle publications around the world and back.You may feel like throwing the book across the room a few times until you get the hang of it but hey, that's a little physical exercise to go fetch it back!The overall benefits of keeping your brain active with thought-provoking undertakings are abundant. It supports your memory and helps raises your IQ a notch or two. Who couldn't use that? Awesome tool for kids too!Let's give one a try...
Publisher:
ISBN:
Category :
Languages : en
Pages : 162
Book Description
Kakuro is sort of a logic puzzle that is often referred to as a mathematical rendering of crossword puzzles. Kakuro puzzles are featured in math-and-logic puzzle publications around the world and back.You may feel like throwing the book across the room a few times until you get the hang of it but hey, that's a little physical exercise to go fetch it back!The overall benefits of keeping your brain active with thought-provoking undertakings are abundant. It supports your memory and helps raises your IQ a notch or two. Who couldn't use that? Awesome tool for kids too!Let's give one a try...
Absolutely Nasty® Kakuro Level Three
Author: Conceptis Conceptis Puzzles
Publisher: Puzzlewright
ISBN: 9781402799914
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Kakuro is a puzzle type in which sums are given and solvers must deduce the numbers in the individual boxes. This title is suitable for hardcore kakuro devotees.
Publisher: Puzzlewright
ISBN: 9781402799914
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Kakuro is a puzzle type in which sums are given and solvers must deduce the numbers in the individual boxes. This title is suitable for hardcore kakuro devotees.
Ai Escargot
Author: Arto Inkala
Publisher:
ISBN: 9781847534514
Category : Games
Languages : en
Pages : 108
Book Description
This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.
Publisher:
ISBN: 9781847534514
Category : Games
Languages : en
Pages : 108
Book Description
This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.
A Critique of Psychopathology
Author: John Cutting
Publisher:
ISBN: 9783938880517
Category :
Languages : en
Pages : 394
Book Description
Publisher:
ISBN: 9783938880517
Category :
Languages : en
Pages : 394
Book Description