13th Eurographics Workshop on Rendering

13th Eurographics Workshop on Rendering PDF Author: Simon Gibson
Publisher:
ISBN: 9781581135343
Category : Computer graphics
Languages : en
Pages : 348

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Book Description

13th Eurographics Workshop on Rendering

13th Eurographics Workshop on Rendering PDF Author: Simon Gibson
Publisher:
ISBN: 9781581135343
Category : Computer graphics
Languages : en
Pages : 348

Get Book Here

Book Description


Physically Based Rendering

Physically Based Rendering PDF Author: Matt Pharr
Publisher: Morgan Kaufmann
ISBN: 0128007095
Category : Computers
Languages : en
Pages : 1270

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Book Description
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering

Digital Modeling of Material Appearance

Digital Modeling of Material Appearance PDF Author: Julie Dorsey
Publisher: Elsevier
ISBN: 008055671X
Category : Computers
Languages : en
Pages : 329

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Book Description
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance

3D Rendering

3D Rendering PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 363

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Book Description


Computational Modeling of Objects Presented in Images: Fundamentals, Methods, and Applications

Computational Modeling of Objects Presented in Images: Fundamentals, Methods, and Applications PDF Author: Yongjie Jessica Zhang
Publisher: Springer
ISBN: 3319099949
Category : Computers
Languages : en
Pages : 436

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Book Description
This book constitutes the refereed proceedings of the 4th International Conference on Computational Modeling of Objects Presented in Images, CompIMAGE 2014, held in Pittsburgh, PA, USA, in September 2014. The 29 revised full papers presented together with 10 short papers and 6 keynote talks were carefully reviewed and selected from 54 submissions. The papers cover the following topics: medical treatment, imaging and analysis; image registration, denoising and feature identification; image segmentation; shape analysis, meshing and graphs; medical image processing and simulations; image recognition, reconstruction and predictive modeling; image-based modeling and simulations; and computer vision and data-driven investigations.

Smart Graphics

Smart Graphics PDF Author: Robyn Taylor
Publisher: Springer
ISBN: 3642135447
Category : Computers
Languages : en
Pages : 301

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Book Description
Annotation This book constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2010, held in Banff, Canada, in June 2010. The 31 revised full papers presented were carefully reviewed and selected from numerous submissions with a wide range of topics including virtual reality and simulation, sketch-based interfaces, visual analytics, and camera planning. The papers are organized in topical sections on sketching, physics and simulation, camera planning, imaging, visual analytics, and art.

Multimedia Networking and Coding

Multimedia Networking and Coding PDF Author: Farrugia, Reuben A.
Publisher: IGI Global
ISBN: 1466626917
Category : Computers
Languages : en
Pages : 476

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Book Description
Advances in multimedia communication systems have enhanced the need for improved video coding standards. Due to the inherent nature of video content, large bandwidths and reliable communication links are required to ensure a satisfactory level of quality experience; inspiring industry and research communities to concentrate their efforts in this emerging research area. Multimedia Networking and Coding covers widespread knowledge and research as well as innovative applications in multimedia communication systems. This book highlights recent techniques that can evolve into future multimedia communication systems, also showing experimental results from systems and applications.

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics PDF Author: Steve Marschner
Publisher: CRC Press
ISBN: 1315360209
Category : Computers
Languages : en
Pages : 771

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Book Description
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts

Special Applications of Photogrammetry

Special Applications of Photogrammetry PDF Author: Daniel Carneiro Da Silva
Publisher: BoD – Books on Demand
ISBN: 9535105485
Category : Technology & Engineering
Languages : en
Pages : 150

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Book Description
Photogrammetry is widely accepted as one of the best surveying methods to acquire tridimensional data without direct contact with the object, but its high operational costs in equipment and personnel somewhat limit its application in mapping. However, with the development of digital photogrammetry in the 1990's, it was possible to introduce automated processes and reduce the personnel costs. In the following years, the cost of computer hardware, digital cameras and positioning sensors has been lowering, making photogrammetry more accessible to other engineering fields, such as architecture, archeology and health fields. This book shows the results of the work of researchers from different professional backgrounds, which evaluate the uses of photogrammetry, including issues of the data, processing, as well as the solutions developed for some surveying types that can be extended to many applications.

A Computational Approach to Digital Chinese Painting and Calligraphy

A Computational Approach to Digital Chinese Painting and Calligraphy PDF Author: Songhua Xu
Publisher: Springer Science & Business Media
ISBN: 3540881484
Category : Computers
Languages : en
Pages : 367

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Book Description
"A Computational Approach to Digital Chinese Painting and Calligraphy" is a technical book on computer science and its applications in the arts. It focuses on Oriental digital arts, in particular Chinese arts and painting, offering a multi-disciplinary treatment from the angles of computer graphics, interactive techniques, human-computer interaction, and artificial intelligence. The book also discusses the unique difficulties and challenges of using the computer to produce Oriental arts, including research results by the authors and their lessons and engineering experiences behind these efforts. Songhua Xu is a computer scientist of Zhejiang University and Yale University, as well as an honorary researcher of the University of Hong Kong. Francis C.M. Lau is Professor at the University of Hong Kong where he leads the Systems Research Group in the Department of Computer Science. Yunhe Pan is Professor of Computer Science at Zhejiang University as well as Deputy President of Chinese Academy of Engineering.