Author: Gareth Long
Publisher: Human Kinetics
ISBN: 0736095101
Category : Education
Languages : en
Pages : 146
Book Description
101 Classroom Games: Energize Learning in Any Subject helps students improve their study skills, aids them in reviewing material, prepares them for assessments, and makes the learning experience enjoyable. Each game has stimulating content with variations and progressions as well as teaching points to keep the game fun, interesting, and effective.
101 Great Classroom Games
Author: Alexis Ludewig
Publisher: McGraw Hill Professional
ISBN: 0071594027
Category : Business & Economics
Languages : en
Pages : 270
Book Description
101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!
Publisher: McGraw Hill Professional
ISBN: 0071594027
Category : Business & Economics
Languages : en
Pages : 270
Book Description
101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!
101 Classroom Games
Author: Gareth Long
Publisher: Human Kinetics
ISBN: 0736095101
Category : Education
Languages : en
Pages : 146
Book Description
101 Classroom Games: Energize Learning in Any Subject helps students improve their study skills, aids them in reviewing material, prepares them for assessments, and makes the learning experience enjoyable. Each game has stimulating content with variations and progressions as well as teaching points to keep the game fun, interesting, and effective.
Publisher: Human Kinetics
ISBN: 0736095101
Category : Education
Languages : en
Pages : 146
Book Description
101 Classroom Games: Energize Learning in Any Subject helps students improve their study skills, aids them in reviewing material, prepares them for assessments, and makes the learning experience enjoyable. Each game has stimulating content with variations and progressions as well as teaching points to keep the game fun, interesting, and effective.
101 More Dance Games for Children
Author: Paul Rooyackers
Publisher: Hunter House
ISBN: 9780897933834
Category : Crafts & Hobbies
Languages : en
Pages : 180
Book Description
Filled with dance games that the whole classroom or family can play and learn from, this book collects noncompetitive activities that reward children for their involvement, encourage them to use their imagination, and show them how to express their feelings without using words. Illustrations.
Publisher: Hunter House
ISBN: 9780897933834
Category : Crafts & Hobbies
Languages : en
Pages : 180
Book Description
Filled with dance games that the whole classroom or family can play and learn from, this book collects noncompetitive activities that reward children for their involvement, encourage them to use their imagination, and show them how to express their feelings without using words. Illustrations.
101 Music Games for Children
Author: Ger Storms
Publisher: Hunter House
ISBN: 9780897931649
Category : Juvenile Nonfiction
Languages : en
Pages : 164
Book Description
Music is wonderful for bringing out creativity and encouraging learning in kids. They love to sing and dance, and they love it when adults sing and dance along with them. Appropriate for families, teachers, day care providers, and camp leaders, this book presents lively music games that children and adults can play together. Using popular songs, easy rhythms, and musical recordings, the games in this book help children develop creative, personal, and social skills. They also learn about music and sound. The games are not competitive, they encourage and reward children for participating, not for winning.
Publisher: Hunter House
ISBN: 9780897931649
Category : Juvenile Nonfiction
Languages : en
Pages : 164
Book Description
Music is wonderful for bringing out creativity and encouraging learning in kids. They love to sing and dance, and they love it when adults sing and dance along with them. Appropriate for families, teachers, day care providers, and camp leaders, this book presents lively music games that children and adults can play together. Using popular songs, easy rhythms, and musical recordings, the games in this book help children develop creative, personal, and social skills. They also learn about music and sound. The games are not competitive, they encourage and reward children for participating, not for winning.
101 Relaxation Games for Children
Author: Allison Bartl
Publisher: Hunter House
ISBN: 0897934938
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
The games in this book help teachers, parents, and others who work with children maintain or restore order, refocus children’s attention, and break up the classroom routine. Most of the games are quite short and can be used between academic activities as a treat or quick break. Many are noncompetitive, most don’t require props, and none require special skills or training. All can be played with the whole class; there are partner games, small group games, and outdoor games. Clear, complete instructions are included for each activity, and icons denote appropriate age levels, time, and group size. Author Allison Bartl has tested all of the games herself and recommends that the teacher or parent fully participate in each game, both to relax and to provide a model of good social behavior. Tips and thoughtful quotations from Goethe, Rudolf Steiner, Seneca, Lao Tse, Mother Theresa, and others are also included.
