101 Amazing Sega Mega Drive Facts

101 Amazing Sega Mega Drive Facts PDF Author: Jimmy Russell
Publisher: Andrews UK Limited
ISBN: 1783331771
Category : Computers
Languages : en
Pages : 24

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Book Description
In this entry to Jimmy Russell's Games Console History series we learn 101 amazing facts about Sega's Mega Drive - or the Genesis to our North American friends. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!

101 Amazing Sega Mega Drive Facts

101 Amazing Sega Mega Drive Facts PDF Author: Jimmy Russell
Publisher: Andrews UK Limited
ISBN: 1783331771
Category : Computers
Languages : en
Pages : 24

Get Book Here

Book Description
In this entry to Jimmy Russell's Games Console History series we learn 101 amazing facts about Sega's Mega Drive - or the Genesis to our North American friends. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!

101 Amazing Sega Master System Facts

101 Amazing Sega Master System Facts PDF Author: Jimmy Russell
Publisher: Andrews UK Limited
ISBN: 1782346228
Category : Computers
Languages : en
Pages : 23

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Book Description
In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!

101 Amazing Nintendo NES Facts

101 Amazing Nintendo NES Facts PDF Author: Jimmy Russell
Publisher: Andrews UK Limited
ISBN: 1782345221
Category : Computers
Languages : en
Pages : 24

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Book Description
In this fact-filled installment in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Nintendo's seminal NES, the most significant console in Nintendo history. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!

101 Amazing Facts about the SNES

101 Amazing Facts about the SNES PDF Author: Jimmy Russell
Publisher: Andrews UK Limited
ISBN: 1785388274
Category : Computers
Languages : en
Pages : 22

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Book Description
This entry in Jimmy Russell's Games Console History series is all about Nintendo's iconic SNES - the Super Nintendo Entertainment System, also known as the Super Famicom in Japan. The book contains over 100 facts about the console, organised into sections such as hardware, peripherals, history, legacy and more, including some incredible information you probably never knew. From retro gamers who were there at the time to total n00bz who think a PlayStation is Old Skool, there’s something in this fascinating book for everyone!

101 Amazing Sega Mega Drive Facts

101 Amazing Sega Mega Drive Facts PDF Author: Jimmy Russell
Publisher: Andrews UK Limited
ISBN: 178333178X
Category : Computers
Languages : en
Pages : 26

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Book Description
In this entry to Jimmy Russell's Games Console History series we learn 101 amazing facts about Sega's Mega Drive - or the Genesis to our North American friends. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!

The Sega Mega Drive & Genesis Encyclopedia

The Sega Mega Drive & Genesis Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 1526746603
Category : Games & Activities
Languages : en
Pages : 277

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Book Description
“An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine

Copyright in a Global Information Economy

Copyright in a Global Information Economy PDF Author: Julie E. Cohen
Publisher: Aspen Publishing
ISBN: 1543816789
Category : Law
Languages : en
Pages : 1382

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Book Description
The purchase of this ebook edition does not entitle you to receive access to the Connected eBook on CasebookConnect. You will need to purchase a new print book to get access to the full experience including: lifetime access to the online ebook with highlight, annotation, and search capabilities, plus an outline tool and other helpful resources. Copyright in a Global Information Economy, Fifth Edition provides both comprehensive topic coverage and integrated treatment of doctrinal, theoretical, international, and policy questions. It seamlessly facilitates a variety of teaching styles and preferences ranging from the more theoretical to the more practice-oriented. Each section includes practice exercises that enable students to apply what they have learned and to practice skills relating to advocacy, drafting, and client counseling. New to the Fifth Edition: Updated and streamlined introductory materials on copyright’s context and justifications Revised coverage of doctrines relating to authorship and copying in fact to emphasize problems that arise in organizational settings Coverage of the Music Modernization Act of 2018 and its implications for the specialized system of music copyright rules New case law on the extent of online service providers’ duty to maintain and implement procedures for terminating accounts of repeat infringers Coverage of the European Union’s Digital Single Market directive and its implications for online service provider obligations to copyright holders Revised coverage of materials relating to termination of transfers to reflect current controversies Professors and students will benefit from: Integrated treatment of doctrinal, theoretical, international, and policy questions Concise notes and questions that highlight the central problems in each topic area Multiple practice exercises in every chapter designed to enable both student review and practice-oriented teaching Integrated treatment of rules and considerations relating to copyright due diligence, licensing, and enforcement Comparative materials that situate the U.S. copyright regime in its global context

Video Game Bible, 1985-2002

Video Game Bible, 1985-2002 PDF Author: Andy Slaven
Publisher: Trafford Publishing
ISBN: 1553697316
Category : Video games
Languages : en
Pages : 774

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Book Description
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

Software Law and Its Application

Software Law and Its Application PDF Author: Robert Gomulkiewicz
Publisher: Aspen Publishing
ISBN:
Category : Law
Languages : en
Pages : 654

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Book Description
Robert Gomulkiewicz’s Software Law and Its Application, Third Edition?covers the statutes, cases, and regulations that provide legal protection for computer software with a practice-focused approach. Buy a new version of this textbook and receive access to the Connected eBook on CasebookConnect, including: lifetime access to the online ebook with highlight, annotation, and search capabilities, plus an outline tool and other helpful resources. Connected eBooks provide what you need most to be successful in your law school classes. Key Features: Practice-focused, Gomulkiewicz covers real-world timely issues, including open-source software Chapters begin with an overview to provide context and cover common scenarios, allowing students to learn by applying relevant texts as they would in law practice Discussion questions and in-class exercises provide opportunities for students to “practice law” in the classroom setting as business and litigation lawyers Lightly edited cases give students a case-reading experience closely approximating law practice and instructors relevant materials to draw on Beyond cases, students work with licenses, NDAs, and other documents commonly used in the software industry New to the Third Edition: Updated cases, including the Supreme Court’s important Google LLC v. Oracle America, Inc. case Updated materials on software patents Updates on business model innovation New references to background readings on the software industry Professors and students will benefit from: Learning how all forms of intellectual property apply in the software industry Understanding the role that software licensing plays in technological and business model innovation Considering business law and litigation scenarios commonly faced by lawyers in the software industry

Computers and the Law

Computers and the Law PDF Author: Robert Dunne
Publisher: Cambridge University Press
ISBN: 0521886503
Category : Computers
Languages : en
Pages : 473

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Book Description
This book introduces undergraduates and computing industry professionals to basic legal principles and the peculiarities of legal issues in cyberspace.