Publisher: Hunter House
ISBN: 0897934938
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
The games in this book help teachers, parents, and others who work with children maintain or restore order, refocus children’s attention, and break up the classroom routine. Most of the games are quite short and can be used between academic activities as a treat or quick break. Many are noncompetitive, most don’t require props, and none require special skills or training. All can be played with the whole class; there are partner games, small group games, and outdoor games. Clear, complete instructions are included for each activity, and icons denote appropriate age levels, time, and group size. Author Allison Bartl has tested all of the games herself and recommends that the teacher or parent fully participate in each game, both to relax and to provide a model of good social behavior. Tips and thoughtful quotations from Goethe, Rudolf Steiner, Seneca, Lao Tse, Mother Theresa, and others are also included.
ESL Games for the Classroom
Author: Michael DiGiacomo
Publisher: Rockridge Press
ISBN: 9781641521093
Category : Education
Languages : en
Pages : 244
Book Description
"Every lesson needs a conversation starter. Whether you want to warm up a class, emphasize a particular grammar or vocabulary lesson, or wrap things up with a fun twist, ESL Games for the Classroom offers interactive classroom activities that require little or no prep work to make learning fun. Quick and easy to set-up, the activities in this book offer engaging ways to use class time effectively. With clear organization by skill and level, ESL Games for the Classroom is the go-to teacher's companion for adding educational games to any agenda"--Page 4 of cover.
Publisher: Rockridge Press
ISBN: 9781641521093
Category : Education
Languages : en
Pages : 244
Book Description
"Every lesson needs a conversation starter. Whether you want to warm up a class, emphasize a particular grammar or vocabulary lesson, or wrap things up with a fun twist, ESL Games for the Classroom offers interactive classroom activities that require little or no prep work to make learning fun. Quick and easy to set-up, the activities in this book offer engaging ways to use class time effectively. With clear organization by skill and level, ESL Games for the Classroom is the go-to teacher's companion for adding educational games to any agenda"--Page 4 of cover.
101 Activities for Teaching Creativity and Problem Solving
Author: Arthur B. VanGundy
Publisher: John Wiley & Sons
ISBN: 047036890X
Category : Business & Economics
Languages : en
Pages : 411
Book Description
Employees who possess problem-solving skills are highly valued in today?s competitive business environment. The question is how can employees learn to deal in innovative ways with new data, methods, people, and technologies? In this groundbreaking book, Arthur VanGundy -- a pioneer in the field of idea generation and problem solving -- has compiled 101 group activities that combine to make a unique resource for trainers, facilitators, and human resource professionals. The book is filled with idea-generation activities that simultaneously teach the underlying problem-solving and creativity techniques involved. Each of the book?s 101 engaging and thought-provoking activities includes facilitator notes and advice on when and how to use the activity. Using 101 Activities for Teaching Creativity and Problem Solving will give you the information and tools you need to: Generate creative ideas to solve problems. Avoid patterned and negative thinking. Engage in activities that are guaranteed to spark ideas. Use proven techniques for brainstorming with groups. Order your copy today.
Publisher: John Wiley & Sons
ISBN: 047036890X
Category : Business & Economics
Languages : en
Pages : 411
Book Description
Employees who possess problem-solving skills are highly valued in today?s competitive business environment. The question is how can employees learn to deal in innovative ways with new data, methods, people, and technologies? In this groundbreaking book, Arthur VanGundy -- a pioneer in the field of idea generation and problem solving -- has compiled 101 group activities that combine to make a unique resource for trainers, facilitators, and human resource professionals. The book is filled with idea-generation activities that simultaneously teach the underlying problem-solving and creativity techniques involved. Each of the book?s 101 engaging and thought-provoking activities includes facilitator notes and advice on when and how to use the activity. Using 101 Activities for Teaching Creativity and Problem Solving will give you the information and tools you need to: Generate creative ideas to solve problems. Avoid patterned and negative thinking. Engage in activities that are guaranteed to spark ideas. Use proven techniques for brainstorming with groups. Order your copy today.
Choosing and Using Digital Games in the Classroom
Author: Katrin Becker
Publisher: Springer
ISBN: 3319122231
Category : Education
Languages : en
Pages : 429
Book Description
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
Publisher: Springer
ISBN: 3319122231
Category : Education
Languages : en
Pages : 429
Book Description
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
101 Games for Trainers
Author: Robert W. Pike
Publisher: Human Resource Development
ISBN: 0943210380
Category : Business & Economics
Languages : en
Pages : 120
Book Description
Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!
Publisher: Human Resource Development
ISBN: 0943210380
Category : Business & Economics
Languages : en
Pages : 120
Book Description
Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!
Cooperative Games in Education
Author: Suzanne Lyons
Publisher: Teachers College Press
ISBN: 080778088X
Category : Education
Languages : en
Pages : 255
Book Description
Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for preK–12 learning. It includes a thorough pedagogical rationale and guidelines for practice, a survey of related research and scholarship, engaging anecdotes, illustrations, historical background, and an array of sample games to try. In cooperative games, players win or lose together, sharing the experience of fun and challenge. No one can be eliminated in a cooperative game. What is eliminated is us-versus-them perception and zero-sum thinking. When students come to see each other as allies, rather than rivals, there are profound interpersonal effects that enhance community, inclusion, and a positive classroom climate where all can learn and thrive. This accessible, lively resource explains the value of cooperative games with guidance to help teachers use them for maximum social-emotional and academic benefit. Cooperative Games in Education will also interest the broader community of administrators, therapists, school psychologists, game designers, child-care providers, and others who care for children and need tools that foster healthy development, positive relationships, and joy. Book Features: Discussion of relevant research and theory.Best practices for choosing and facilitating cooperative games, including how to integrate them into any curriculum, guide post-game reflection, and convert traditional competitive games to cooperative ones. A full chapter of educational cooperative games correlated to their educational purpose.Discussion of some of the most salient applications of cooperative games, such as social-emotional learning, academic subject-area instruction, cooperative learning, trauma-sensitive practice, bullying prevention, early childhood education, and more.User-friendly features such as questions for reflection, end-of-chapter games, charming author-generated illustrations, and classroom vignettes. A synthesis of interdisciplinary scholarship that includes the work of Montessori, Piaget, Froebel, and Dewey, as well as perspectives from neuroscience and evolutionary biology. The fascinating history of cooperative games, from their origin as a tool for peace education to their current role as a pop-culture entertainment phenomenon.
Publisher: Teachers College Press
ISBN: 080778088X
Category : Education
Languages : en
Pages : 255
Book Description
Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for preK–12 learning. It includes a thorough pedagogical rationale and guidelines for practice, a survey of related research and scholarship, engaging anecdotes, illustrations, historical background, and an array of sample games to try. In cooperative games, players win or lose together, sharing the experience of fun and challenge. No one can be eliminated in a cooperative game. What is eliminated is us-versus-them perception and zero-sum thinking. When students come to see each other as allies, rather than rivals, there are profound interpersonal effects that enhance community, inclusion, and a positive classroom climate where all can learn and thrive. This accessible, lively resource explains the value of cooperative games with guidance to help teachers use them for maximum social-emotional and academic benefit. Cooperative Games in Education will also interest the broader community of administrators, therapists, school psychologists, game designers, child-care providers, and others who care for children and need tools that foster healthy development, positive relationships, and joy. Book Features: Discussion of relevant research and theory.Best practices for choosing and facilitating cooperative games, including how to integrate them into any curriculum, guide post-game reflection, and convert traditional competitive games to cooperative ones. A full chapter of educational cooperative games correlated to their educational purpose.Discussion of some of the most salient applications of cooperative games, such as social-emotional learning, academic subject-area instruction, cooperative learning, trauma-sensitive practice, bullying prevention, early childhood education, and more.User-friendly features such as questions for reflection, end-of-chapter games, charming author-generated illustrations, and classroom vignettes. A synthesis of interdisciplinary scholarship that includes the work of Montessori, Piaget, Froebel, and Dewey, as well as perspectives from neuroscience and evolutionary biology. The fascinating history of cooperative games, from their origin as a tool for peace education to their current role as a pop-culture entertainment phenomenon.